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      1 /*
      2  * Copyright (C) 2015 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.launcher3.util;
     18 
     19 import android.graphics.Canvas;
     20 import android.graphics.Paint;
     21 import android.graphics.Rect;
     22 import android.view.animation.AnimationUtils;
     23 import android.view.animation.DecelerateInterpolator;
     24 import android.view.animation.Interpolator;
     25 
     26 /**
     27  * This class differs from the framework {@link android.widget.EdgeEffect}:
     28  *   1) It does not use PorterDuffXfermode
     29  *   2) The width to radius factor is smaller (0.5 instead of 0.75)
     30  */
     31 public class LauncherEdgeEffect {
     32 
     33     // Time it will take the effect to fully recede in ms
     34     private static final int RECEDE_TIME = 600;
     35 
     36     // Time it will take before a pulled glow begins receding in ms
     37     private static final int PULL_TIME = 167;
     38 
     39     // Time it will take in ms for a pulled glow to decay to partial strength before release
     40     private static final int PULL_DECAY_TIME = 2000;
     41 
     42     private static final float MAX_ALPHA = 0.5f;
     43 
     44     private static final float MAX_GLOW_SCALE = 2.f;
     45 
     46     private static final float PULL_GLOW_BEGIN = 0.f;
     47 
     48     // Minimum velocity that will be absorbed
     49     private static final int MIN_VELOCITY = 100;
     50     // Maximum velocity, clamps at this value
     51     private static final int MAX_VELOCITY = 10000;
     52 
     53     private static final float EPSILON = 0.001f;
     54 
     55     private static final double ANGLE = Math.PI / 6;
     56     private static final float SIN = (float) Math.sin(ANGLE);
     57     private static final float COS = (float) Math.cos(ANGLE);
     58 
     59     private float mGlowAlpha;
     60     private float mGlowScaleY;
     61 
     62     private float mGlowAlphaStart;
     63     private float mGlowAlphaFinish;
     64     private float mGlowScaleYStart;
     65     private float mGlowScaleYFinish;
     66 
     67     private long mStartTime;
     68     private float mDuration;
     69 
     70     private final Interpolator mInterpolator;
     71 
     72     private static final int STATE_IDLE = 0;
     73     private static final int STATE_PULL = 1;
     74     private static final int STATE_ABSORB = 2;
     75     private static final int STATE_RECEDE = 3;
     76     private static final int STATE_PULL_DECAY = 4;
     77 
     78     private static final float PULL_DISTANCE_ALPHA_GLOW_FACTOR = 0.8f;
     79 
     80     private static final int VELOCITY_GLOW_FACTOR = 6;
     81 
     82     private int mState = STATE_IDLE;
     83 
     84     private float mPullDistance;
     85 
     86     private final Rect mBounds = new Rect();
     87     private final Paint mPaint = new Paint();
     88     private float mRadius;
     89     private float mBaseGlowScale;
     90     private float mDisplacement = 0.5f;
     91     private float mTargetDisplacement = 0.5f;
     92 
     93     /**
     94      * Construct a new EdgeEffect with a theme appropriate for the provided context.
     95      */
     96     public LauncherEdgeEffect() {
     97         mPaint.setAntiAlias(true);
     98         mPaint.setStyle(Paint.Style.FILL);
     99         mInterpolator = new DecelerateInterpolator();
    100     }
    101 
    102     /**
    103      * Set the size of this edge effect in pixels.
    104      *
    105      * @param width Effect width in pixels
    106      * @param height Effect height in pixels
    107      */
    108     public void setSize(int width, int height) {
    109         final float r = width * 0.5f / SIN;
    110         final float y = COS * r;
    111         final float h = r - y;
    112         final float or = height * 0.75f / SIN;
    113         final float oy = COS * or;
    114         final float oh = or - oy;
    115 
    116         mRadius = r;
    117         mBaseGlowScale = h > 0 ? Math.min(oh / h, 1.f) : 1.f;
    118 
    119         mBounds.set(mBounds.left, mBounds.top, width, (int) Math.min(height, h));
    120     }
    121 
    122     /**
    123      * Reports if this EdgeEffect's animation is finished. If this method returns false
    124      * after a call to {@link #draw(Canvas)} the host widget should schedule another
    125      * drawing pass to continue the animation.
    126      *
    127      * @return true if animation is finished, false if drawing should continue on the next frame.
    128      */
    129     public boolean isFinished() {
    130         return mState == STATE_IDLE;
    131     }
    132 
    133     /**
    134      * Immediately finish the current animation.
    135      * After this call {@link #isFinished()} will return true.
    136      */
    137     public void finish() {
    138         mState = STATE_IDLE;
    139     }
    140 
    141     /**
    142      * A view should call this when content is pulled away from an edge by the user.
