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      1 // Copyright 2015 The Shaderc Authors. All rights reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //     http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef SHADERC_SHADERC_H_
     16 #define SHADERC_SHADERC_H_
     17 
     18 #ifdef __cplusplus
     19 extern "C" {
     20 #endif
     21 
     22 #include <stdbool.h>
     23 #include <stddef.h>
     24 #include <stdint.h>
     25 
     26 typedef enum {
     27   // Forced shader kinds. These shader kinds force the compiler to compile the
     28   // source code as the specified kind of shader.
     29   shaderc_glsl_vertex_shader,
     30   shaderc_glsl_fragment_shader,
     31   shaderc_glsl_compute_shader,
     32   shaderc_glsl_geometry_shader,
     33   shaderc_glsl_tess_control_shader,
     34   shaderc_glsl_tess_evaluation_shader,
     35   // Deduce the shader kind from #pragma annotation in the source code. Compiler
     36   // will emit error if #pragma annotation is not found.
     37   shaderc_glsl_infer_from_source,
     38   // Default shader kinds. Compiler will fall back to compile the source code as
     39   // the specified kind of shader when #pragma annotation is not found in the
     40   // source code.
     41   shaderc_glsl_default_vertex_shader,
     42   shaderc_glsl_default_fragment_shader,
     43   shaderc_glsl_default_compute_shader,
     44   shaderc_glsl_default_geometry_shader,
     45   shaderc_glsl_default_tess_control_shader,
     46   shaderc_glsl_default_tess_evaluation_shader,
     47 } shaderc_shader_kind;
     48 
     49 typedef enum {
     50   shaderc_target_env_vulkan,         // create SPIR-V under Vulkan semantics
     51   shaderc_target_env_opengl,         // create SPIR-V under OpenGL semantics
     52   shaderc_target_env_opengl_compat,  // create SPIR-V under OpenGL semantics,
     53                                      // including compatibility profile
     54                                      // functions
     55   shaderc_target_env_default = shaderc_target_env_vulkan
     56 } shaderc_target_env;
     57 
     58 typedef enum {
     59   shaderc_profile_none,  // Used if and only if GLSL version did not specify
     60                          // profiles.
     61   shaderc_profile_core,
     62   shaderc_profile_compatibility,
     63   shaderc_profile_es,
     64 } shaderc_profile;
     65 
     66 // Indicate the status of a compilation.
     67 typedef enum {
     68   shaderc_compilation_status_success = 0,
     69   shaderc_compilation_status_invalid_stage,  // error stage deduction
     70   shaderc_compilation_status_compilation_error,
     71   shaderc_compilation_status_internal_error,  // unexpected failure
     72   shaderc_compilation_status_null_result_object,
     73 } shaderc_compilation_status;
     74 
     75 // Usage examples:
     76 //
     77 // Aggressively release compiler resources, but spend time in initialization
     78 // for each new use.
     79 //      shaderc_compiler_t compiler = shaderc_compiler_initialize();
     80 //      shaderc_compilation_result_t result = shaderc_compile_into_spv(
     81 //          compiler, "int main() {}", 13, shaderc_glsl_vertex_shader, "main");
     82 //      // Do stuff with compilation results.
     83 //      shaderc_result_release(result);
     84 //      shaderc_compiler_release(compiler);
     85 //
     86 // Keep the compiler object around for a long time, but pay for extra space
     87 // occupied.
     88 //      shaderc_compiler_t compiler = shaderc_compiler_initialize();
     89 //      // On the same, other or multiple simultaneous threads.
     90 //      shaderc_compilation_result_t result = shaderc_compile_into_spv(
     91 //          compiler, "int main() {}", 13, shaderc_glsl_vertex_shader, "main");
     92 //      // Do stuff with compilation results.
     93 //      shaderc_result_release(result);
     94 //      // Once no more compilations are to happen.
