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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2TimeStep.h 27 float32 step;
28 float32 collide;
29 float32 solve;
30 float32 solveInit;
31 float32 solveVelocity;
32 float32 solvePosition;
33 float32 broadphase;
34 float32 solveTOI;
40 float32 dt; // time step
41 float32 inv_dt; // inverse time step (0 if dt == 0)
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b2Fixture.h 77 float32 friction;
80 float32 restitution;
83 float32 density;
171 void SetDensity(float32 density);
174 float32 GetDensity() const;
177 float32 GetFriction() const;
181 void SetFriction(float32 friction);
184 float32 GetRestitution() const;
188 void SetRestitution(float32 restitution);
218 float32 m_density
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b2Body.h 81 float32 angle;
87 float32 angularVelocity;
92 float32 linearDamping;
97 float32 angularDamping;
122 float32 gravityScale;
145 b2Fixture* CreateFixture(const b2Shape* shape, float32 density);
161 void SetTransform(const b2Vec2& position, float32 angle);
173 float32 GetAngle() const;
191 void SetAngularVelocity(float32 omega);
195 float32 GetAngularVelocity() const
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2WheelJoint.h 62 float32 maxMotorTorque;
65 float32 motorSpeed;
68 float32 frequencyHz;
71 float32 dampingRatio;
87 b2Vec2 GetReactionForce(float32 inv_dt) const;
88 float32 GetReactionTorque(float32 inv_dt) const;
100 float32 GetJointTranslation() const;
103 float32 GetJointSpeed() const;
112 void SetMotorSpeed(float32 speed)
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b2DistanceJoint.h 54 float32 length;
58 float32 frequencyHz;
61 float32 dampingRatio;
76 b2Vec2 GetReactionForce(float32 inv_dt) const;
80 float32 GetReactionTorque(float32 inv_dt) const;
90 void SetLength(float32 length);
91 float32 GetLength() const;
94 void SetFrequency(float32 hz);
95 float32 GetFrequency() const
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b2MotorJoint.h 44 float32 angularOffset;
47 float32 maxForce;
50 float32 maxTorque;
53 float32 correctionFactor;
65 b2Vec2 GetReactionForce(float32 inv_dt) const;
66 float32 GetReactionTorque(float32 inv_dt) const;
73 void SetAngularOffset(float32 angularOffset);
74 float32 GetAngularOffset() const;
77 void SetMaxForce(float32 force)
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b2PrismaticJoint.h 61 float32 referenceAngle;
67 float32 lowerTranslation;
70 float32 upperTranslation;
76 float32 maxMotorForce;
79 float32 motorSpeed;
92 b2Vec2 GetReactionForce(float32 inv_dt) const;
93 float32 GetReactionTorque(float32 inv_dt) const;
105 float32 GetReferenceAngle() const { return m_referenceAngle; }
108 float32 GetJointTranslation() const
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b2MouseJoint.h 44 float32 maxForce;
47 float32 frequencyHz;
50 float32 dampingRatio;
71 b2Vec2 GetReactionForce(float32 inv_dt) const;
74 float32 GetReactionTorque(float32 inv_dt) const;
81 void SetMaxForce(float32 force);
82 float32 GetMaxForce() const;
85 void SetFrequency(float32 hz);
86 float32 GetFrequency() const
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b2RevoluteJoint.h 62 float32 referenceAngle;
68 float32 lowerAngle;
71 float32 upperAngle;
77 float32 motorSpeed;
81 float32 maxMotorTorque;
103 float32 GetReferenceAngle() const { return m_referenceAngle; }
106 float32 GetJointAngle() const;
109 float32 GetJointSpeed() const;
118 float32 GetLowerLimit() const;
121 float32 GetUpperLimit() const
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b2PulleyJoint.h 24 const float32 b2_minPulleyLength = 2.0f;
47 float32 ratio);
62 float32 lengthA;
65 float32 lengthB;
68 float32 ratio;
85 b2Vec2 GetReactionForce(float32 inv_dt) const;
86 float32 GetReactionTorque(float32 inv_dt) const;
95 float32 GetLengthA() const;
98 float32 GetLengthB() const
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b2FrictionJoint.h 47 float32 maxForce;
50 float32 maxTorque;
61 b2Vec2 GetReactionForce(float32 inv_dt) const;
62 float32 GetReactionTorque(float32 inv_dt) const;
71 void SetMaxForce(float32 force);
74 float32 GetMaxForce() const;
77 void SetMaxTorque(float32 torque);
80 float32 GetMaxTorque() const;
100 float32 m_angularImpulse
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b2WeldJoint.h 50 float32 referenceAngle;
54 float32 frequencyHz;
57 float32 dampingRatio;
68 b2Vec2 GetReactionForce(float32 inv_dt) const;
69 float32 GetReactionTorque(float32 inv_dt) const;
78 float32 GetReferenceAngle() const { return m_referenceAngle; }
