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      1 
      2 /*
      3  * Copyright 2016 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 // This test only works with the GPU backend.
     10 
     11 #include "gm.h"
     12 
     13 #if SK_SUPPORT_GPU
     14 
     15 #include "GrContext.h"
     16 #include "GrTest.h"
     17 #include "SkBitmap.h"
     18 #include "SkGradientShader.h"
     19 #include "SkImage.h"
     20 
     21 namespace skiagm {
     22 class RectangleTexture : public GM {
     23 public:
     24     RectangleTexture() {
     25         this->setBGColor(0xFFFFFFFF);
     26     }
     27 
     28 protected:
     29     SkString onShortName() override {
     30         return SkString("rectangle_texture");
     31     }
     32 
     33     SkISize onISize() override {
     34         return SkISize::Make(1035, 240);
     35     }
     36 
     37     void fillPixels(int width, int height, void *pixels) {
     38         SkBitmap bmp;
     39         bmp.setInfo(SkImageInfo::MakeN32(width, height, kOpaque_SkAlphaType), width * 4);
     40         bmp.setPixels(pixels);
     41         SkPaint paint;
     42         SkCanvas canvas(bmp);
     43         SkPoint pts[] = { {0, 0}, {0, SkIntToScalar(height)} };
     44         SkColor colors0[] = { 0xFF1060B0 , 0xFF102030 };
     45         paint.setShader(SkGradientShader::CreateLinear(pts, colors0, nullptr, 2,
     46                                                        SkShader::kClamp_TileMode))->unref();
     47         canvas.drawPaint(paint);
     48 
     49         SkColor colors1[] = { 0xFFA07010 , 0xFFA02080 };
     50         paint.setAntiAlias(true);
     51         paint.setShader(SkGradientShader::CreateLinear(pts, colors1, nullptr, 2,
     52                                                        SkShader::kClamp_TileMode))->unref();
     53         canvas.drawCircle(SkIntToScalar(width) / 2, SkIntToScalar(height) / 2,
     54                           SkIntToScalar(width + height) / 5, paint);
     55     }
     56 
     57     SkImage* createRectangleTextureImg(GrContext* context, int width, int height, void* pixels) {
     58         if (!context) {
     59             return nullptr;
     60         }
     61         GrGpu* gpu = context->getGpu();
     62         if (!gpu) {
     63             return nullptr;
     64         }
     65         const GrGLContext* glCtx = gpu->glContextForTesting();
     66         if (!glCtx) {
     67             return nullptr;
     68         }
     69 
     70         if (!(kGL_GrGLStandard == glCtx->standard() && glCtx->version() >= GR_GL_VER(3, 1)) &&
     71             !glCtx->hasExtension("GL_ARB_texture_rectangle")) {
     72             return nullptr;
     73         }
     74 
     75         // We will always create the GL texture as GL_RGBA, however the pixels uploaded may be
     76         // be RGBA or BGRA, depending on how SkPMColor was compiled.
