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  /frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/unit/
MediaPlayerSetLoopingStateUnitTest.java 29 private boolean looping = false; field in class:MediaPlayerSetLoopingStateUnitTest
57 looping = !looping; // Flip the looping mode.
58 player.setLooping(looping);
  /frameworks/base/media/java/android/media/
IRingtonePlayer.aidl 29 void play(IBinder token, in Uri uri, in AudioAttributes aa, float volume, boolean looping);
32 void setPlaybackProperties(IBinder token, float volume, boolean looping);
35 void playAsync(in Uri uri, in UserHandle user, boolean looping, in AudioAttributes aa);
AsyncPlayer.java 41 boolean looping; field in class:AsyncPlayer.Command
46 return "{ code=" + code + " looping=" + looping + " attr=" + attributes
62 player.setLooping(cmd.looping);
159 * @param looping Whether the audio should loop forever.
165 public void play(Context context, Uri uri, boolean looping, int stream) {
170 play(context, uri, looping,
185 * @param looping whether the audio should loop forever.
191 public void play(@NonNull Context context, @NonNull Uri uri, boolean looping,
201 cmd.looping = looping
    [all...]
Ringtone.java 148 * Sets the player to be looping or non-looping.
149 * @param looping whether to loop or not
151 public void setLooping(boolean looping) {
153 mIsLooping = looping;
334 final boolean looping;
337 looping = mIsLooping;
341 mRemotePlayer.play(mRemoteToken, canonicalUri, mAudioAttributes, volume, looping);
  /toolchain/binutils/binutils-2.25/gas/testsuite/gas/arm/
relax_load_align.s 2 @ The early termination to avoid infinite looping would make the second load
  /frameworks/base/packages/SystemUI/src/com/android/systemui/media/
NotificationPlayer.java 49 boolean looping; field in class:NotificationPlayer.Command
54 return "{ code=" + code + " looping=" + looping + " attributes=" + attributes
86 player.setLooping(mCmd.looping);
94 if (mCmd.looping) {
291 * @param looping Whether the audio should loop forever.
298 public void play(Context context, Uri uri, boolean looping, int stream) {
304 cmd.looping = looping;
320 * @param looping Whether the audio should loop forever
    [all...]
RingtonePlayer.java 102 public void play(IBinder token, Uri uri, AudioAttributes aa, float volume, boolean looping)
118 client.mRingtone.setLooping(looping);
151 public void setPlaybackProperties(IBinder token, float volume, boolean looping) {
158 client.mRingtone.setLooping(looping);
164 public void playAsync(Uri uri, UserHandle user, boolean looping, AudioAttributes aa) {
172 mAsyncPlayer.play(getContextForUser(user), uri, looping, aa);
  /packages/apps/Messaging/src/com/android/messaging/util/
NotificationPlayer.java 50 boolean looping; field in class:NotificationPlayer.Command
58 return "{ code=" + code + " looping=" + looping + " stream=" + stream
92 player.setLooping(mCmd.looping);
98 mCmd.looping ? AudioManager.AUDIOFOCUS_GAIN_TRANSIENT
270 * @param looping Whether the audio should loop forever.
278 public void play(final Uri uri, final boolean looping, final int stream, final float volume) {
283 cmd.looping = looping;
  /external/libgdx/backends/gdx-backend-headless/src/com/badlogic/gdx/backends/headless/mock/audio/
MockSound.java 91 public void setLooping(long soundId, boolean looping) {
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/audio/mock/
MockSound.java 91 public void setLooping(long soundId, boolean looping) {
  /external/libgdx/gdx/src/com/badlogic/gdx/audio/
Sound.java 59 /** Plays the sound, looping. If the sound is already playing, it will be played again, concurrently.
63 /** Plays the sound, looping. If the sound is already playing, it will be played again, concurrently. You need to stop the sound
69 /** Plays the sound, looping. If the sound is already playing, it will be played again, concurrently. You need to stop the sound
104 /** Sets the sound instance with the given id to be looping. If the sound is no longer playing this has no effect.s
106 * @param looping whether to loop or not. */
107 public void setLooping (long soundId, boolean looping);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
Animation.java 93 * looping or not.
96 * @param looping whether the animation is looping or not.
98 public TextureRegion getKeyFrame (float stateTime, boolean looping) {
99 // we set the play mode by overriding the previous mode based on looping
102 if (looping && (playMode == PlayMode.NORMAL || playMode == PlayMode.REVERSED)) {
107 } else if (!looping && !(playMode == PlayMode.NORMAL || playMode == PlayMode.REVERSED)) {
189 /** Whether the animation would be finished if played without looping (PlayMode#NORMAL), given the state time.
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidSound.java 113 public void setLooping (long soundId, boolean looping) {
114 soundPool.setLoop((int)soundId, looping ? -1 : 0);
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/audio/
OpenALSound.java 148 public void setLooping (long soundId, boolean looping) {
150 audio.setSoundLooping(soundId, looping);
OpenALAudio.java 260 public void setSoundLooping (long soundId, boolean looping) {
263 alSourcei(sourceId, AL10.AL_LOOPING, looping ? AL10.AL_TRUE : AL10.AL_FALSE);
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/audio/
OpenALSound.java 148 public void setLooping (long soundId, boolean looping) {
150 audio.setSoundLooping(soundId, looping);
OpenALAudio.java 283 public void setSoundLooping (long soundId, boolean looping) {
286 alSourcei(sourceId, AL10.AL_LOOPING, looping ? AL10.AL_TRUE : AL10.AL_FALSE);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosmoe/
IOSSound.java 104 public void setLooping (long soundId, boolean looping) {
106 if ((source = getSoundSource(soundId)) != null) source.setLooping(looping);
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSSound.java 110 public void setLooping (long soundId, boolean looping) {
112 if ((source = getSoundSource(soundId)) != null) source.setLooping(looping);
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtSound.java 166 public void setLooping (long soundId, boolean looping) {
168 sounds[(int)soundId].setLooping(looping);
  /external/vboot_reference/firmware/lib/
vboot_audio.c 261 int looping = 1; local
273 looping = 0;
289 return looping;
  /external/chromium-trace/catapult/telemetry/telemetry/internal/actions/
loop.js 32 // Dispatch endLoopEvent to mark end of looping.
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosmoe/objectal/
ALChannelSource.java 118 @Selector("looping")
119 public native boolean looping(); method in class:ALChannelSource
ALSoundSource.java 69 @Selector("looping")
70 boolean looping (); method in interface:ALSoundSource
  /frameworks/wilhelm/tests/sandbox/
xaplay.c 254 XAboolean looping = XA_BOOLEAN_FALSE; local
279 looping = XA_BOOLEAN_TRUE;
306 fprintf(stderr, " -l Enable looping, for URI only\n");
520 // get the seek interface for seeking and/or looping
521 if (looping || seekPos != XA_TIME_UNKNOWN) {
533 if (looping) {
537 fprintf(stderr, "-l (looping) is unsupported\n");
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