/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/unit/ |
MediaPlayerSetLoopingStateUnitTest.java | 29 private boolean looping = false; field in class:MediaPlayerSetLoopingStateUnitTest 57 looping = !looping; // Flip the looping mode. 58 player.setLooping(looping);
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/frameworks/base/media/java/android/media/ |
IRingtonePlayer.aidl | 29 void play(IBinder token, in Uri uri, in AudioAttributes aa, float volume, boolean looping); 32 void setPlaybackProperties(IBinder token, float volume, boolean looping); 35 void playAsync(in Uri uri, in UserHandle user, boolean looping, in AudioAttributes aa);
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AsyncPlayer.java | 41 boolean looping; field in class:AsyncPlayer.Command 46 return "{ code=" + code + " looping=" + looping + " attr=" + attributes 62 player.setLooping(cmd.looping); 159 * @param looping Whether the audio should loop forever. 165 public void play(Context context, Uri uri, boolean looping, int stream) { 170 play(context, uri, looping, 185 * @param looping whether the audio should loop forever. 191 public void play(@NonNull Context context, @NonNull Uri uri, boolean looping, 201 cmd.looping = looping [all...] |
Ringtone.java | 148 * Sets the player to be looping or non-looping. 149 * @param looping whether to loop or not 151 public void setLooping(boolean looping) { 153 mIsLooping = looping; 334 final boolean looping; 337 looping = mIsLooping; 341 mRemotePlayer.play(mRemoteToken, canonicalUri, mAudioAttributes, volume, looping);
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/toolchain/binutils/binutils-2.25/gas/testsuite/gas/arm/ |
relax_load_align.s | 2 @ The early termination to avoid infinite looping would make the second load
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/frameworks/base/packages/SystemUI/src/com/android/systemui/media/ |
NotificationPlayer.java | 49 boolean looping; field in class:NotificationPlayer.Command 54 return "{ code=" + code + " looping=" + looping + " attributes=" + attributes 86 player.setLooping(mCmd.looping); 94 if (mCmd.looping) { 291 * @param looping Whether the audio should loop forever. 298 public void play(Context context, Uri uri, boolean looping, int stream) { 304 cmd.looping = looping; 320 * @param looping Whether the audio should loop forever [all...] |
RingtonePlayer.java | 102 public void play(IBinder token, Uri uri, AudioAttributes aa, float volume, boolean looping) 118 client.mRingtone.setLooping(looping); 151 public void setPlaybackProperties(IBinder token, float volume, boolean looping) { 158 client.mRingtone.setLooping(looping); 164 public void playAsync(Uri uri, UserHandle user, boolean looping, AudioAttributes aa) { 172 mAsyncPlayer.play(getContextForUser(user), uri, looping, aa);
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/packages/apps/Messaging/src/com/android/messaging/util/ |
NotificationPlayer.java | 50 boolean looping; field in class:NotificationPlayer.Command 58 return "{ code=" + code + " looping=" + looping + " stream=" + stream 92 player.setLooping(mCmd.looping); 98 mCmd.looping ? AudioManager.AUDIOFOCUS_GAIN_TRANSIENT 270 * @param looping Whether the audio should loop forever. 278 public void play(final Uri uri, final boolean looping, final int stream, final float volume) { 283 cmd.looping = looping;
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/external/libgdx/backends/gdx-backend-headless/src/com/badlogic/gdx/backends/headless/mock/audio/ |
MockSound.java | 91 public void setLooping(long soundId, boolean looping) {
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/audio/mock/ |
MockSound.java | 91 public void setLooping(long soundId, boolean looping) {
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/external/libgdx/gdx/src/com/badlogic/gdx/audio/ |
Sound.java | 59 /** Plays the sound, looping. If the sound is already playing, it will be played again, concurrently.
63 /** Plays the sound, looping. If the sound is already playing, it will be played again, concurrently. You need to stop the sound
69 /** Plays the sound, looping. If the sound is already playing, it will be played again, concurrently. You need to stop the sound
104 /** Sets the sound instance with the given id to be looping. If the sound is no longer playing this has no effect.s
106 * @param looping whether to loop or not. */
107 public void setLooping (long soundId, boolean looping);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
Animation.java | 93 * looping or not.
96 * @param looping whether the animation is looping or not.
98 public TextureRegion getKeyFrame (float stateTime, boolean looping) {
99 // we set the play mode by overriding the previous mode based on looping
102 if (looping && (playMode == PlayMode.NORMAL || playMode == PlayMode.REVERSED)) {
107 } else if (!looping && !(playMode == PlayMode.NORMAL || playMode == PlayMode.REVERSED)) {
189 /** Whether the animation would be finished if played without looping (PlayMode#NORMAL), given the state time.
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidSound.java | 113 public void setLooping (long soundId, boolean looping) {
114 soundPool.setLoop((int)soundId, looping ? -1 : 0);
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/audio/ |
OpenALSound.java | 148 public void setLooping (long soundId, boolean looping) {
150 audio.setSoundLooping(soundId, looping);
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OpenALAudio.java | 260 public void setSoundLooping (long soundId, boolean looping) {
263 alSourcei(sourceId, AL10.AL_LOOPING, looping ? AL10.AL_TRUE : AL10.AL_FALSE);
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/audio/ |
OpenALSound.java | 148 public void setLooping (long soundId, boolean looping) {
150 audio.setSoundLooping(soundId, looping);
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OpenALAudio.java | 283 public void setSoundLooping (long soundId, boolean looping) {
286 alSourcei(sourceId, AL10.AL_LOOPING, looping ? AL10.AL_TRUE : AL10.AL_FALSE);
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosmoe/ |
IOSSound.java | 104 public void setLooping (long soundId, boolean looping) {
106 if ((source = getSoundSource(soundId)) != null) source.setLooping(looping);
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
IOSSound.java | 110 public void setLooping (long soundId, boolean looping) { 112 if ((source = getSoundSource(soundId)) != null) source.setLooping(looping);
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
GwtSound.java | 166 public void setLooping (long soundId, boolean looping) {
168 sounds[(int)soundId].setLooping(looping);
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/external/vboot_reference/firmware/lib/ |
vboot_audio.c | 261 int looping = 1; local 273 looping = 0; 289 return looping;
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/external/chromium-trace/catapult/telemetry/telemetry/internal/actions/ |
loop.js | 32 // Dispatch endLoopEvent to mark end of looping.
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosmoe/objectal/ |
ALChannelSource.java | 118 @Selector("looping") 119 public native boolean looping(); method in class:ALChannelSource
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ALSoundSource.java | 69 @Selector("looping") 70 boolean looping (); method in interface:ALSoundSource
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/frameworks/wilhelm/tests/sandbox/ |
xaplay.c | 254 XAboolean looping = XA_BOOLEAN_FALSE; local 279 looping = XA_BOOLEAN_TRUE; 306 fprintf(stderr, " -l Enable looping, for URI only\n"); 520 // get the seek interface for seeking and/or looping 521 if (looping || seekPos != XA_TIME_UNKNOWN) { 533 if (looping) { 537 fprintf(stderr, "-l (looping) is unsupported\n"); [all...] |