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      1 /*
      2  * Copyright 2014 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "GrYUVEffect.h"
      9 
     10 #include "GrCoordTransform.h"
     11 #include "GrFragmentProcessor.h"
     12 #include "GrInvariantOutput.h"
     13 #include "GrProcessor.h"
     14 #include "glsl/GrGLSLFragmentProcessor.h"
     15 #include "glsl/GrGLSLFragmentShaderBuilder.h"
     16 #include "glsl/GrGLSLProgramDataManager.h"
     17 #include "glsl/GrGLSLUniformHandler.h"
     18 
     19 namespace {
     20 
     21 static const float kJPEGConversionMatrix[16] = {
     22     1.0f,  0.0f,      1.402f,  -0.701f,
     23     1.0f, -0.34414f, -0.71414f, 0.529f,
     24     1.0f,  1.772f,    0.0f,    -0.886f,
     25     0.0f,  0.0f,      0.0f,     1.0
     26 };
     27 
     28 static const float kRec601ConversionMatrix[16] = {
     29     1.164f,  0.0f,    1.596f, -0.87075f,
     30     1.164f, -0.391f, -0.813f,  0.52925f,
     31     1.164f,  2.018f,  0.0f,   -1.08175f,
     32     0.0f,    0.0f,    0.0f,    1.0}
     33 ;
     34 
     35 static const float kRec709ConversionMatrix[16] = {
     36     1.164f,  0.0f,    1.793f, -0.96925f,
     37     1.164f, -0.213f, -0.533f,  0.30025f,
     38     1.164f,  2.112f,  0.0f,   -1.12875f,
     39     0.0f,    0.0f,    0.0f,    1.0f}
     40 ;
     41 
     42 static const float kJPEGInverseConversionMatrix[16] = {
     43      0.299001f,  0.586998f,  0.114001f,  0.0000821798f,
     44     -0.168736f, -0.331263f,  0.499999f,  0.499954f,
     45      0.499999f, -0.418686f, -0.0813131f, 0.499941f,
     46      0.f,        0.f,        0.f,        1.f
     47 };
     48 
     49 static const float kRec601InverseConversionMatrix[16] = {
     50      0.256951f,  0.504421f,  0.0977346f, 0.0625f,
     51     -0.148212f, -0.290954f,  0.439166f,  0.5f,
     52      0.439166f, -0.367886f, -0.0712802f, 0.5f,
     53      0.f,        0.f,        0.f,        1.f
     54 };
     55 
     56 static const float kRec709InverseConversionMatrix[16] = {
     57      0.182663f,  0.614473f, 0.061971f, 0.0625f,
     58     -0.100672f, -0.338658f, 0.43933f,  0.5f,
     59      0.439142f, -0.39891f, -0.040231f, 0.5f,
     60      0.f,        0.f,       0.f,       1.
     61 };
     62 
     63 class YUVtoRGBEffect : public GrFragmentProcessor {
     64 public:
     65     static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture,
     66                                        GrTexture* vTexture, const SkISize sizes[3],
     67                                        SkYUVColorSpace colorSpace) {
     68         SkScalar w[3], h[3];
     69         w[0] = SkIntToScalar(sizes[0].fWidth)  / SkIntToScalar(yTexture->width());
     70         h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height());
     71         w[1] = SkIntToScalar(sizes[1].fWidth)  / SkIntToScalar(uTexture->width());
     72         h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height());
     73         w[2] = SkIntToScalar(sizes[2].fWidth)  / SkIntToScalar(vTexture->width());
     74         h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height());
     75         SkMatrix yuvMatrix[3];
     76         yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture);
     77         yuvMatrix[1] = yuvMatrix[0];
     78         yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]);
     79         yuvMatrix[2] = yuvMatrix[0];
     80         yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]);
     81         GrTextureParams::FilterMode uvFilterMode =
     82             ((sizes[1].fWidth  != sizes[0].fWidth) ||
     83              (sizes[1].fHeight != sizes[0].fHeight) ||
     84              (sizes[2].fWidth  != sizes[0].fWidth) ||
     85              (sizes[2].fHeight != sizes[0].fHeight)) ?
