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    Searched refs:basicUniforms (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/gles31/functional/
es31fProgramUniformTests.cpp 899 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
900 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
901 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd);
903 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
905 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd);
907 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
925 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const;
927 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const;
928 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) const;
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  /external/deqp/modules/gles2/functional/
es2fUniformApiTests.cpp 870 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
872 bool checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
873 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
874 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd);
876 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
878 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd);
880 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
900 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const;
902 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const;
903 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) const
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  /external/deqp/modules/gles3/functional/
es3fUniformApiTests.cpp     [all...]

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