/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
SpriteBatch.java | 25 import com.badlogic.gdx.graphics.VertexAttribute;
101 mesh = new Mesh(vertexDataType, false, size * 4, size * 6, new VertexAttribute(Usage.Position, 2,
102 ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE),
103 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
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SpriteCache.java | 30 import com.badlogic.gdx.graphics.VertexAttribute;
118 mesh = new Mesh(true, size * (useIndices ? 4 : 6), useIndices ? size * 6 : 0, new VertexAttribute(Usage.Position, 2,
119 ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute(Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE),
120 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
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PolygonSpriteBatch.java | 28 import com.badlogic.gdx.graphics.VertexAttribute;
124 new VertexAttribute(Usage.Position, 2, ShaderProgram.POSITION_ATTRIBUTE),
125 new VertexAttribute(Usage.ColorPacked, 4, ShaderProgram.COLOR_ATTRIBUTE),
126 new VertexAttribute(Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
[all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
MultipleRenderTargetTest.java | 30 import com.badlogic.gdx.graphics.VertexAttribute; 322 new VertexAttribute(VertexAttributes.Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE), 323 new VertexAttribute(VertexAttributes.Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));
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/external/deqp/modules/gles2/functional/ |
es2fTextureSpecificationTests.cpp | 113 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 114 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) 169 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 170 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) 247 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 248 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) [all...] |
es2fDepthTests.cpp | 65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
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es2fFboRenderTest.cpp | 69 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 116 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 117 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) 176 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 177 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) [all...] |
es2fTextureUnitTests.cpp | 176 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); 177 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); [all...] |
es2fPolygonOffsetTests.cpp | 214 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 215 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) [all...] |
es2fStencilTests.cpp | 63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
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es2fClippingTests.cpp | 407 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 408 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) 409 << sglr::pdec::VertexAttribute("a_pointSize", rr::GENERICVECTYPE_FLOAT) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fDepthTests.cpp | 65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
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es3fDrawTests.cpp | 586 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 587 << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT) 588 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) [all...] |
es3fPolygonOffsetTests.cpp | 217 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 218 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) [all...] |
es3fTextureUnitTests.cpp | 252 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); 253 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); [all...] |
es3fStencilTests.cpp | 63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
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es3fClippingTests.cpp | 410 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 411 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) 412 << sglr::pdec::VertexAttribute("a_pointSize", rr::GENERICVECTYPE_FLOAT) [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
FrustumCullingTest.java | 23 import com.badlogic.gdx.graphics.VertexAttribute;
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/external/deqp/modules/gles31/functional/ |
es31fGeometryShaderTests.cpp | 213 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 214 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) 316 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 317 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) 618 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 619 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT); 801 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 802 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) [all...] |
es31fDrawTests.cpp | 717 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) 718 << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT) 719 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) [all...] |
/external/deqp/modules/glshared/ |
glsRandomShaderProgram.cpp | 78 decl << sglr::pdec::VertexAttribute(vertexInput->getVariable()->getName(), mapToGenericVecType(vertexInput->getVariable()->getType()));
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/external/libgdx/ |
CHANGES | 195 - API Change: Removed (previously deprecated) GLTexture#createTextureData/createGLHandle, Ray#getEndPoint(float), Color#tmp, Node#parent/children, VertexAttribute#Color(), Usage#Color, ModelBuilder#createFromMesh, BoundingBox#getCenter()/updateCorners()/getCorners(), Matrix4.tmp [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
DefaultShader.java | 22 import com.badlogic.gdx.graphics.VertexAttribute;
[all...] |
/external/libgdx/gdx/src/com/badlogic/ |
gdx.gwt.xml | 90 <include name="graphics/VertexAttribute.java"/>
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/external/deqp/external/vulkancts/modules/vulkan/ubo/ |
vktUniformBlockCase.cpp | [all...] |