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      1 /*
      2  * Copyright (C) 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "EglManager.h"
     18 
     19 #include "Caches.h"
     20 #include "DeviceInfo.h"
     21 #include "Properties.h"
     22 #include "RenderThread.h"
     23 #include "renderstate/RenderState.h"
     24 #include "utils/StringUtils.h"
     25 #include <cutils/log.h>
     26 #include <cutils/properties.h>
     27 #include <EGL/eglext.h>
     28 #include <string>
     29 
     30 #define GLES_VERSION 2
     31 
     32 // Android-specific addition that is used to show when frames began in systrace
     33 EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
     34 
     35 namespace android {
     36 namespace uirenderer {
     37 namespace renderthread {
     38 
     39 #define ERROR_CASE(x) case x: return #x;
     40 static const char* egl_error_str(EGLint error) {
     41     switch (error) {
     42         ERROR_CASE(EGL_SUCCESS)
     43         ERROR_CASE(EGL_NOT_INITIALIZED)
     44         ERROR_CASE(EGL_BAD_ACCESS)
     45         ERROR_CASE(EGL_BAD_ALLOC)
     46         ERROR_CASE(EGL_BAD_ATTRIBUTE)
     47         ERROR_CASE(EGL_BAD_CONFIG)
     48         ERROR_CASE(EGL_BAD_CONTEXT)
     49         ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
     50         ERROR_CASE(EGL_BAD_DISPLAY)
     51         ERROR_CASE(EGL_BAD_MATCH)
     52         ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
     53         ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
     54         ERROR_CASE(EGL_BAD_PARAMETER)
     55         ERROR_CASE(EGL_BAD_SURFACE)
     56         ERROR_CASE(EGL_CONTEXT_LOST)
     57     default:
     58         return "Unknown error";
     59     }
     60 }
     61 static const char* egl_error_str() {
     62     return egl_error_str(eglGetError());
     63 }
     64 
     65 static struct {
     66     bool bufferAge = false;
     67     bool setDamage = false;
     68 } EglExtensions;
     69 
     70 void Frame::map(const SkRect& in, EGLint* out) const {
     71     /* The rectangles are specified relative to the bottom-left of the surface
     72      * and the x and y components of each rectangle specify the bottom-left
     73      * position of that rectangle.
     74      *
     75      * HWUI does everything with 0,0 being top-left, so need to map
     76      * the rect
     77      */
     78     SkIRect idirty;
     79     in.roundOut(&idirty);
     80     EGLint y = mHeight - (idirty.y() + idirty.height());
     81     // layout: {x, y, width, height}
     82     out[0] = idirty.x();
     83     out[1] = y;
     84     out[2] = idirty.width();
     85     out[3] = idirty.height();
     86 }
     87 
     88 EglManager::EglManager(RenderThread& thread)
     89         : mRenderThread(thread)
     90         , mEglDisplay(EGL_NO_DISPLAY)
     91         , mEglConfig(nullptr)
     92         , mEglContext(EGL_NO_CONTEXT)
     93         , mPBufferSurface(EGL_NO_SURFACE)
     94         , mCurrentSurface(EGL_NO_SURFACE)
     95         , mAtlasMap(nullptr)
     96         , mAtlasMapSize(0) {
     97 }
     98 
     99 void EglManager::initialize() {
    100     if (hasEglContext()) return;
    101 
    102     ATRACE_NAME("Creating EGLContext");
    103 
    104     mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    105     LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
    106             "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str());
    107 
    108     EGLint major, minor;
    109     LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
    110             "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str());
    111 
    112     ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
    113 
    114     initExtensions();
    115 
    116     // Now that extensions are loaded, pick a swap behavior
    117     if (Properties::enablePartialUpdates) {
    118         if (Properties::useBufferAge && EglExtensions.bufferAge) {
    119             mSwapBehavior = SwapBehavior::BufferAge;
    120         } else {
    121             mSwapBehavior = SwapBehavior::Preserved;
    122         }
    123     }
    124 
    125     loadConfig();
    126     createContext();
    127     createPBufferSurface();
    128     makeCurrent(mPBufferSurface);
    129     DeviceInfo::initialize();
    130     mRenderThread.renderState().onGLContextCreated();
    131     initAtlas();
    132 }
    133 
    134 void EglManager::initExtensions() {
    135     auto extensions = StringUtils::split(
    136             eglQueryString(mEglDisplay, EGL_EXTENSIONS));
    137     EglExtensions.bufferAge = extensions.has("EGL_EXT_buffer_age");
    138     EglExtensions.setDamage = extensions.has("EGL_KHR_partial_update");
    139     LOG_ALWAYS_FATAL_IF(!extensions.has("EGL_KHR_swap_buffers_with_damage"),
    140             "Missing required extension EGL_KHR_swap_buffers_with_damage");
    141 }
    142 
    143 bool EglManager::hasEglContext() {
    144     return mEglDisplay != EGL_NO_DISPLAY;
    145 }
    146 
