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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_PROPERTIES_H
     18 #define ANDROID_HWUI_PROPERTIES_H
     19 
     20 #include <cutils/properties.h>
     21 
     22 /**
     23  * This file contains the list of system properties used to configure
     24  * the OpenGLRenderer.
     25  */
     26 
     27 namespace android {
     28 namespace uirenderer {
     29 
     30 ///////////////////////////////////////////////////////////////////////////////
     31 // Compile-time properties
     32 ///////////////////////////////////////////////////////////////////////////////
     33 
     34 // Textures used by layers must have dimensions multiples of this number
     35 #define LAYER_SIZE 64
     36 
     37 // Defines the size in bits of the stencil buffer for the framebuffer
     38 // Note: Only 1 bit is required for clipping but more bits are required
     39 // to properly implement overdraw debugging
     40 #define STENCIL_BUFFER_SIZE 8
     41 
     42 ///////////////////////////////////////////////////////////////////////////////
     43 // Debug properties
     44 ///////////////////////////////////////////////////////////////////////////////
     45 
     46 /**
     47  * Debug level for app developers. The value is a numeric value defined
     48  * by the DebugLevel enum below.
     49  */
     50 #define PROPERTY_DEBUG "debug.hwui.level"
     51 
     52 /**
     53  * Debug levels. Debug levels are used as flags.
     54  */
     55 enum DebugLevel {
     56     kDebugDisabled = 0,
     57     kDebugMemory = 1,
     58     kDebugCaches = 2,
     59     kDebugMoreCaches = kDebugMemory | kDebugCaches
     60 };
     61 
     62 /**
     63  * Used to enable/disable layers update debugging. The accepted values are
     64  * "true" and "false". The default value is "false".
     65  */
     66 #define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates"
     67 
     68 /**
     69  * Used to enable/disable overdraw debugging.
     70  *
     71  * The accepted values are
     72  * "show", to show overdraw
     73  * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly
     74  * "count", to show an overdraw counter
     75  * "false", to disable overdraw debugging
     76  *
     77  * The default value is "false".
     78  */
     79 #define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw"
     80 
     81 /**
     82  *  System property used to enable or disable hardware rendering profiling.
     83  * The default value of this property is assumed to be false.
     84  *
     85  * When profiling is enabled, the adb shell dumpsys gfxinfo command will
     86  * output extra information about the time taken to execute by the last
     87  * frames.
     88  *
     89  * Possible values:
     90  * "true", to enable profiling
     91  * "visual_bars", to enable profiling and visualize the results on screen
     92  * "false", to disable profiling
     93  */
     94 #define PROPERTY_PROFILE "debug.hwui.profile"
     95 #define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars"
     96 
     97 /**
     98  * Used to enable/disable non-rectangular clipping debugging.
     99  *
    100  * The accepted values are:
    101  * "highlight", drawing commands clipped by the stencil will
    102  *              be colored differently
    103  * "region", renders the clipping region on screen whenever
    104  *           the stencil is set
    105  * "hide", don't show the clip
    106  *
    107  * The default value is "hide".
    108  */
    109 #define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip"
    110 
    111 /**
    112  * Turn on to draw dirty regions every other frame.
    113  *
    114  * Possible values:
    115  * "true", to enable dirty regions debugging
    116  * "false", to disable dirty regions debugging
    117  */
    118 #define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions"
    119 
    120 /**
    121  * Disables draw operation deferral if set to "true", forcing draw
    122  * commands to be issued to OpenGL in order, and processed in sequence
    123  * with state-manipulation canvas commands.
    124  */
    125 #define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer"
    126 
    127 /**
    128  * Used to disable draw operation reordering when deferring draw operations
    129  * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true"
    130  */
    131 #define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder"
    132 
    133 /**
    134  * Setting this property will enable or disable the dropping of frames with
    135  * empty damage. Default is "true".
