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    Searched refs:setMaxDequeuedBufferCount (Results 1 - 17 of 17) sorted by null

  /frameworks/native/libs/gui/tests/
IGraphicBufferProducer_test.cpp 505 ASSERT_OK(mProducer->setMaxDequeuedBufferCount(minBuffers))
518 ASSERT_OK(mProducer->setMaxDequeuedBufferCount(maxBuffers));
545 ASSERT_OK(mProducer->setMaxDequeuedBufferCount(maxBuffers-1));
559 EXPECT_EQ(BAD_VALUE, mProducer->setMaxDequeuedBufferCount(0))
561 EXPECT_EQ(BAD_VALUE, mProducer->setMaxDequeuedBufferCount(maxBuffers + 1))
565 ASSERT_OK(mProducer->setMaxDequeuedBufferCount(2));
579 EXPECT_EQ(BAD_VALUE, mProducer->setMaxDequeuedBufferCount(1))
586 EXPECT_EQ(NO_INIT, mProducer->setMaxDequeuedBufferCount(minBuffers))
595 ASSERT_OK(mProducer->setMaxDequeuedBufferCount(1)) << "maxDequeue: " << 1;
SurfaceTextureGLToGL_test.cpp 34 ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2));
88 ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2));
344 ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2));
404 ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2));
468 ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2));
BufferQueue_test.cpp 173 mProducer->setMaxDequeuedBufferCount(3);
213 mProducer->setMaxDequeuedBufferCount(3);
254 mProducer->setMaxDequeuedBufferCount(2);
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  /frameworks/native/services/surfaceflinger/
MonitoredProducer.cpp 59 status_t MonitoredProducer::setMaxDequeuedBufferCount(
61 return mProducer->setMaxDequeuedBufferCount(maxDequeuedBuffers);
MonitoredProducer.h 38 virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers);
Layer.cpp 169 mProducer->setMaxDequeuedBufferCount(2);
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  /frameworks/native/include/gui/
BufferQueueProducer.h 42 // see IGraphicsBufferProducer::setMaxDequeuedBufferCount
43 virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers);
IGraphicBufferProducer.h 86 // setMaxDequeuedBufferCount sets the maximum number of buffers that can be
111 virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers) = 0;
Surface.h 223 virtual int setMaxDequeuedBufferCount(int maxDequeuedBuffers);
  /frameworks/av/cmds/screenrecord/
FrameOutput.cpp 77 producer->setMaxDequeuedBufferCount(4);
Overlay.cpp 179 mProducer->setMaxDequeuedBufferCount(4);
  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.h 104 virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers);
VirtualDisplaySurface.cpp 334 status_t VirtualDisplaySurface::setMaxDequeuedBufferCount(
336 return mSource[SOURCE_SINK]->setMaxDequeuedBufferCount(maxDequeuedBuffers);
  /frameworks/native/libs/gui/
Surface.cpp 969 err = mGraphicBufferProducer->setMaxDequeuedBufferCount(1);
975 err = mGraphicBufferProducer->setMaxDequeuedBufferCount(
986 int Surface::setMaxDequeuedBufferCount(int maxDequeuedBuffers) {
988 ALOGV("Surface::setMaxDequeuedBufferCount");
991 status_t err = mGraphicBufferProducer->setMaxDequeuedBufferCount(
993 ALOGE_IF(err, "IGraphicBufferProducer::setMaxDequeuedBufferCount(%d) "
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IGraphicBufferProducer.cpp 92 virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers) {
508 int result = setMaxDequeuedBufferCount(maxDequeuedBuffers);
BufferQueueProducer.cpp 89 status_t BufferQueueProducer::setMaxDequeuedBufferCount(
92 BQ_LOGV("setMaxDequeuedBufferCount: maxDequeuedBuffers = %d",
101 BQ_LOGE("setMaxDequeuedBufferCount: BufferQueue has been "
119 BQ_LOGE("setMaxDequeuedBufferCount: the requested maxDequeuedBuffer"
129 BQ_LOGE("setMaxDequeuedBufferCount: bufferCount %d too large "
136 BQ_LOGE("setMaxDequeuedBufferCount: requested buffer count %d is "
142 BQ_LOGE("setMaxDequeuedBufferCount: %d dequeued buffers would "
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  /frameworks/native/cmds/flatland/
GLHelper.cpp 210 producer->setMaxDequeuedBufferCount(2);

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