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  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/
FlameMain.java 782 float[] colors = backgroundColor.getColors(); local
784 Gdx.gl.glClearColor(colors[0], colors[1], colors[2], 0);
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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/
RenderableShapeBuilder.java 59 /** Builds normal, tangent and binormal of a RenderableProvider with default colors (normal blue, tangent red, binormal green).
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
NinePatchTest.java 117 // Make a basic NinePatch with different colors in each of the nine patches
  /external/llvm/tools/llvm-cov/
CoverageReport.cpp 118 static raw_ostream::Colors determineCoveragePercentageColor(const T &Info) {
  /external/llvm/tools/llvm-mcmarkup/
llvm-mcmarkup.cpp 103 // tags, so don't bother keeping a stack of colors to reset to.
  /external/mesa3d/docs/
MESA_texture_signed_rgba.spec 158 requires texture source colors to be clamped to [0,1]. Texture
  /external/mesa3d/src/gallium/drivers/svga/
svga_state_fs.c 188 * shader that overrides all output colors with 1,1,1,1
  /external/mesa3d/src/mesa/state_tracker/
st_cb_drawtex.c 182 /* colors */
  /external/mesa3d/src/mesa/swrast_setup/
ss_triangle.c 137 /* save colors/indexes for v0, v1 vertices */
  /external/opencv3/doc/py_tutorials/py_imgproc/py_watershed/
py_watershed.markdown 17 nearby, water from different valleys, obviously with different colors will start to merge. To avoid
  /external/opencv3/modules/viz/src/
types.cpp 71 sink->SetOutput(mesh.cloud, mesh.colors, mesh.normals, mesh.tcoords);
  /external/opencv3/samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/
main_registration.cpp 44 // Some basic colors
  /external/pdfium/third_party/freetype/include/freetype/
ftlcdfil.h 68 * OVER operator, the source colors should first be transformed to a
  /external/skia/bench/
GLVertexAttributesBench.cpp 188 // set colors
  /external/skia/include/device/xps/
SkXPSDevice.h 129 const SkPoint texs[], const SkColor colors[],
  /external/skia/include/gpu/
GrFragmentProcessor.h 150 * colors will be combined somehow to produce its output color. Registering these child
  /external/skia/src/animator/
SkDisplayXMLParser.cpp 32 "number of offsets in gradient must match number of colors",
  /external/skia/src/codec/
SkCodecPriv.h 150 * If there is a color table, get a pointer to the colors, otherwise return nullptr
  /external/skia/src/gpu/
SkGpuDevice.h 111 const SkColor colors[], SkXfermode* xmode,
  /external/skia/src/opts/
SkColor_opts_SSE2.h 203 // Store 8 16-bit colors in dst.
  /external/skia/src/utils/
SkLuaCanvas.cpp 294 const SkColor colors[], SkXfermode* xmode,
  /external/skia/tests/
ColorFilterTest.cpp 139 // For general colors, a luma filter generates black with an attenuated alpha channel.
  /external/webrtc/webrtc/modules/desktop_capture/win/
cursor.cc 47 // Pixel colors used when generating cursor outlines.
  /frameworks/base/core/res/res/values/
arrays.xml 3 /* //device/apps/common/assets/res/any/colors.xml
  /frameworks/base/docs/html/design/auto/
index.jd 15 <li><a href="{@docRoot}shareables/auto/AndroidAuto-custom-colors.pdf">

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