1 /************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29 #ifndef I915_REG_H 30 #define I915_REG_H 31 32 33 #define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value) 34 35 #define CMD_3D (0x3<<29) 36 37 #define PRIM3D_INLINE (CMD_3D | (0x1f<<24)) 38 #define PRIM3D_TRILIST (0x0<<18) 39 #define PRIM3D_TRISTRIP (0x1<<18) 40 #define PRIM3D_TRISTRIP_RVRSE (0x2<<18) 41 #define PRIM3D_TRIFAN (0x3<<18) 42 #define PRIM3D_POLY (0x4<<18) 43 #define PRIM3D_LINELIST (0x5<<18) 44 #define PRIM3D_LINESTRIP (0x6<<18) 45 #define PRIM3D_RECTLIST (0x7<<18) 46 #define PRIM3D_POINTLIST (0x8<<18) 47 #define PRIM3D_DIB (0x9<<18) 48 #define PRIM3D_CLEAR_RECT (0xa<<18) 49 #define PRIM3D_ZONE_INIT (0xd<<18) 50 #define PRIM3D_MASK (0x1f<<18) 51 52 /* p137 */ 53 #define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24)) 54 #define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16) 55 #define AA_LINE_ECAAR_WIDTH_0_5 0 56 #define AA_LINE_ECAAR_WIDTH_1_0 (1<<14) 57 #define AA_LINE_ECAAR_WIDTH_2_0 (2<<14) 58 #define AA_LINE_ECAAR_WIDTH_4_0 (3<<14) 59 #define AA_LINE_REGION_WIDTH_ENABLE (1<<8) 60 #define AA_LINE_REGION_WIDTH_0_5 0 61 #define AA_LINE_REGION_WIDTH_1_0 (1<<6) 62 #define AA_LINE_REGION_WIDTH_2_0 (2<<6) 63 #define AA_LINE_REGION_WIDTH_4_0 (3<<6) 64 65 /* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/ 66 #define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8<<24)) 67 #define BFO_ENABLE_STENCIL_REF (1<<23) 68 #define BFO_STENCIL_REF_SHIFT 15 69 #define BFO_STENCIL_REF_MASK (0xff<<15) 70 #define BFO_ENABLE_STENCIL_FUNCS (1<<14) 71 #define BFO_STENCIL_TEST_SHIFT 11 72 #define BFO_STENCIL_TEST_MASK (0x7<<11) 73 #define BFO_STENCIL_FAIL_SHIFT 8 74 #define BFO_STENCIL_FAIL_MASK (0x7<<8) 75 #define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5 76 #define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7<<5) 77 #define BFO_STENCIL_PASS_Z_PASS_SHIFT 2 78 #define BFO_STENCIL_PASS_Z_PASS_MASK (0x7<<2) 79 #define BFO_ENABLE_STENCIL_TWO_SIDE (1<<1) 80 #define BFO_STENCIL_TWO_SIDE (1<<0) 81 82 83 /* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */ 84 #define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9<<24)) 85 #define BFM_ENABLE_STENCIL_TEST_MASK (1<<17) 86 #define BFM_ENABLE_STENCIL_WRITE_MASK (1<<16) 87 #define BFM_STENCIL_TEST_MASK_SHIFT 8 88 #define BFM_STENCIL_TEST_MASK_MASK (0xff<<8) 89 #define BFM_STENCIL_WRITE_MASK_SHIFT 0 90 #define BFM_STENCIL_WRITE_MASK_MASK (0xff<<0) 91 92 93 94 /* 3DSTATE_BIN_CONTROL p141 */ 95 96 /* p143 */ 97 #define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1) 98 /* Dword 1 */ 99 #define BUF_3D_ID_COLOR_BACK (0x3<<24) 100 #define BUF_3D_ID_DEPTH (0x7<<24) 101 #define BUF_3D_USE_FENCE (1<<23) 102 #define BUF_3D_TILED_SURFACE (1<<22) 103 #define BUF_3D_TILE_WALK_X 0 104 #define BUF_3D_TILE_WALK_Y (1<<21) 105 #define BUF_3D_PITCH(x) (((x)/4)<<2) 106 /* Dword 2 */ 107 #define BUF_3D_ADDR(x) ((x) & ~0x3) 108 109 110 /* 3DSTATE_CHROMA_KEY */ 111 112 /* 3DSTATE_CLEAR_PARAMETERS, p150 */ 113 #define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5) 114 /* Dword 1 */ 115 #define CLEARPARAM_CLEAR_RECT (1 << 16) 116 #define CLEARPARAM_ZONE_INIT (0 << 16) 117 #define CLEARPARAM_WRITE_COLOR (1 << 2) 118 #define CLEARPARAM_WRITE_DEPTH (1 << 1) 119 #define CLEARPARAM_WRITE_STENCIL (1 << 0) 120 121 /* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */ 122 #define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16)) 123 124 125 126 /* 3DSTATE_COORD_SET_BINDINGS, p154 */ 127 #define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16<<24)) 128 #define CSB_TCB(iunit, eunit) ((eunit)<<(iunit*3)) 129 130 /* p156 */ 131 #define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16)) 132 133 /* p157 */ 134 #define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16)) 135 136 /* p158 */ 137 #define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16)) 138 139 140 /* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */ 141 #define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d<<24) | (0x97<<16)) 142 /* scale in dword 1 */ 143 144 145 /* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */ 146 #define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<<19) | 0x2) 147 148 /* p161 */ 149 #define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16)) 150 /* Dword 1 */ 151 #define CLASSIC_EARLY_DEPTH (1<<31) 152 #define TEX_DEFAULT_COLOR_OGL (0<<30) 153 #define TEX_DEFAULT_COLOR_D3D (1<<30) 154 #define ZR_EARLY_DEPTH (1<<29) 155 #define LOD_PRECLAMP_OGL (1<<28) 156 #define LOD_PRECLAMP_D3D (0<<28) 157 #define DITHER_FULL_ALWAYS (0<<26) 158 #define DITHER_FULL_ON_FB_BLEND (1<<26) 159 #define DITHER_CLAMPED_ALWAYS (2<<26) 160 #define LINEAR_GAMMA_BLEND_32BPP (1<<25) 161 #define DEBUG_DISABLE_ENH_DITHER (1<<24) 162 #define DSTORG_HORT_BIAS(x) ((x)<<20) 163 #define DSTORG_VERT_BIAS(x) ((x)<<16) 164 #define COLOR_4_2_2_CHNL_WRT_ALL 0 165 #define COLOR_4_2_2_CHNL_WRT_Y (1<<12) 166 #define COLOR_4_2_2_CHNL_WRT_CR (2<<12) 167 #define COLOR_4_2_2_CHNL_WRT_CB (3<<12) 168 #define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12) 169 #define COLOR_BUF_8BIT 0 170 #define COLOR_BUF_RGB555 (1<<8) 171 #define COLOR_BUF_RGB565 (2<<8) 172 #define COLOR_BUF_ARGB8888 (3<<8) 173 #define COLOR_BUF_YCRCB_SWAP (4<<8) 174 #define COLOR_BUF_YCRCB_NORMAL (5<<8) 175 #define COLOR_BUF_YCRCB_SWAPUV (6<<8) 176 #define COLOR_BUF_YCRCB_SWAPUVY (7<<8) 177 #define COLOR_BUF_ARGB4444 (8<<8) 178 #define COLOR_BUF_ARGB1555 (9<<8) 179 #define COLOR_BUF_ARGB2101010 (10<<8) 180 #define DEPTH_FRMT_16_FIXED 0 181 #define DEPTH_FRMT_16_FLOAT (1<<2) 182 #define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2) 183 #define VERT_LINE_STRIDE_1 (1<<1) 184 #define VERT_LINE_STRIDE_0 (0<<1) 185 #define VERT_LINE_STRIDE_OFS_1 1 186 #define VERT_LINE_STRIDE_OFS_0 0 187 188 /* p166 */ 189 #define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3) 190 /* Dword 1 */ 191 #define DRAW_RECT_DIS_DEPTH_OFS (1<<30) 192 #define DRAW_DITHER_OFS_X(x) ((x)<<26) 193 #define DRAW_DITHER_OFS_Y(x) ((x)<<24) 194 /* Dword 2 */ 195 #define DRAW_YMIN(x) ((x)<<16) 196 #define DRAW_XMIN(x) (x) 197 /* Dword 3 */ 198 #define DRAW_YMAX(x) ((x)<<16) 199 #define DRAW_XMAX(x) (x) 200 /* Dword 4 */ 201 #define DRAW_YORG(x) ((x)<<16) 202 #define DRAW_XORG(x) (x) 203 204 205 /* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */ 206 207 /* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */ 208 209 210 /* _3DSTATE_FOG_COLOR, p173 */ 211 #define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24)) 212 #define FOG_COLOR_RED(x) ((x)<<16) 213 #define FOG_COLOR_GREEN(x) ((x)<<8) 214 #define FOG_COLOR_BLUE(x) (x) 215 216 /* _3DSTATE_FOG_MODE, p174 */ 217 #define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2) 218 /* Dword 1 */ 219 #define FMC1_FOGFUNC_MODIFY_ENABLE (1<<31) 220 #define FMC1_FOGFUNC_VERTEX (0<<28) 221 #define FMC1_FOGFUNC_PIXEL_EXP (1<<28) 222 #define FMC1_FOGFUNC_PIXEL_EXP2 (2<<28) 223 #define FMC1_FOGFUNC_PIXEL_LINEAR (3<<28) 224 #define FMC1_FOGFUNC_MASK (3<<28) 225 #define FMC1_FOGINDEX_MODIFY_ENABLE (1<<27) 226 #define FMC1_FOGINDEX_Z (0<<25) 227 #define FMC1_FOGINDEX_W (1<<25) 228 #define FMC1_C1_C2_MODIFY_ENABLE (1<<24) 229 #define FMC1_DENSITY_MODIFY_ENABLE (1<<23) 230 #define FMC1_C1_ONE (1<<13) 231 #define FMC1_C1_MASK (0xffff<<4) 232 /* Dword 2 */ 233 #define FMC2_C2_ONE (1<<16) 234 /* Dword 3 */ 235 #define FMC3_D_ONE (1<<16) 236 237 238 239 /* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */ 240 #define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24)) 241 #define IAB_MODIFY_ENABLE (1<<23) 242 #define IAB_ENABLE (1<<22) 243 #define IAB_MODIFY_FUNC (1<<21) 244 #define IAB_FUNC_SHIFT 16 245 #define IAB_MODIFY_SRC_FACTOR (1<<11) 246 #define IAB_SRC_FACTOR_SHIFT 6 247 #define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6) 248 #define IAB_MODIFY_DST_FACTOR (1<<5) 249 #define IAB_DST_FACTOR_SHIFT 0 250 #define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0) 251 252 253 #define BLENDFUNC_ADD 0x0 254 #define BLENDFUNC_SUBTRACT 0x1 255 #define BLENDFUNC_REVERSE_SUBTRACT 0x2 256 #define BLENDFUNC_MIN 0x3 257 #define BLENDFUNC_MAX 0x4 258 #define BLENDFUNC_MASK 0x7 259 260 /* 3DSTATE_LOAD_INDIRECT, p180 */ 261 262 #define _3DSTATE_LOAD_INDIRECT (CMD_3D|(0x1d<<24)|(0x7<<16)) 263 #define LI0_STATE_STATIC_INDIRECT (0x01<<8) 264 #define LI0_STATE_DYNAMIC_INDIRECT (0x02<<8) 265 #define LI0_STATE_SAMPLER (0x04<<8) 266 #define LI0_STATE_MAP (0x08<<8) 