/external/deqp/modules/gles3/functional/ |
es3fFboInvalidateTests.cpp | 130 return GL_DEPTH24_STENCIL8; [all...] |
es3fInternalFormatQueryTests.cpp | 218 { "depth24_stencil8", GL_DEPTH24_STENCIL8, false },
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es3fFboStencilbufferTests.cpp | 158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; 251 GL_DEPTH24_STENCIL8,
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es3fFboTestCase.cpp | 194 case GL_DEPTH24_STENCIL8: 309 case GL_DEPTH24_STENCIL8:
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es3fFboCompletenessTests.cpp | 72 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, 86 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
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es3fFboMultisampleTests.cpp | 295 GL_DEPTH24_STENCIL8,
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es3fRboStateQueryTests.cpp | 293 { GL_DEPTH24_STENCIL8, 24, 8 },
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es3fFboDepthbufferTests.cpp | 324 GL_DEPTH24_STENCIL8
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es3fRasterizerDiscardTests.cpp | 179 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
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es3fFboRenderTest.cpp | [all...] |
es3fNegativeBufferApiTests.cpp | [all...] |
es3fFboStateQueryTests.cpp | 679 { GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL_ATTACHMENT, 24, 8 }, [all...] |
/external/deqp/modules/gles31/functional/ |
es31fFboTestCase.cpp | 199 case GL_DEPTH24_STENCIL8: 316 case GL_DEPTH24_STENCIL8:
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es31fStencilTexturingTests.cpp | 500 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8); [all...] |
es31fInternalFormatQueryTests.cpp | 422 { "depth24_stencil8", GL_DEPTH24_STENCIL8, FormatSamplesCase::FORMAT_DEPTH_STENCIL },
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es31fTextureBorderClampTests.cpp | [all...] |
es31fTextureFormatTests.cpp | 502 { "depth24_stencil8", GL_DEPTH24_STENCIL8 }
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es31fFboTestUtil.cpp | 537 case GL_DEPTH24_STENCIL8: return "depth24_stencil8";
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/external/deqp/framework/opengl/ |
gluFboRenderContext.cpp | 124 GL_DEPTH24_STENCIL8,
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gluTextureUtil.cpp | 221 case FMT_CASE(DS, UNSIGNED_INT_24_8): return GL_DEPTH24_STENCIL8; 545 case GL_DEPTH24_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::UNSIGNED_INT_24_8); [all...] |
gluStrUtil.inl | [all...] |
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
GLES30Header.java-if | 185 public static final int GL_DEPTH24_STENCIL8 = 0x88F0;
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL30.java | 186 public final int GL_DEPTH24_STENCIL8 = 0x88F0; [all...] |
/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gl3stub.h | 233 #define GL_DEPTH24_STENCIL8 0x88F0 [all...] |
/development/ndk/sources/android/ndk_helper/ |
gl3stub.h | 243 #define GL_DEPTH24_STENCIL8 0x88F0 [all...] |