HomeSort by relevance Sort by last modified time
    Searched refs:mass (Results 1 - 25 of 95) sorted by null

1 2 3 4

  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/shapes/
MassData.java 53 /** This holds the mass data computed for a shape. */
55 /** The mass of the shape, usually in kilograms. */
56 public float mass; field in class:MassData
63 * Blank mass data
66 mass = I = 0f;
71 * Copies from the given mass data
74 * mass data to copy from
77 mass = md.mass;
83 mass = md.mass
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
MassData.java 21 /** This holds the mass data computed for a shape.
24 /** The mass of the shape, usually in kilograms. **/
25 public float mass; field in class:MassData
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
MassData.java 21 /** This holds the mass data computed for a shape.
24 /** The mass of the shape, usually in kilograms. **/
25 public float mass; field in class:MassData
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/particle/
ParticleBodyContact.java 15 /** The effective mass used in calculating force. */
16 float mass; field in class:ParticleBodyContact
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btBox2dShape.cpp 28 void btBox2dShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
37 inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
38 mass/(btScalar(12.0)) * (lx*lx + lz*lz),
39 mass/(btScalar(12.0)) * (lx*lx + ly*ly));
btBoxShape.cpp 37 void btBoxShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
46 inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
47 mass/(btScalar(12.0)) * (lx*lx + lz*lz),
48 mass/(btScalar(12.0)) * (lx*lx + ly*ly));
btMinkowskiSumShape.cpp 55 void btMinkowskiSumShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
57 (void)mass;
btEmptyShape.h 54 virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
btConvex2dShape.cpp 47 void btConvex2dShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
49 ///this linear upscaling is not realistic, but we don't deal with large mass ratios...
50 m_childConvexShape->calculateLocalInertia(mass,inertia);
btSphereShape.cpp 65 void btSphereShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
67 btScalar elem = btScalar(0.4) * mass * getMargin()*getMargin();
btCylinderShape.cpp 50 void btCylinderShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
69 btScalar div12 = mass / 12.f;
70 btScalar div4 = mass / 4.f;
71 btScalar div2 = mass / 2.f;
116 inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
117 mass/(btScalar(12.0)) * (lx*lx + lz*lz),
118 mass/(btScalar(12.0)) * (lx*lx + ly*ly));
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
BulletConstructor.java 37 public BulletConstructor (final Model model, final float mass, final btCollisionShape shape) {
38 create(model, mass, shape);
47 public BulletConstructor (final Model model, final float mass, final float width, final float height, final float depth) {
48 create(model, mass, width, height, depth);
57 public BulletConstructor (final Model model, final float mass) {
60 create(model, mass, boundingBox.getWidth(), boundingBox.getHeight(), boundingBox.getDepth());
68 private void create (final Model model, final float mass, final float width, final float height, final float depth) {
70 create(model, mass, new btBoxShape(tmpV.set(width * 0.5f, height * 0.5f, depth * 0.5f)));
73 private void create (final Model model, final float mass, final btCollisionShape shape) {
77 if (shape != null && mass >= 0)
    [all...]
ImportTest.java 49 public btRigidBody createRigidBody (boolean isDynamic, float mass, Matrix4 startTransform, btCollisionShape shape,
52 if (mass > 0f) shape.calculateLocalInertia(mass, localInertia);
54 btRigidBody result = new btRigidBody(mass, null, shape, localInertia);
  /prebuilts/go/darwin-x86/test/bench/shootout/
nbody.c 49 double mass; member in struct:planet
65 b->vx -= dx * b2->mass * mag;
66 b->vy -= dy * b2->mass * mag;
67 b->vz -= dz * b2->mass * mag;
68 b2->vx += dx * b->mass * mag;
69 b2->vy += dy * b->mass * mag;
70 b2->vz += dz * b->mass * mag;
89 e += 0.5 * b->mass * (b->vx * b->vx + b->vy * b->vy + b->vz * b->vz);
96 e -= (b->mass * b2->mass) / distance
    [all...]
nbody.go 48 x, y, z, vx, vy, vz, mass float64
72 px += body.vx * body.mass
73 py += body.vy * body.mass
74 pz += body.vz * body.mass
83 e += 0.5 * body.mass *
91 e -= (body.mass * body2.mass) / distance
109 body.vx -= dx * body2.mass * mag
110 body.vy -= dy * body2.mass * mag
111 body.vz -= dz * body2.mass * ma
    [all...]
  /prebuilts/go/linux-x86/test/bench/shootout/
nbody.c 49 double mass; member in struct:planet
65 b->vx -= dx * b2->mass * mag;
66 b->vy -= dy * b2->mass * mag;
67 b->vz -= dz * b2->mass * mag;
68 b2->vx += dx * b->mass * mag;
69 b2->vy += dy * b->mass * mag;
70 b2->vz += dz * b->mass * mag;
89 e += 0.5 * b->mass * (b->vx * b->vx + b->vy * b->vy + b->vz * b->vz);
96 e -= (b->mass * b2->mass) / distance