267 #define LI0_STATE_PROGRAM (0x10<<8) 268 #define LI0_STATE_CONSTANTS (0x20<<8) 269 270 #define SIS0_BUFFER_ADDRESS(x) ((x)&~0x3) 271 #define SIS0_FORCE_LOAD (1<<1) 272 #define SIS0_BUFFER_VALID (1<<0) 273 #define SIS1_BUFFER_LENGTH(x) ((x)&0xff) 274 275 #define DIS0_BUFFER_ADDRESS(x) ((x)&~0x3) 276 #define DIS0_BUFFER_RESET (1<<1) 277 #define DIS0_BUFFER_VALID (1<<0) 278 279 #define SSB0_BUFFER_ADDRESS(x) ((x)&~0x3) 280 #define SSB0_FORCE_LOAD (1<<1) 281 #define SSB0_BUFFER_VALID (1<<0) 282 #define SSB1_BUFFER_LENGTH(x) ((x)&0xff) 283 284 #define MSB0_BUFFER_ADDRESS(x) ((x)&~0x3) 285 #define MSB0_FORCE_LOAD (1<<1) 286 #define MSB0_BUFFER_VALID (1<<0) 287 #define MSB1_BUFFER_LENGTH(x) ((x)&0xff) 288 289 #define PSP0_BUFFER_ADDRESS(x) ((x)&~0x3) 290 #define PSP0_FORCE_LOAD (1<<1) 291 #define PSP0_BUFFER_VALID (1<<0) 292 #define PSP1_BUFFER_LENGTH(x) ((x)&0xff) 293 294 #define PSC0_BUFFER_ADDRESS(x) ((x)&~0x3) 295 #define PSC0_FORCE_LOAD (1<<1) 296 #define PSC0_BUFFER_VALID (1<<0) 297 #define PSC1_BUFFER_LENGTH(x) ((x)&0xff) 298 299 300 301 302 303 /* _3DSTATE_RASTERIZATION_RULES */ 304 #define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24)) 305 #define ENABLE_POINT_RASTER_RULE (1<<15) 306 #define OGL_POINT_RASTER_RULE (1<<13) 307 #define ENABLE_TEXKILL_3D_4D (1<<10) 308 #define TEXKILL_3D (0<<9) 309 #define TEXKILL_4D (1<<9) 310 #define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8) 311 #define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5) 312 #define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6) 313 #define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3) 314 315 /* _3DSTATE_SCISSOR_ENABLE, p256 */ 316 #define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19)) 317 #define ENABLE_SCISSOR_RECT ((1<<1) | 1) 318 #define DISABLE_SCISSOR_RECT (1<<1) 319 320 /* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */ 321 #define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1) 322 /* Dword 1 */ 323 #define SCISSOR_RECT_0_YMIN(x) ((x)<<16) 324 #define SCISSOR_RECT_0_XMIN(x) (x) 325 /* Dword 2 */ 326 #define SCISSOR_RECT_0_YMAX(x) ((x)<<16) 327 #define SCISSOR_RECT_0_XMAX(x) (x) 328 329 /* p189 */ 330 #define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16)) 331 #define I1_LOAD_S(n) (1<<(4+n)) 332 333 #define S0_VB_OFFSET_MASK 0xffffffc 334 #define S0_AUTO_CACHE_INV_DISABLE (1<<0) 335 336 #define S1_VERTEX_WIDTH_SHIFT 24 337 #define S1_VERTEX_WIDTH_MASK (0x3f<<24) 338 #define S1_VERTEX_PITCH_SHIFT 16 339 #define S1_VERTEX_PITCH_MASK (0x3f<<16) 340 341 #define TEXCOORDFMT_2D 0x0 342 #define TEXCOORDFMT_3D 0x1 343 #define TEXCOORDFMT_4D 0x2 344 #define TEXCOORDFMT_1D 0x3 345 #define TEXCOORDFMT_2D_16 0x4 346 #define TEXCOORDFMT_4D_16 0x5 347 #define TEXCOORDFMT_NOT_PRESENT 0xf 348 #define S2_TEXCOORD_FMT0_MASK 0xf 349 #define S2_TEXCOORD_FMT1_SHIFT 4 350 #define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4)) 351 #define S2_TEXCOORD_NONE (~0) 352 353 /* S3 not interesting */ 354 355 #define S4_POINT_WIDTH_SHIFT 23 356 #define S4_POINT_WIDTH_MASK (0x1ff<<23) 357 #define S4_LINE_WIDTH_SHIFT 19 358 #define S4_LINE_WIDTH_ONE (0x2<<19) 359 #define S4_LINE_WIDTH_MASK (0xf<<19) 360 #define S4_FLATSHADE_ALPHA (1<<18) 361 #define S4_FLATSHADE_FOG (1<<17) 362 #define S4_FLATSHADE_SPECULAR (1<<16) 363 #define S4_FLATSHADE_COLOR (1<<15) 364 #define S4_CULLMODE_BOTH (0<<13) 365 #define S4_CULLMODE_NONE (1<<13) 366 #define S4_CULLMODE_CW (2<<13) 367 #define S4_CULLMODE_CCW (3<<13) 368 #define S4_CULLMODE_MASK (3<<13) 369 #define S4_VFMT_POINT_WIDTH (1<<12) 370 #define S4_VFMT_SPEC_FOG (1<<11) 371 #define S4_VFMT_COLOR (1<<10) 372 #define S4_VFMT_DEPTH_OFFSET (1<<9) 373 #define S4_VFMT_XYZ (1<<6) 374 #define S4_VFMT_XYZW (2<<6) 375 #define S4_VFMT_XY (3<<6) 376 #define S4_VFMT_XYW (4<<6) 377 #define S4_VFMT_XYZW_MASK (7<<6) 378 #define S4_FORCE_DEFAULT_DIFFUSE (1<<5) 379 #define S4_FORCE_DEFAULT_SPECULAR (1<<4) 380 #define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3) 381 #define S4_VFMT_FOG_PARAM (1<<2) 382 #define S4_SPRITE_POINT_ENABLE (1<<1) 383 #define S4_LINE_ANTIALIAS_ENABLE (1<<0) 384 385 #define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \ 386 S4_VFMT_SPEC_FOG | \ 387 S4_VFMT_COLOR | \ 388 