    143      * This will update the state of the current visual effect and its associated animation.
    144      * The host view should always {@link android.view.View#invalidate()} after this
    145      * and draw the results accordingly.
    146      *
    147      * <p>Views using EdgeEffect should favor {@link #onPull(float, float)} when the displacement
    148      * of the pull point is known.</p>
    149      *
    150      * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
    151      *                      1.f (full length of the view) or negative values to express change
    152      *                      back toward the edge reached to initiate the effect.
    153      */
    154     public void onPull(float deltaDistance) {
    155         onPull(deltaDistance, 0.5f);
    156     }
    157 
    158     /**
    159      * A view should call this when content is pulled away from an edge by the user.
    160      * This will update the state of the current visual effect and its associated animation.
    161      * The host view should always {@link android.view.View#invalidate()} after this
    162      * and draw the results accordingly.
    163      *
    164      * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
    165      *                      1.f (full length of the view) or negative values to express change
    166      *                      back toward the edge reached to initiate the effect.
    167      * @param displacement The displacement from the starting side of the effect of the point
    168      *                     initiating the pull. In the case of touch this is the finger position.
    169      *                     Values may be from 0-1.
    170      */
    171     public void onPull(float deltaDistance, float displacement) {
    172         final long now = AnimationUtils.currentAnimationTimeMillis();
    173         mTargetDisplacement = displacement;
    174         if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration) {
    175             return;
    176         }
    177         if (mState != STATE_PULL) {
    178             mGlowScaleY = Math.max(PULL_GLOW_BEGIN, mGlowScaleY);
    179         }
    180         mState = STATE_PULL;
    181 
    182         mStartTime = now;
    183         mDuration = PULL_TIME;
    184 
    185         mPullDistance += deltaDistance;
    186 
    187         final float absdd = Math.abs(deltaDistance);
    188         mGlowAlpha = mGlowAlphaStart = Math.min(MAX_ALPHA,
    189                 mGlowAlpha + (absdd * PULL_DISTANCE_ALPHA_GLOW_FACTOR));
    190 
    191         if (mPullDistance == 0) {
    192             mGlowScaleY = mGlowScaleYStart = 0;
    193         } else {
    194             final float scale = (float) (Math.max(0, 1 - 1 /
    195                     Math.sqrt(Math.abs(mPullDistance) * mBounds.height()) - 0.3d) / 0.7d);
    196 
    197             mGlowScaleY = mGlowScaleYStart = scale;
    198         }
    199 
    200         mGlowAlphaFinish = mGlowAlpha;
    201         mGlowScaleYFinish = mGlowScaleY;
    202     }
    203 
    204     /**
    205      * Call when the object is released after being pulled.
    206      * This will begin the "decay" phase of the effect. After calling this method
    207      * the host view should {@link android.view.View#invalidate()} and thereby
    208      * draw the results accordingly.
    209      */
    210     public void onRelease() {
    211         mPullDistance = 0;
    212 
    213         if (mState != STATE_PULL && mState != STATE_PULL_DECAY) {
    214             return;
    215         }
    216 
    217         mState = STATE_RECEDE;
    218         mGlowAlphaStart = mGlowAlpha;
    219         mGlowScaleYStart = mGlowScaleY;
    220 
    221         mGlowAlphaFinish = 0.f;
    222         mGlowScaleYFinish = 0.f;
    223 
    224         mStartTime = AnimationUtils.currentAnimationTimeMillis();
    225         mDuration = RECEDE_TIME;
    226     }
    227 
    228     /**
    229      * Call when the effect absorbs an impact at the given velocity.
    230      * Used when a fling reaches the scroll boundary.
    231      *
    232      * <p>When using a {@link android.widget.Scroller} or {@link android.widget.OverScroller},
    233      * the method <code>getCurrVelocity</code> will provide a reasonable approximation
    234      * to use here.</p>
    235      *
    236      * @param velocity Velocity at impact in pixels per second.
    237      */
    238     public void onAbsorb(int velocity) {
    239         mState = STATE_ABSORB;
    240         velocity = Math.min(Math.max(MIN_VELOCITY, Math.abs(velocity)), MAX_VELOCITY);
    241 
    242         mStartTime = AnimationUtils.currentAnimationTimeMillis();
    243         mDuration = 0.15f + (velocity * 0.02f);
    244 
    245         // The glow depends more on the velocity, and therefore starts out
    246         // nearly invisible.
    247         mGlowAlphaStart = 0.3f;
    248         mGlowScaleYStart = Math.max(mGlowScaleY, 0.f);
    249 
    250 
    251         // Growth for the size of the glow should be quadratic to properly
    252         // respond
    253         // to a user's scrolling speed. The faster the scrolling speed, the more
    254         // intense the effect should be for both the size and the saturation.