     86             GrTextureParams::kBilerp_FilterMode :
     87             GrTextureParams::kNone_FilterMode;
     88         return new YUVtoRGBEffect(yTexture, uTexture, vTexture, yuvMatrix, uvFilterMode,
     89                                   colorSpace);
     90     }
     91 
     92     const char* name() const override { return "YUV to RGB"; }
     93 
     94     SkYUVColorSpace getColorSpace() const { return fColorSpace; }
     95 
     96     class GLSLProcessor : public GrGLSLFragmentProcessor {
     97     public:
     98         // this class always generates the same code.
     99         static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {}
    100 
    101         void emitCode(EmitArgs& args) override {
    102             GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
    103 
    104             const char* colorSpaceMatrix = nullptr;
    105             fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
    106                                                           kMat44f_GrSLType, kDefault_GrSLPrecision,
    107                                                           "ColorSpaceMatrix", &colorSpaceMatrix);
    108             fragBuilder->codeAppendf("%s = vec4(", args.fOutputColor);
    109             fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
    110                                              args.fCoords[0].getType());
    111             fragBuilder->codeAppend(".r,");
    112             fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_str(),
    113                                              args.fCoords[1].getType());
    114             fragBuilder->codeAppend(".r,");
    115             fragBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_str(),
    116                                              args.fCoords[2].getType());
    117             fragBuilder->codeAppendf(".r, 1.0) * %s;", colorSpaceMatrix);
    118         }
    119 
    120     protected:
    121         void onSetData(const GrGLSLProgramDataManager& pdman,
    122                        const GrProcessor& processor) override {
    123             const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>();
    124             switch (yuvEffect.getColorSpace()) {
    125                 case kJPEG_SkYUVColorSpace:
    126                     pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix);
    127                     break;
    128                 case kRec601_SkYUVColorSpace:
    129                     pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix);
    130                     break;
    131                 case kRec709_SkYUVColorSpace:
    132                     pdman.setMatrix4f(fMatrixUni, kRec709ConversionMatrix);
    133                     break;
    134             }
    135         }
    136 
    137     private:
    138         GrGLSLProgramDataManager::UniformHandle fMatrixUni;
    139 
    140         typedef GrGLSLFragmentProcessor INHERITED;
    141     };
    142 
    143 private:
    144     YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
    145                    const SkMatrix yuvMatrix[3], GrTextureParams::FilterMode uvFilterMode,
    146                    SkYUVColorSpace colorSpace)
    147     : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kNone_FilterMode)
    148     , fYAccess(yTexture)
    149     , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, uvFilterMode)
    150     , fUAccess(uTexture, uvFilterMode)
    151     , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, uvFilterMode)
    152     , fVAccess(vTexture, uvFilterMode)
    153     , fColorSpace(colorSpace) {
    154         this->initClassID<YUVtoRGBEffect>();
    155         this->addCoordTransform(&fYTransform);
    156         this->addTextureAccess(&fYAccess);
    157         this->addCoordTransform(&fUTransform);
    158         this->addTextureAccess(&fUAccess);
    159         this->addCoordTransform(&fVTransform);
    160         this->addTextureAccess(&fVAccess);
    161     }
    162 
    163     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
    164         return new GLSLProcessor;
    165     }
    166 
    167     void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
    168         GLSLProcessor::GenKey(*this, caps, b);
    169     }
    170 
    171     bool onIsEqual(const GrFragmentProcessor& sBase) const override {
    172         const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>();
    173         return fColorSpace == s.getColorSpace();
    174     }
    175 
    176     void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
    177         // YUV is opaque
    178         inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A,
    179                           GrInvariantOutput::kWillNot_ReadInput);
    180     }
    181 
    182     GrCoordTransform fYTransform;
    183     GrTextureAccess fYAccess;
    184     GrCoordTransform fUTransform;