     95 //      shaderc_compiler_release(compiler);
     96 
     97 // An opaque handle to an object that manages all compiler state.
     98 typedef struct shaderc_compiler* shaderc_compiler_t;
     99 
    100 // Returns a shaderc_compiler_t that can be used to compile modules.
    101 // A return of NULL indicates that there was an error initializing the compiler.
    102 // Any function operating on shaderc_compiler_t must offer the basic
    103 // thread-safety guarantee.
    104 // [http://herbsutter.com/2014/01/13/gotw-95-solution-thread-safety-and-synchronization/]
    105 // That is: concurrent invocation of these functions on DIFFERENT objects needs
    106 // no synchronization; concurrent invocation of these functions on the SAME
    107 // object requires synchronization IF AND ONLY IF some of them take a non-const
    108 // argument.
    109 shaderc_compiler_t shaderc_compiler_initialize(void);
    110 
    111 // Releases the resources held by the shaderc_compiler_t.
    112 // After this call it is invalid to make any future calls to functions
    113 // involving this shaderc_compiler_t.
    114 void shaderc_compiler_release(shaderc_compiler_t);
    115 
    116 // An opaque handle to an object that manages options to a single compilation
    117 // result.
    118 typedef struct shaderc_compile_options* shaderc_compile_options_t;
    119 
    120 // Returns a default-initialized shaderc_compile_options_t that can be used
    121 // to modify the functionality of a compiled module.
    122 // A return of NULL indicates that there was an error initializing the options.
    123 // Any function operating on shaderc_compile_options_t must offer the
    124 // basic thread-safety guarantee.
    125 shaderc_compile_options_t shaderc_compile_options_initialize(void);
    126 
    127 // Returns a copy of the given shaderc_compile_options_t.
    128 // If NULL is passed as the parameter the call is the same as
    129 // shaderc_compile_options_init.
    130 shaderc_compile_options_t shaderc_compile_options_clone(
    131     const shaderc_compile_options_t options);
    132 
    133 // Releases the compilation options. It is invalid to use the given
    134 // shaderc_compile_options_t object in any future calls. It is safe to pass
    135 // NULL to this function, and doing such will have no effect.
    136 void shaderc_compile_options_release(shaderc_compile_options_t options);
    137 
    138 // Adds a predefined macro to the compilation options. This has the same
    139 // effect as passing -Dname=value to the command-line compiler.  If value
    140 // is NULL, it has the same effect as passing -Dname to the command-line
    141 // compiler. If a macro definition with the same name has previously been
    142 // added, the value is replaced with the new value. The macro name and
    143 // value are passed in with char pointers, which point to their data, and
    144 // the lengths of their data. The strings that the name and value pointers
    145 // point to must remain valid for the duration of the call, but can be
    146 // modified or deleted after this function has returned. In case of adding
    147 // a valueless macro, the value argument should be a null pointer or the
    148 // value_length should be 0u.
    149 void shaderc_compile_options_add_macro_definition(
    150     shaderc_compile_options_t options, const char* name, size_t name_length,
    151     const char* value, size_t value_length);
    152 
    153 // Sets the compiler mode to generate debug information in the output.
    154 void shaderc_compile_options_set_generate_debug_info(
    155     shaderc_compile_options_t options);
    156 
    157 // Forces the GLSL language version and profile to a given pair. The version
    158 // number is the same as would appear in the #version annotation in the source.
    159 // Version and profile specified here overrides the #version annotation in the
    160 // source. Use profile: 'shaderc_profile_none' for GLSL versions that do not
    161 // define profiles, e.g. versions below 150.
    162 void shaderc_compile_options_set_forced_version_profile(
    163     shaderc_compile_options_t options, int version, shaderc_profile profile);
    164 
    165 // Response to a request for #include content.  "Includer" is client code that
    166 // resolves #include arguments into objects of this type.
    167 //
    168 // TODO: File inclusion needs to be context-aware.
    169 // e.g.
