HomeSort by relevance Sort by last modified time
    Searched refs:GL_FRAMEBUFFER_COMPLETE (Results 1 - 25 of 185) sorted by null

1 2 3 4 5 6 7 8

  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlTextureFrameBuffer.java 107 if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) {
  /external/deqp/modules/gles31/functional/
es31fFboNoAttachmentTests.cpp 108 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
206 TCU_CHECK(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
297 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it had no width, height or attachments");
300 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a width");
303 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE, "Framebuffer not reported as complete when it had width and height set");
306 m_results.check(gl.checkFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, "Framebuffer was incorrectly reported as complete when it only had a height");
es31fShaderHelperInvocationTests.cpp 237 if (m_numSamples > maxSamples && gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
240 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
248 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
es31fFboTestCase.cpp 144 if (status != GL_FRAMEBUFFER_COMPLETE)
es31fMultisampleShaderRenderCase.cpp 195 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
233 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
260 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
es31fNegativeBufferApiTests.cpp     [all...]
  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 53 case GL_FRAMEBUFFER_COMPLETE:
  /external/webrtc/webrtc/modules/video_render/ios/
video_render_ios_view.mm 120 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
  /external/deqp/framework/platform/ios/
tcuIOSPlatform.mm 275 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
  /cts/tests/openglperf2/jni/graphics/
Renderer.cpp 169 if (status != GL_FRAMEBUFFER_COMPLETE) {
  /cts/tests/openglperf2/jni/primitive/contextswitch/
ContextSwitchRenderer.cpp 129 if (status != GL_FRAMEBUFFER_COMPLETE) {
  /cts/tests/openglperf2/jni/reference/scene/glowing/
GlowingScene.cpp 182 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
  /external/autotest/client/deps/glbench/src/
fillratetest.cc 217 CHECK(status == GL_FRAMEBUFFER_COMPLETE);
  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 281 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
  /external/deqp/modules/gles2/functional/
es2fFboCompletenessTests.cpp 279 return (glStatus == GL_FRAMEBUFFER_COMPLETE);
  /external/deqp/modules/glshared/
glsFboCompletenessTests.cpp 654 if (fboStatus == GL_FRAMEBUFFER_COMPLETE)
656 else if (reference.isFBOStatusRequired(GL_FRAMEBUFFER_COMPLETE))
662 else if (fboStatus != GL_FRAMEBUFFER_COMPLETE && reference.isFBOStatusValid(GL_FRAMEBUFFER_COMPLETE))
glsFboUtil.cpp 777 if (fboStatus == GL_FRAMEBUFFER_COMPLETE)
793 if (fboStatus == GL_FRAMEBUFFER_COMPLETE)
835 DE_ASSERT(status != GL_FRAMEBUFFER_COMPLETE);
856 validResults.push_back("GL_FRAMEBUFFER_COMPLETE");
889 logRule(log, "GL_FRAMEBUFFER_COMPLETE", defaultRule);
  /external/drm_hwcomposer/
glworker.cpp 82 case GL_FRAMEBUFFER_COMPLETE:
83 return "GL_FRAMEBUFFER_COMPLETE";
773 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES20Header.java-if 322 public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
  /external/deqp/modules/gles3/functional/
es3fFboTestCase.cpp 140 if (status != GL_FRAMEBUFFER_COMPLETE)
es3fShaderFragDataTests.cpp 292 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
es3fShaderPrecisionTests.cpp 283 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
536 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
730 TCU_CHECK(gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
GLFrameBuffer.java 210 if (result != GL20.GL_FRAMEBUFFER_COMPLETE) {
  /cts/tests/tests/graphics/src/android/opengl/cts/
CompressedTextureSurfaceView.java 302 if(status != GLES20.GL_FRAMEBUFFER_COMPLETE) {
  /frameworks/base/libs/hwui/
BakedOpRenderer.cpp 70 LOG_ALWAYS_FATAL_IF(status != GL_FRAMEBUFFER_COMPLETE,

Completed in 415 milliseconds

1 2 3 4 5 6 7 8