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      1 
      2 /*
      3  * Copyright 2013 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 #include "gm.h"
      9 
     10 #include "SkBitmap.h"
     11 #include "SkPaint.h"
     12 #include "SkShader.h"
     13 
     14 namespace skiagm {
     15 
     16 static void draw_bm(SkBitmap* bm) {
     17     SkPaint bluePaint;
     18     bluePaint.setColor(SK_ColorBLUE);
     19 
     20     bm->allocN32Pixels(20, 20);
     21     bm->eraseColor(SK_ColorRED);
     22 
     23     SkCanvas canvas(*bm);
     24     canvas.drawCircle(10, 10, 5, bluePaint);
     25 }
     26 
     27 static void draw_mask(SkBitmap* bm) {
     28     SkPaint circlePaint;
     29     circlePaint.setColor(SK_ColorBLACK);
     30 
     31     bm->allocPixels(SkImageInfo::MakeA8(20, 20));
     32     bm->eraseColor(SK_ColorTRANSPARENT);
     33 
     34     SkCanvas canvas(*bm);
     35     canvas.drawCircle(10, 10, 10, circlePaint);
     36 }
     37 
     38 static void adopt_shader(SkPaint* paint, SkShader* shader) {
     39     paint->setShader(shader);
     40     SkSafeUnref(shader);
     41 }
     42 
     43 class BitmapShaderGM : public GM {
     44 
     45 protected:
     46     void onOnceBeforeDraw() override {
     47         this->setBGColor(sk_tool_utils::color_to_565(SK_ColorGRAY));
     48         draw_bm(&fBitmap);
     49         draw_mask(&fMask);
     50     }
     51 
     52     SkString onShortName() override {
     53         return SkString("bitmapshaders");
     54     }
     55 
     56     SkISize onISize() override {
     57         return SkISize::Make(150, 100);
     58     }
     59 
     60     void onDraw(SkCanvas* canvas) override {
     61         SkPaint paint;
     62 
     63         for (int i = 0; i < 2; i++) {
     64             SkMatrix s;
     65             s.reset();
     66             if (1 == i) {
     67                 s.setScale(1.5f, 1.5f);
     68                 s.postTranslate(2, 2);
     69             }
     70 
     71             canvas->save();
     72             adopt_shader(&paint, SkShader::CreateBitmapShader(fBitmap, SkShader::kClamp_TileMode,
     73                                                               SkShader::kClamp_TileMode, &s));
     74 
     75             // draw the shader with a bitmap mask
     76             canvas->drawBitmap(fMask, 0, 0, &paint);
     77             canvas->drawBitmap(fMask, 30, 0, &paint);
     78 
     79             canvas->translate(0, 25);
     80 
     81             canvas->drawCircle(10, 10, 10, paint);
     82             canvas->drawCircle(40, 10, 10, paint); // no blue circle expected
     83 
     84             canvas->translate(0, 25);
     85 
     86             // clear the shader, colorized by a solid color with a bitmap mask
     87             paint.setShader(nullptr);
     88             paint.setColor(SK_ColorGREEN);
     89             canvas->drawBitmap(fMask, 0, 0, &paint);
     90             canvas->drawBitmap(fMask, 30, 0, &paint);
     91 
     92             canvas->translate(0, 25);
     93 
     94             adopt_shader(&paint, SkShader::CreateBitmapShader(fMask, SkShader::kRepeat_TileMode,
     95                                                               SkShader::kRepeat_TileMode, &s));
     96             paint.setColor(SK_ColorRED);
     97 
     98             // draw the mask using the shader and a color
     99             canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint);
    100             canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint);
    101             canvas->restore();
    102             canvas->translate(60, 0);
    103         }
    104     }
    105 
    106 private:
    107     SkBitmap fBitmap;
    108     SkBitmap fMask;
    109 
    110     typedef GM INHERITED;
    111 };
    112 
    113 //////////////////////////////////////////////////////////////////////////////
    114 
    115 static GM* MyFactory(void*) { return new BitmapShaderGM; }
    116 static GMRegistry reg(MyFactory);
    117 
    118 }
    119