HomeSort by relevance Sort by last modified time
    Searched refs:cosine (Results 1 - 25 of 61) sorted by null

1 2 3

  /external/aac/libFDK/include/
FDK_trigFcts.h 144 static inline FIXP_DBL fixp_sin_cos_residual_inline(FIXP_DBL x, int scale, FIXP_DBL *sine, FIXP_DBL *cosine)
163 /* Cosine sign symmetry */
181 /* Cosine/Sine simetry for angles greater than PI/4 */
195 *cosine = (FIXP_DBL)((cl * csign) << (DFRACT_BITS-FRACT_BITS));
198 *cosine = (FIXP_DBL)(cl * csign);
206 * \brief Calculate cosine and sine value each of 2 angles different angle values.
215 FIXP_DBL residual, error0, error1, sine, cosine; local
216 residual = fixp_sin_cos_residual_inline(x1, scale, &sine, &cosine);
218 error1 = fMultDiv2(cosine, residual);
219 *out++ = cosine - (error0<<1)
    [all...]
  /external/aac/libFDK/src/
FDK_trigFcts.cpp 298 FIXP_DBL residual, error, sine, cosine; local
300 residual = fixp_sin_cos_residual_inline(x, scale, &sine, &cosine);
303 return cosine - error;
308 FIXP_DBL residual, error, sine, cosine; local
310 residual = fixp_sin_cos_residual_inline(x, scale, &sine, &cosine);
311 error = fMult(cosine, residual);
318 FIXP_DBL residual, error0, error1, sine, cosine; local
320 residual = fixp_sin_cos_residual_inline(x, scale, &sine, &cosine);
322 error1 = fMult(cosine, residual);
323 *cos = cosine - error0
    [all...]
  /frameworks/base/graphics/java/android/graphics/
ColorMatrix.java 147 float cosine = (float) Math.cos(radians); local
152 mArray[6] = mArray[12] = cosine;
158 mArray[0] = mArray[12] = cosine;
164 mArray[0] = mArray[6] = cosine;
  /external/apache-commons-math/src/main/java/org/apache/commons/math/optimization/fitting/
HarmonicCoefficientsGuesser.java 268 double cosine = FastMath.cos(omegaX); local
270 fcMean += omega * currentY * cosine - currentYPrime * sine;
271 fsMean += omega * currentY * sine + currentYPrime * cosine;
  /external/skia/include/effects/
SkColorMatrix.h 48 void setSinCos(Axis, SkScalar sine, SkScalar cosine);
  /external/opencv3/samples/cpp/
squares.cpp 35 // finds a cosine of angle between vectors
112 // find the maximum cosine of the angle between joint edges
113 double cosine = fabs(angle(approx[j%4], approx[j-2], approx[j-1])); local
114 maxCosine = MAX(maxCosine, cosine);
  /external/opencv3/samples/tapi/
squares.cpp 21 // finds a cosine of angle between vectors
99 // find the maximum cosine of the angle between joint edges
100 double cosine = fabs(angle(approx[j%4], approx[j-2], approx[j-1])); local
101 maxCosine = MAX(maxCosine, cosine);
  /external/crcalc/tests/src/com/hp/creals/
CRTest.java 121 UnaryCRFunction cosine = UnaryCRFunction.sinFunction local
123 check_eq(cosine.execute(one), one.cos(), "monotoneDerivative failed");
124 check_eq(cosine.execute(three), three.cos(),
  /external/skia/src/effects/
SkColorMatrix.cpp 103 void SkColorMatrix::setSinCos(Axis axis, SkScalar sine, SkScalar cosine) {
114 fMat[index[0]] = cosine;
117 fMat[index[3]] = cosine;
  /frameworks/av/services/audioflinger/
AudioResamplerFirGen.h 27 * As most of our functions use sine or cosine at equal steps,
32 * to calculate sine(wstart + n * wstep) or cosine(wstart + n * wstep)
37 * or looking at just the imaginary sine term, as the cosine follows identically:
44 * cosine generation due to the complex * complex multiply (full rotation).
52 SineGen(double wstart, double wstep, bool cosine = false) {
53 if (cosine) {
83 double mCurrent; // current value of sine/cosine
84 double mPrevious; // previous value of sine/cosine
