/external/skia/src/gpu/glsl/ |
GrGLSLFragmentProcessor.h | 65 , fGLSLCaps(caps) 73 const GrGLSLCaps* fGLSLCaps;
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GrGLSLXferProcessor.h | 39 , fGLSLCaps(caps) 50 const GrGLSLCaps* fGLSLCaps;
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GrGLSLPrimitiveProcessor.h | 52 , fGLSLCaps(caps) 63 const GrGLSLCaps* fGLSLCaps;
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GrGLSLFragmentProcessor.cpp | 98 args.fGLSLCaps,
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/external/skia/src/effects/gradients/ |
SkSweepGradient.cpp | 212 if (args.fGLSLCaps->mustForceNegatedAtanParamToFloat()){ 221 args.fGLSLCaps,
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SkTwoPointConicalGradient_gpu.cpp | 278 args.fGLSLCaps, 552 args.fGLSLCaps, 743 args.fGLSLCaps, [all...] |
SkRadialGradient.cpp | 334 args.fGLSLCaps,
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SkLinearGradient.cpp | 451 args.fGLSLCaps,
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/external/skia/src/gpu/effects/ |
GrDistanceFieldGeoProc.cpp | 98 fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps, 322 fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps, 334 fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps, 545 fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps, 548 fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps, [all...] |
GrMatrixConvolutionEffect.cpp | 78 args.fGLSLCaps, 97 args.fGLSLCaps,
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GrBicubicEffect.cpp | 98 args.fGLSLCaps,
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GrConfigConversionEffect.cpp | 27 tmpVar.appendDecl(args.fGLSLCaps, &tmpDecl);
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GrTextureDomain.cpp | 199 args.fGLSLCaps,
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GrOvalEffect.cpp | 298 if (args.fGLSLCaps->floatPrecisionVaries()) {
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GrRRectEffect.cpp | 171 if (args.fGLSLCaps->floatPrecisionVaries()) { 537 if (args.fGLSLCaps->floatPrecisionVaries()) { [all...] |
GrBezierEffect.cpp | 119 const GrShaderCaps::PrecisionInfo& highP = args.fGLSLCaps->getFloatShaderPrecisionInfo( [all...] |
/external/skia/src/effects/ |
SkDisplacementMapEffect.cpp | 609 args.fGLSLCaps,
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SkBlurMaskFilter.cpp | 726 const char* precisionString = GrGLSLShaderVar::PrecisionString(args.fGLSLCaps, rbe.precision()); [all...] |
SkLightingImageFilter.cpp | [all...] |