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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.messaging.util;
     18 
     19 import android.content.Context;
     20 import android.media.AudioManager;
     21 import android.media.MediaPlayer;
     22 import android.media.MediaPlayer.OnCompletionListener;
     23 import android.net.Uri;
     24 import android.os.Looper;
     25 import android.os.PowerManager;
     26 import android.os.SystemClock;
     27 
     28 import com.android.messaging.Factory;
     29 
     30 import java.util.LinkedList;
     31 
     32 /**
     33  * This class is provides the same interface and functionality as android.media.AsyncPlayer
     34  * with the following differences:
     35  * - whenever audio is played, audio focus is requested,
     36  * - whenever audio playback is stopped or the playback completed, audio focus is abandoned.
     37  *
     38  * This file has been copied from com.android.server.NotificationPlayer. The only modification is
     39  * the addition of a volume parameter. Hopefully the framework will adapt AsyncPlayer to support
     40  * all the functionality in this class, at which point this one can be deleted.
     41  */
     42 public class NotificationPlayer implements OnCompletionListener {
     43     private static final int PLAY = 1;
     44     private static final int STOP = 2;
     45     private static final boolean mDebug = false;
     46 
     47     private static final class Command {
     48         int code;
     49         Uri uri;
     50         boolean looping;
     51         int stream;
     52         float volume;
     53         long requestTime;
     54         boolean releaseFocus;
     55 
     56         @Override
     57         public String toString() {
     58             return "{ code=" + code + " looping=" + looping + " stream=" + stream
     59                     + " uri=" + uri + " }";
     60         }
     61     }
     62 
     63     private final LinkedList<Command> mCmdQueue = new LinkedList<Command>();
     64 
     65     private Looper mLooper;
     66 
     67     /*
     68      * Besides the use of audio focus, the only implementation difference between AsyncPlayer and
     69      * NotificationPlayer resides in the creation of the MediaPlayer. For the completion callback,
     70      * OnCompletionListener, to be called at the end of the playback, the MediaPlayer needs to
     71      * be created with a looper running so its event handler is not null.
     72      */
     73     private final class CreationAndCompletionThread extends Thread {
     74         public Command mCmd;
     75         public CreationAndCompletionThread(final Command cmd) {
     76             super();
     77             mCmd = cmd;
     78         }
     79 
     80         @Override
     81         public void run() {
     82             Looper.prepare();
     83             mLooper = Looper.myLooper();
     84             synchronized (this) {
     85                 final AudioManager audioManager =
     86                         (AudioManager) Factory.get().getApplicationContext()
     87                         .getSystemService(Context.AUDIO_SERVICE);
     88                 try {
     89                     final MediaPlayer player = new MediaPlayer();
     90                     player.setAudioStreamType(mCmd.stream);
     91                     player.setDataSource(Factory.get().getApplicationContext(), mCmd.uri);
     92                     player.setLooping(mCmd.looping);
     93                     player.setVolume(mCmd.volume, mCmd.volume);
     94                     player.prepare();
     95                     if ((mCmd.uri != null) && (mCmd.uri.getEncodedPath() != null)
     96                             && (mCmd.uri.getEncodedPath().length() > 0)) {
     97                         audioManager.requestAudioFocus(null, mCmd.stream,
     98                                 mCmd.looping ? AudioManager.AUDIOFOCUS_GAIN_TRANSIENT
     99                                         : AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK);
    100                     }
    101                     player.setOnCompletionListener(NotificationPlayer.this);
    102                     player.start();
    103                     if (mPlayer != null) {
    104                         mPlayer.release();
    105                     }
    106                     mPlayer = player;
    107                 } catch (final Exception e) {
    108                     LogUtil.w(mTag, "error loading sound for " + mCmd.uri, e);
    109                 }
    110                 mAudioManager = audioManager;
    111                 this.notify();
    112             }
    113             Looper.loop();
    114         }
    115     }
    116 
    117     private void startSound(final Command cmd) {
    118         // Preparing can be slow, so if there is something else
    119         // is playing, let it continue until we're done, so there
    120         // is less of a glitch.
