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  /frameworks/base/docs/html/topic/performance/
scheduling.jd 259 Regardless of the solution you adopt, keep the following points in mind:
threads.jd 91 reason for you to adopt threading in your app.
  /libcore/luni/src/main/java/org/apache/harmony/xml/dom/
DocumentImpl.java 269 "Cannot adopt nodes of type " + nodeImpl.getNodeType());
  /packages/apps/Test/connectivity/sl4n/rapidjson/include/rapidjson/
rapidjson.h 350 // Adopt from boost
  /external/icu/icu4c/source/common/unicode/
rbbi.h 177 * which does not adopt the memory indicated by the RBBIDataHeader*
202 * This version does not adopt the memory, and does not
  /external/icu/icu4j/eclipse-build/plugins.template/com.ibm.icu.base/src/com/ibm/icu/text/
BreakIterator.java 631 // * @param iter the BreakIterator instance to adopt.
645 // * @param iter the BreakIterator instance to adopt.
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  /external/icu/icu4c/source/test/intltest/
caltest.cpp     [all...]
strcase.cpp 398 // Clone the break iterator so that the UCaseMap can safely adopt it.
  /external/clang/include/clang/Sema/
DeclSpec.h 162 /// \c Adopt() with a proper \c NestedNameSpecifierLoc.
166 /// \brief Adopt an existing nested-name-specifier (with source-range
168 void Adopt(NestedNameSpecifierLoc Other);
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  /external/clang/lib/Sema/
SemaTemplateInstantiateDecl.cpp     [all...]
DeclSpec.cpp 125 void CXXScopeSpec::Adopt(NestedNameSpecifierLoc Other) {
133 Builder.Adopt(Other);
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  /external/icu/android_icu4j/src/main/java/android/icu/text/
BreakIterator.java 720 * @param iter the BreakIterator instance to adopt.
739 * @param iter the BreakIterator instance to adopt.
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  /external/icu/icu4c/source/i18n/
rbnf.cpp 309 * and return NULL. The StringLocalizationInfo will adopt locData if it is created.
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  /external/icu/icu4c/source/io/unicode/
ustdio.h 755 * @param adopt The UTransliterator to set. Can be NULL, which will
770 UTransliterator *adopt, UErrorCode *status);
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  /external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/
BreakIterator.java 770 * @param iter the BreakIterator instance to adopt.
789 * @param iter the BreakIterator instance to adopt.
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  /frameworks/base/core/java/android/view/
Display.java 123 * or adopt a different strategy for decoding content that does not rely on
158 * select an alternate content stream or adopt a different strategy for decoding
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  /external/autotest/client/tests/crashme/
crashme_2.4-9.diff 141 + * Adopt the package (Closes: #353388).
  /external/clang/lib/Parse/
ParseInit.cpp 245 // adopt the expression for further analysis below.
  /external/llvm/test/CodeGen/X86/
StackColoring.ll 244 ; Adopt the test from Transforms/Inline/array_merge.ll'
  /external/llvm/utils/TableGen/
CodeGenRegisters.h 227 // Adopt a register unit for pressure tracking.
  /frameworks/base/core/java/android/widget/
VideoView.java 211 // no size yet, just adopt the given spec sizes
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  /frameworks/base/docs/html/training/multiple-apks/
api.jd 48 it?s important to adopt some good practices from the get-go, and prevent unnecessary headaches
multiple.jd 44 it?s important to adopt some good practices from the get-go, and prevent unnecessary headaches
screensize.jd 47 it?s important to adopt some good practices from the get-go, and prevent unnecessary headaches
texture.jd 43 <p>When developing your Android application to take advantage of multiple APKs on Google Play, it?s important to adopt some good practices from the get-go, and prevent unnecessary headaches further into the development process. This lesson shows you how to create multiple APKs of your app, each supporting a different subset of OpenGL texture formats. You will also gain some tools necessary to make maintaining a multiple APK codebase as painless as possible.</p>

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