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      1 /*
      2  * Copyright 2014 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_GUI_BUFFERQUEUEPRODUCER_H
     18 #define ANDROID_GUI_BUFFERQUEUEPRODUCER_H
     19 
     20 #include <gui/BufferQueueDefs.h>
     21 #include <gui/IGraphicBufferProducer.h>
     22 
     23 namespace android {
     24 
     25 class BufferSlot;
     26 
     27 class BufferQueueProducer : public BnGraphicBufferProducer,
     28                             private IBinder::DeathRecipient {
     29 public:
     30     friend class BufferQueue; // Needed to access binderDied
     31 
     32     BufferQueueProducer(const sp<BufferQueueCore>& core);
     33     virtual ~BufferQueueProducer();
     34 
     35     // requestBuffer returns the GraphicBuffer for slot N.
     36     //
     37     // In normal operation, this is called the first time slot N is returned
     38     // by dequeueBuffer.  It must be called again if dequeueBuffer returns
     39     // flags indicating that previously-returned buffers are no longer valid.
     40     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
     41 
     42     // see IGraphicsBufferProducer::setMaxDequeuedBufferCount
     43     virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers);
     44 
     45     // see IGraphicsBufferProducer::setAsyncMode
     46     virtual status_t setAsyncMode(bool async);
     47 
     48     // dequeueBuffer gets the next buffer slot index for the producer to use.
     49     // If a buffer slot is available then that slot index is written to the
     50     // location pointed to by the buf argument and a status of OK is returned.
     51     // If no slot is available then a status of -EBUSY is returned and buf is
     52     // unmodified.
     53     //
     54     // The outFence parameter will be updated to hold the fence associated with
     55     // the buffer. The contents of the buffer must not be overwritten until the
     56     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
     57     // written immediately.
     58     //
     59     // The width and height parameters must be no greater than the minimum of
     60     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
     61     // An error due to invalid dimensions might not be reported until
     62     // updateTexImage() is called.  If width and height are both zero, the
     63     // default values specified by setDefaultBufferSize() are used instead.
     64     //
     65     // If the format is 0, the default format will be used.
     66     //
     67     // The usage argument specifies gralloc buffer usage flags.  The values
     68     // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
     69     // will be merged with the usage flags specified by setConsumerUsageBits.
     70     //
     71     // The return value may be a negative error value or a non-negative
     72     // collection of flags.  If the flags are set, the return values are
     73     // valid, but additional actions must be performed.
     74     //
     75     // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
     76     // producer must discard cached GraphicBuffer references for the slot
     77     // returned in buf.
     78     // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
     79     // must discard cached GraphicBuffer references for all slots.
     80     //
     81     // In both cases, the producer will need to call requestBuffer to get a
     82     // GraphicBuffer handle for the returned slot.
     83     virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence,
     84             uint32_t width, uint32_t height, PixelFormat format,
     85             uint32_t usage);
     86 
     87     // See IGraphicBufferProducer::detachBuffer
     88     virtual status_t detachBuffer(int slot);
     89 
     90     // See IGraphicBufferProducer::detachNextBuffer
     91     virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
     92             sp<Fence>* outFence);
     93 
     94     // See IGraphicBufferProducer::attachBuffer
     95     virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer);
     96 
     97     // queueBuffer returns a filled buffer to the BufferQueue.
     98     //
     99     // Additional data is provided in the QueueBufferInput struct.  Notably,
    100     // a timestamp must be provided for the buffer. The timestamp is in
    101     // nanoseconds, and must be monotonically increasing. Its other semantics
    102     // (zero point, etc) are producer-specific and should be documented by the
    103     // producer.
    104     //
    105     // The caller may provide a fence that signals when all rendering
    106     // operations have completed.  Alternatively, NO_FENCE may be used,
    107     // indicating that the buffer is ready immediately.
    108     //
    109     // Some values are returned in the output struct: the current settings
    110     // for default width and height, the current transform hint, and the
    111     // number of queued buffers.
    112     virtual status_t queueBuffer(int slot,
    113             const QueueBufferInput& input, QueueBufferOutput* output);
    114 
    115     // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
    116     // queue it for use by the consumer.
    117     //
    118     // The buffer will not be overwritten until the fence signals.  The fence
    119     // will usually be the one obtained from dequeueBuffer.
    120     virtual status_t cancelBuffer(int slot, const sp<Fence>& fence);
    121 
    122     // Query native window attributes.  The "what" values are enumerated in
    123     // window.h (e.g. NATIVE_WINDOW_FORMAT).
    124     virtual int query(int what, int* outValue);
    125 
    126     // connect attempts to connect a producer API to the BufferQueue.  This
    127     // must be called before any other IGraphicBufferProducer methods are
    128     // called except for getAllocator.  A consumer must already be connected.
    129     //
    130     // This method will fail if connect was previously called on the
    131     // BufferQueue and no corresponding disconnect call was made (i.e. if
    132     // it's still connected to a producer).