    147 void EglManager::loadConfig() {
    148     ALOGD("Swap behavior %d", static_cast<int>(mSwapBehavior));
    149     EGLint swapBehavior = (mSwapBehavior == SwapBehavior::Preserved)
    150             ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
    151     EGLint attribs[] = {
    152             EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
    153             EGL_RED_SIZE, 8,
    154             EGL_GREEN_SIZE, 8,
    155             EGL_BLUE_SIZE, 8,
    156             EGL_ALPHA_SIZE, 8,
    157             EGL_DEPTH_SIZE, 0,
    158             EGL_CONFIG_CAVEAT, EGL_NONE,
    159             EGL_STENCIL_SIZE, Stencil::getStencilSize(),
    160             EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior,
    161             EGL_NONE
    162     };
    163 
    164     EGLint num_configs = 1;
    165     if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs)
    166             || num_configs != 1) {
    167         if (mSwapBehavior == SwapBehavior::Preserved) {
    168             // Try again without dirty regions enabled
    169             ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
    170             mSwapBehavior = SwapBehavior::Discard;
    171             loadConfig();
    172         } else {
    173             // Failed to get a valid config
    174             LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str());
    175         }
    176     }
    177 }
    178 
    179 void EglManager::createContext() {
    180     EGLint attribs[] = {
    181             EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION,
    182             EGL_NONE
    183     };
    184     mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs);
    185     LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT,
    186         "Failed to create context, error = %s", egl_error_str());
    187 }
    188 
    189 void EglManager::setTextureAtlas(const sp<GraphicBuffer>& buffer,
    190         int64_t* map, size_t mapSize) {
    191 
    192     // Already initialized
    193     if (mAtlasBuffer.get()) {
    194         ALOGW("Multiple calls to setTextureAtlas!");
    195         delete map;
    196         return;
    197     }
    198 
    199     mAtlasBuffer = buffer;
    200     mAtlasMap = map;
    201     mAtlasMapSize = mapSize;
    202 
    203     if (hasEglContext()) {
    204         initAtlas();
    205     }
    206 }
    207 
    208 void EglManager::initAtlas() {
    209     if (mAtlasBuffer.get()) {
    210         mRenderThread.renderState().assetAtlas().init(mAtlasBuffer,
    211                 mAtlasMap, mAtlasMapSize);
    212     }
    213 }
    214 
    215 void EglManager::createPBufferSurface() {
    216     LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
    217             "usePBufferSurface() called on uninitialized GlobalContext!");
    218 
    219     if (mPBufferSurface == EGL_NO_SURFACE) {
    220         EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
    221         mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
    222     }
    223 }
    224 
    225 EGLSurface EglManager::createSurface(EGLNativeWindowType window) {
    226     initialize();
    227     EGLSurface surface = eglCreateWindowSurface(mEglDisplay, mEglConfig, window, nullptr);
    228     LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
    229             "Failed to create EGLSurface for window %p, eglErr = %s",
    230             (void*) window, egl_error_str());
    231 
    232     if (mSwapBehavior != SwapBehavior::Preserved) {
    233         LOG_ALWAYS_FATAL_IF(eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED) == EGL_FALSE,
    234                             "Failed to set swap behavior to destroyed for window %p, eglErr = %s",
    235                             (void*) window, egl_error_str());
    236     }
    237 
    238     return surface;
    239 }
    240 
    241 void EglManager::destroySurface(EGLSurface surface) {
    242     if (isCurrent(surface)) {
    243         makeCurrent(EGL_NO_SURFACE);
    244     }
    245     if (!eglDestroySurface(mEglDisplay, surface)) {
    246         ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str());
    247     }
    248 }
    249 
    250 void EglManager::destroy() {
    251     if (mEglDisplay == EGL_NO_DISPLAY) return;
    252 
    253     mRenderThread.renderState().onGLContextDestroyed();
    254     eglDestroyContext(mEglDisplay, mEglContext);
    255     eglDestroySurface(mEglDisplay, mPBufferSurface);
    256     eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
    257     eglTerminate(mEglDisplay);
    258     eglReleaseThread();
    259 
    260     mEglDisplay = EGL_NO_DISPLAY;
    261     mEglContext = EGL_NO_CONTEXT;
    262     mPBufferSurface = EGL_NO_SURFACE;
    263     mCurrentSurface = EGL_NO_SURFACE;
    264 }
    265 
    266 bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut) {
    267     if (isCurrent(surface)) return false;
    268 
    269     if (surface == EGL_NO_SURFACE) {
    270         // Ensure we always have a valid surface & context
