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  /external/libvncserver/libvncclient/
tight.c 531 int dx, dy; local
569 dy = 0;
580 CopyRectangle(client, (uint8_t *)&client->buffer[RFB_BUFFER_SIZE / 2], x, y + dy, w, 1); local
581 dy++;
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_stipple.c 137 float dy = y0 > y1 ? y0 - y1 : y1 - y0; local
139 float length = MAX2(dx, dy);
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_line.c 45 float dy; member in struct:lp_line_info
87 float dady = da21 * info->dy * info->oneoverarea;
119 float dady = da21 * info->dy * info->oneoverarea;
305 float dx, dy; local
325 dy = v1[0][1] - v2[0][1];
326 area = (dx * dx + dy * dy);
334 info.dy = dy;
340 if (fabsf(dx) >= fabsf(dy)) {
    [all...]
  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_transfer.c 29 uint32_t dy = dst->y; local
92 PUSH_DATA (push, dy);
105 dy += line_count;
  /external/mesa3d/src/gallium/state_trackers/glx/xlib/
glx_usefont.c 294 GLfloat x0, y0, dx, dy; local
327 dy = 0;
345 glBitmap(width, height, x0, y0, dx, dy, bm);
355 glBitmap(0, 0, 0.0, 0.0, dx, dy, NULL);
  /external/mesa3d/src/glx/
xfont.c 297 GLfloat x0, y0, dx, dy; local
329 dy = 0;
347 glBitmap(width, height, x0, y0, dx, dy, bm);
357 glBitmap(0, 0, 0.0, 0.0, dx, dy, NULL);
  /external/mesa3d/src/mesa/drivers/x11/
xfonts.c 300 GLfloat x0, y0, dx, dy; local
333 dy = 0;
351 glBitmap(width, height, x0, y0, dx, dy, bm);
361 glBitmap(0, 0, 0.0, 0.0, dx, dy, NULL);
  /external/mesa3d/src/mesa/swrast/
s_copypix.c 103 GLint sy, dy, stepy, row; local
126 dy = desty + height - 1;
132 dy = desty;
163 for (row = 0; row < height; row++, sy += stepy, dy += stepy) {
185 span.y = dy;
250 GLint sy, dy, stepy; local
277 dy = desty + height - 1;
283 dy = desty;
312 for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
327 span.y = dy;
351 GLint sy, dy, stepy; local
    [all...]
s_linetemp.h 75 GLint dx, dy; local
152 dy = y1 - y0;
153 if (dx == 0 && dy == 0)
157 printf("%s %d,%d %g %g %g %g %g %g %g %g\n", __FUNCTION__, dx, dy,
195 if (dy<0) {
196 dy = -dy; /* make positive */
216 ASSERT(dy >= 0);
218 numPixels = MAX2(dx, dy);
301 if (dx > dy) {
    [all...]
s_points.c 328 const GLfloat dy = iy - y + 0.5F; local
329 const GLfloat dist2 = dx * dx + dy * dy;
  /external/opencv/cv/src/
cvcamshift.cpp 97 int dx, dy, nx, ny; local
109 dy = cvRound( moments.m01 * inv_m00 - windowIn.height*0.5 );
112 ny = cur_rect.y + dy;
125 dy = ny - cur_rect.y;
130 if( dx*dx + dy*dy < eps )
cvcanny.cpp 51 CvMat *dx = 0, *dy = 0; local
93 dy = cvCreateMat( size.height, size.width, CV_16SC1 );
95 cvSobel( src, dy, 0, 1, aperture_size );
103 (short*)dy->data.ptr, dy->step,
168 const short* _dy = (short*)(dy->data.ptr + dy->step*i);
214 _dy = (short*)(dy->data.ptr + dy->step*(i-1));
352 cvReleaseMat( &dy );
    [all...]
cvdominants.cpp 144 float dx, dy; local
159 dy = (float) (ptInf[i].pt.y - ptInf[ind].pt.y);
160 dist_r = dx * dx + dy * dy;
165 float dx, dy; local
183 dy = (float) (ptInf[i].pt.y - ptInf[ind].pt.y);
184 dist_r = dx * dx + dy * dy;
191 float dx, dy; local
208 dy = (float) (ptInf[i].pt.y - ptInf[ind].pt.y)
215 float dx, dy; local
248 float dx, dy; local
    [all...]