    170 //  In file: /path/to/main_shader.vert:
    171 //  #include "include/a"
    172 //  In file: /path/to/include/a":
    173 //  #include "b"
    174 //  When compiling /path/to/main_shader.vert, the compiler should be able to
    175 //  go to /path/to/include/b to find the file b.
    176 //  This needs context info from compiler to client includer, and may needs
    177 //  interface changes.
    178 struct shaderc_includer_response {
    179   const char* path;
    180   size_t path_length;
    181   const char* content;
    182   size_t content_length;
    183 };
    184 
    185 // A function mapping a #include argument to its includer response.  The
    186 // includer retains memory ownership of the response object.
    187 typedef shaderc_includer_response* (*shaderc_includer_response_get_fn)(
    188     void* user_data, const char* filename);
    189 
    190 // A function to destroy an includer response when it's no longer needed.
    191 typedef void (*shaderc_includer_response_release_fn)(
    192     void* user_data, shaderc_includer_response* data);
    193 
    194 // Sets includer callback functions. When a compiler encounters a #include in
    195 // the source, it will query the includer by invoking getter on user_data and
    196 // the #include argument.  The includer must respond with a
    197 // shaderc_includer_response object that remains valid until releaser is invoked
    198 // on it.  When the compiler is done processing the response, it will invoke
    199 // releaser on user_data and the response pointer.
    200 void shaderc_compile_options_set_includer_callbacks(
    201     shaderc_compile_options_t options, shaderc_includer_response_get_fn getter,
    202     shaderc_includer_response_release_fn releaser, void* user_data);
    203 
    204 // Sets the compiler mode to suppress warnings, overriding warnings-as-errors
    205 // mode. When both suppress-warnings and warnings-as-errors modes are
    206 // turned on, warning messages will be inhibited, and will not be emitted
    207 // as error messages.
    208 void shaderc_compile_options_set_suppress_warnings(
    209     shaderc_compile_options_t options);
    210 
    211 // Sets the target shader environment, affecting which warnings or errors will
    212 // be issued.  The version will be for distinguishing between different versions
    213 // of the target environment.  "0" is the only supported version at this point
    214 void shaderc_compile_options_set_target_env(shaderc_compile_options_t options,
    215                                             shaderc_target_env target,
    216                                             uint32_t version);
    217 
    218 // Sets the compiler mode to treat all warnings as errors. Note the
    219 // suppress-warnings mode overrides this option, i.e. if both
    220 // warning-as-errors and suppress-warnings modes are set, warnings will not
    221 // be emitted as error messages.
    222 void shaderc_compile_options_set_warnings_as_errors(
    223     shaderc_compile_options_t options);
    224 
    225 // An opaque handle to the results of a call to any shaderc_compile_into_*()
    226 // function.
    227 typedef struct shaderc_compilation_result* shaderc_compilation_result_t;
    228 
    229 // Takes a GLSL source string and the associated shader kind, input file
    230 // name, compiles it according to the given additional_options. If the shader
    231 // kind is not set to a specified kind, but shaderc_glslc_infer_from_source,
    232 // the compiler will try to deduce the shader kind from the source
    233 // string and a failure in deducing will generate an error. Currently only
    234 // #pragma annotation is supported. If the shader kind is set to one of the
    235 // default shader kinds, the compiler will fall back to the default shader
    236 // kind in case it failed to deduce the shader kind from source string.
    237 // The input_file_name is a null-termintated string. It is used as a tag to
    238 // identify the source string in cases like emitting error messages. It
    239 // doesn't have to be a 'file name'.
    240 // The source string will be compiled into SPIR-V binary and a
    241 // shaderc_compilation_result will be returned to hold the results.
    242 // The entry_point_name null-terminated string defines the name of the entry
    243 // point to associate with this GLSL source. If the additional_options
    244 // parameter is not null, then the compilation is modified by any options
    245 // present.  May be safely called from multiple threads without explicit
    246 // synchronization. If there was failure in allocating the compiler object,
    247 // null will be returned.