     77         GrGLenum format;
     78         if (kSkia8888_GrPixelConfig == kBGRA_8888_GrPixelConfig) {
     79             format = GR_GL_BGRA;
     80         } else {
     81             SkASSERT(kSkia8888_GrPixelConfig == kRGBA_8888_GrPixelConfig);
     82             format = GR_GL_RGBA;
     83         }
     84 
     85         const GrGLInterface* gl = glCtx->interface();
     86 // Useful for debugging whether errors result from use of RECTANGLE
     87 // #define TARGET GR_GL_TEXTURE_2D
     88 #define TARGET GR_GL_TEXTURE_RECTANGLE
     89         GrGLuint id;
     90         GR_GL_CALL(gl, GenTextures(1, &id));
     91         GR_GL_CALL(gl, BindTexture(TARGET, id));
     92         GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MAG_FILTER,
     93                                      GR_GL_NEAREST));
     94         GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MIN_FILTER,
     95                                      GR_GL_NEAREST));
     96         GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S,
     97                                      GR_GL_CLAMP_TO_EDGE));
     98         GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_T,
     99                                      GR_GL_CLAMP_TO_EDGE));
    100         GR_GL_CALL(gl, TexImage2D(TARGET, 0, GR_GL_RGBA, width, height, 0,
    101                                   format, GR_GL_UNSIGNED_BYTE, pixels));
    102 
    103 
    104         context->resetContext();
    105         GrGLTextureInfo info;
    106         info.fID = id;
    107         info.fTarget = TARGET;
    108         GrBackendTextureDesc desc;
    109         desc.fConfig = kRGBA_8888_GrPixelConfig;
    110         desc.fWidth = width;
    111         desc.fHeight = height;
    112         desc.fOrigin = kTopLeft_GrSurfaceOrigin;
    113         desc.fTextureHandle = reinterpret_cast<GrBackendObject>(&info);
    114         if (SkImage* image = SkImage::NewFromAdoptedTexture(context, desc)) {
    115             return image;
    116         }
    117         GR_GL_CALL(gl, DeleteTextures(1, &id));
    118         return nullptr;
    119     }
    120 
    121     void onDraw(SkCanvas* canvas) override {
    122         GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
    123         GrContext* context;
    124         if (!rt || !(context = rt->getContext())) {
    125             skiagm::GM::DrawGpuOnlyMessage(canvas);
    126             return;
    127         }
    128 
    129         static const int kWidth = 50;
    130         static const int kHeight = 50;
    131         static const SkScalar kPad = 5.f;
    132 
    133         SkPMColor pixels[kWidth * kHeight];
    134         this->fillPixels(kWidth, kHeight, pixels);
    135         SkAutoTUnref<SkImage> rectImg(this->createRectangleTextureImg(context, kWidth, kHeight,
    136                                                                       pixels));
    137 
    138         if (!rectImg) {
    139             SkPaint paint;
    140             paint.setAntiAlias(true);
    141             static const char* kMsg = "Could not create rectangle texture image.";
    142             canvas->drawText(kMsg, strlen(kMsg), 10, 100, paint);
    143             return;
    144         }
    145 
    146         static const SkFilterQuality kQualities[] = {
    147             kNone_SkFilterQuality,
    148             kLow_SkFilterQuality,
    149             kMedium_SkFilterQuality,
    150             kHigh_SkFilterQuality,
    151         };
    152 
    153         static const SkScalar kScales[] = { 1.0f, 1.2f, 0.75f };
    154 
    155         canvas->translate(kPad, kPad);
    156         for (auto s : kScales) {
    157             canvas->save();
    158             canvas->scale(s, s);
    159             for (auto q : kQualities) {
    160                     SkPaint plainPaint;
    161                     plainPaint.setFilterQuality(q);
    162                     canvas->drawImage(rectImg, 0, 0, &plainPaint);
    163                     canvas->translate(kWidth + kPad, 0);
    164 
    165                     SkPaint clampPaint;
    166                     clampPaint.setFilterQuality(q);
    167                     clampPaint.setShader(rectImg->newShader(SkShader::kClamp_TileMode,
    168                                                             SkShader::kClamp_TileMode))->unref();
    169                     canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), clampPaint);
    170                     canvas->translate(kWidth * 1.5f + kPad, 0);
    171 
    172                     SkPaint repeatPaint;
    173                     repeatPaint.setFilterQuality(q);
    174                     repeatPaint.setShader(rectImg->newShader(SkShader::kRepeat_TileMode,
    175                                                              SkShader::kMirror_TileMode))->unref();
    176                     canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), repeatPaint);
    177                     canvas->translate(1.5f * kWidth + kPad, 0);
    178             }
    179             canvas->restore();
    180             canvas->translate(0, kPad + 1.5f * kHeight * s);
    181         }
    182     }
    183 
    184 private:
    185     typedef GM INHERITED;
    186 };
    187 
    188 DEF_GM(return new RectangleTexture;)
    189 }
    190 
    191 #endif
    192