    136  */
    137 #define PROPERTY_SKIP_EMPTY_DAMAGE "debug.hwui.skip_empty_damage"
    138 
    139 /**
    140  * Controls whether or not HWUI will use the EGL_EXT_buffer_age extension
    141  * to do partial invalidates. Setting this to "false" will fall back to
    142  * using BUFFER_PRESERVED instead
    143  * Default is "true"
    144  */
    145 #define PROPERTY_USE_BUFFER_AGE "debug.hwui.use_buffer_age"
    146 
    147 /**
    148  * Setting this to "false" will force HWUI to always do full-redraws of the surface.
    149  * This will disable the use of EGL_EXT_buffer_age and BUFFER_PRESERVED.
    150  * Default is "true"
    151  */
    152 #define PROPERTY_ENABLE_PARTIAL_UPDATES "debug.hwui.enable_partial_updates"
    153 
    154 #define PROPERTY_FILTER_TEST_OVERHEAD "debug.hwui.filter_test_overhead"
    155 
    156 ///////////////////////////////////////////////////////////////////////////////
    157 // Runtime configuration properties
    158 ///////////////////////////////////////////////////////////////////////////////
    159 
    160 /**
    161  * Used to enable/disable scissor optimization. The accepted values are
    162  * "true" and "false". The default value is "false".
    163  *
    164  * When scissor optimization is enabled, OpenGLRenderer will attempt to
    165  * minimize the use of scissor by selectively enabling and disabling the
    166  * GL scissor test.
    167  * When the optimization is disabled, OpenGLRenderer will keep the GL
    168  * scissor test enabled and change the scissor rect as needed.
    169  * Some GPUs (for instance the SGX 540) perform better when changing
    170  * the scissor rect often than when enabling/disabling the scissor test
    171  * often.
    172  */
    173 #define PROPERTY_DISABLE_SCISSOR_OPTIMIZATION "ro.hwui.disable_scissor_opt"
    174 
    175 /**
    176  * Indicates whether PBOs can be used to back pixel buffers.
    177  * Accepted values are "true" and "false". Default is true.
    178  */
    179 #define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "ro.hwui.use_gpu_pixel_buffers"
    180 
    181 // These properties are defined in mega-bytes
    182 #define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
    183 #define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
    184 #define PROPERTY_RENDER_BUFFER_CACHE_SIZE "ro.hwui.r_buffer_cache_size"
    185 #define PROPERTY_GRADIENT_CACHE_SIZE "ro.hwui.gradient_cache_size"
    186 #define PROPERTY_PATH_CACHE_SIZE "ro.hwui.path_cache_size"
    187 #define PROPERTY_VERTEX_CACHE_SIZE "ro.hwui.vertex_cache_size"
    188 #define PROPERTY_PATCH_CACHE_SIZE "ro.hwui.patch_cache_size"
    189 #define PROPERTY_DROP_SHADOW_CACHE_SIZE "ro.hwui.drop_shadow_cache_size"
    190 #define PROPERTY_FBO_CACHE_SIZE "ro.hwui.fbo_cache_size"
    191 
    192 // These properties are defined in percentage (range 0..1)
    193 #define PROPERTY_TEXTURE_CACHE_FLUSH_RATE "ro.hwui.texture_cache_flushrate"
    194 
    195 // These properties are defined in pixels
    196 #define PROPERTY_TEXT_SMALL_CACHE_WIDTH "ro.hwui.text_small_cache_width"
    197 #define PROPERTY_TEXT_SMALL_CACHE_HEIGHT "ro.hwui.text_small_cache_height"
    198 #define PROPERTY_TEXT_LARGE_CACHE_WIDTH "ro.hwui.text_large_cache_width"
    199 #define PROPERTY_TEXT_LARGE_CACHE_HEIGHT "ro.hwui.text_large_cache_height"
    200 
    201 // Gamma (>= 1.0, <= 10.0)
    202 #define PROPERTY_TEXT_GAMMA "hwui.text_gamma"
    203 
    204 ///////////////////////////////////////////////////////////////////////////////
    205 // Default property values
    206 ///////////////////////////////////////////////////////////////////////////////
    207 
    208 #define DEFAULT_TEXTURE_CACHE_SIZE 24.0f
