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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
SpriteBatch.java 25 import com.badlogic.gdx.graphics.VertexAttribute;
101 mesh = new Mesh(vertexDataType, false, size * 4, size * 6, new VertexAttribute(Usage.Position, 2,
102 ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE),
103 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
SpriteCache.java 30 import com.badlogic.gdx.graphics.VertexAttribute;
118 mesh = new Mesh(true, size * (useIndices ? 4 : 6), useIndices ? size * 6 : 0, new VertexAttribute(Usage.Position, 2,
119 ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE),
120 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
PolygonSpriteBatch.java 28 import com.badlogic.gdx.graphics.VertexAttribute;
124 new VertexAttribute(Usage.Position, 2, ShaderProgram.POSITION_ATTRIBUTE),
125 new VertexAttribute(Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE),
126 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
MultipleRenderTargetTest.java 30 import com.badlogic.gdx.graphics.VertexAttribute;
322 new VertexAttribute(VertexAttributes.Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE),
323 new VertexAttribute(VertexAttributes.Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
  /external/deqp/modules/gles2/functional/
es2fTextureSpecificationTests.cpp 113 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
114 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
169 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
170 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
247 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
248 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
    [all...]
es2fDepthTests.cpp 65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
es2fFboRenderTest.cpp 69 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
116 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
117 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
176 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
177 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT)
    [all...]
es2fTextureUnitTests.cpp 176 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT);
177 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT);
    [all...]
es2fPolygonOffsetTests.cpp 214 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
215 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
    [all...]
es2fStencilTests.cpp 63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
es2fClippingTests.cpp 407 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
408 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
409 << sglr::pdec::VertexAttribute("a_pointSize", rr::GENERICVECTYPE_FLOAT)
    [all...]
  /external/deqp/modules/gles3/functional/
es3fDepthTests.cpp 65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
es3fDrawTests.cpp 586 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
587 << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT)
588 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
    [all...]
es3fPolygonOffsetTests.cpp 217 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
218 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
    [all...]
es3fTextureUnitTests.cpp 252 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT);
253 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT);
    [all...]
es3fStencilTests.cpp 63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
es3fClippingTests.cpp 410 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
411 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
412 << sglr::pdec::VertexAttribute("a_pointSize", rr::GENERICVECTYPE_FLOAT)
    [all...]
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
FrustumCullingTest.java 23 import com.badlogic.gdx.graphics.VertexAttribute;
  /external/deqp/modules/gles31/functional/
es31fGeometryShaderTests.cpp 213 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
214 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
316 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
317 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
618 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
619 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT);
801 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
802 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
    [all...]
es31fDrawTests.cpp 717 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
718 << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT)
719 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
    [all...]
  /external/deqp/modules/glshared/
glsRandomShaderProgram.cpp 78 decl << sglr::pdec::VertexAttribute(vertexInput->getVariable()->getName(), mapToGenericVecType(vertexInput->getVariable()->getType()));
  /external/libgdx/
CHANGES 195 - API Change: Removed (previously deprecated) GLTexture#createTextureData/createGLHandle, Ray#getEndPoint(float), Color#tmp, Node#parent/children, VertexAttribute#Color(), Usage#Color, ModelBuilder#createFromMesh, BoundingBox#getCenter()/updateCorners()/getCorners(), Matrix4.tmp
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DefaultShader.java 22 import com.badlogic.gdx.graphics.VertexAttribute;
    [all...]
  /external/libgdx/gdx/src/com/badlogic/
gdx.gwt.xml 90 <include name="graphics/VertexAttribute.java"/>
  /external/deqp/external/vulkancts/modules/vulkan/ubo/
vktUniformBlockCase.cpp     [all...]

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