/packages/inputmethods/LatinIME/native/jni/tests/suggest/core/layout/ |
geometry_utils_test.cpp | 47 EXPECT_FLOAT_EQ(0.0f, GeometryUtils::getAngle(0, 0, 0, 0)); 48 EXPECT_FLOAT_EQ(0.0f, GeometryUtils::getAngle(100, -10, 100, -10)); 50 EXPECT_FLOAT_EQ(M_PI_F / 4.0f, GeometryUtils::getAngle(1, 1, 0, 0)); 51 EXPECT_FLOAT_EQ(M_PI_F, GeometryUtils::getAngle(-1, 0, 0, 0)); 53 EXPECT_FLOAT_EQ(GeometryUtils::getAngle(0, 0, -1, 0), GeometryUtils::getAngle(1, 0, 0, 0)); 54 EXPECT_FLOAT_EQ(GeometryUtils::getAngle(1, 2, 3, 4), 55 GeometryUtils::getAngle(100, 200, 300, 400)); 73 EXPECT_EQ(0, GeometryUtils::getAngle(100, -10, 100, -10));
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/ |
MotorJointDef.java | 51 float angleA = bodyA.getAngle(); 52 float angleB = bodyB.getAngle();
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PrismaticJointDef.java | 118 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
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RevoluteJointDef.java | 135 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
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WeldJointDef.java | 83 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/joints/ |
MotorJointDef.java | 34 this.angularOffset = bodyB.getAngle() - bodyA.getAngle();
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PrismaticJointDef.java | 40 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
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RevoluteJointDef.java | 39 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
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WeldJointDef.java | 34 referenceAngle = body2.getAngle() - body1.getAngle();
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
btHinge2Constraint.h | 50 btScalar getAngle1() { return getAngle(2); } 51 btScalar getAngle2() { return getAngle(0); }
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btUniversalConstraint.h | 53 btScalar getAngle1() { return getAngle(2); } 54 btScalar getAngle2() { return getAngle(1); }
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/joints/ |
MotorJointDef.java | 34 this.angularOffset = bodyB.getAngle() - bodyA.getAngle();
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WeldJointDef.java | 35 referenceAngle = body2.getAngle() - body1.getAngle();
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PrismaticJointDef.java | 40 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
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RevoluteJointDef.java | 39 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
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/development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/ |
MyGLSurfaceView.java | 72 mRenderer.getAngle() +
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MyGLRenderer.java | 95 public float getAngle() {
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/development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/ |
MyGLSurfaceView.java | 75 mRenderer.getAngle() +
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/external/opencv3/modules/features2d/src/kaze/ |
utils.h | 8 inline float getAngle(float x, float y) {
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/packages/inputmethods/LatinIME/native/jni/src/suggest/core/layout/ |
geometry_utils.h | 33 static AK_FORCE_INLINE float getAngle(const int x1, const int y1, const int x2, const int y2) {
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/platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/ |
SimpleGLSurfaceView.java | 76 mRenderer.getAngle() +
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/ |
ParticleGroup.java | 101 public float getAngle() { 102 return m_transform.q.getAngle();
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/ |
GrahamVector3.java | 68 public float getAngle() {
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/frameworks/base/packages/SystemUI/src/com/android/systemui/classifier/ |
Point.java | 66 public float getAngle(Point a, Point b) {
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
KubeRenderer.java | 107 public float getAngle() {
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