cvgeometry.cpp 295 double dx, dy, dx1, dy1, dx2, dy2, dist_num, dist_denom = 1; local
308 dx = v.x - v0.x; dy = v.y - v0.y;
312 if( dx1*dx + dy1*dy <= 0 )
314 else if( dx2*dx + dy2*dy >= 0 )
318 dist_num = (dy1*dx - dx1*dy);
320 dist_denom = dx*dx + dy*dy;
336 dist_num = dy1*dx - dx1*dy;
337 if( dy < 0 )
  /external/opencv/cvaux/src/
cvface.cpp 185 long dy = LeftEyeRect.y - RightEyeRect.y; local
192 (double)(dy*dy)/((double)(LeftEyeRect.height + RightEyeRect.height)*(LeftEyeRect.height + RightEyeRect.height)) +
  /external/opencv/cxcore/src/
cxlogic.cpp 195 int y, dy; local
266 dy = size.height;
283 dy = CV_MAX_LOCAL_SIZE/(elem_size*size.height);
284 dy = MAX(dy,1);
285 dy = MIN(dy,size.height);
286 dstbuf = cvMat( dy, size.width, type );
289 buf_size = dstbuf.step ? dstbuf.step*dy : size.width*elem_size;
309 for( y = 0; y < size.height; y += dy )
348 int y, dy; local
    [all...]
  /external/opencv3/modules/cudaimgproc/perf/
perf_hough.cpp 245 cv::Mat dx, dy; local
247 cv::Sobel(image, dy, CV_32F, 0, 1);
255 const cv::cuda::GpuMat d_dy(dy);
272 TEST_CYCLE() alg->detect(edges, dx, dy, positions);
314 cv::Mat dx, dy; local
316 cv::Sobel(image, dy, CV_32F, 0, 1);
326 const cv::cuda::GpuMat d_dy(dy);
343 TEST_CYCLE() alg->detect(edges, dx, dy, positions);
  /external/opencv3/modules/imgproc/src/
featureselect.cpp 219 float dy = c.y - m[j].y; local
221 if( dx*dx + dy*dy < minDistance )
363 float dy = y - m[j].y; local
365 if( dx*dx + dy*dy < minDistance )
  /external/opencv3/modules/imgproc/test/
test_approxpoly.cpp 174 double dy,dx; local
195 dy = (double)StartPt.y - (double)EndPt.y;
197 if( ( dx == 0 ) && ( dy == 0 ) ) flag = false;
200 A = -dy;
202 C = dy * (double)StartPt.x - dx * (double)StartPt.y;
test_canny.cpp 175 Mat dx, dy, mag(height, width, CV_32F); local
177 cvtest::filter2D(src, dy, CV_16S, dykernel, anchor, 0, BORDER_REPLICATE);
184 int dxval = dx.at<short>(y, x), dyval = dy.at<short>(y, x);
204 int dyval = dy.at<short>(y, x);
  /external/opencv3/modules/video/src/
camshift.cpp 88 int dy = cvRound( m.m01/m.m00 - window.height*0.5 ); local
91 int ny = std::min(std::max(cur_rect.y + dy, 0), size.height - cur_rect.height);
94 dy = ny - cur_rect.y;
99 if( dx*dx + dy*dy < eps )
  /external/opencv3/modules/videostab/src/
motion_stabilizing.cpp 601 static inline bool isGoodMotion(const float M[], float w, float h, float dx, float dy)
616 pt[0] = Point2f(dx, dy);
617 pt[1] = Point2f(w - dx, dy);
618 pt[2] = Point2f(w - dx, h - dy);
619 pt[3] = Point2f(dx, h - dy);
646 const float dy = floor(h * trimRatio); local
655 if (isGoodMotion(curM, w, h, dx, dy))
663 if (isGoodMotion(curM, w, h, dx, dy))
700 float dy = floor(h * t); local
701 pt[0] = Point2f(dx, dy);
    [all...]
  /external/pdfium/xfa/src/fxbarcode/datamatrix/
BC_DataMatrixDetector.cpp 351 int32_t dy = FXSYS_abs(toY - fromY); local
363 error += dy;
  /external/pdfium/xfa/src/fxbarcode/qrcode/
BC_QRDetector.cpp 221 int32_t dy = FXSYS_abs(toY - fromY); local
243 error += dy;
  /external/replicaisland/src/com/replica/replicaisland/
LifetimeComponent.java 93 final float dy = local
95 if (dx > context.gameWidth || dy > context.gameHeight) {

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