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Searched
refs:_LinkedShaders
(Results
1 - 25
of
28
) sorted by null
1
2
/external/mesa3d/src/mesa/main/
shader_query.cpp
97
if (shProg->
_LinkedShaders
[MESA_SHADER_VERTEX] == NULL) {
102
exec_list *const ir = shProg->
_LinkedShaders
[MESA_SHADER_VERTEX]->ir;
156
if (shProg->
_LinkedShaders
[MESA_SHADER_VERTEX] == NULL)
159
exec_list *ir = shProg->
_LinkedShaders
[MESA_SHADER_VERTEX]->ir;
189
|| shProg->
_LinkedShaders
[MESA_SHADER_VERTEX] == NULL) {
193
exec_list *const ir = shProg->
_LinkedShaders
[MESA_SHADER_VERTEX]->ir;
215
|| shProg->
_LinkedShaders
[MESA_SHADER_VERTEX] == NULL) {
219
exec_list *const ir = shProg->
_LinkedShaders
[MESA_SHADER_VERTEX]->ir;
320
if (shProg->
_LinkedShaders
[MESA_SHADER_FRAGMENT] == NULL)
323
exec_list *ir = shProg->
_LinkedShaders
[MESA_SHADER_FRAGMENT]->ir
[
all
...]
state.c
131
&& fsProg->
_LinkedShaders
[MESA_SHADER_FRAGMENT]) {
137
gl_fragment_program(fsProg->
_LinkedShaders
[MESA_SHADER_FRAGMENT]->Program));
159
gl_fragment_program(f->
_LinkedShaders
[MESA_SHADER_FRAGMENT]->Program));
161
gl_fragment_program(f->
_LinkedShaders
[MESA_SHADER_FRAGMENT]->Program));
171
&& gsProg->
_LinkedShaders
[MESA_SHADER_GEOMETRY]) {
174
gl_geometry_program(gsProg->
_LinkedShaders
[MESA_SHADER_GEOMETRY]->Program));
185
&& vsProg->
_LinkedShaders
[MESA_SHADER_VERTEX]) {
188
gl_vertex_program(vsProg->
_LinkedShaders
[MESA_SHADER_VERTEX]->Program));
shaderobj.c
353
if (shProg->
_LinkedShaders
[sh] != NULL) {
354
ctx->Driver.DeleteShader(ctx, shProg->
_LinkedShaders
[sh]);
355
shProg->
_LinkedShaders
[sh] = NULL;
shaderapi.c
821
if (shProg->
_LinkedShaders
[MESA_SHADER_VERTEX])
823
shProg->
_LinkedShaders
[MESA_SHADER_VERTEX]->Program->Id);
824
if (shProg->
_LinkedShaders
[MESA_SHADER_FRAGMENT])
826
shProg->
_LinkedShaders
[MESA_SHADER_FRAGMENT]->Program->Id);
827
if (shProg->
_LinkedShaders
[MESA_SHADER_GEOMETRY])
829
shProg->
_LinkedShaders
[MESA_SHADER_GEOMETRY]->Program->Id);
864
|| (shProg->
_LinkedShaders
[MESA_SHADER_VERTEX] == NULL)) {
873
|| (shProg->
_LinkedShaders
[MESA_SHADER_GEOMETRY] == NULL)) {
882
|| (shProg->
_LinkedShaders
[MESA_SHADER_FRAGMENT] == NULL)) {
[
all
...]
uniform_query.cpp
435
if (shProg->
_LinkedShaders
[i] == NULL)
438
const struct gl_program *const prog = shProg->
_LinkedShaders
[i]->Program;
781
struct gl_shader *const sh = shProg->
_LinkedShaders
[i];
ff_fragment_shader.cpp
324
ctx->Shader.CurrentVertexProgram->
_LinkedShaders
[MESA_SHADER_VERTEX]);
388
vprog = ctx->Shader.CurrentVertexProgram->
_LinkedShaders
[MESA_SHADER_VERTEX]->Program;
[
all
...]
texstate.c
502
vprog = ctx->Shader.CurrentVertexProgram->
_LinkedShaders
[MESA_SHADER_VERTEX]->Program;
512
fprog = ctx->Shader.CurrentFragmentProgram->
_LinkedShaders
[MESA_SHADER_FRAGMENT]->Program;
context.c
[
all
...]
uniforms.c
640
struct gl_shader *sh = shProg->
_LinkedShaders
[i];
/external/mesa3d/src/glsl/
linker.cpp
580
return cross_validate_globals(prog, prog->
_LinkedShaders
,
593
if (prog->
_LinkedShaders
[i])
594
max_num_uniform_blocks += prog->
_LinkedShaders
[i]->NumUniformBlocks;
598
struct gl_shader *sh = prog->
_LinkedShaders
[i];
[
all
...]
link_uniforms.cpp
544
if (prog->
_LinkedShaders
[i] == NULL)
547
if (!link_update_uniform_buffer_variables(prog->
_LinkedShaders
[i]))
560
if (prog->
_LinkedShaders
[i] == NULL)
567
foreach_list(node, prog->
_LinkedShaders
[i]->ir) {
581
prog->
_LinkedShaders
[i]->num_samplers = uniform_size.num_shader_samplers;
582
prog->
_LinkedShaders
[i]->num_uniform_components =
605
if (prog->
_LinkedShaders
[i] == NULL)
612
foreach_list(node, prog->
_LinkedShaders
[i]->ir) {
623
parcel.set_and_process(prog, prog->
_LinkedShaders
[i], var);
626
prog->
_LinkedShaders
[i]->active_samplers = parcel.shader_samplers_used
[
all
...]
link_uniform_initializers.cpp
161
struct gl_shader *shader = prog->
_LinkedShaders
[i];
main.cpp
283
ralloc_free(whole_program->
_LinkedShaders
[i]);
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_vs.c
255
prog->
_LinkedShaders
[MESA_SHADER_VERTEX]->NumUniformBlocks) {
257
SURF_INDEX_VS_UBO(prog->
_LinkedShaders
[MESA_SHADER_VERTEX]->NumUniformBlocks);
466
if (!prog->
_LinkedShaders
[MESA_SHADER_VERTEX])
470
prog->
_LinkedShaders
[MESA_SHADER_VERTEX]->Program;
brw_shader.cpp
86
for (stage = 0; stage < ARRAY_SIZE(shProg->
_LinkedShaders
); stage++) {
88
(struct brw_shader *)shProg->
_LinkedShaders
[stage];
brw_vs_surface_state.c
124
brw_upload_ubo_surfaces(brw, prog->
_LinkedShaders
[MESA_SHADER_VERTEX],
brw_program.c
148
&& shader_program->
_LinkedShaders
[MESA_SHADER_FRAGMENT]) {
brw_wm_state.c
174
ctx->Shader._CurrentFragmentProgram->
_LinkedShaders
[MESA_SHADER_FRAGMENT];
brw_fs.cpp
[
all
...]
brw_wm.c
304
if (prog && prog->
_LinkedShaders
[MESA_SHADER_FRAGMENT]) {
brw_vec4_emit.cpp
1063
(brw_shader *) prog->
_LinkedShaders
[MESA_SHADER_VERTEX];
brw_wm_surface_state.c
[
all
...]
/external/mesa3d/src/mesa/state_tracker/
st_program.c
[
all
...]
st_glsl_to_tgsi.cpp
[
all
...]
/external/mesa3d/src/mesa/program/
ir_to_mesa.cpp
[
all
...]
Completed in 117 milliseconds
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