    248 shaderc_compilation_result_t shaderc_compile_into_spv(
    249     const shaderc_compiler_t compiler, const char* source_text,
    250     size_t source_text_size, shaderc_shader_kind shader_kind,
    251     const char* input_file_name, const char* entry_point_name,
    252     const shaderc_compile_options_t additional_options);
    253 
    254 // Like shaderc_compile_into_spv, but the result contains SPIR-V assembly text
    255 // instead of a SPIR-V binary module.  The SPIR-V assembly syntax is as defined
    256 // by the SPIRV-Tools open source project.
    257 shaderc_compilation_result_t shaderc_compile_into_spv_assembly(
    258     const shaderc_compiler_t compiler, const char* source_text,
    259     size_t source_text_size, shaderc_shader_kind shader_kind,
    260     const char* input_file_name, const char* entry_point_name,
    261     const shaderc_compile_options_t additional_options);
    262 
    263 // Like shaderc_compile_into_spv, but the result contains preprocessed source
    264 // code instead of a SPIR-V binary module
    265 shaderc_compilation_result_t shaderc_compile_into_preprocessed_text(
    266     const shaderc_compiler_t compiler, const char* source_text,
    267     size_t source_text_size, shaderc_shader_kind shader_kind,
    268     const char* input_file_name, const char* entry_point_name,
    269     const shaderc_compile_options_t additional_options);
    270 
    271 // The following functions, operating on shaderc_compilation_result_t objects,
    272 // offer only the basic thread-safety guarantee.
    273 
    274 // Releases the resources held by the result object. It is invalid to use the
    275 // result object for any further operations.
    276 void shaderc_result_release(shaderc_compilation_result_t result);
    277 
    278 // Returns the number of bytes of the compilation output data in a result
    279 // object.
    280 size_t shaderc_result_get_length(const shaderc_compilation_result_t result);
    281 
    282 // Returns the number of warnings generated during the compilation.
    283 size_t shaderc_result_get_num_warnings(
    284     const shaderc_compilation_result_t result);
    285 
    286 // Returns the number of errors generated during the compilation.
    287 size_t shaderc_result_get_num_errors(const shaderc_compilation_result_t result);
    288 
    289 // Returns the compilation status, indicating whether the compilation succeeded,
    290 // or failed due to some reasons, like invalid shader stage or compilation
    291 // errors.
    292 shaderc_compilation_status shaderc_result_get_compilation_status(
    293     const shaderc_compilation_result_t);
    294 
    295 // Returns a pointer to the start of the compilation output data bytes, either
    296 // SPIR-V binary or char string. When the source string is compiled into SPIR-V
    297 // binary, this is guaranteed to be castable to a uint32_t*. If the result
    298 // contains assembly text or preprocessed source text, the pointer will point to
    299 // the resulting array of characters.
    300 const char* shaderc_result_get_bytes(const shaderc_compilation_result_t result);
    301 
    302 // Returns a null-terminated string that contains any error messages generated
    303 // during the compilation.
    304 const char* shaderc_result_get_error_message(
    305     const shaderc_compilation_result_t result);
    306 
    307 // Provides the version & revision of the SPIR-V which will be produced
    308 void shaderc_get_spv_version(unsigned int* version, unsigned int* revision);
    309 
    310 // Parses the version and profile from a given null-terminated string
    311 // containing both version and profile, like: '450core'. Returns false if
    312 // the string can not be parsed. Returns true when the parsing succeeds. The
    313 // parsed version and profile are returned through arguments.
    314 bool shaderc_parse_version_profile(const char* str, int* version,
    315                                    shaderc_profile* profile);
    316 
    317 #ifdef __cplusplus
    318 }
    319 #endif  // __cplusplus
    320 
    321 #endif  // SHADERC_SHADERC_H_
    322