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  /external/skia/include/gpu/
GrCoordTransform.h 43 class GrCoordTransform : SkNoncopyable {
45 GrCoordTransform() : fSourceCoords(kLocal_GrCoordSet) { SkDEBUGCODE(fInProcessor = false); }
52 GrCoordTransform(GrCoordSet sourceCoords,
64 GrCoordTransform(GrCoordSet sourceCoords, const SkMatrix& m,
74 GrCoordTransform(GrCoordSet sourceCoords, const SkMatrix& m,
91 GrCoordTransform& operator= (const GrCoordTransform& that) {
109 bool operator==(const GrCoordTransform& that) const {
116 bool operator!=(const GrCoordTransform& that) const { return !(*this == that); }
GrFragmentProcessor.h 13 class GrCoordTransform;
83 const GrCoordTransform& coordTransform(int index) const { return *fCoordTransforms[index]; }
85 const SkTArray<const GrCoordTransform*, true>& coordTransforms() const {
89 void gatherCoordTransforms(SkTArray<const GrCoordTransform*, true>* outTransforms) const {
137 * pointer). The GrCoordTransform is typically a member field of the GrProcessor subclass.
143 void addCoordTransform(const GrCoordTransform*);
211 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms;
GrProcessor.h 19 class GrCoordTransform;
  /external/skia/src/gpu/
GrPrimitiveProcessor.cpp 10 #include "GrCoordTransform.h"
40 GrPrimitiveProcessor::getTransformKey(const SkTArray<const GrCoordTransform*, true>& coords,
45 const GrCoordTransform* coordTransform = coords[t];
GrCoordTransform.cpp 8 #include "GrCoordTransform.h"
13 void GrCoordTransform::reset(GrCoordSet sourceCoords, const SkMatrix& m, const GrTexture* texture,
56 void GrCoordTransform::reset(GrCoordSet sourceCoords,
GrPrimitiveProcessor.h 194 uint32_t getTransformKey(const SkTArray<const GrCoordTransform*, true>& coords,
GrPathProcessor.cpp 98 const SkTArray<const GrCoordTransform*, true>& coordTransforms) override {
GrDefaultGeoProcFactory.cpp 186 const SkTArray<const GrCoordTransform*, true>& transforms) override {
GrFragmentProcessor.cpp 10 #include "GrCoordTransform.h"
73 void GrFragmentProcessor::addCoordTransform(const GrCoordTransform* transform) {
  /external/skia/src/gpu/glsl/
GrGLSLPrimitiveProcessor.h 32 typedef SkSTArray<2, const GrCoordTransform*, true> ProcCoords;
87 static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoordTransform&);
92 const SkTArray<const GrCoordTransform*, true>& transforms) = 0;
GrGLSLGeometryProcessor.h 29 const SkTArray<const GrCoordTransform*, true>& transforms) override {
38 const SkTArray<const GrCoordTransform*, true>& transforms) {
102 const SkTArray<const GrCoordTransform*, true>& transforms) {
GrGLSLPrimitiveProcessor.cpp 10 #include "GrCoordTransform.h"
16 const GrCoordTransform& coordTransform) {
GrGLSLProgramBuilder.cpp 40 SkTArray<const GrCoordTransform*, true>& procCoords = fCoordTransforms.push_back();
  /external/skia/src/gpu/effects/
Gr1DKernelEffect.h 34 : INHERITED(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture))
GrSingleTextureEffect.h 12 #include "GrCoordTransform.h"
59 GrCoordTransform fCoordTransform;
GrBicubicEffect.h 40 return Create(tex, coefficients, GrCoordTransform::MakeDivByTextureWHMatrix(tex),
44 GrCoordTransform::MakeDivByTextureWHMatrix(tex), *domain);
GrYUVEffect.cpp 10 #include "GrCoordTransform.h"
76 yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture);
182 GrCoordTransform fYTransform;
184 GrCoordTransform fUTransform;
186 GrCoordTransform fVTransform;
341 GrCoordTransform fTransform;
GrBitmapTextGeoProc.cpp 100 const SkTArray<const GrCoordTransform*, true>& transforms) override {
  /external/skia/src/effects/
SkAlphaThresholdFilter.cpp 66 #include "GrCoordTransform.h"
82 SkMatrix matrix = GrCoordTransform::MakeDivByTextureWHMatrix(texture);
117 GrCoordTransform::MakeDivByTextureWHMatrix(texture), texture,
144 GrCoordTransform fImageCoordTransform;
146 GrCoordTransform fMaskCoordTransform;
SkDisplacementMapEffect.cpp 17 #include "GrCoordTransform.h"
377 GrCoordTransform fDisplacementTransform;
379 GrCoordTransform fColorTransform;
438 SkMatrix offsetMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(displacement);
SkMagnifierImageFilter.cpp 66 : INHERITED(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture))
  /external/skia/src/effects/gradients/
SkGradientShaderPriv.h 304 #include "GrCoordTransform.h"
384 const GrCoordTransform& getCoordTransform() const { return fCoordTransform; }
389 GrCoordTransform fCoordTransform;
  /external/skia/src/core/
SkLightingShader.cpp 130 #include "GrCoordTransform.h"
318 GrCoordTransform fDiffDeviceTransform;
319 GrCoordTransform fNormDeviceTransform;
  /external/skia/gm/
dcshader.cpp 12 #include "GrCoordTransform.h"
99 GrCoordTransform fDeviceTransform;
  /external/skia/src/gpu/batches/
GrPLSPathRenderer.cpp 401 const SkTArray<const GrCoordTransform*, true>& transforms) override {
590 const SkTArray<const GrCoordTransform*, true>& transforms) override {
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