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  /external/owasp/sanitizer/src/tests/org/owasp/html/
StylingPolicyTest.java 214 // Test that a long URL does not blow out the stack or consume quadratic
  /external/regex-re2/re2/
bitstate.cc 337 // This looks like it's quadratic in the size of the text,
  /external/skia/include/private/
SkTHash.h 169 return (index + n + 1) & (fCapacity-1); // Quadratic probing.
  /external/skia/src/core/
SkGeometry.cpp 249 // Maximum curvature for a quadratic means solving
577 // d0 = d1 = 0 Quadratic
721 if (SkScalarNearlyZero(coeff[0])) { // we're just a quadratic
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  /external/skia/tests/
DrawPathTest.cpp 107 // stepper for the quadratic. Now we bias that value by 1/2 so we don't overflow
PathOpsCubicLineIntersectionIdeas.cpp 104 && approximately_zero_when_compared_to(A, D)) { // we're just a quadratic
  /external/v8/src/compiler/
node.cc 333 // Avoid quadratic explosion for mega nodes; only verify if the input
  /external/webrtc/webrtc/modules/audio_processing/vad/
vad_audio_proc.cc 220 // A peak is found, do a simple quadratic interpolation to get a more
  /external/wpa_supplicant_8/src/eap_common/
eap_pwd_common.c 247 * solve the quadratic equation, if it's not solvable then we
  /frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/
rate_control.cpp 522 /* Purpose : quadratic bit allocation model: T(n) = C*sqrt(mad(n)/aver_mad(n-1)) */
698 /* Mad based variable bit allocation + QP calculation with a new quadratic method */
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  /packages/apps/Launcher3/src/com/android/launcher3/util/
LauncherEdgeEffect.java 251 // Growth for the size of the glow should be quadratic to properly
  /prebuilts/go/darwin-x86/src/go/types/
predicates.go 234 // This is a quadratic algorithm, but in practice these stacks
  /prebuilts/go/darwin-x86/src/regexp/
backtrack.go 342 // This looks like it's quadratic in the size of the text,
  /prebuilts/go/linux-x86/src/go/types/
predicates.go 234 // This is a quadratic algorithm, but in practice these stacks
  /prebuilts/go/linux-x86/src/regexp/
backtrack.go 342 // This looks like it's quadratic in the size of the text,
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/
btMprPenetration.h 607 // Minimization of D(t) leads to simple quadratic equation that's
660 // This leads to minimization of quadratic function of two variables.
  /external/ImageMagick/MagickCore/
distort.c 135 * quadratic 2 (6) u = '' + c4*x*x + c5*y*y
143 * Note the slight re-ordering of the terms for a quadratic polynomial
165 case 5: return( y*y ); /* quadratic order = 2 terms = 6 */
193 case 5: return("*jj*jj"); /* quadratic order = 2 terms = 6 */
221 case 5: return( 0.0 ); /* quadratic order = 2 terms = 6 */
249 case 5: return( y ); /* quadratic order = 2 terms = 6 */
252 /* NOTE: the only reason that last is not true for 'quadratic'
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  /external/protobuf/src/google/protobuf/
repeated_field.h 128 // Calling this routine inside a loop can cause quadratic behavior.
454 // Calling this routine inside a loop can cause quadratic behavior.
545 // Calling this routine inside a loop can cause quadratic behavior.
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  /prebuilts/misc/darwin-x86_64/protobuf2.5/include/google/protobuf/
repeated_field.h 106 // Calling this routine inside a loop can cause quadratic behavior.
425 // Calling this routine inside a loop can cause quadratic behavior.
516 // Calling this routine inside a loop can cause quadratic behavior.
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  /prebuilts/misc/linux-x86_64/protobuf2.5/include/google/protobuf/
repeated_field.h 106 // Calling this routine inside a loop can cause quadratic behavior.
425 // Calling this routine inside a loop can cause quadratic behavior.
516 // Calling this routine inside a loop can cause quadratic behavior.
    [all...]
  /prebuilts/misc/windows/protobuf2.5/include/google/protobuf/
repeated_field.h 106 // Calling this routine inside a loop can cause quadratic behavior.
425 // Calling this routine inside a loop can cause quadratic behavior.
516 // Calling this routine inside a loop can cause quadratic behavior.
    [all...]
  /prebuilts/tools/linux-x86_64/protoc/include/google/protobuf/
repeated_field.h 106 // Calling this routine inside a loop can cause quadratic behavior.
425 // Calling this routine inside a loop can cause quadratic behavior.
516 // Calling this routine inside a loop can cause quadratic behavior.
    [all...]
  /external/boringssl/src/include/openssl/
ec.h 88 * which solution of the quadratic equation y is */
  /external/ceres-solver/include/ceres/
types.h 402 QUADRATIC,
  /external/ceres-solver/internal/ceres/
gradient_checking_cost_function_test.cc 60 // Pick a (non-quadratic) function whose derivative are easy:

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