    185     GrTextureAccess fUAccess;
    186     GrCoordTransform fVTransform;
    187     GrTextureAccess fVAccess;
    188     SkYUVColorSpace fColorSpace;
    189 
    190     typedef GrFragmentProcessor INHERITED;
    191 };
    192 
    193 
    194 class RGBToYUVEffect : public GrFragmentProcessor {
    195 public:
    196     enum OutputChannels {
    197         // output color r = y, g = u, b = v, a = a
    198         kYUV_OutputChannels,
    199         // output color rgba = y
    200         kY_OutputChannels,
    201         // output color r = u, g = v, b = 0, a = a
    202         kUV_OutputChannels,
    203         // output color rgba = u
    204         kU_OutputChannels,
    205         // output color rgba = v
    206         kV_OutputChannels
    207     };
    208 
    209     RGBToYUVEffect(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace,
    210                    OutputChannels output)
    211         : fColorSpace(colorSpace)
    212         , fOutputChannels(output) {
    213         this->initClassID<RGBToYUVEffect>();
    214         this->registerChildProcessor(rgbFP);
    215     }
    216 
    217     const char* name() const override { return "RGBToYUV"; }
    218 
    219     SkYUVColorSpace getColorSpace() const { return fColorSpace; }
    220 
    221     OutputChannels outputChannels() const { return fOutputChannels; }
    222 
    223     class GLSLProcessor : public GrGLSLFragmentProcessor {
    224     public:
    225         GLSLProcessor() : fLastColorSpace(-1), fLastOutputChannels(-1) {}
    226 
    227         void emitCode(EmitArgs& args) override {
    228             GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
    229             OutputChannels oc = args.fFp.cast<RGBToYUVEffect>().outputChannels();
    230 
    231             SkString outputColor("rgbColor");
    232             this->emitChild(0, args.fInputColor, &outputColor, args);
    233 
    234             const char* uniName;
    235             switch (oc) {
    236                 case kYUV_OutputChannels:
    237                     fRGBToYUVUni = args.fUniformHandler->addUniformArray(
    238                         kFragment_GrShaderFlag,
    239                         kVec4f_GrSLType, kDefault_GrSLPrecision,
    240                         "RGBToYUV", 3, &uniName);
    241                     fragBuilder->codeAppendf("%s = vec4(dot(rgbColor.rgb, %s[0].rgb) + %s[0].a,"
    242                                                        "dot(rgbColor.rgb, %s[1].rgb) + %s[1].a,"
    243                                                        "dot(rgbColor.rgb, %s[2].rgb) + %s[2].a,"
    244                                                        "rgbColor.a);",
    245                                              args.fOutputColor, uniName, uniName, uniName, uniName,
    246                                              uniName, uniName);
    247                     break;
    248                 case kUV_OutputChannels:
    249                     fRGBToYUVUni = args.fUniformHandler->addUniformArray(
    250                         kFragment_GrShaderFlag,
    251                         kVec4f_GrSLType, kDefault_GrSLPrecision,
    252                         "RGBToUV", 2, &uniName);
    253                     fragBuilder->codeAppendf("%s = vec4(dot(rgbColor.rgb, %s[0].rgb) + %s[0].a,"
    254                                                        "dot(rgbColor.rgb, %s[1].rgb) + %s[1].a,"
    255                                                        "0.0,"
    256                                                        "rgbColor.a);",
    257                                              args.fOutputColor, uniName, uniName, uniName, uniName);
    258                     break;
    259                 case kY_OutputChannels:
    260                 case kU_OutputChannels:
    261                 case kV_OutputChannels:
    262                     fRGBToYUVUni = args.fUniformHandler->addUniform(
    263                         kFragment_GrShaderFlag,
    264                         kVec4f_GrSLType, kDefault_GrSLPrecision,
    265                         "RGBToYUorV", &uniName);
    266                     fragBuilder->codeAppendf("%s = vec4(dot(rgbColor.rgb, %s.rgb) + %s.a);\n",
    267                                              args.fOutputColor, uniName, uniName);
    268                     break;
    269             }
    270         }
    271 
    272     private:
    273         void onSetData(const GrGLSLProgramDataManager& pdman,
    274                        const GrProcessor& processor) override {
    275             const RGBToYUVEffect& effect = processor.cast<RGBToYUVEffect>();
    276             OutputChannels oc = effect.outputChannels();
    277             if (effect.getColorSpace() != fLastColorSpace || oc != fLastOutputChannels) {
    278 
    279                 const float* matrix = nullptr;
    280                 switch (effect.getColorSpace()) {
