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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/
MouseJoint.java 58 private final Vec2 m_rB = new Vec2();
185 Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), m_rB);
191 K.ex.x = m_invMassB + m_invIB * m_rB.y * m_rB.y + m_gamma;
192 K.ex.y = -m_invIB * m_rB.x * m_rB.y;
194 K.ey.y = m_invMassB + m_invIB * m_rB.x * m_rB.x + m_gamma;
198 m_C.set(cB).addLocal(m_rB).subLocal(m_targetA);
208 wB += m_invIB * Vec2.cross(m_rB, m_impulse)
    [all...]
MotorJoint.java 43 private final Vec2 m_rB = new Vec2();
198 // m_rB = b2Mul(qB, -m_localCenterB);
201 m_rB.x = qB.c * -m_localCenterB.x - qB.s * -m_localCenterB.y;
202 m_rB.y = qB.s * -m_localCenterB.x + qB.c * -m_localCenterB.y;
215 K.ex.x = mA + mB + iA * m_rA.y * m_rA.y + iB * m_rB.y * m_rB.y;
216 K.ex.y = -iA * m_rA.x * m_rA.y - iB * m_rB.x * m_rB.y;
218 K.ey.y = mA + mB + iA * m_rA.x * m_rA.x + iB * m_rB.x * m_rB.x
    [all...]
FrictionJoint.java 54 private final Vec2 m_rB = new Vec2();
154 Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), m_rB);
169 K.ex.x = mA + mB + iA * m_rA.y * m_rA.y + iB * m_rB.y * m_rB.y;
170 K.ex.y = -iA * m_rA.x * m_rA.y - iB * m_rB.x * m_rB.y;
172 K.ey.y = mA + mB + iA * m_rA.x * m_rA.x + iB * m_rB.x * m_rB.x;
195 wB += iB * (Vec2.cross(m_rB, P) + m_angularImpulse);
247 Vec2.crossToOutUnsafe(wB, m_rB, Cdot)
    [all...]
RevoluteJoint.java 80 private final Vec2 m_rB = new Vec2();
137 Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), m_rB);
153 m_mass.ex.x = mA + mB + m_rA.y * m_rA.y * iA + m_rB.y * m_rB.y * iB;
154 m_mass.ey.x = -m_rA.y * m_rA.x * iA - m_rB.y * m_rB.x * iB;
155 m_mass.ez.x = -m_rA.y * iA - m_rB.y * iB;
157 m_mass.ey.y = mA + mB + m_rA.x * m_rA.x * iA + m_rB.x * m_rB.x * iB;
158 m_mass.ez.y = m_rA.x * iA + m_rB.x * iB
    [all...]
WeldJoint.java 76 private final Vec2 m_rB = new Vec2();
176 Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), m_rB);
192 K.ex.x = mA + mB + m_rA.y * m_rA.y * iA + m_rB.y * m_rB.y * iB;
193 K.ey.x = -m_rA.y * m_rA.x * iA - m_rB.y * m_rB.x * iB;
194 K.ez.x = -m_rA.y * iA - m_rB.y * iB;
196 K.ey.y = mA + mB + m_rA.x * m_rA.x * iA + m_rB.x * m_rB.x * iB;
197 K.ez.y = m_rA.x * iA + m_rB.x * iB
    [all...]
RopeJoint.java 32 private final Vec2 m_rB = new Vec2();
85 Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), m_rB);
87 m_u.set(cB).addLocal(m_rB).subLocal(cA).subLocal(m_rA);
109 float crB = Vec2.cross(m_rB, m_u);
126 wB += m_invIB * (m_rB.x * Py - m_rB.y * Px);
154 Vec2.crossToOutUnsafe(wB, m_rB, vpB);
177 wB += m_invIB * (m_rB.x * Py - m_rB.y * Px);
DistanceJoint.java 85 private final Vec2 m_rB = new Vec2();
196 Rot.mulToOutUnsafe(qB, m_u.set(m_localAnchorB).subLocal(m_localCenterB), m_rB);
197 m_u.set(cB).addLocal(m_rB).subLocal(cA).subLocal(m_rA);
212 float crBu = Vec2.cross(m_rB, m_u);
256 wB += m_invIB * Vec2.cross(m_rB, P);
281 Vec2.crossToOutUnsafe(wB, m_rB, vpB);
297 wB += m_invIB * (m_rB.x * Py - m_rB.y * Px);
PulleyJoint.java 67 private final Vec2 m_rB = new Vec2();
211 Rot.mulToOutUnsafe(qB, temp.set(m_localAnchorB).subLocal(m_localCenterB), m_rB);
214 m_uB.set(cB).addLocal(m_rB).subLocal(m_groundAnchorB);
233 float ruB = Vec2.cross(m_rB, m_uB);
261 wB += m_invIB * Vec2.cross(m_rB, PB);
290 Vec2.crossToOutUnsafe(wB, m_rB, vpB);
304 wB += m_invIB * Vec2.cross(m_rB, PB);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2MouseJoint.cpp 134 m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
140 K.ex.x = m_invMassB + m_invIB * m_rB.y * m_rB.y + m_gamma;
141 K.ex.y = -m_invIB * m_rB.x * m_rB.y;
143 K.ey.y = m_invMassB + m_invIB * m_rB.x * m_rB.x + m_gamma;
147 m_C = cB + m_rB - m_targetA;
157 wB += m_invIB * b2Cross(m_rB, m_impulse);
174 b2Vec2 Cdot = vB + b2Cross(wB, m_rB);
    [all...]