101 SineGenGen(double outerStart, double outerStep, double innerStep, bool cosine = false)
102 : mSineInnerCur(outerStart, outerStep, cosine),
    [all...]
  /frameworks/rs/api/
rs_math.spec 173 summary: Inverse cosine
175 Returns the inverse cosine, in radians.
196 summary: Inverse hyperbolic cosine
198 Returns the inverse hyperbolic cosine, in radians.
219 summary: Inverse cosine divided by pi
221 Returns the inverse cosine in radians, divided by pi.
223 To get an inverse cosine measured in degrees, use <code>acospi(a) * 180.f</code>.
602 summary: Cosine
604 Returns the cosine of an angle measured in radians.
625 summary: Hypebolic cosine
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/
gim_linear_math.h 512 #define ROTX_CS(m,cosine,sine) \
522 m[1][1] = (cosine); \
528 m[2][2] = (cosine); \
538 #define ROTY_CS(m,cosine,sine) \
542 m[0][0] = (cosine); \
554 m[2][2] = (cosine); \
564 #define ROTZ_CS(m,cosine,sine) \
568 m[0][0] = (cosine); \
574 m[1][1] = (cosine); \
    [all...]
  /external/ImageMagick/MagickCore/
paint.c 549 cosine,
556 cosine=cos((double) DegreesToRadians(gradient->angle-90.0));
557 distance=fabs((double) image->columns*cosine)+
559 gradient->gradient_vector.x1=0.5*(image->columns-distance*cosine);
561 gradient->gradient_vector.x2=0.5*(image->columns+distance*cosine);
546 cosine, local
    [all...]
resize.c 157 Blackman: 2nd order cosine windowing function:
163 const double cosine=cos((double) (MagickPI*x));
165 return(0.34+cosine*(0.5+cosine*0.16));
172 Bohman: 2rd Order cosine windowing function:
179 const double cosine=cos((double) (MagickPI*x));
180 const double sine=sqrt(1.0-cosine*cosine);
182 return((1.0-x)*cosine+(1.0/MagickPI)*sine);
199 static double Cosine(const double x
159 const double cosine=cos((double) (MagickPI*x)); local
175 const double cosine=cos((double) (MagickPI*x)); local
289 const double cosine=cos((double) (MagickPI*x)); local
301 const double cosine=cos((double) (MagickPI*x)); local
    [all...]
draw.c 5132 cosine, local
    [all...]
accelerate-kernels-private.h     [all...]
distort.c 670 cosine, sine,
738 a=DegreesToRadians(a); cosine=cos(a); sine=sin(a);
741 coeff[0]=cosine/sx;
745 coeff[4]=cosine/sy;
666 cosine, sine, local
    [all...]
fx.c 5232 cosine, local
    [all...]
  /external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/gl-matrix/
vec3.js 690 var cosine = vec3.dot(tempA, tempB);
692 if(cosine > 1.0){
695 return Math.acos(cosine);
  /frameworks/base/core/java/android/gesture/
GestureUtils.java 35 * <li>gesture similarity comparison (e.g., calculating Euclidean or Cosine
418 * Calculates the cosine distance between two instances.
434 * Calculates the "minimum" cosine distance between two instances.
455 final double cosine = Math.cos(angle); local
456 final double sine = cosine * tan;
457 return (float) Math.acos(a * cosine + b * sine);
  /external/opencv3/3rdparty/openexr/Imath/
ImathMatrix.h 2975 S cosine = Math<T>::cos (angle); local
    [all...]
  /hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vp9/common/arm/neon/
vp9_iht4x4_add_neon.asm 89 ; Generate cosine constants in d6 - d8 for the IDCT
  /external/v8/test/mjsunit/
sin-cos.js 61 // By accident, the slow case for sine and cosine were both sine at
  /external/chromium-trace/catapult/tracing/third_party/gl-matrix/dist/
gl-matrix.js     [all...]
  /frameworks/native/services/inputflinger/
InputReader.cpp 5745 float cosine = dot \/ (dist1 * dist2); \/\/ denominator always > 0 local
    [all...]

Completed in 1107 milliseconds

1 2 3