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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2CollidePolygon.cpp 65 const b2PolygonShape* poly1, const b2Transform& xf1, int32 edge1,
74 b2Assert(0 <= edge1 && edge1 < poly1->m_count);
77 b2Vec2 normal1 = b2MulT(xf2.q, b2Mul(xf1.q, normals1[edge1]));
97 c[0].id.cf.indexA = (uint8)edge1;
103 c[1].id.cf.indexA = (uint8)edge1;
136 int32 edge1; // reference edge local
146 edge1 = edgeB;
156 edge1 = edgeA;
162 b2FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2)
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b2CollideEdge.cpp 245 b2Vec2 edge1 = m_v2 - m_v1; local
246 edge1.Normalize();
247 m_normal1.Set(edge1.y, -edge1.x);
258 convex1 = b2Cross(edge0, edge1) >= 0.0f;
268 convex2 = b2Cross(edge1, edge2) > 0.0f;
555 // Clip incident edge against extruded edge1 side edges.
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btBox2dBox2dCollisionAlgorithm.cpp 135 static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& xf1, int edge1,
144 btAssert(0 <= edge1 && edge1 < poly1->getVertexCount());
147 btVector3 normal1World = b2Mul(xf1.getBasis(), normals1[edge1]);
157 btVector3 v1 = b2Mul(xf1, vertices1[edge1]);
256 const btBox2dShape* poly1, const btTransform& xf1, int edge1,
265 btAssert(0 <= edge1 && edge1 < poly1->getVertexCount());
268 btVector3 normal1 = b2MulT(xf2.getBasis(), b2Mul(xf1.getBasis(), normals1[edge1]));
288 // c[0].id.features.referenceEdge = (unsigned char)edge1;
323 int edge1; \/\/ reference edge local
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SphereTriangleDetector.cpp 179 btVector3 edge1( *p2 - *p1 );
187 btVector3 edge1_normal( edge1.cross(normal));
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
btGeometryUtil.cpp 99 btVector3 planeEquation,edge0,edge1; local
101 edge1 = N3-N1;
105 planeEquation = normalSign * edge0.cross(edge1);
  /external/vulkan-validation-layers/libs/glm/detail/
intrinsic_common.hpp 77 __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
func_common.hpp 297 /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
299 /// when edge0 < x < edge1. This is useful in cases where
303 /// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
305 /// Results are undefined if edge0 >= edge1.
314 genType const & edge1,
320 typename genType::value_type const & edge1,
  /external/opencv3/3rdparty/openexr/Imath/
ImathLineAlgo.h 157 Vec3<T> edge1 = v2 - v1; local
158 Vec3<T> normal = edge1 % edge0;
202 Vec3<T> en = edge1.normalized();
  /external/opencv3/modules/imgproc/src/
subdivision2d.cpp 594 int edge1 = getEdge( edge0, NEXT_AROUND_LEFT ); local
595 int edge2 = getEdge( edge1, NEXT_AROUND_LEFT );
599 edgeOrg(edge1, &org1);
600 edgeDst(edge1, &dst1);
607 quadedge.pt[3] = qedges[edge1 >> 2].pt[3 - (edge1 & 2)] =
614 int edge1 = getEdge( edge0, NEXT_AROUND_RIGHT ); local
615 int edge2 = getEdge( edge1, NEXT_AROUND_RIGHT );
619 edgeOrg(edge1, &org1);
620 edgeDst(edge1, &dst1)
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
Collision.java 483 final Transform xf1, int edge1, final PolygonShape poly2, final Transform xf2) {
491 assert (0 <= edge1 && edge1 < count1);
499 // Vec2 normal1 = MulT(xf2.R, Mul(xf1.R, normals1[edge1]));
501 // Rot.mulToOutUnsafe(xf1.q, normals1[edge1], normal1); // temporary
504 final Vec2 v = normals1[edge1];
533 c0.id.indexA = (byte) edge1;
543 c1.id.indexA = (byte) edge1;
596 int edge1; // reference edge
