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      1 /*
      2 * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
      3 *
      4 * This software is provided 'as-is', without any express or implied
      5 * warranty.  In no event will the authors be held liable for any damages
      6 * arising from the use of this software.
      7 * Permission is granted to anyone to use this software for any purpose,
      8 * including commercial applications, and to alter it and redistribute it
      9 * freely, subject to the following restrictions:
     10 * 1. The origin of this software must not be misrepresented; you must not
     11 * claim that you wrote the original software. If you use this software
     12 * in a product, an acknowledgment in the product documentation would be
     13 * appreciated but is not required.
     14 * 2. Altered source versions must be plainly marked as such, and must not be
     15 * misrepresented as being the original software.
     16 * 3. This notice may not be removed or altered from any source distribution.
     17 */
     18 
     19 #ifndef B2_TIME_STEP_H
     20 #define B2_TIME_STEP_H
     21 
     22 #include <Box2D/Common/b2Math.h>
     23 
     24 /// Profiling data. Times are in milliseconds.
     25 struct b2Profile
     26 {
     27 	float32 step;
     28 	float32 collide;
     29 	float32 solve;
     30 	float32 solveInit;
     31 	float32 solveVelocity;
     32 	float32 solvePosition;
     33 	float32 broadphase;
     34 	float32 solveTOI;
     35 };
     36 
     37 /// This is an internal structure.
     38 struct b2TimeStep
     39 {
     40 	float32 dt;			// time step
     41 	float32 inv_dt;		// inverse time step (0 if dt == 0).
     42 	float32 dtRatio;	// dt * inv_dt0
     43 	int32 velocityIterations;
     44 	int32 positionIterations;
     45 	bool warmStarting;
     46 };
     47 
     48 /// This is an internal structure.
     49 struct b2Position
     50 {
     51 	b2Vec2 c;
     52 	float32 a;
     53 };
     54 
     55 /// This is an internal structure.
     56 struct b2Velocity
     57 {
     58 	b2Vec2 v;
     59 	float32 w;
     60 };
     61 
     62 /// Solver Data
     63 struct b2SolverData
     64 {
     65 	b2TimeStep step;
     66 	b2Position* positions;
     67 	b2Velocity* velocities;
     68 };
     69 
     70 #endif
     71