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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License
     15  */
     16 
     17 package com.android.systemui.classifier;
     18 
     19 public class Point {
     20     public float x;
     21     public float y;
     22     public long timeOffsetNano;
     23 
     24     public Point(float x, float y) {
     25         this.x = x;
     26         this.y = y;
     27         this.timeOffsetNano = 0;
     28     }
     29 
     30     public Point(float x, float y, long timeOffsetNano) {
     31         this.x = x;
     32         this.y = y;
     33         this.timeOffsetNano = timeOffsetNano;
     34     }
     35 
     36     public boolean equals(Point p) {
     37         return x == p.x && y == p.y;
     38     }
     39 
     40     public float dist(Point a) {
     41         return (float) Math.hypot(a.x - x, a.y - y);
     42     }
     43 
     44     /**
     45      * Calculates the cross product of vec(this, a) and vec(this, b) where vec(x,y) is the
     46      * vector from point x to point y
     47      */
     48     public float crossProduct(Point a, Point b) {
     49         return (a.x - x) * (b.y - y) - (a.y - y) * (b.x - x);
     50     }
     51 
     52     /**
     53      * Calculates the dot product of vec(this, a) and vec(this, b) where vec(x,y) is the
     54      * vector from point x to point y
     55      */
     56     public float dotProduct(Point a, Point b) {
     57         return (a.x - x) * (b.x - x) + (a.y - y) * (b.y - y);
     58     }
     59 
     60     /**
     61      * Calculates the angle in radians created by points (a, this, b). If any two of these points
     62      * are the same, the method will return 0.0f
     63      *
     64      * @return the angle in radians
     65      */
     66     public float getAngle(Point a, Point b) {
     67         float dist1 = dist(a);
     68         float dist2 = dist(b);
     69 
     70         if (dist1 == 0.0f || dist2 == 0.0f) {
     71             return 0.0f;
     72         }
     73 
     74         float crossProduct = crossProduct(a, b);
     75         float dotProduct = dotProduct(a, b);
     76         float cos = Math.min(1.0f, Math.max(-1.0f, dotProduct / dist1 / dist2));
     77         float angle = (float) Math.acos(cos);
     78         if (crossProduct < 0.0) {
     79             angle = 2.0f * (float) Math.PI - angle;
     80         }
     81         return angle;
     82     }
     83 }
     84