/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
SurfaceTextureHelper.java | 274 GLES20.glUniform4f(coeffsLoc, 0.299f, 0.587f, 0.114f, 0.0f); 283 GLES20.glUniform4f(coeffsLoc, -0.169f, -0.331f, 0.499f, 0.5f); 288 GLES20.glUniform4f(coeffsLoc, 0.499f, -0.418f, -0.0813f, 0.5f);
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
gl2_ftable.h | 134 {"glUniform4f", (void*)glUniform4f},
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gl2_client_context.h | 136 glUniform4f_client_proc_t glUniform4f;
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gl2_client_context.cpp | 136 glUniform4f = (glUniform4f_client_proc_t) getProc("glUniform4f", userData);
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/development/ndk/platforms/android-17/samples/Teapot/jni/ |
TeapotRenderer.cpp | 177 glUniform4f( shader_param_.material_diffuse_, material.diffuse_color[0], 180 glUniform4f( shader_param_.material_specular_, material.specular_color[0],
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/external/deqp/modules/gles3/stress/ |
es3sOcclusionQueryTests.cpp | 221 glUniform4f (colorUnif, OCCLUDER_COLOR.x(), OCCLUDER_COLOR.y(), OCCLUDER_COLOR.z(), OCCLUDER_COLOR.w()); 236 glUniform4f (colorUnif, TARGET_COLOR.x(), TARGET_COLOR.y(), TARGET_COLOR.z(), TARGET_COLOR.w());
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/cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
shadertoy_shader.cpp | 156 glUniform4f(unViewport_, 0, 0, (float)width, (float)height);
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/frameworks/base/libs/hwui/ |
Program.cpp | 182 glUniform4f(mColorUniform, color.r, color.g, color.b, color.a);
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/external/deqp/framework/egl/ |
egluStaticES20Library.inl | 129 { "glUniform4f", (deFunctionPtr)glUniform4f },
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egluStaticES30Library.inl | 216 { "glUniform4f", (deFunctionPtr)glUniform4f },
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/frameworks/base/libs/hwui/renderstate/ |
RenderState.cpp | 263 glUniform4f(mCaches->program().getUniform("colorBlend"), 277 glUniform4f(fill.program->getUniform("roundRectInnerRectLTRB"),
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/external/deqp/modules/gles2/functional/ |
es2fNegativeShaderApiTests.cpp | 492 glUniform4f(-1, 0.0f, 0.0f, 0.0f, 0.0f); 518 glUniform4f(vUnif, 0.0f, 0.0f, 0.0f, 0.0f); 524 glUniform4f(fUnif, 0.0f, 0.0f, 0.0f, 0.0f); 549 glUniform4f(-2, 0.0f, 0.0f, 0.0f, 0.0f); 559 glUniform4f(-1, 0.0f, 0.0f, 0.0f, 0.0f); [all...] |
es2fDepthRangeTests.cpp | 194 glUniform4f(colorLoc, 0.0f, 0.0f, 1.0f, 1.0f); 218 glUniform4f(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); 339 glUniform4f(colorLoc, 0.0f, 1.0f, 0.0f, 1.0f);
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/development/ndk/platforms/android-18/samples/MoreTeapots/jni/ |
MoreTeapotsRenderer.cpp | 295 glUniform4f( shader_param_.material_specular_, material.specular_color[0], 349 glUniform4f( shader_param_.material_diffuse_, x, y, z, 1.f );
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/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 129 gl->uniform4f = &glUniform4f;
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/external/skia/src/gpu/gl/android/ |
GrGLCreateNativeInterface_android.cpp | 174 } else if (0 == strcmp("glUniform4f", name)) { 175 return (GrGLFuncPtr) glUniform4f;
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/external/deqp/modules/gles3/functional/ |
es3fRasterizerDiscardTests.cpp | 320 glUniform4f (colorUnif, FAIL_COLOR_RED.x(), FAIL_COLOR_RED.y(), FAIL_COLOR_RED.z(), FAIL_COLOR_RED.w()); 363 glUniform4f (colorUnif, PASS_COLOR_BLUE.x(), PASS_COLOR_BLUE.y(), PASS_COLOR_BLUE.z(), PASS_COLOR_BLUE.w());
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es3fOcclusionQueryTests.cpp | 242 glUniform4f (colorUnif, DEPTH_WRITE_COLOR.x(), DEPTH_WRITE_COLOR.y(), DEPTH_WRITE_COLOR.z(), DEPTH_WRITE_COLOR.w()); 285 glUniform4f (colorUnif, STENCIL_WRITE_COLOR.x(), STENCIL_WRITE_COLOR.y(), STENCIL_WRITE_COLOR.z(), STENCIL_WRITE_COLOR.w()); 354 glUniform4f (colorUnif, TARGET_COLOR.x(), TARGET_COLOR.y(), TARGET_COLOR.z(), TARGET_COLOR.w());
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es3fNegativeShaderApiTests.cpp | 765 glUniform4f(-1, 0.0f, 0.0f, 0.0f, 0.0f); [all...] |
/external/drm_hwcomposer/ |
glworker.cpp | 639 glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width, 653 glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLDepthTestActivity.java | 174 GLES20.glUniform4f(muOverlayHandle, step , step, step , step);
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/frameworks/native/opengl/tests/gl_perf/ |
fill_common.cpp | 198 glUniform4f(loc, x, y, z, w);
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 167 GLES20.glUniform4f(mOffsetHandle, mDefaultOffset[0], mDefaultOffset[1],
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidGL20.java | 313 public native void glUniform4f (int location, float x, float y, float z, float w);
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSGLES20.java | 312 public native void glUniform4f ( int location, float x, float y, float z, float w );
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