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Searched
refs:GrCoordTransform
(Results
1 - 25
of
35
) sorted by null
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2
/external/skia/include/gpu/
GrCoordTransform.h
43
class
GrCoordTransform
: SkNoncopyable {
45
GrCoordTransform
() : fSourceCoords(kLocal_GrCoordSet) { SkDEBUGCODE(fInProcessor = false); }
52
GrCoordTransform
(GrCoordSet sourceCoords,
64
GrCoordTransform
(GrCoordSet sourceCoords, const SkMatrix& m,
74
GrCoordTransform
(GrCoordSet sourceCoords, const SkMatrix& m,
91
GrCoordTransform
& operator= (const
GrCoordTransform
& that) {
109
bool operator==(const
GrCoordTransform
& that) const {
116
bool operator!=(const
GrCoordTransform
& that) const { return !(*this == that); }
GrFragmentProcessor.h
13
class
GrCoordTransform
;
83
const
GrCoordTransform
& coordTransform(int index) const { return *fCoordTransforms[index]; }
85
const SkTArray<const
GrCoordTransform
*, true>& coordTransforms() const {
89
void gatherCoordTransforms(SkTArray<const
GrCoordTransform
*, true>* outTransforms) const {
137
* pointer). The
GrCoordTransform
is typically a member field of the GrProcessor subclass.
143
void addCoordTransform(const
GrCoordTransform
*);
211
SkSTArray<4, const
GrCoordTransform
*, true> fCoordTransforms;
GrProcessor.h
19
class
GrCoordTransform
;
/external/skia/src/gpu/
GrPrimitiveProcessor.cpp
10
#include "
GrCoordTransform
.h"
40
GrPrimitiveProcessor::getTransformKey(const SkTArray<const
GrCoordTransform
*, true>& coords,
45
const
GrCoordTransform
* coordTransform = coords[t];
GrCoordTransform.cpp
8
#include "
GrCoordTransform
.h"
13
void
GrCoordTransform
::reset(GrCoordSet sourceCoords, const SkMatrix& m, const GrTexture* texture,
56
void
GrCoordTransform
::reset(GrCoordSet sourceCoords,
GrPrimitiveProcessor.h
194
uint32_t getTransformKey(const SkTArray<const
GrCoordTransform
*, true>& coords,
GrPathProcessor.cpp
98
const SkTArray<const
GrCoordTransform
*, true>& coordTransforms) override {
GrDefaultGeoProcFactory.cpp
186
const SkTArray<const
GrCoordTransform
*, true>& transforms) override {
GrFragmentProcessor.cpp
10
#include "
GrCoordTransform
.h"
73
void GrFragmentProcessor::addCoordTransform(const
GrCoordTransform
* transform) {
/external/skia/src/gpu/glsl/
GrGLSLPrimitiveProcessor.h
32
typedef SkSTArray<2, const
GrCoordTransform
*, true> ProcCoords;
87
static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const
GrCoordTransform
&);
92
const SkTArray<const
GrCoordTransform
*, true>& transforms) = 0;
GrGLSLGeometryProcessor.h
29
const SkTArray<const
GrCoordTransform
*, true>& transforms) override {
38
const SkTArray<const
GrCoordTransform
*, true>& transforms) {
102
const SkTArray<const
GrCoordTransform
*, true>& transforms) {
GrGLSLPrimitiveProcessor.cpp
10
#include "
GrCoordTransform
.h"
16
const
GrCoordTransform
& coordTransform) {
GrGLSLProgramBuilder.cpp
40
SkTArray<const
GrCoordTransform
*, true>& procCoords = fCoordTransforms.push_back();
/external/skia/src/gpu/effects/
Gr1DKernelEffect.h
34
: INHERITED(texture,
GrCoordTransform
::MakeDivByTextureWHMatrix(texture))
GrSingleTextureEffect.h
12
#include "
GrCoordTransform
.h"
59
GrCoordTransform
fCoordTransform;
GrBicubicEffect.h
40
return Create(tex, coefficients,
GrCoordTransform
::MakeDivByTextureWHMatrix(tex),
44
GrCoordTransform
::MakeDivByTextureWHMatrix(tex), *domain);
GrYUVEffect.cpp
10
#include "
GrCoordTransform
.h"
76
yuvMatrix[0] =
GrCoordTransform
::MakeDivByTextureWHMatrix(yTexture);
182
GrCoordTransform
fYTransform;
184
GrCoordTransform
fUTransform;
186
GrCoordTransform
fVTransform;
341
GrCoordTransform
fTransform;
GrBitmapTextGeoProc.cpp
100
const SkTArray<const
GrCoordTransform
*, true>& transforms) override {
/external/skia/src/effects/
SkAlphaThresholdFilter.cpp
66
#include "
GrCoordTransform
.h"
82
SkMatrix matrix =
GrCoordTransform
::MakeDivByTextureWHMatrix(texture);
117
GrCoordTransform
::MakeDivByTextureWHMatrix(texture), texture,
144
GrCoordTransform
fImageCoordTransform;
146
GrCoordTransform
fMaskCoordTransform;
SkDisplacementMapEffect.cpp
17
#include "
GrCoordTransform
.h"
377
GrCoordTransform
fDisplacementTransform;
379
GrCoordTransform
fColorTransform;
438
SkMatrix offsetMatrix =
GrCoordTransform
::MakeDivByTextureWHMatrix(displacement);
SkMagnifierImageFilter.cpp
66
: INHERITED(texture,
GrCoordTransform
::MakeDivByTextureWHMatrix(texture))
/external/skia/src/effects/gradients/
SkGradientShaderPriv.h
304
#include "
GrCoordTransform
.h"
384
const
GrCoordTransform
& getCoordTransform() const { return fCoordTransform; }
389
GrCoordTransform
fCoordTransform;
/external/skia/src/core/
SkLightingShader.cpp
130
#include "
GrCoordTransform
.h"
318
GrCoordTransform
fDiffDeviceTransform;
319
GrCoordTransform
fNormDeviceTransform;
/external/skia/gm/
dcshader.cpp
12
#include "
GrCoordTransform
.h"
99
GrCoordTransform
fDeviceTransform;
/external/skia/src/gpu/batches/
GrPLSPathRenderer.cpp
401
const SkTArray<const
GrCoordTransform
*, true>& transforms) override {
590
const SkTArray<const
GrCoordTransform
*, true>& transforms) override {
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