b2FrictionJoint.cpp 79 m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
94 K.ex.x = mA + mB + iA * m_rA.y * m_rA.y + iB * m_rB.y * m_rB.y;
95 K.ex.y = -iA * m_rA.x * m_rA.y - iB * m_rB.x * m_rB.y;
97 K.ey.y = mA + mB + iA * m_rA.x * m_rA.x + iB * m_rB.x * m_rB.x;
117 wB += iB * (b2Cross(m_rB, P) + m_angularImpulse);
159 b2Vec2 Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA);
179 wB += iB * b2Cross(m_rB, impulse)
    [all...]
b2MotorJoint.cpp 86 m_rB = b2Mul(qB, -m_localCenterB);
101 K.ex.x = mA + mB + iA * m_rA.y * m_rA.y + iB * m_rB.y * m_rB.y;
102 K.ex.y = -iA * m_rA.x * m_rA.y - iB * m_rB.x * m_rB.y;
104 K.ey.y = mA + mB + iA * m_rA.x * m_rA.x + iB * m_rB.x * m_rB.x;
114 m_linearError = cB + m_rB - cA - m_rA - b2Mul(qA, m_linearOffset);
127 wB += iB * (b2Cross(m_rB, P) + m_angularImpulse);
170 b2Vec2 Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA) + inv_h * m_correctionFactor * m_linearError
    [all...]
b2WeldJoint.cpp 80 m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
95 K.ex.x = mA + mB + m_rA.y * m_rA.y * iA + m_rB.y * m_rB.y * iB;
96 K.ey.x = -m_rA.y * m_rA.x * iA - m_rB.y * m_rB.x * iB;
97 K.ez.x = -m_rA.y * iA - m_rB.y * iB;
99 K.ey.y = mA + mB + m_rA.x * m_rA.x * iA + m_rB.x * m_rB.x * iB;
100 K.ez.y = m_rA.x * iA + m_rB.x * iB;
156 wB += iB * (b2Cross(m_rB, P) + m_impulse.z)
    [all...]
b2RevoluteJoint.cpp 86 m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
102 m_mass.ex.x = mA + mB + m_rA.y * m_rA.y * iA + m_rB.y * m_rB.y * iB;
103 m_mass.ey.x = -m_rA.y * m_rA.x * iA - m_rB.y * m_rB.x * iB;
104 m_mass.ez.x = -m_rA.y * iA - m_rB.y * iB;
106 m_mass.ey.y = mA + mB + m_rA.x * m_rA.x * iA + m_rB.x * m_rB.x * iB;
107 m_mass.ez.y = m_rA.x * iA + m_rB.x * iB;
169 wB += iB * (b2Cross(m_rB, P) + m_motorImpulse + m_impulse.z)
    [all...]
b2DistanceJoint.cpp 86 m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
87 m_u = cB + m_rB - cA - m_rA;
101 float32 crBu = b2Cross(m_rB, m_u);
144 wB += m_invIB * b2Cross(m_rB, P);
166 b2Vec2 vpB = vB + b2Cross(wB, m_rB);
176 wB += m_invIB * b2Cross(m_rB, P);
b2RopeJoint.cpp 70 m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
71 m_u = cB + m_rB - cA - m_rA;
99 float32 crB = b2Cross(m_rB, m_u);
113 wB += m_invIB * b2Cross(m_rB, P);
135 b2Vec2 vpB = vB + b2Cross(wB, m_rB);
154 wB += m_invIB * b2Cross(m_rB, P);
b2FrictionJoint.h 108 b2Vec2 m_rB;
b2MouseJoint.h 121 b2Vec2 m_rB;
b2RopeJoint.h 103 b2Vec2 m_rB;
b2PulleyJoint.cpp 97 m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
101 m_uB = cB + m_rB - m_groundAnchorB;
126 float32 ruB = b2Cross(m_rB, m_uB);
150 wB += m_invIB * b2Cross(m_rB, PB);
171 b2Vec2 vpB = vB + b2Cross(wB, m_rB);
182 wB += m_invIB * b2Cross(m_rB, PB);
b2DistanceJoint.h 129 b2Vec2 m_rB;
b2MotorJoint.h 120 b2Vec2 m_rB;
b2PulleyJoint.h 142 b2Vec2 m_rB;
b2WeldJoint.h 116 b2Vec2 m_rB;
b2RevoluteJoint.h 187 b2Vec2 m_rB;

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