605 edge1 = results2.edgeIndex
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  /external/opencv/cv/src/
cvsubdivision2d.cpp 661 CvSubdiv2DEdge edge0 = (CvSubdiv2DEdge) quadedge, edge1, edge2; local
668 edge1 = cvSubdiv2DGetEdge( edge0, CV_NEXT_AROUND_LEFT );
669 edge2 = cvSubdiv2DGetEdge( edge1, CV_NEXT_AROUND_LEFT );
672 icvCreateCenterNormalLine( edge1, &a1, &b1, &c1 );
681 ((CvQuadEdge2D *) (edge1 & ~3))->pt[3 - (edge1 & 2)] =
688 edge1 = cvSubdiv2DGetEdge( edge0, CV_NEXT_AROUND_RIGHT );
689 edge2 = cvSubdiv2DGetEdge( edge1, CV_NEXT_AROUND_RIGHT );
692 icvCreateCenterNormalLine( edge1, &a1, &b1, &c1 );
702 ((CvQuadEdge2D *) (edge1 & ~3))->pt[1 + (edge1 & 2)]
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  /external/freetype/src/autofit/
afcjk.c 1817 AF_Edge edge1, edge2; local
2047 AF_Edge edge1, edge2, edge3; local
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aflatin2.c 1882 AF_Edge edge1, edge2; local
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aflatin.c 2863 AF_Edge edge1, edge2; \/* these edges form the stem to check *\/ local
3194 AF_Edge edge1, edge2, edge3; local
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afloader.c 304 AF_Edge edge1 = axis->edges; /* leftmost edge */ local
305 AF_Edge edge2 = edge1 +
312 old_lsb = edge1->opos;
313 new_lsb = edge1->pos;
  /external/libgdx/extensions/gdx-freetype/jni/freetype-2.6.2/src/autofit/
afcjk.c 1759 AF_Edge edge1, edge2; local
1989 AF_Edge edge1, edge2, edge3; local
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aflatin2.c 1877 AF_Edge edge1, edge2; local
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aflatin.c 2423 AF_Edge edge1, edge2; \/* these edges form the stem to check *\/ local
2742 AF_Edge edge1, edge2, edge3; local
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afloader.c 304 AF_Edge edge1 = axis->edges; /* leftmost edge */ local
305 AF_Edge edge2 = edge1 +
312 old_lsb = edge1->opos;
313 new_lsb = edge1->pos;
  /external/skia/samplecode/
SamplePatch.cpp 137 SkPoint* edge1 = edge0 + nu; local
138 SkPoint* edge2 = edge1 + nv;
143 eval_patch_edge(fPts + 3, edge1, nv);
166 r[nu] = edge1[row];
  /external/vulkan-validation-layers/libs/glm/gtx/
simd_vec4.hpp 332 //! Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
334 //! when edge0 < x < edge1. This is useful in cases where
338 //! t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
340 //! Results are undefined if edge0 >= edge1.
345 detail::fvec4SIMD const & edge1,
350 float const & edge1,
  /external/skia/src/core/
SkScan_Antihair.cpp 910 static inline void align_thin_stroke(FDot8& edge1, FDot8& edge2) {
911 SkASSERT(edge1 <= edge2);
913 if (FDot8Floor(edge1) == FDot8Floor(edge2)) {
914 edge2 -= (edge1 & 0xFF);
915 edge1 &= ~0xFF;
  /external/opencv/cvaux/src/
cvlee.cpp 107 CvVoronoiEdgeInt* edge1; member in struct:CvVoronoiSiteInt
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  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/
btPolyhedralContactClipping.cpp 327 const btVector3 edge1 = hullB.m_uniqueEdges[e1];
328 const btVector3 WorldEdge1 = transB.getBasis() * edge1;
  /external/deqp/framework/common/
tcuVectorUtil.hpp 71 inline float smoothStep (float edge0, float edge1, float x)
74 if (x >= edge1) return 1.0f;
75 float t = de::clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);

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