S4_VFMT_DEPTH_OFFSET | \ 389 S4_VFMT_XYZW_MASK | \ 390 S4_VFMT_FOG_PARAM) 391 392 393 #define S5_WRITEDISABLE_ALPHA (1<<31) 394 #define S5_WRITEDISABLE_RED (1<<30) 395 #define S5_WRITEDISABLE_GREEN (1<<29) 396 #define S5_WRITEDISABLE_BLUE (1<<28) 397 #define S5_WRITEDISABLE_MASK (0xf<<28) 398 #define S5_FORCE_DEFAULT_POINT_SIZE (1<<27) 399 #define S5_LAST_PIXEL_ENABLE (1<<26) 400 #define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25) 401 #define S5_FOG_ENABLE (1<<24) 402 #define S5_STENCIL_REF_SHIFT 16 403 #define S5_STENCIL_REF_MASK (0xff<<16) 404 #define S5_STENCIL_TEST_FUNC_SHIFT 13 405 #define S5_STENCIL_TEST_FUNC_MASK (0x7<<13) 406 #define S5_STENCIL_FAIL_SHIFT 10 407 #define S5_STENCIL_FAIL_MASK (0x7<<10) 408 #define S5_STENCIL_PASS_Z_FAIL_SHIFT 7 409 #define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7) 410 #define S5_STENCIL_PASS_Z_PASS_SHIFT 4 411 #define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4) 412 #define S5_STENCIL_WRITE_ENABLE (1<<3) 413 #define S5_STENCIL_TEST_ENABLE (1<<2) 414 #define S5_COLOR_DITHER_ENABLE (1<<1) 415 #define S5_LOGICOP_ENABLE (1<<0) 416 417 418 #define S6_ALPHA_TEST_ENABLE (1<<31) 419 #define S6_ALPHA_TEST_FUNC_SHIFT 28 420 #define S6_ALPHA_TEST_FUNC_MASK (0x7<<28) 421 #define S6_ALPHA_REF_SHIFT 20 422 #define S6_ALPHA_REF_MASK (0xff<<20) 423 #define S6_DEPTH_TEST_ENABLE (1<<19) 424 #define S6_DEPTH_TEST_FUNC_SHIFT 16 425 #define S6_DEPTH_TEST_FUNC_MASK (0x7<<16) 426 #define S6_CBUF_BLEND_ENABLE (1<<15) 427 #define S6_CBUF_BLEND_FUNC_SHIFT 12 428 #define S6_CBUF_BLEND_FUNC_MASK (0x7<<12) 429 #define S6_CBUF_SRC_BLEND_FACT_SHIFT 8 430 #define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8) 431 #define S6_CBUF_DST_BLEND_FACT_SHIFT 4 432 #define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4) 433 #define S6_DEPTH_WRITE_ENABLE (1<<3) 434 #define S6_COLOR_WRITE_ENABLE (1<<2) 435 #define S6_TRISTRIP_PV_SHIFT 0 436 #define S6_TRISTRIP_PV_MASK (0x3<<0) 437 438 #define S7_DEPTH_OFFSET_CONST_MASK ~0 439 440 441 442 #define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT) 443 #define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT) 444 #define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT) 445 #define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT) 446 447 448 449 450 /* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */ 451 452 /* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */ 453 #define _3DSTATE_MAP_PALETTE_LOAD_32 (CMD_3D|(0x1d<<24)|(0x8f<<16)) 454 /* subsequent dwords up to length (max 16) are ARGB8888 color values */ 455 456 /* _3DSTATE_MODES_4, p218 */ 457 #define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24)) 458 #define ENABLE_LOGIC_OP_FUNC (1<<23) 459 #define LOGIC_OP_FUNC(x) ((x)<<18) 460 #define LOGICOP_MASK (0xf<<18) 461 #define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00)) 462 #define ENABLE_STENCIL_TEST_MASK (1<<17) 463 #define STENCIL_TEST_MASK(x) (((x)&0xff)<<8) 464 #define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff)) 465 #define ENABLE_STENCIL_WRITE_MASK (1<<16) 466 #define STENCIL_WRITE_MASK(x) ((x)&0xff) 467 468 /* _3DSTATE_MODES_5, p220 */ 469 #define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24)) 470 #define PIPELINE_FLUSH_RENDER_CACHE (1<<18) 471 #define PIPELINE_FLUSH_TEXTURE_CACHE (1<<16) 472 473 474 /* p221 */ 475 #define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D|(0x1d<<24)|(0x6<<16)) 476 #define PS1_REG(n) (1<<(n)) 477 #define PS2_CONST_X(n) (n) 478 #define PS3_CONST_Y(n) (n) 479 #define PS4_CONST_Z(n) (n) 480 #define PS5_CONST_W(n) (n) 481 482 /* p222 */ 483 484 485 #define I915_MAX_TEX_INDIRECT 4 486 #define I915_MAX_TEX_INSN 32 487 #define I915_MAX_ALU_INSN 64 488 #define I915_MAX_DECL_INSN 27 489 #define I915_MAX_TEMPORARY 16 490 491 492 /* Each instruction is 3 dwords long, though most don't require all 493 * this space. Maximum of 123 instructions. Smaller maxes per insn 494 * type. 495 */ 496 #define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16)) 497 498 #define REG_TYPE_R 0 /* temporary regs, no need to 499 * dcl, must be written before 500 * read -- Preserved between 501 * phases. 