    133     //
    134     // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
    135     virtual status_t connect(const sp<IProducerListener>& listener,
    136             int api, bool producerControlledByApp, QueueBufferOutput* output);
    137 
    138     // See IGraphicBufferProducer::disconnect
    139     virtual status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api);
    140 
    141     // Attaches a sideband buffer stream to the IGraphicBufferProducer.
    142     //
    143     // A sideband stream is a device-specific mechanism for passing buffers
    144     // from the producer to the consumer without using dequeueBuffer/
    145     // queueBuffer. If a sideband stream is present, the consumer can choose
    146     // whether to acquire buffers from the sideband stream or from the queued
    147     // buffers.
    148     //
    149     // Passing NULL or a different stream handle will detach the previous
    150     // handle if any.
    151     virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
    152 
    153     // See IGraphicBufferProducer::allocateBuffers
    154     virtual void allocateBuffers(uint32_t width, uint32_t height,
    155             PixelFormat format, uint32_t usage);
    156 
    157     // See IGraphicBufferProducer::allowAllocation
    158     virtual status_t allowAllocation(bool allow);
    159 
    160     // See IGraphicBufferProducer::setGenerationNumber
    161     virtual status_t setGenerationNumber(uint32_t generationNumber);
    162 
    163     // See IGraphicBufferProducer::getConsumerName
    164     virtual String8 getConsumerName() const override;
    165 
    166     // See IGraphicBufferProducer::setSharedBufferMode
    167     virtual status_t setSharedBufferMode(bool sharedBufferMode) override;
    168 
    169     // See IGraphicBufferProducer::setAutoRefresh
    170     virtual status_t setAutoRefresh(bool autoRefresh) override;
    171 
    172     // See IGraphicBufferProducer::setDequeueTimeout
    173     virtual status_t setDequeueTimeout(nsecs_t timeout) override;
    174 
    175     // See IGraphicBufferProducer::getLastQueuedBuffer
    176     virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
    177             sp<Fence>* outFence, float outTransformMatrix[16]) override;
    178 
    179     // See IGraphicBufferProducer::getFrameTimestamps
    180     virtual bool getFrameTimestamps(uint64_t frameNumber,
    181             FrameTimestamps* outTimestamps) const override;
    182 
    183     // See IGraphicBufferProducer::getUniqueId
    184     virtual status_t getUniqueId(uint64_t* outId) const override;
    185 
    186 private:
    187     // This is required by the IBinder::DeathRecipient interface
    188     virtual void binderDied(const wp<IBinder>& who);
    189 
    190     // Returns the slot of the next free buffer if one is available or
    191     // BufferQueueCore::INVALID_BUFFER_SLOT otherwise
    192     int getFreeBufferLocked() const;
    193 
    194     // Returns the next free slot if one is available or
    195     // BufferQueueCore::INVALID_BUFFER_SLOT otherwise
    196     int getFreeSlotLocked() const;
    197 
    198     // waitForFreeSlotThenRelock finds the oldest slot in the FREE state. It may
    199     // block if there are no available slots and we are not in non-blocking
    200     // mode (producer and consumer controlled by the application). If it blocks,
    201     // it will release mCore->mMutex while blocked so that other operations on
    202     // the BufferQueue may succeed.
    203     enum class FreeSlotCaller {
    204         Dequeue,
    205         Attach,
    206     };
    207     status_t waitForFreeSlotThenRelock(FreeSlotCaller caller, int* found) const;
    208 
    209     sp<BufferQueueCore> mCore;
    210 
    211     // This references mCore->mSlots. Lock mCore->mMutex while accessing.
    212     BufferQueueDefs::SlotsType& mSlots;
    213 
    214     // This is a cached copy of the name stored in the BufferQueueCore.
    215     // It's updated during connect and dequeueBuffer (which should catch
    216     // most updates).
    217     String8 mConsumerName;
    218 
    219     uint32_t mStickyTransform;
    220 
    221     // This saves the fence from the last queueBuffer, such that the
    222     // next queueBuffer call can throttle buffer production. The prior
    223     // queueBuffer's fence is not nessessarily available elsewhere,
    224     // since the previous buffer might have already been acquired.
    225     sp<Fence> mLastQueueBufferFence;
    226 
    227     Rect mLastQueuedCrop;
    228     uint32_t mLastQueuedTransform;
    229 
    230     // Take-a-ticket system for ensuring that onFrame* callbacks are called in
    231     // the order that frames are queued. While the BufferQueue lock
    232     // (mCore->mMutex) is held, a ticket is retained by the producer. After
    233     // dropping the BufferQueue lock, the producer must wait on the condition
    234     // variable until the current callback ticket matches its retained ticket.
    235     Mutex mCallbackMutex;
    236     int mNextCallbackTicket; // Protected by mCore->mMutex
    237     int mCurrentCallbackTicket; // Protected by mCallbackMutex
    238     Condition mCallbackCondition;
    239 
    240     // Sets how long dequeueBuffer or attachBuffer will block if a buffer or
    241     // slot is not yet available.
    242     nsecs_t mDequeueTimeout;
    243 
    244 }; // class BufferQueueProducer
    245 
    246 } // namespace android
    247 
    248 #endif
    249