    255         mGlowScaleYFinish = Math.min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2, 1.f);
    256         // Alpha should change for the glow as well as size.
    257         mGlowAlphaFinish = Math.max(
    258                 mGlowAlphaStart, Math.min(velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA));
    259         mTargetDisplacement = 0.5f;
    260     }
    261 
    262     /**
    263      * Set the color of this edge effect in argb.
    264      *
    265      * @param color Color in argb
    266      */
    267     public void setColor(int color) {
    268         mPaint.setColor(color);
    269     }
    270 
    271     /**
    272      * Return the color of this edge effect in argb.
    273      * @return The color of this edge effect in argb
    274      */
    275     public int getColor() {
    276         return mPaint.getColor();
    277     }
    278 
    279     /**
    280      * Draw into the provided canvas. Assumes that the canvas has been rotated
    281      * accordingly and the size has been set. The effect will be drawn the full
    282      * width of X=0 to X=width, beginning from Y=0 and extending to some factor <
    283      * 1.f of height.
    284      *
    285      * @param canvas Canvas to draw into
    286      * @return true if drawing should continue beyond this frame to continue the
    287      *         animation
    288      */
    289     public boolean draw(Canvas canvas) {
    290         update();
    291 
    292         final float centerX = mBounds.centerX();
    293         final float centerY = mBounds.height() - mRadius;
    294 
    295         canvas.scale(1.f, Math.min(mGlowScaleY, 1.f) * mBaseGlowScale, centerX, 0);
    296 
    297         final float displacement = Math.max(0, Math.min(mDisplacement, 1.f)) - 0.5f;
    298         float translateX = mBounds.width() * displacement / 2;
    299         mPaint.setAlpha((int) (0xff * mGlowAlpha));
    300         canvas.drawCircle(centerX + translateX, centerY, mRadius, mPaint);
    301 
    302         boolean oneLastFrame = false;
    303         if (mState == STATE_RECEDE && mGlowScaleY == 0) {
    304             mState = STATE_IDLE;
    305             oneLastFrame = true;
    306         }
    307 
    308         return mState != STATE_IDLE || oneLastFrame;
    309     }
    310 
    311     /**
    312      * Return the maximum height that the edge effect will be drawn at given the original
    313      * {@link #setSize(int, int) input size}.
    314      * @return The maximum height of the edge effect
    315      */
    316     public int getMaxHeight() {
    317         return (int) (mBounds.height() * MAX_GLOW_SCALE + 0.5f);
    318     }
    319 
    320     private void update() {
    321         final long time = AnimationUtils.currentAnimationTimeMillis();
    322         final float t = Math.min((time - mStartTime) / mDuration, 1.f);
    323 
    324         final float interp = mInterpolator.getInterpolation(t);
    325 
    326         mGlowAlpha = mGlowAlphaStart + (mGlowAlphaFinish - mGlowAlphaStart) * interp;
    327         mGlowScaleY = mGlowScaleYStart + (mGlowScaleYFinish - mGlowScaleYStart) * interp;
    328         mDisplacement = (mDisplacement + mTargetDisplacement) / 2;
    329 
    330         if (t >= 1.f - EPSILON) {
    331             switch (mState) {
    332                 case STATE_ABSORB:
    333                     mState = STATE_RECEDE;
    334                     mStartTime = AnimationUtils.currentAnimationTimeMillis();
    335                     mDuration = RECEDE_TIME;
    336 
    337                     mGlowAlphaStart = mGlowAlpha;
    338                     mGlowScaleYStart = mGlowScaleY;
    339 
    340                     // After absorb, the glow should fade to nothing.
    341                     mGlowAlphaFinish = 0.f;
    342                     mGlowScaleYFinish = 0.f;
    343                     break;
    344                 case STATE_PULL:
    345                     mState = STATE_PULL_DECAY;
    346                     mStartTime = AnimationUtils.currentAnimationTimeMillis();
    347                     mDuration = PULL_DECAY_TIME;
    348 
    349                     mGlowAlphaStart = mGlowAlpha;
    350                     mGlowScaleYStart = mGlowScaleY;
    351 
    352                     // After pull, the glow should fade to nothing.
    353                     mGlowAlphaFinish = 0.f;
    354                     mGlowScaleYFinish = 0.f;
    355                     break;
    356                 case STATE_PULL_DECAY:
    357                     mState = STATE_RECEDE;
    358                     break;
    359                 case STATE_RECEDE:
    360                     mState = STATE_IDLE;
    361                     break;
    362             }
    363         }
    364     }
    365 }
    366