502 */ 503 #define REG_TYPE_T 1 /* Interpolated values, must be 504 * dcl'ed before use. 505 * 506 * 0..7: texture coord, 507 * 8: diffuse spec, 508 * 9: specular color, 509 * 10: fog parameter in w. 510 */ 511 #define REG_TYPE_CONST 2 /* Restriction: only one const 512 * can be referenced per 513 * instruction, though it may be 514 * selected for multiple inputs. 515 * Constants not initialized 516 * default to zero. 517 */ 518 #define REG_TYPE_S 3 /* sampler */ 519 #define REG_TYPE_OC 4 /* output color (rgba) */ 520 #define REG_TYPE_OD 5 /* output depth (w), xyz are 521 * temporaries. If not written, 522 * interpolated depth is used? 523 */ 524 #define REG_TYPE_U 6 /* unpreserved temporaries */ 525 #define REG_TYPE_MASK 0x7 526 #define REG_NR_MASK 0xf 527 528 529 /* REG_TYPE_T: 530 */ 531 #define T_TEX0 0 532 #define T_TEX1 1 533 #define T_TEX2 2 534 #define T_TEX3 3 535 #define T_TEX4 4 536 #define T_TEX5 5 537 #define T_TEX6 6 538 #define T_TEX7 7 539 #define T_DIFFUSE 8 540 #define T_SPECULAR 9 541 #define T_FOG_W 10 /* interpolated fog is in W coord */ 542 543 /* Arithmetic instructions */ 544 545 /* .replicate_swizzle == selection and replication of a particular 546 * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww 547 */ 548 #define A0_NOP (0x0<<24) /* no operation */ 549 #define A0_ADD (0x1<<24) /* dst = src0 + src1 */ 550 #define A0_MOV (0x2<<24) /* dst = src0 */ 551 #define A0_MUL (0x3<<24) /* dst = src0 * src1 */ 552 #define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */ 553 #define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */ 554 #define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */ 555 #define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */ 556 #define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */ 557 #define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */ 558 #define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */ 559 #define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */ 560 #define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */ 561 #define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */ 562 #define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */ 563 #define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */ 564 #define A0_FLR (0x10<<24) /* dst = floor(src0) */ 565 #define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */ 566 #define A0_TRC (0x12<<24) /* dst = int(src0) */ 567 #define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */ 568 #define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */ 569 #define A0_DEST_SATURATE (1<<22) 570 #define A0_DEST_TYPE_SHIFT 19 571 /* Allow: R, OC, OD, U */ 572 #define A0_DEST_NR_SHIFT 14 573 /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ 574 #define A0_DEST_CHANNEL_X (1<<10) 575 #define A0_DEST_CHANNEL_Y (2<<10) 576 #define A0_DEST_CHANNEL_Z (4<<10) 577 #define A0_DEST_CHANNEL_W (8<<10) 578 #define A0_DEST_CHANNEL_ALL (0xf<<10) 579 #define A0_DEST_CHANNEL_SHIFT 10 580 #define A0_SRC0_TYPE_SHIFT 7 581 #define A0_SRC0_NR_SHIFT 2 582 583 #define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y) 584 #define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z) 585 586 587 #define SRC_X 0 588 #define SRC_Y 1 589 #define SRC_Z 2 590 #define SRC_W 3 591 #define SRC_ZERO 4 592 #define SRC_ONE 5 593 594 #define A1_SRC0_CHANNEL_X_NEGATE (1<<31) 595 #define A1_SRC0_CHANNEL_X_SHIFT 28 596 #define A1_SRC0_CHANNEL_Y_NEGATE (1<<27) 597 #define A1_SRC0_CHANNEL_Y_SHIFT 24 598 #define A1_SRC0_CHANNEL_Z_NEGATE (1<<23) 599 #define A1_SRC0_CHANNEL_Z_SHIFT 20 600 #define A1_SRC0_CHANNEL_W_NEGATE (1<<19) 601 #define A1_SRC0_CHANNEL_W_SHIFT 16 602 #define A1_SRC1_TYPE_SHIFT 13 603 #define A1_SRC1_NR_SHIFT 8 604 #define A1_SRC1_CHANNEL_X_NEGATE (1<<7) 605 #define A1_SRC1_CHANNEL_X_SHIFT 4 606 #define A1_SRC1_CHANNEL_Y_NEGATE (1<<3) 607 #define A1_SRC1_CHANNEL_Y_SHIFT 0 608 609 #define A2_SRC1_CHANNEL_Z_NEGATE (1<<31) 610 #define A2_SRC1_CHANNEL_Z_SHIFT 28 611 #define A2_SRC1_CHANNEL_W_NEGATE (1<<27) 612 #define A2_SRC1_CHANNEL_W_SHIFT 24 613 #define A2_SRC2_TYPE_SHIFT 21 614 #define A2_SRC2_NR_SHIFT 16 615 #define A2_SRC2_CHANNEL_X_NEGATE (1<<15) 616 #define A2_SRC2_CHANNEL_X_SHIFT 12 617 #define A2_SRC2_CHANNEL_Y_NEGATE (1<<11) 618 #define A2_SRC2_CHANNEL_Y_SHIFT 8 619 #define