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/external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/ |
FlameMain.java | 782 float[] colors = backgroundColor.getColors(); local 784 Gdx.gl.glClearColor(colors[0], colors[1], colors[2], 0); [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ |
RenderableShapeBuilder.java | 59 /** Builds normal, tangent and binormal of a RenderableProvider with default colors (normal blue, tangent red, binormal green).
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
NinePatchTest.java | 117 // Make a basic NinePatch with different colors in each of the nine patches
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/external/llvm/tools/llvm-cov/ |
CoverageReport.cpp | 118 static raw_ostream::Colors determineCoveragePercentageColor(const T &Info) {
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/external/llvm/tools/llvm-mcmarkup/ |
llvm-mcmarkup.cpp | 103 // tags, so don't bother keeping a stack of colors to reset to.
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/external/mesa3d/docs/ |
MESA_texture_signed_rgba.spec | 158 requires texture source colors to be clamped to [0,1]. Texture
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_state_fs.c | 188 * shader that overrides all output colors with 1,1,1,1
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/external/mesa3d/src/mesa/state_tracker/ |
st_cb_drawtex.c | 182 /* colors */
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/external/mesa3d/src/mesa/swrast_setup/ |
ss_triangle.c | 137 /* save colors/indexes for v0, v1 vertices */
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/external/opencv3/doc/py_tutorials/py_imgproc/py_watershed/ |
py_watershed.markdown | 17 nearby, water from different valleys, obviously with different colors will start to merge. To avoid
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/external/opencv3/modules/viz/src/ |
types.cpp | 71 sink->SetOutput(mesh.cloud, mesh.colors, mesh.normals, mesh.tcoords);
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/external/opencv3/samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/src/ |
main_registration.cpp | 44 // Some basic colors
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/external/pdfium/third_party/freetype/include/freetype/ |
ftlcdfil.h | 68 * OVER operator, the source colors should first be transformed to a
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/external/skia/bench/ |
GLVertexAttributesBench.cpp | 188 // set colors
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/external/skia/include/device/xps/ |
SkXPSDevice.h | 129 const SkPoint texs[], const SkColor colors[],
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/external/skia/include/gpu/ |
GrFragmentProcessor.h | 150 * colors will be combined somehow to produce its output color. Registering these child
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/external/skia/src/animator/ |
SkDisplayXMLParser.cpp | 32 "number of offsets in gradient must match number of colors",
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/external/skia/src/codec/ |
SkCodecPriv.h | 150 * If there is a color table, get a pointer to the colors, otherwise return nullptr
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/external/skia/src/gpu/ |
SkGpuDevice.h | 111 const SkColor colors[], SkXfermode* xmode,
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/external/skia/src/opts/ |
SkColor_opts_SSE2.h | 203 // Store 8 16-bit colors in dst.
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/external/skia/src/utils/ |
SkLuaCanvas.cpp | 294 const SkColor colors[], SkXfermode* xmode,
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/external/skia/tests/ |
ColorFilterTest.cpp | 139 // For general colors, a luma filter generates black with an attenuated alpha channel.
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/external/webrtc/webrtc/modules/desktop_capture/win/ |
cursor.cc | 47 // Pixel colors used when generating cursor outlines.
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/frameworks/base/core/res/res/values/ |
arrays.xml | 3 /* //device/apps/common/assets/res/any/colors.xml
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/frameworks/base/docs/html/design/auto/ |
index.jd | 15 <li><a href="{@docRoot}shareables/auto/AndroidAuto-custom-colors.pdf">
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