    121         try {
    122             if (mDebug) {
    123                 LogUtil.d(mTag, "Starting playback");
    124             }
    125             //-----------------------------------
    126             // This is were we deviate from the AsyncPlayer implementation and create the
    127             // MediaPlayer in a new thread with which we're synchronized
    128             synchronized (mCompletionHandlingLock) {
    129                 // if another sound was already playing, it doesn't matter we won't get notified
    130                 // of the completion, since only the completion notification of the last sound
    131                 // matters
    132                 if ((mLooper != null)
    133                         && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
    134                     mLooper.quit();
    135                 }
    136                 mCompletionThread = new CreationAndCompletionThread(cmd);
    137                 synchronized (mCompletionThread) {
    138                     mCompletionThread.start();
    139                     mCompletionThread.wait();
    140                 }
    141             }
    142             //-----------------------------------
    143 
    144             final long delay = SystemClock.elapsedRealtime() - cmd.requestTime;
    145             if (delay > 1000) {
    146                 LogUtil.w(mTag, "Notification sound delayed by " + delay + "msecs");
    147             }
    148         } catch (final Exception e) {
    149             LogUtil.w(mTag, "error loading sound for " + cmd.uri, e);
    150         }
    151     }
    152 
    153     private void stopSound(final Command cmd) {
    154         if (mPlayer == null) {
    155             return;
    156         }
    157         final long delay = SystemClock.elapsedRealtime() - cmd.requestTime;
    158         if (delay > 1000) {
    159             LogUtil.w(mTag, "Notification stop delayed by " + delay + "msecs");
    160         }
    161         mPlayer.stop();
    162         mPlayer.release();
    163         mPlayer = null;
    164         if (cmd.releaseFocus && mAudioManager != null) {
    165             mAudioManager.abandonAudioFocus(null);
    166         }
    167         mAudioManager = null;
    168         if ((mLooper != null) && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
    169             mLooper.quit();
    170         }
    171     }
    172 
    173     private final class CmdThread extends java.lang.Thread {
    174         CmdThread() {
    175             super("NotificationPlayer-" + mTag);
    176         }
    177 
    178         @Override
    179         public void run() {
    180             while (true) {
    181                 Command cmd = null;
    182 
    183                 synchronized (mCmdQueue) {
    184                     if (mDebug) {
    185                         LogUtil.d(mTag, "RemoveFirst");
    186                     }
    187                     cmd = mCmdQueue.removeFirst();
    188                 }
    189 
    190                 switch (cmd.code) {
    191                     case PLAY:
    192                         if (mDebug) {
    193                             LogUtil.d(mTag, "PLAY");
    194                         }
    195                         startSound(cmd);
    196                         break;
    197                     case STOP:
    198                         if (mDebug) {
    199                             LogUtil.d(mTag, "STOP");
    200                         }
    201                         stopSound(cmd);
    202                         break;
    203                 }
    204 
    205                 synchronized (mCmdQueue) {
    206                     if (mCmdQueue.size() == 0) {
    207                         // nothing left to do, quit
    208                         // doing this check after we're done prevents the case where they
    209                         // added it during the operation from spawning two threads and
    210                         // trying to do them in parallel.
    211                         mThread = null;
    212                         releaseWakeLock();
    213                         return;
    214                     }
    215                 }
    216             }
    217         }
    218     }
    219 
    220     @Override
    221     public void onCompletion(final MediaPlayer mp) {
    222         if (mAudioManager != null) {
    223             mAudioManager.abandonAudioFocus(null);
    224         }
    225         // if there are no more sounds to play, end the Looper to listen for media completion
    226         synchronized (mCmdQueue) {
    227             if (mCmdQueue.size() == 0) {
    228                 synchronized (mCompletionHandlingLock) {
    229                     if (mLooper != null) {
    230                         mLooper.quit();
    231                     }
    232                     mCompletionThread = null;
    233                 }
    234             }
    235         }
    236     }
    237 
    238     private String mTag;
    239     private CmdThread mThread;
    240     private CreationAndCompletionThread mCompletionThread;
    241     private final Object mCompletionHandlingLock = new Object();
    242     private MediaPlayer mPlayer;
    243     private PowerManager.WakeLock mWakeLock;
    244     private AudioManager mAudioManager;
    245 
    246     // The current state according to the caller.  Reality lags behind
    247     // because of the asynchronous nature of this class.
    248     private int mState = STOP;
    249 
    250     /**
    251      * Construct a NotificationPlayer object.
