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    Searched refs:debugOverdraw (Results 1 - 14 of 14) sorted by null

  /frameworks/base/libs/hwui/tests/unit/
TestUtilsTests.cpp 25 bool previous = Properties::debugOverdraw;
27 ScopedProperty<bool> debugOverdraw(Properties::debugOverdraw, true);
28 EXPECT_TRUE(Properties::debugOverdraw);
30 EXPECT_EQ(previous, Properties::debugOverdraw);
32 ScopedProperty<bool> debugOverdraw(Properties::debugOverdraw, false);
33 EXPECT_FALSE(Properties::debugOverdraw);
35 EXPECT_EQ(previous, Properties::debugOverdraw);
BakedOpDispatcherTests.cpp 237 for (bool debugOverdraw : { false, true }) {
239 ScopedProperty<bool> ovdProp(Properties::debugOverdraw, debugOverdraw);
270 if (debugLayersUpdates || debugOverdraw) expectedCount++;
271 if (debugOverdraw) expectedCount += 4;
  /frameworks/base/libs/hwui/
Properties.cpp 33 bool Properties::debugOverdraw = false;
92 bool prevDebugOverdraw = debugOverdraw;
95 debugOverdraw = false;
99 debugOverdraw = true;
102 debugOverdraw = true;
164 || (prevDebugOverdraw != debugOverdraw)
Properties.h 260 static bool debugOverdraw;
BakedOpRenderer.cpp 126 mRenderState.debugOverdraw(true, true);
130 if (CC_UNLIKELY(Properties::debugOverdraw)) {
302 if (CC_LIKELY(!Properties::debugOverdraw)) {
OpenGLRenderer.cpp 137 debugOverdraw(true, true);
218 debugOverdraw(true, false);
293 void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
294 mRenderState.debugOverdraw(enable, clear);
298 if (Properties::debugOverdraw && getTargetFbo() == 0) {
336 debugOverdraw(false, false);
687 debugOverdraw(false, false);
740 debugOverdraw(true, false);
841 if (CC_UNLIKELY(Properties::debugOverdraw && getTargetFbo() == 0 && COND)) { \
    [all...]
LayerBuilder.cpp 248 && !Properties::debugOverdraw)) {
OpenGLRenderer.h 707 void debugOverdraw(bool enable, bool clear);
DeferredDisplayList.cpp 48 return !Properties::debugOverdraw;
GlopBuilder.cpp 645 mDescription.hasDebugHighlight = !Properties::debugOverdraw
RenderNode.cpp 235 bool functorsNeedLayer = Properties::debugOverdraw;
    [all...]
BakedOpDispatcher.cpp     [all...]
  /frameworks/base/libs/hwui/renderstate/
RenderState.cpp 181 debugOverdraw(false, false);
187 debugOverdraw(false, false);
198 void RenderState::debugOverdraw(bool enable, bool clear) {
199 if (Properties::debugOverdraw && mFramebuffer == 0) {
RenderState.h 72 void debugOverdraw(bool enable, bool clear);

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