    281                     case kJPEG_SkYUVColorSpace:
    282                         matrix = kJPEGInverseConversionMatrix;
    283                         break;
    284                     case kRec601_SkYUVColorSpace:
    285                         matrix = kRec601InverseConversionMatrix;
    286                         break;
    287                     case kRec709_SkYUVColorSpace:
    288                         matrix = kRec709InverseConversionMatrix;
    289                         break;
    290                 }
    291                 switch (oc) {
    292                     case kYUV_OutputChannels:
    293                         pdman.set4fv(fRGBToYUVUni, 3, matrix);
    294                         break;
    295                     case kUV_OutputChannels:
    296                         pdman.set4fv(fRGBToYUVUni, 2, matrix + 4);
    297                         break;
    298                     case kY_OutputChannels:
    299                         pdman.set4fv(fRGBToYUVUni, 1, matrix);
    300                         break;
    301                     case kU_OutputChannels:
    302                         pdman.set4fv(fRGBToYUVUni, 1, matrix + 4);
    303                         break;
    304                     case kV_OutputChannels:
    305                         pdman.set4fv(fRGBToYUVUni, 1, matrix + 8);
    306                         break;
    307                 }
    308                 fLastColorSpace = effect.getColorSpace();
    309             }
    310         }
    311         GrGLSLProgramDataManager::UniformHandle fRGBToYUVUni;
    312         int                                     fLastColorSpace;
    313         int                                     fLastOutputChannels;
    314 
    315         typedef GrGLSLFragmentProcessor INHERITED;
    316     };
    317 
    318 private:
    319     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
    320         return new GLSLProcessor;
    321     }
    322 
    323     void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
    324         // kY, kU, and kV all generate the same code, just upload different coefficients.
    325         if (kU_OutputChannels == fOutputChannels || kV_OutputChannels == fOutputChannels) {
    326             b->add32(kY_OutputChannels);
    327         } else {
    328             b->add32(fOutputChannels);
    329         }
    330     }
    331 
    332     bool onIsEqual(const GrFragmentProcessor& sBase) const override {
    333         const RGBToYUVEffect& s = sBase.cast<RGBToYUVEffect>();
    334         return fColorSpace == s.getColorSpace() && fOutputChannels == s.outputChannels();
    335     }
    336 
    337     void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
    338         inout->setToUnknown(GrInvariantOutput::kWillNot_ReadInput);
    339     }
    340 
    341     GrCoordTransform    fTransform;
    342     GrTextureAccess     fAccess;
    343     SkYUVColorSpace     fColorSpace;
    344     OutputChannels      fOutputChannels;
    345 
    346     typedef GrFragmentProcessor INHERITED;
    347 };
    348 
    349 }
    350 
    351 //////////////////////////////////////////////////////////////////////////////
    352 
    353 const GrFragmentProcessor*
    354 GrYUVEffect::CreateYUVToRGB(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture,
    355                             const SkISize sizes[3], SkYUVColorSpace colorSpace) {
    356     SkASSERT(yTexture && uTexture && vTexture && sizes);
    357     return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpace);
    358 }
    359 
    360 const GrFragmentProcessor*
    361 GrYUVEffect::CreateRGBToYUV(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace) {
    362     SkASSERT(rgbFP);
    363     return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kYUV_OutputChannels);
    364 }
    365 
    366 const GrFragmentProcessor*
    367 GrYUVEffect::CreateRGBToY(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace) {
    368     SkASSERT(rgbFP);
    369     return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kY_OutputChannels);
    370 }
    371 
    372 const GrFragmentProcessor*
    373 GrYUVEffect::CreateRGBToUV(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace) {
    374     SkASSERT(rgbFP);
    375     return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kUV_OutputChannels);
    376 }
    377 
    378 const GrFragmentProcessor*
    379 GrYUVEffect::CreateRGBToU(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace) {
    380     SkASSERT(rgbFP);
    381     return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kU_OutputChannels);
    382 }
    383 
    384 const GrFragmentProcessor*
    385 GrYUVEffect::CreateRGBToV(const GrFragmentProcessor* rgbFP, SkYUVColorSpace colorSpace) {
    386     SkASSERT(rgbFP);
    387     return new RGBToYUVEffect(rgbFP, colorSpace, RGBToYUVEffect::kV_OutputChannels);
    388 }
    389