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    Searched refs:glUniformMatrix2fv (Results 1 - 25 of 184) sorted by null

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  /development/ndk/platforms/android-18/samples/gles3jni/jni/
RendererES2.cpp 138 glUniformMatrix2fv(mScaleRotUniform, 1, GL_FALSE, mScaleRot + 4*i);
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_ftable.h 138 {"glUniformMatrix2fv", (void*)glUniformMatrix2fv},
gl2_client_context.h 140 glUniformMatrix2fv_client_proc_t glUniformMatrix2fv;
gl2_client_context.cpp 140 glUniformMatrix2fv = (glUniformMatrix2fv_client_proc_t) getProc("glUniformMatrix2fv", userData);
  /external/deqp/framework/egl/
egluStaticES20Library.inl 133 { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv },
egluStaticES30Library.inl 223 { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv },
  /external/deqp/modules/gles2/functional/
es2fNegativeShaderApiTests.cpp     [all...]
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 133 gl->uniformMatrix2fv = &glUniformMatrix2fv;
glwInitES30Direct.inl 223 gl->uniformMatrix2fv = &glUniformMatrix2fv;
glwInitES31Direct.inl 285 gl->uniformMatrix2fv = &glUniformMatrix2fv;
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java 325 public native void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value);
327 public native void glUniformMatrix2fv (int location, int count, boolean transpose, float[] value, int offset);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 324 public native void glUniformMatrix2fv ( int location, int count, boolean transpose, FloatBuffer value );
326 public native void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset);
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 324 public native void glUniformMatrix2fv ( int location, int count, boolean transpose, FloatBuffer value );
326 public native void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset);
  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java 664 public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) {
665 GL.glUniformMatrix2fv(location, count, transpose, value, getPosition(value));
668 public void glUniformMatrix2fv (int location, int count, boolean transpose, float[] value, int offset) {
669 glUniformMatrix2fv(location, count, transpose, toFloatBuffer(value, offset, count << 2));
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3GL20.java 738 public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) {
739 GL20.glUniformMatrix2fv(location, transpose, value);
742 public void glUniformMatrix2fv (int location, int count, boolean transpose, float[] value, int offset) {
743 GL20.glUniformMatrix2fv(location, transpose, toFloatBuffer(value, offset, count << 2));
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
GL20Profiler.java 1085 public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) {
1087 gl20.glUniformMatrix2fv(location, count, transpose, value);
1092 public void glUniformMatrix2fv (int location, int count, boolean transpose, float[] value, int offset) {
1094 gl20.glUniformMatrix2fv(location, count, transpose, value, offset);
GL30Profiler.java 1086 public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) {
1088 gl30.glUniformMatrix2fv(location, count, transpose, value);
1093 public void glUniformMatrix2fv (int location, int count, boolean transpose, float[] value, int offset) {
1095 gl30.glUniformMatrix2fv(location, count, transpose, value, offset);
    [all...]
  /external/skia/src/gpu/gl/android/
GrGLCreateNativeInterface_android.cpp 182 } else if (0 == strcmp("glUniformMatrix2fv", name)) {
183 return (GrGLFuncPtr) glUniformMatrix2fv;
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/
GL20.java 635 public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value);
637 public void glUniformMatrix2fv (int location, int count, boolean transpose, float value[], int offset);
  /external/deqp/modules/gles3/functional/
es3fNegativeShaderApiTests.cpp     [all...]
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglGL20.java 744 public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) {
748 public void glUniformMatrix2fv (int location, int count, boolean transpose, float[] value, int offset) {
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtGL20Debug.java 951 public void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value) {
953 super.glUniformMatrix2fv(location, count, transpose, value);
  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 129 void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
  /external/drm_hwcomposer/
glworker.cpp 657 glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,

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