    252      *
    253      * @param tag a string to use for debugging
    254      */
    255     public NotificationPlayer(final String tag) {
    256         if (tag != null) {
    257             mTag = tag;
    258         } else {
    259             mTag = "NotificationPlayer";
    260         }
    261     }
    262 
    263     /**
    264      * Start playing the sound.  It will actually start playing at some
    265      * point in the future.  There are no guarantees about latency here.
    266      * Calling this before another audio file is done playing will stop
    267      * that one and start the new one.
    268      *
    269      * @param uri The URI to play.  (see {@link MediaPlayer#setDataSource(Context, Uri)})
    270      * @param looping Whether the audio should loop forever.
    271      *          (see {@link MediaPlayer#setLooping(boolean)})
    272      * @param stream the AudioStream to use.
    273      *          (see {@link MediaPlayer#setAudioStreamType(int)})
    274      * @param volume The volume at which to play this sound, as a fraction of the system volume for
    275      *          the relevant stream type. A value of 1 is the maximum and means play at the system
    276      *          volume with no attenuation.
    277      */
    278     public void play(final Uri uri, final boolean looping, final int stream, final float volume) {
    279         final Command cmd = new Command();
    280         cmd.requestTime = SystemClock.elapsedRealtime();
    281         cmd.code = PLAY;
    282         cmd.uri = uri;
    283         cmd.looping = looping;
    284         cmd.stream = stream;
    285         cmd.volume = volume;
    286         synchronized (mCmdQueue) {
    287             enqueueLocked(cmd);
    288             mState = PLAY;
    289         }
    290     }
    291 
    292     /** Same as calling stop(true) */
    293     public void stop() {
    294         stop(true);
    295     }
    296 
    297     /**
    298      * Stop a previously played sound.  It can't be played again or unpaused
    299      * at this point.  Calling this multiple times has no ill effects.
    300      * @param releaseAudioFocus whether to release audio focus
    301      */
    302     public void stop(final boolean releaseAudioFocus) {
    303         synchronized (mCmdQueue) {
    304             // This check allows stop to be called multiple times without starting
    305             // a thread that ends up doing nothing.
    306             if (mState != STOP) {
    307                 final Command cmd = new Command();
    308                 cmd.requestTime = SystemClock.elapsedRealtime();
    309                 cmd.code = STOP;
    310                 cmd.releaseFocus = releaseAudioFocus;
    311                 enqueueLocked(cmd);
    312                 mState = STOP;
    313             }
    314         }
    315     }
    316 
    317     private void enqueueLocked(final Command cmd) {
    318         mCmdQueue.add(cmd);
    319         if (mThread == null) {
    320             acquireWakeLock();
    321             mThread = new CmdThread();
    322             mThread.start();
    323         }
    324     }
    325 
    326     /**
    327      * We want to hold a wake lock while we do the prepare and play.  The stop probably is
    328      * optional, but it won't hurt to have it too.  The problem is that if you start a sound
    329      * while you're holding a wake lock (e.g. an alarm starting a notification), you want the
    330      * sound to play, but if the CPU turns off before mThread gets to work, it won't.  The
    331      * simplest way to deal with this is to make it so there is a wake lock held while the
    332      * thread is starting or running.  You're going to need the WAKE_LOCK permission if you're
    333      * going to call this.
    334      *
    335      * This must be called before the first time play is called.
    336      *
    337      * @hide
    338      */
    339     public void setUsesWakeLock() {
    340         if (mWakeLock != null || mThread != null) {
    341             // if either of these has happened, we've already played something.
    342             // and our releases will be out of sync.
    343             throw new RuntimeException("assertion failed mWakeLock=" + mWakeLock
    344                     + " mThread=" + mThread);
    345         }
    346         final PowerManager pm = (PowerManager) Factory.get().getApplicationContext()
    347                 .getSystemService(Context.POWER_SERVICE);
    348         mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, mTag);
    349     }
    350 
    351     private void acquireWakeLock() {
    352         if (mWakeLock != null) {
    353             mWakeLock.acquire();
    354         }
    355     }
    356 
    357     private void releaseWakeLock() {
    358         if (mWakeLock != null) {
    359             mWakeLock.release();
    360         }
    361     }
    362 }
    363 
    364