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    Searched refs:newShader (Results 1 - 18 of 18) sorted by null

  /external/skia/experimental/fiddle/
draw.cpp 24 image->newShader(SkShader::kRepeat_TileMode,
  /external/skia/tests/
FlattenableFactoryToName.cpp 39 SkAutoTUnref<SkShader> shader(image->newShader(SkShader::kClamp_TileMode,
41 test_flattenable(r, shader, "SkImage::newShader()");
ImageNewShaderTest.cpp 48 SkAutoTUnref<SkShader> sourceShader(sourceImage->newShader(
76 SkAutoTUnref<SkShader> sourceShaderTranslated(sourceImage->newShader(
SkColor4fTest.cpp 112 return image->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
  /external/skia/gm/
rectangletexture.cpp 167 clampPaint.setShader(rectImg->newShader(SkShader::kClamp_TileMode,
174 repeatPaint.setShader(rectImg->newShader(SkShader::kRepeat_TileMode,
image_shader.cpp 104 SkAutoTUnref<SkShader> shader(image->newShader(tile, tile, &localM));
SkLinearBitmapPipelineGM.cpp 64 SkShader* shader = image->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
colorfilterimagefilter.cpp 73 return image->newShader(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
  /external/skia/include/core/
SkImage.h 164 virtual SkShader* newShader(SkShader::TileMode,
  /frameworks/base/libs/hwui/
VectorDrawable.cpp 204 SkShader* newShader = properties.getFillGradient()->newWithLocalMatrix(matrix);
207 paint.setShader(newShader)->unref();
226 SkShader* newShader = properties.getStrokeGradient()->newWithLocalMatrix(matrix);
229 paint.setShader(newShader)->unref();
  /external/skia/bench/
SkLinearBitmapPipelineBench.cpp 179 SkShader* shader = fImage->newShader(fXTile, fYTile);
  /external/skia/src/image/
SkImage.cpp 94 SkShader* SkImage::newShader(SkShader::TileMode tileX,
  /external/skia/samplecode/
SampleFilterQuality.cpp 48 return image->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
  /external/skia/src/core/
SkPictureShader.cpp 230 tileShader.reset(tileImage->newShader(fTmx, fTmy, &shaderMatrix));
SkDevice.cpp 200 SkAutoTUnref<SkShader> shader(atlas->newShader(SkShader::kClamp_TileMode,
SkRemote.cpp 336 image->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix));
  /external/skia/src/gpu/
SkGpuDevice.cpp     [all...]
  /external/skia/src/utils/
SkLua.cpp     [all...]

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