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    Searched refs:isLinear (Results 1 - 14 of 14) sorted by null

  /external/skia/src/gpu/
GrTessellator.h 36 SkAutoTUnref<GrVertexBuffer>& vertexBuffer, bool canMapVB, bool* isLinear);
GrTessellator.cpp 539 Vertex** contours, SkChunkAlloc& alloc, bool *isLinear) {
544 *isLinear = true;
572 *isLinear = false;
592 *isLinear = false;
599 *isLinear = false;
    [all...]
  /external/skia/src/pathops/
SkPathOpsConic.h 61 bool hullIntersects(const SkDQuad& quad, bool* isLinear) const {
62 return fPts.hullIntersects(quad, isLinear);
65 bool hullIntersects(const SkDConic& conic, bool* isLinear) const {
66 return fPts.hullIntersects(conic.fPts, isLinear);
69 bool hullIntersects(const SkDCubic& cubic, bool* isLinear) const;
71 bool isLinear(int startIndex, int endIndex) const {
72 return fPts.isLinear(startIndex, endIndex);
SkPathOpsQuad.h 72 bool hullIntersects(const SkDQuad& , bool* isLinear) const;
73 bool hullIntersects(const SkDConic& , bool* isLinear) const;
74 bool hullIntersects(const SkDCubic& , bool* isLinear) const;
75 bool isLinear(int startIndex, int endIndex) const;
SkPathOpsCubic.h 75 bool hullIntersects(const SkDCubic& c2, bool* isLinear) const;
76 bool hullIntersects(const SkDConic& c, bool* isLinear) const;
77 bool hullIntersects(const SkDQuad& c2, bool* isLinear) const;
78 bool hullIntersects(const SkDPoint* pts, int ptCount, bool* isLinear) const;
79 bool isLinear(int startIndex, int endIndex) const;
SkPathOpsQuad.cpp 21 bool SkDQuad::hullIntersects(const SkDQuad& q2, bool* isLinear) const {
47 *isLinear = linear;
51 bool SkDQuad::hullIntersects(const SkDConic& conic, bool* isLinear) const {
52 return conic.hullIntersects(*this, isLinear);
55 bool SkDQuad::hullIntersects(const SkDCubic& cubic, bool* isLinear) const {
56 return cubic.hullIntersects(*this, isLinear);
145 bool SkDQuad::isLinear(int startIndex, int endIndex) const {
SkPathOpsConic.cpp 80 bool SkDConic::hullIntersects(const SkDCubic& cubic, bool* isLinear) const {
81 return cubic.hullIntersects(*this, isLinear);
SkPathOpsCubic.cpp 152 bool SkDCubic::hullIntersects(const SkDPoint* pts, int ptCount, bool* isLinear) const {
197 *isLinear = linear;
201 bool SkDCubic::hullIntersects(const SkDCubic& c2, bool* isLinear) const {
202 return hullIntersects(c2.fPts, c2.kPointCount, isLinear);
205 bool SkDCubic::hullIntersects(const SkDQuad& quad, bool* isLinear) const {
206 return hullIntersects(quad.fPts, quad.kPointCount, isLinear);
209 bool SkDCubic::hullIntersects(const SkDConic& conic, bool* isLinear) const {
211 return hullIntersects(conic.fPts, isLinear);
214 bool SkDCubic::isLinear(int startIndex, int endIndex) const {
SkReduceOrder.cpp 39 if (!quad.isLinear(0, 2)) {
150 if (!cubic.isLinear(0, 3)) {
  /external/skia/src/gpu/batches/
GrTessellatingPathRenderer.cpp 130 bool isLinear;
132 vertexBuffer, canMapVB, &isLinear);
135 info.fTolerance = isLinear ? 0 : tol;
  /external/deqp/modules/gles31/functional/
es31fTextureFilteringTests.cpp 601 const bool isLinear = isLinearI != 0;
602 const deUint32 filter = isLinear ? GL_LINEAR : GL_NEAREST;
605 isLinear ? "linear" : "nearest", "",
  /external/skia/include/core/
SkImageInfo.h 233 bool isLinear() const { return kLinear_SkColorProfileType == fProfileType; }
  /external/deqp/modules/gles3/functional/
es3fTextureFilteringTests.cpp     [all...]
  /external/skia/src/core/
SkDraw.cpp     [all...]

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