A2_SRC2_CHANNEL_Z_NEGATE (1<<7) 620 #define A2_SRC2_CHANNEL_Z_SHIFT 4 621 #define A2_SRC2_CHANNEL_W_NEGATE (1<<3) 622 #define A2_SRC2_CHANNEL_W_SHIFT 0 623 624 625 626 /* Texture instructions */ 627 #define T0_TEXLD (0x15<<24) /* Sample texture using predeclared 628 * sampler and address, and output 629 * filtered texel data to destination 630 * register */ 631 #define T0_TEXLDP (0x16<<24) /* Same as texld but performs a 632 * perspective divide of the texture 633 * coordinate .xyz values by .w before 634 * sampling. */ 635 #define T0_TEXLDB (0x17<<24) /* Same as texld but biases the 636 * computed LOD by w. Only S4.6 two's 637 * comp is used. This implies that a 638 * float to fixed conversion is 639 * done. */ 640 #define T0_TEXKILL (0x18<<24) /* Does not perform a sampling 641 * operation. Simply kills the pixel 642 * if any channel of the address 643 * register is < 0.0. */ 644 #define T0_DEST_TYPE_SHIFT 19 645 /* Allow: R, OC, OD, U */ 646 /* Note: U (unpreserved) regs do not retain their values between 647 * phases (cannot be used for feedback) 648 * 649 * Note: oC and OD registers can only be used as the destination of a 650 * texture instruction once per phase (this is an implementation 651 * restriction). 652 */ 653 #define T0_DEST_NR_SHIFT 14 654 /* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ 655 #define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */ 656 #define T0_SAMPLER_NR_MASK (0xf<<0) 657 658 #define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */ 659 /* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */ 660 #define T1_ADDRESS_REG_NR_SHIFT 17 661 #define T2_MBZ 0 662 663 /* Declaration instructions */ 664 #define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib) 665 * register or an s (sampler) 666 * register. */ 667 #define D0_SAMPLE_TYPE_SHIFT 22 668 #define D0_SAMPLE_TYPE_2D (0x0<<22) 669 #define D0_SAMPLE_TYPE_CUBE (0x1<<22) 670 #define D0_SAMPLE_TYPE_VOLUME (0x2<<22) 671 #define D0_SAMPLE_TYPE_MASK (0x3<<22) 672 673 #define D0_TYPE_SHIFT 19 674 /* Allow: T, S */ 675 #define D0_NR_SHIFT 14 676 /* Allow T: 0..10, S: 0..15 */ 677 #define D0_CHANNEL_X (1<<10) 678 #define D0_CHANNEL_Y (2<<10) 679 #define D0_CHANNEL_Z (4<<10) 680 #define D0_CHANNEL_W (8<<10) 681 #define D0_CHANNEL_ALL (0xf<<10) 682 #define D0_CHANNEL_NONE (0<<10) 683 684 #define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y) 685 #define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z) 686 687 /* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse 688 * or specular declarations. 689 * 690 * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw) 691 * 692 * Must be zero for S (sampler) dcls 693 */ 694 #define D1_MBZ 0 695 #define D2_MBZ 0 696 697 698 699 /* p207 */ 700 #define _3DSTATE_MAP_STATE (CMD_3D|(0x1d<<24)|(0x0<<16)) 701 702 #define MS1_MAPMASK_SHIFT 0 703 #define MS1_MAPMASK_MASK (0x8fff<<0) 704 705 #define MS2_UNTRUSTED_SURFACE (1<<31) 706 #define MS2_ADDRESS_MASK 0xfffffffc 707 #define MS2_VERTICAL_LINE_STRIDE (1<<1) 708 #define MS2_VERTICAL_OFFSET (1<<1) 709 710 #define MS3_HEIGHT_SHIFT 21 711 #define MS3_WIDTH_SHIFT 10 712 #define MS3_PALETTE_SELECT (1<<9) 713 #define MS3_MAPSURF_FORMAT_SHIFT 7 714 #define MS3_MAPSURF_FORMAT_MASK (0x7<<7) 715 #define MAPSURF_8BIT (1<<7) 716 #define MAPSURF_16BIT (2<<7) 717 #define MAPSURF_32BIT (3<<7) 718 #define MAPSURF_422 (5<<7) 719 #define MAPSURF_COMPRESSED (6<<7) 720 #define MAPSURF_4BIT_INDEXED (7<<7) 721 #define MS3_MT_FORMAT_MASK (0x7 << 3) 722 #define MS3_MT_FORMAT_SHIFT 3 723 #define MT_4BIT_P4 (7<<3) /* SURFACE_4BIT_INDEXED */ 724 #define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ 725 #define MT_8BIT_L8 (1<<3) 726 #define MT_8BIT_A4P4 (2<<3) 727 #define MT_8BIT_P4A4 (3<<3) 728 #define MT_8BIT_A8 (4<<3) 729 #define MT_8BIT_MONO8 (5<<3) 730 #define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ 731 #define MT_16BIT_ARGB1555 (1<<3) 732 #define MT_16BIT_ARGB4444 (2<<3) 733 #define MT_16BIT_AY88 (3<<3) 734 #define MT_16BIT_88DVDU (5<<3) 735 #define MT_16BIT_BUMP_655LDVDU (6<<3) 736 #define MT_16BIT_I16 (7<<3) 737 #define MT_16BIT_L16 (8<<3) 738 #define MT_16BIT_A16 (9<<3) 739 #define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ 740 #define MT_32BIT_ABGR8888 (1<<3) 741 #define MT_32BIT_XRGB8888 (2<<3) 742 #define MT_32BIT_XBGR8888 (3<<3) 743 #define MT_32BIT_QWVU8888 (4<<3) 744 #define MT_32BIT_AXVU8888 (5<<3) 745 #define MT_32BIT_LXVU8888 (6<<3) 746 #define MT_32BIT_XLVU8888 (7<<3) 747 #define MT_32BIT_ARGB2101010 (8<<3) 748 #define MT_32BIT_ABGR2101010 (9<<3) 749 #define MT_32BIT_AWVU2101010 (0xA<<3) 750 #define MT_32BIT_GR1616 (0xB<<3) 751 #define MT_32BIT_VU1616 (0xC<<3) 752 #define MT_32BIT_xI824 (0xD<<3) 753 #define MT_32BIT_xA824 (0xE<<3) 754 #define MT_32BIT_xL824 (0xF<<3) 755 #define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ 756 #define MT_422_YCRCB_NORMAL (1<<3) 757 #define MT_422_YCRCB_SWAPUV (2<<3) 758 #define MT_422_YCRCB_SWAPUVY (3<<3) 759 #define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ 760 #define MT_COMPRESS_DXT2_3 (1<<3) 761 #define MT_COMPRESS_DXT4_5 (2<<3) 762 #define MT_COMPRESS_FXT1 (3<<3) 763 #define MT_COMPRESS_DXT1_RGB (4<<3) 764 #define MS3_USE_FENCE_REGS (1<<2) 765 #define MS3_TILED_SURFACE (1<<1) 766 #define MS3_TILE_WALK_Y (1<<0) 767 768 #define MS4_PITCH_SHIFT 21 769 #define MS4_CUBE_FACE_ENA_NEGX (1<<20) 770 #define MS4_CUBE_FACE_ENA_POSX (1<<19) 771 #define MS4_CUBE_FACE_ENA_NEGY (1<<18) 772 #define MS4_CUBE_FACE_ENA_POSY (1<<17) 773 #define MS4_CUBE_FACE_ENA_NEGZ (1<<16) 774 #define MS4_CUBE_FACE_ENA_POSZ (1<<15) 775 #define MS4_CUBE_FACE_ENA_MASK (0x3f<<15) 776 #define MS4_MAX_LOD_SHIFT 9 777 #define MS4_MAX_LOD_MASK (0x3f<<9) 778 #define MS4_MIP_LAYOUT_LEGACY (0<<8) 779 #define MS4_MIP_LAYOUT_BELOW_LPT (0<<8) 780 #define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8) 781 #define MS4_VOLUME_DEPTH_SHIFT 0 782 #define MS4_VOLUME_DEPTH_MASK (0xff<<0) 783 784 /* p244 */ 785 #define _3DSTATE_SAMPLER_STATE (CMD_3D|(0x1d<<24)|(0x1<<16)) 786 787 #define SS1_MAPMASK_SHIFT 0 788 #define SS1_MAPMASK_MASK (0x8fff<<0) 789 790 #define SS2_REVERSE_GAMMA_ENABLE (1<<31) 791 #define SS2_PACKED_TO_PLANAR_ENABLE (1<<30) 792 #define SS2_COLORSPACE_CONVERSION (1<<29) 793 #define SS2_CHROMAKEY_SHIFT 27 794 #define SS2_BASE_MIP_LEVEL_SHIFT 22 795 #define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22) 796 #define SS2_MIP_FILTER_SHIFT 20 797 #define SS2_MIP_FILTER_MASK (0x3<<20) 798 #define MIPFILTER_NONE 0 799 #define MIPFILTER_NEAREST 1 800 #define MIPFILTER_LINEAR 3 801 #define SS2_MAG_FILTER_SHIFT 17 802 #define SS2_MAG_FILTER_MASK (0x7<<17) 803 #define FILTER_NEAREST 0 804 #define FILTER_LINEAR 1 805 #define FILTER_ANISOTROPIC 2 806 #define FILTER_4X4_1 3 807 #define FILTER_4X4_2 4 808 #define FILTER_4X4_FLAT 5 809 #define FILTER_6X5_MONO 6 /* XXX - check */ 810 #define SS2_MIN_FILTER_SHIFT 14 811 #define SS2_MIN_FILTER_MASK (0x7<<14) 812 #define SS2_LOD_BIAS_SHIFT 5 813 #define SS2_LOD_BIAS_ONE (0x10<<5) 814 #define SS2_LOD_BIAS_MASK (0x1ff<<5) 815 /* Shadow requires: 816 * MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format 817 * FILTER_4X4_x MIN and MAG filters 818 */ 819 #define SS2_SHADOW_ENABLE (1<<4) 820 #define SS2_MAX_ANISO_MASK (1<<3) 821 #define SS2_MAX_ANISO_2 (0<<3) 822 #define SS2_MAX_ANISO_4 (1<<3) 823 #define SS2_SHADOW_FUNC_SHIFT 0 824 #define SS2_SHADOW_FUNC_MASK (0x7<<0) 825 /* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */ 826 827 #define SS3_MIN_LOD_SHIFT 24 828 #define SS3_MIN_LOD_ONE (0x10<<24) 829 #define SS3_MIN_LOD_MASK (0xff<<24) 830 #define SS3_KILL_PIXEL_ENABLE (1<<17) 831 #define SS3_TCX_ADDR_MODE_SHIFT 12 832 #define SS3_TCX_ADDR_MODE_MASK (0x7<<12) 833 #define TEXCOORDMODE_WRAP 0 834 #define TEXCOORDMODE_MIRROR 1 835 #define TEXCOORDMODE_CLAMP_EDGE 2 836 #define TEXCOORDMODE_CUBE 3 837 #define TEXCOORDMODE_CLAMP_BORDER 4 838 #define TEXCOORDMODE_MIRROR_ONCE 5 839 #define SS3_TCY_ADDR_MODE_SHIFT 9 840 #define SS3_TCY_ADDR_MODE_MASK (0x7<<9) 841 #define SS3_TCZ_ADDR_MODE_SHIFT 6 842 #define SS3_TCZ_ADDR_MODE_MASK (0x7<<6) 843 #define SS3_NORMALIZED_COORDS (1<<5) 844 #define SS3_TEXTUREMAP_INDEX_SHIFT 1 845 #define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1) 846 #define SS3_DEINTERLACER_ENABLE (1<<0) 847 848 #define SS4_BORDER_COLOR_MASK (~0) 849 850 /* 3DSTATE_SPAN_STIPPLE, p258 851 */ 852 #define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16)) 853 #define ST1_ENABLE (1<<16) 854 #define ST1_MASK (0xffff) 855 856 #define _3DSTATE_DEFAULT_Z ((0x3<<29)|(0x1d<<24)|(0x98<<16)) 857 #define _3DSTATE_DEFAULT_DIFFUSE ((0x3<<29)|(0x1d<<24)|(0x99<<16)) 858 #define _3DSTATE_DEFAULT_SPECULAR ((0x3<<29)|(0x1d<<24)|(0x9a<<16)) 859 860 861 #define MI_FLUSH ((0<<29)|(4<<23)) 862 #define FLUSH_MAP_CACHE (1<<0) 863 #define INHIBIT_FLUSH_RENDER_CACHE (1<<2) 864 #define MI_NOOP 0 865 866 867 #define CMD_3D (0x3<<29) 868 869 870 #define _3DPRIMITIVE ((0x3<<29)|(0x1f<<24)) 871 #define PRIM_INDIRECT (1<<23) 872 #define PRIM_INLINE (0<<23) 873 #define PRIM_INDIRECT_SEQUENTIAL (0<<17) 874 #define PRIM_INDIRECT_ELTS (1<<17) 875 876 #define PRIM3D_TRILIST (0x0<<18) 877 #define PRIM3D_TRISTRIP (0x1<<18) 878 #define PRIM3D_TRISTRIP_RVRSE (0x2<<18) 879 #define PRIM3D_TRIFAN (0x3<<18) 880 #define PRIM3D_POLY (0x4<<18) 881 #define PRIM3D_LINELIST (0x5<<18) 882 #define PRIM3D_LINESTRIP (0x6<<18) 883 #define PRIM3D_RECTLIST (0x7<<18) 884 #define PRIM3D_POINTLIST (0x8<<18) 885 #define PRIM3D_DIB (0x9<<18) 886 #define PRIM3D_MASK (0x1f<<18) 887 888 #define I915PACKCOLOR4444(r,g,b,a) \ 889 ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) 890 891 #define I915PACKCOLOR1555(r,g,b,a) \ 892 ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \ 893 ((a) ? 0x8000 : 0)) 894 895 #define I915PACKCOLOR565(r,g,b) \ 896 ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3)) 897 898 #define I915PACKCOLOR8888(r,g,b,a) \ 899 ((a<<24) | (r<<16) | (g<<8) | b) 900 901 902 903 904 #define BR00_BITBLT_CLIENT 0x40000000 905 #define BR00_OP_COLOR_BLT 0x10000000 906 #define BR00_OP_SRC_COPY_BLT 0x10C00000 907 #define BR13_SOLID_PATTERN 0x80000000 908 909 #define XY_COLOR_BLT_CMD ((2<<29)|(0x50<<22)|0x4) 910 #define XY_COLOR_BLT_WRITE_ALPHA (1<<21) 911 #define XY_COLOR_BLT_WRITE_RGB (1<<20) 912 913 #define XY_SRC_COPY_BLT_CMD ((2<<29)|(0x53<<22)|6) 914 #define XY_SRC_COPY_BLT_WRITE_ALPHA (1<<21) 915 #define XY_SRC_COPY_BLT_WRITE_RGB (1<<20) 916 917 #define MI_WAIT_FOR_EVENT ((0x3<<23)) 918 #define MI_WAIT_FOR_PLANE_B_FLIP (1<<6) 919 #define MI_WAIT_FOR_PLANE_A_FLIP (1<<2) 920 921 #define MI_BATCH_BUFFER (0x30<<23) 922 #define MI_BATCH_BUFFER_START (0x31<<23) 923 #define MI_BATCH_BUFFER_END (0xa<<23) 924 925 926 927 #define COMPAREFUNC_ALWAYS 0 928 #define COMPAREFUNC_NEVER 0x1 929 #define COMPAREFUNC_LESS 0x2 930 #define COMPAREFUNC_EQUAL 0x3 931 #define COMPAREFUNC_LEQUAL 0x4 932 #define COMPAREFUNC_GREATER 0x5 933 #define COMPAREFUNC_NOTEQUAL 0x6 934 #define COMPAREFUNC_GEQUAL 0x7 935 936 #define STENCILOP_KEEP 0 937 #define STENCILOP_ZERO 0x1 938 #define STENCILOP_REPLACE 0x2 939 #define STENCILOP_INCRSAT 0x3 940 #define STENCILOP_DECRSAT 0x4 941 #define STENCILOP_INCR 0x5 942 #define STENCILOP_DECR 0x6 943 #define STENCILOP_INVERT 0x7 944 945 #define LOGICOP_CLEAR 0 946 #define LOGICOP_NOR 0x1 947 #define LOGICOP_AND_INV 0x2 948 #define LOGICOP_COPY_INV 0x3 949 #define LOGICOP_AND_RVRSE 0x4 950 #define LOGICOP_INV 0x5 951 #define LOGICOP_XOR 0x6 952 #define LOGICOP_NAND 0x7 953 #define LOGICOP_AND 0x8 954 #define LOGICOP_EQUIV 0x9 955 #define LOGICOP_NOOP 0xa 956 #define LOGICOP_OR_INV 0xb 957 #define LOGICOP_COPY 0xc 958 #define LOGICOP_OR_RVRSE 0xd 959 #define LOGICOP_OR 0xe 960 #define LOGICOP_SET 0xf 961 962 #define BLENDFACT_ZERO 0x01 963 #define BLENDFACT_ONE 0x02 964 #define BLENDFACT_SRC_COLR 0x03 965 #define BLENDFACT_INV_SRC_COLR 0x04 966 #define BLENDFACT_SRC_ALPHA 0x05 967 #define BLENDFACT_INV_SRC_ALPHA 0x06 968 #define BLENDFACT_DST_ALPHA 0x07 969 #define BLENDFACT_INV_DST_ALPHA 0x08 970 #define BLENDFACT_DST_COLR 0x09 971 #define BLENDFACT_INV_DST_COLR 0x0a 972 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b 973 #define BLENDFACT_CONST_COLOR 0x0c 974 #define BLENDFACT_INV_CONST_COLOR 0x0d 975 #define BLENDFACT_CONST_ALPHA 0x0e 976 #define BLENDFACT_INV_CONST_ALPHA 0x0f 977 #define BLENDFACT_MASK 0x0f 978 979 #define PCI_CHIP_I915_G 0x2582 980 #define PCI_CHIP_I915_GM 0x2592 981 #define PCI_CHIP_I945_G 0x2772 982 #define PCI_CHIP_I945_GM 0x27A2 983 #define PCI_CHIP_I945_GME 0x27AE 984 #define PCI_CHIP_G33_G 0x29C2 985 #define PCI_CHIP_Q35_G 0x29B2 986 #define PCI_CHIP_Q33_G 0x29D2 987 #define PCI_CHIP_PINEVIEW_G 0xA001 988 #define PCI_CHIP_PINEVIEW_M 0xA011 989 990 991 #endif 992