    209 #define DEFAULT_LAYER_CACHE_SIZE 16.0f
    210 #define DEFAULT_RENDER_BUFFER_CACHE_SIZE 2.0f
    211 #define DEFAULT_PATH_CACHE_SIZE 4.0f
    212 #define DEFAULT_VERTEX_CACHE_SIZE 1.0f
    213 #define DEFAULT_PATCH_CACHE_SIZE 128.0f // in kB
    214 #define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
    215 #define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f
    216 #define DEFAULT_FBO_CACHE_SIZE 0
    217 
    218 #define DEFAULT_TEXTURE_CACHE_FLUSH_RATE 0.6f
    219 
    220 #define DEFAULT_TEXT_GAMMA 1.4f
    221 
    222 ///////////////////////////////////////////////////////////////////////////////
    223 // Misc
    224 ///////////////////////////////////////////////////////////////////////////////
    225 
    226 // Converts a number of mega-bytes into bytes
    227 #define MB(s) s * 1024 * 1024
    228 // Converts a number of kilo-bytes into bytes
    229 #define KB(s) s * 1024
    230 
    231 enum class ProfileType {
    232     None,
    233     Console,
    234     Bars
    235 };
    236 
    237 enum class OverdrawColorSet {
    238     Default = 0,
    239     Deuteranomaly
    240 };
    241 
    242 enum class StencilClipDebug {
    243     Hide,
    244     ShowHighlight,
    245     ShowRegion
    246 };
    247 
    248 /**
    249  * Renderthread-only singleton which manages several static rendering properties. Most of these
    250  * are driven by system properties which are queried once at initialization, and again if init()
    251  * is called.
    252  */
    253 class Properties {
    254 public:
    255     static bool load();
    256 
    257     static bool drawDeferDisabled;
    258     static bool drawReorderDisabled;
    259     static bool debugLayersUpdates;
    260     static bool debugOverdraw;
    261     static bool showDirtyRegions;
    262     // TODO: Remove after stabilization period
    263     static bool skipEmptyFrames;
    264     static bool useBufferAge;
    265     static bool enablePartialUpdates;
    266 
    267     static float textGamma;
    268 
    269     static int fboCacheSize;
    270     static int gradientCacheSize;
    271     static int layerPoolSize;
    272     static int patchCacheSize;
    273     static int pathCacheSize;
    274     static int renderBufferCacheSize;
    275     static int tessellationCacheSize;
    276     static int textDropShadowCacheSize;
    277     static int textureCacheSize;
    278     static float textureCacheFlushRate;
    279 
    280     static DebugLevel debugLevel;
    281     static OverdrawColorSet overdrawColorSet;
    282     static StencilClipDebug debugStencilClip;
    283 
    284     // Override the value for a subset of properties in this class
    285     static void overrideProperty(const char* name, const char* value);
    286 
    287     static float overrideLightRadius;
    288     static float overrideLightPosY;
    289     static float overrideLightPosZ;
    290     static float overrideAmbientRatio;
    291     static int overrideAmbientShadowStrength;
    292     static int overrideSpotShadowStrength;
    293 
    294     static ProfileType getProfileType();
    295 
    296     // Should be used only by test apps
    297     static bool waitForGpuCompletion;
    298 
    299     // Should only be set by automated tests to try and filter out
    300     // any overhead they add
    301     static bool filterOutTestOverhead;
    302 
    303 private:
    304     static ProfileType sProfileType;
    305     static bool sDisableProfileBars;
    306 
    307 }; // class Caches
    308 
    309 }; // namespace uirenderer
    310 }; // namespace android
    311 
    312 #endif // ANDROID_HWUI_PROPERTIES_H
    313