    271         surface = mPBufferSurface;
    272     }
    273     if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
    274         if (errOut) {
    275             *errOut = eglGetError();
    276             ALOGW("Failed to make current on surface %p, error=%s",
    277                     (void*)surface, egl_error_str(*errOut));
    278         } else {
    279             LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
    280                     (void*)surface, egl_error_str());
    281         }
    282     }
    283     mCurrentSurface = surface;
    284     return true;
    285 }
    286 
    287 EGLint EglManager::queryBufferAge(EGLSurface surface) {
    288     switch (mSwapBehavior) {
    289     case SwapBehavior::Discard:
    290         return 0;
    291     case SwapBehavior::Preserved:
    292         return 1;
    293     case SwapBehavior::BufferAge:
    294         EGLint bufferAge;
    295         eglQuerySurface(mEglDisplay, surface, EGL_BUFFER_AGE_EXT, &bufferAge);
    296         return bufferAge;
    297     }
    298     return 0;
    299 }
    300 
    301 Frame EglManager::beginFrame(EGLSurface surface) {
    302     LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
    303             "Tried to beginFrame on EGL_NO_SURFACE!");
    304     makeCurrent(surface);
    305     Frame frame;
    306     frame.mSurface = surface;
    307     eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, &frame.mWidth);
    308     eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, &frame.mHeight);
    309     frame.mBufferAge = queryBufferAge(surface);
    310     eglBeginFrame(mEglDisplay, surface);
    311     return frame;
    312 }
    313 
    314 void EglManager::damageFrame(const Frame& frame, const SkRect& dirty) {
    315 #ifdef EGL_KHR_partial_update
    316     if (EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge) {
    317         EGLint rects[4];
    318         frame.map(dirty, rects);
    319         if (!eglSetDamageRegionKHR(mEglDisplay, frame.mSurface, rects, 1)) {
    320             LOG_ALWAYS_FATAL("Failed to set damage region on surface %p, error=%s",
    321                     (void*)frame.mSurface, egl_error_str());
    322         }
    323     }
    324 #endif
    325 }
    326 
    327 bool EglManager::damageRequiresSwap() {
    328     return EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge;
    329 }
    330 
    331 bool EglManager::swapBuffers(const Frame& frame, const SkRect& screenDirty) {
    332 
    333     if (CC_UNLIKELY(Properties::waitForGpuCompletion)) {
    334         ATRACE_NAME("Finishing GPU work");
    335         fence();
    336     }
    337 
    338     EGLint rects[4];
    339     frame.map(screenDirty, rects);
    340     eglSwapBuffersWithDamageKHR(mEglDisplay, frame.mSurface, rects,
    341             screenDirty.isEmpty() ? 0 : 1);
    342 
    343     EGLint err = eglGetError();
    344     if (CC_LIKELY(err == EGL_SUCCESS)) {
    345         return true;
    346     }
    347     if (err == EGL_BAD_SURFACE || err == EGL_BAD_NATIVE_WINDOW) {
    348         // For some reason our surface was destroyed out from under us
    349         // This really shouldn't happen, but if it does we can recover easily
    350         // by just not trying to use the surface anymore
    351         ALOGW("swapBuffers encountered EGL error %d on %p, halting rendering...",
    352                 err, frame.mSurface);
    353         return false;
    354     }
    355     LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering",
    356             err, egl_error_str(err));
    357     // Impossible to hit this, but the compiler doesn't know that
    358     return false;
    359 }
    360 
    361 void EglManager::fence() {
    362     EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL);
    363     eglClientWaitSyncKHR(mEglDisplay, fence,
    364             EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR);
    365     eglDestroySyncKHR(mEglDisplay, fence);
    366 }
    367 
    368 bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
    369     if (mSwapBehavior != SwapBehavior::Preserved) return false;
    370 
    371     bool preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
    372             preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED);
    373     if (!preserved) {
    374         ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s",
    375                 (void*) surface, egl_error_str());
    376         // Maybe it's already set?
    377         EGLint swapBehavior;
    378         if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) {
    379             preserved = (swapBehavior == EGL_BUFFER_PRESERVED);
    380         } else {
    381             ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p",
    382                                 (void*) surface, egl_error_str());
    383         }
    384     }
    385 
    386     return preserved;
    387 }
    388 
    389 } /* namespace renderthread */
    390 } /* namespace uirenderer */
    391 } /* namespace android */
    392