    [all...]
nbody.go 48 x, y, z, vx, vy, vz, mass float64
72 px += body.vx * body.mass
73 py += body.vy * body.mass
74 pz += body.vz * body.mass
83 e += 0.5 * body.mass *
91 e -= (body.mass * body2.mass) / distance
109 body.vx -= dx * body2.mass * mag
110 body.vy -= dy * body2.mass * mag
111 body.vz -= dz * body2.mass * ma
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig/dynamics/
btRigidBody.i 14 %ignore btRigidBody::btRigidBodyConstructionInfo::btRigidBodyConstructionInfo(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape);
15 %ignore btRigidBody::btRigidBodyConstructionInfo::btRigidBodyConstructionInfo(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia);
70 public btRigidBodyConstructionInfo(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) {
71 this(false, mass, motionState, collisionShape, localInertia);
76 public btRigidBodyConstructionInfo(float mass, btMotionState motionState, btCollisionShape collisionShape) {
77 this(false, mass, motionState, collisionShape);
95 btRigidBodyConstructionInfo(bool dummy, btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0)) {
96 return new btRigidBody::btRigidBodyConstructionInfo(mass, motionState, collisionShape, localInertia);
103 %ignore btRigidBody::btRigidBody(btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVector3(0,0,0));
117 btRigidBody(bool dummy, btScalar mass, btMotionState* motionState, btCollisionShape* collisionShape, const btVector3& localInertia=btVec (…)
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/
btGImpactMassUtil.h 51 SIMD_FORCE_INLINE btVector3 gim_get_point_inertia(const btVector3 & point, btScalar mass)
56 return btVector3(mass*(y2+z2),mass*(x2+z2),mass*(x2+y2));
btGImpactShape.cpp 29 void btGImpactCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
36 btScalar shapemass = mass/btScalar(i);
63 const btScalar scaledmass = mass * btScalar(0.08333333);
73 void btGImpactMeshShapePart::calculateLocalInertia(btScalar mass,btVector3& inertia) const
82 btScalar pointmass = mass/btScalar(i);
102 const btScalar scaledmass = mass * btScalar(0.08333333);
111 void btGImpactMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
118 btScalar partmass = mass/btScalar(i);
137 const btScalar scaledmass = mass * btScalar(0.08333333);
  /development/perftests/panorama/feature_mos/src/mosaic/
Geometry.h 67 double &mass, double &centX, double &centY)
78 mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a
82 mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b
89 mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a
93 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a
98 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3
117 // the mass is the base * height
120 mass = len1 * sqrt(dx * dx + dy * dy);
124 mass = fabs( (y1 - y0) * (x2 - x0) );
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
Geometry.h 67 double &mass, double &centX, double &centY)
78 mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a
82 mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b
89 mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a
93 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a
98 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3
117 // the mass is the base * height
120 mass = len1 * sqrt(dx * dx + dy * dy);
124 mass = fabs( (y1 - y0) * (x2 - x0) );
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
KinematicBodyTest.java 47 MassData mass = new MassData(); local
48 mass.mass = 1f;
49 body.setMassData(mass);
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
btRigidBody.java 85 public btRigidBody(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) {
86 this(false, mass, motionState, collisionShape, localInertia);
91 public btRigidBody(float mass, btMotionState motionState, btCollisionShape collisionShape) {
92 this(false, mass, motionState, collisionShape);
209 public btRigidBodyConstructionInfo(float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) {
210 this(false, mass, motionState, collisionShape, localInertia);
215 public btRigidBodyConstructionInfo(float mass, btMotionState motionState, btCollisionShape collisionShape) {
216 this(false, mass, motionState, collisionShape);
372 private btRigidBodyConstructionInfo(boolean dummy, float mass, btMotionState motionState, btCollisionShape collisionShape, Vector3 localInertia) {
373 this(DynamicsJNI.new_btRigidBody_btRigidBodyConstructionInfo__SWIG_0(dummy, mass, btMotionState.getCPtr(motionState), motionState, btCollisionShape.getCPtr(collisionShape), collis (…)
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/Shapes/
b2Shape.h 26 /// This holds the mass data computed for a shape.
29 /// The mass of the shape, usually in kilograms.
30 float32 mass; member in struct:b2MassData
86 /// Compute the mass properties of this shape using its dimensions and density.
88 /// @param massData returns the mass data for this shape.

Completed in 1000 milliseconds

1 2 3 4