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  /packages/inputmethods/LatinIME/native/jni/tests/suggest/core/layout/
geometry_utils_test.cpp 47 EXPECT_FLOAT_EQ(0.0f, GeometryUtils::getAngle(0, 0, 0, 0));
48 EXPECT_FLOAT_EQ(0.0f, GeometryUtils::getAngle(100, -10, 100, -10));
50 EXPECT_FLOAT_EQ(M_PI_F / 4.0f, GeometryUtils::getAngle(1, 1, 0, 0));
51 EXPECT_FLOAT_EQ(M_PI_F, GeometryUtils::getAngle(-1, 0, 0, 0));
53 EXPECT_FLOAT_EQ(GeometryUtils::getAngle(0, 0, -1, 0), GeometryUtils::getAngle(1, 0, 0, 0));
54 EXPECT_FLOAT_EQ(GeometryUtils::getAngle(1, 2, 3, 4),
55 GeometryUtils::getAngle(100, 200, 300, 400));
73 EXPECT_EQ(0, GeometryUtils::getAngle(100, -10, 100, -10));
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
MotorJointDef.java 51 float angleA = bodyA.getAngle();
52 float angleB = bodyB.getAngle();
PrismaticJointDef.java 118 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
RevoluteJointDef.java 135 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
WeldJointDef.java 83 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/joints/
MotorJointDef.java 34 this.angularOffset = bodyB.getAngle() - bodyA.getAngle();
PrismaticJointDef.java 40 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
RevoluteJointDef.java 39 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
WeldJointDef.java 34 referenceAngle = body2.getAngle() - body1.getAngle();
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btHinge2Constraint.h 50 btScalar getAngle1() { return getAngle(2); }
51 btScalar getAngle2() { return getAngle(0); }
btUniversalConstraint.h 53 btScalar getAngle1() { return getAngle(2); }
54 btScalar getAngle2() { return getAngle(1); }
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/joints/
MotorJointDef.java 34 this.angularOffset = bodyB.getAngle() - bodyA.getAngle();
WeldJointDef.java 35 referenceAngle = body2.getAngle() - body1.getAngle();
PrismaticJointDef.java 40 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
RevoluteJointDef.java 39 referenceAngle = bodyB.getAngle() - bodyA.getAngle();
  /development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
MyGLSurfaceView.java 72 mRenderer.getAngle() +
MyGLRenderer.java 95 public float getAngle() {
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
MyGLSurfaceView.java 75 mRenderer.getAngle() +
  /external/opencv3/modules/features2d/src/kaze/
utils.h 8 inline float getAngle(float x, float y) {
  /packages/inputmethods/LatinIME/native/jni/src/suggest/core/layout/
geometry_utils.h 33 static AK_FORCE_INLINE float getAngle(const int x1, const int y1, const int x2, const int y2) {
  /platform_testing/tests/perf/PerformanceLaunch/src/com/android/performanceLaunch/helper/
SimpleGLSurfaceView.java 76 mRenderer.getAngle() +
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/
ParticleGroup.java 101 public float getAngle() {
102 return m_transform.q.getAngle();
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/
GrahamVector3.java 68 public float getAngle() {
  /frameworks/base/packages/SystemUI/src/com/android/systemui/classifier/
Point.java 66 public float getAngle(Point a, Point b) {
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 107 public float getAngle() {

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