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Searched
refs:basicUniforms
(Results
1 - 3
of
3
) sorted by null
/external/deqp/modules/gles31/functional/
es31fProgramUniformTests.cpp
899
bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>&
basicUniforms
, deUint32 programGL);
900
// Assign the
basicUniforms
[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
901
void assignUniforms (const vector<BasicUniform>&
basicUniforms
, deUint32 programGL, Random& rnd);
903
bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>&
basicUniforms
);
905
bool renderTest (const vector<BasicUniform>&
basicUniforms
, const ShaderProgram& program, Random& rnd);
907
virtual bool test (const vector<BasicUniform>&
basicUniforms
, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
925
void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>&
basicUniforms
, const char* variableName) const;
927
string generateVertexSource (const vector<BasicUniform>&
basicUniforms
) const;
928
string generateFragmentSource (const vector<BasicUniform>&
basicUniforms
) const;
[
all
...]
/external/deqp/modules/gles2/functional/
es2fUniformApiTests.cpp
870
bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>&
basicUniforms
, deUint32 programGL);
872
bool checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>&
basicUniforms
);
873
// Assign the
basicUniforms
[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
874
void assignUniforms (const vector<BasicUniform>&
basicUniforms
, deUint32 programGL, Random& rnd);
876
bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>&
basicUniforms
);
878
bool renderTest (const vector<BasicUniform>&
basicUniforms
, const ShaderProgram& program, Random& rnd);
880
virtual bool test (const vector<BasicUniform>&
basicUniforms
, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
900
void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>&
basicUniforms
, const char* variableName) const;
902
string generateVertexSource (const vector<BasicUniform>&
basicUniforms
) const;
903
string generateFragmentSource (const vector<BasicUniform>&
basicUniforms
) const
[
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...]
/external/deqp/modules/gles3/functional/
es3fUniformApiTests.cpp
[
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...]
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