81 void SetFrequency(float32 hz) { m_frequencyHz = hz; }
82 float32 GetFrequency() const { return m_frequencyHz; }
85 void SetDampingRatio(float32 ratio) { m_dampingRatio = ratio;
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b2GearJoint.h 44 float32 ratio;
62 b2Vec2 GetReactionForce(float32 inv_dt) const;
63 float32 GetReactionTorque(float32 inv_dt) const;
72 void SetRatio(float32 ratio);
73 float32 GetRatio() const;
107 float32 m_referenceAngleA;
108 float32 m_referenceAngleB;
110 float32 m_constant;
111 float32 m_ratio
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b2RopeJoint.h 47 float32 maxLength;
64 b2Vec2 GetReactionForce(float32 inv_dt) const;
65 float32 GetReactionTorque(float32 inv_dt) const;
74 void SetMaxLength(float32 length) { m_maxLength = length; }
75 float32 GetMaxLength() const;
94 float32 m_maxLength;
95 float32 m_length;
96 float32 m_impulse;
106 float32 m_invMassA
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b2WheelJoint.cpp 88 float32 mA = m_invMassA, mB = m_invMassB;
89 float32 iA = m_invIA, iB = m_invIB;
92 float32 aA = data.positions[m_indexA].a;
94 float32 wA = data.velocities[m_indexA].w;
97 float32 aB = data.positions[m_indexB].a;
99 float32 wB = data.velocities[m_indexB].w;
132 float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx;
138 float32 C = b2Dot(d, m_ax);
141 float32 omega = 2.0f * b2_pi * m_frequencyHz;
144 float32 d = 2.0f * m_springMass * m_dampingRatio * omega
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Rope/
b2Rope.h 47 float32* masses;
53 float32 damping;
56 float32 k2;
59 float32 k3;
73 void Step(float32 timeStep, int32 iterations);
91 void SetAngle(float32 angle);
103 float32* m_ims;
105 float32* m_Ls;
106 float32* m_as;
109 float32 m_damping
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b2Rope.cpp 53 m_ims = (float32*)b2Alloc(m_count * sizeof(float32));
61 float32 m = def->masses[i];
74 m_Ls = (float32*)b2Alloc(count2 * sizeof(float32));
75 m_as = (float32*)b2Alloc(count3 * sizeof(float32));
93 float32 a = b2Cross(d1, d2);
94 float32 b = b2Dot(d1, d2);
105 void b2Rope::Step(float32 h, int32 iterations
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Common/
b2Draw.h 28 b2Color(float32 r, float32 g, float32 b, float32 a = 1.0f) : r(r), g(g), b(b), a(a) {}
29 void Set(float32 ri, float32 gi, float32 bi, float32 ai = 1.0f) { r = ri; g = gi; b = bi; a = ai; }
30 float32 r, g, b, a;
70 virtual void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color) = 0
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  /external/vulkan-validation-layers/libs/glm/detail/
glm.cpp 47 template struct tvec1<float32, lowp>;
59 template struct tvec1<float32, mediump>;
71 template struct tvec1<float32, highp>;
83 template struct tvec2<float32, lowp>;
94 template struct tvec2<float32, mediump>;
105 template struct tvec2<float32, highp>;
117 template struct tvec3<float32, lowp>;
128 template struct tvec3<float32, mediump>;
139 template struct tvec3<float32, highp>;
151 template struct tvec4<float32, lowp>
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type_float.hpp 37 typedef float float32; typedef in namespace:glm::detail
81 typedef float float32; typedef in namespace:glm
87 GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform");
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2ContactSolver.h 35 float32 normalImpulse;
36 float32 tangentImpulse;
37 float32 normalMass;
38 float32 tangentMass;
39 float32 velocityBias;
50 float32 invMassA, invMassB;
51 float32 invIA, invIB;
52 float32 friction;
53 float32 restitution;
54 float32 tangentSpeed
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  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/
b2Shape.h 30 float32 mass;
36 float32 I;
90 virtual void ComputeMass(b2MassData* massData, float32 density) const = 0;
93 float32 m_radius;
b2PolygonShape.h 49 void SetAsBox(float32 hx, float32 hy);
56 void SetAsBox(float32 hx, float32 hy, const b2Vec2& center, float32 angle);
69 void ComputeMass(b2MassData* massData, float32 density) const;
  /external/deqp/external/vulkancts/framework/vulkan/
vkTypeUtil.hpp 37 v.color.float32[0] = r;
38 v.color.float32[1] = g;
39 v.color.float32[2] = b;
40 v.color.float32[3] = a;
57 v.color.float32[0] = color[0];
58 v.color.float32[1] = color[1];
59 v.color.float32[2] = color[2];
60 v.color.float32[3] = color[3];
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2TimeOfImpact.h 32 float32 tMax; // defines sweep interval [0, tMax]
48 float32 t;

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