/external/mesa3d/src/mesa/main/ |
fog.c | 29 #include "fog.h" 88 if (ctx->Fog.End == ctx->Fog.Start) 89 ctx->Fog._Scale = 1.0f; 91 ctx->Fog._Scale = 1.0f / (ctx->Fog.End - ctx->Fog.Start); 114 if (ctx->Fog.Mode == m) 117 ctx->Fog.Mode = m; 124 if (ctx->Fog.Density == *params [all...] |
state.h | 59 if (ctx->Fog.ColorSumEnabled)
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hint.c | 56 if (ctx->Hint.Fog == mode) 59 ctx->Hint.Fog = mode; 161 ctx->Hint.Fog = GL_DONT_CARE;
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_fog.c | 45 /* Fog blend factor computation for hw tcl */ 87 * Compute per-vertex fog blend factors from fog coordinates by 88 * evaluating the GL_LINEAR, GL_EXP or GL_EXP2 fog function. 89 * Fog coordinates are distances from the eye (typically between the 91 * Note the fog (eye Z) coords may be negative so we use ABS(z) below. 92 * Fog blend factors are in the range [0,1]. 97 GLfloat end = ctx->Fog.End; 101 switch (ctx->Fog.Mode) { 103 if (ctx->Fog.Start == ctx->Fog.End [all...] |
radeon_state.c | 311 * Fog 323 if (!ctx->Fog.Enabled) 327 switch (ctx->Fog.Mode) { 344 if (!ctx->Fog.Enabled) 346 c.i = rmesa->hw.fog.cmd[FOG_C]; 347 d.i = rmesa->hw.fog.cmd[FOG_D]; 348 switch (ctx->Fog.Mode) { 351 /* While this is the opposite sign from the DDK, it makes the fog test 354 d.f = -ctx->Fog.Density; 358 d.f = -(ctx->Fog.Density * ctx->Fog.Density) [all...] |
radeon_maos_verts.c | 67 #define DO_FOG ((IND & RADEON_CP_VC_FRMT_PKSPEC) && ctx->Fog.Enabled && \ 68 (ctx->Fog.FogCoordinateSource == GL_FOG_COORD))
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radeon_state_init.c | 212 CHECK( fog_add4, ctx->Fog.Enabled, 4 ) 234 TCL_CHECK( tcl_eyespace_or_fog_add4, ctx->_NeedEyeCoords || ctx->Fog.Enabled, 4 ) 544 ALLOC_STATE( fog, fog_add4, FOG_STATE_SIZE, "FOG/fog", 1 ); 620 rmesa->hw.fog.cmd[FOG_CMD_0] = 649 rmesa->hw.fog.emit = vec_emit; 673 /* this bit unused for vertex fog */ [all...] |
/external/mesa3d/src/mesa/swrast/ |
s_fog.c | 35 * Used to convert current raster distance to a fog factor in [0,1]. 42 switch (ctx->Fog.Mode) { 44 if (ctx->Fog.Start == ctx->Fog.End) 47 d = 1.0F / (ctx->Fog.End - ctx->Fog.Start); 48 f = (ctx->Fog.End - z) * d; 51 d = ctx->Fog.Density; 56 d = ctx->Fog.Density; 61 _mesa_problem(ctx, "Bad fog mode in _swrast_z_to_fogfactor") [all...] |
/external/mesa3d/src/mesa/tnl/ |
t_vb_fog.c | 88 * Compute per-vertex fog blend factors from fog coordinates by 89 * evaluating the GL_LINEAR, GL_EXP or GL_EXP2 fog function. 90 * Fog coordinates are distances from the eye (typically between the 94 * Fog blend factors are in the range [0,1]. 99 GLfloat end = ctx->Fog.End; 109 switch (ctx->Fog.Mode) { 111 if (ctx->Fog.Start == ctx->Fog.End) 114 d = 1.0F / (ctx->Fog.End - ctx->Fog.Start) [all...] |
t_context.c | 134 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) 159 if (ctx->Fog.Enabled 161 /* Either fixed-function fog or a fragment program needs fog coord. 223 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST)) 233 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
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/external/mesa3d/src/mesa/program/ |
program_parse_extra.c | 180 if (state->option.Fog == OPTION_NONE) { 182 state->option.Fog = OPTION_FOG_EXP; 185 state->option.Fog = OPTION_FOG_EXP2; 188 state->option.Fog = OPTION_FOG_LINEAR;
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prog_statevars.c | 250 COPY_4V(value, ctx->Fog.Color); 252 COPY_4V(value, ctx->Fog.ColorUnclamped); 255 value[0] = ctx->Fog.Density; 256 value[1] = ctx->Fog.Start; 257 value[2] = ctx->Fog.End; 258 value[3] = (ctx->Fog.End == ctx->Fog.Start) 259 ? 1.0f : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start)); 452 /* for simpler per-vertex/pixel fog calcs. POW (for EXP/EXP2 fog [all...] |
program_parser.h | 204 unsigned Fog:2;
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arbprogparse.c | 44 + a state variable, like "state.fog.color", or 133 /* Append fog instructions now if the program has "OPTION ARB_fog_exp" 135 * there's no hardware that wants to do fog in a discrete stage separate 138 if (state.option.Fog != OPTION_NONE) { 146 _mesa_append_fog_code(ctx, program, fog_modes[state.option.Fog], GL_TRUE);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/ |
ColorAttribute.java | 37 public static final long Fog = register(FogAlias);
39 protected static long Mask = Ambient | Diffuse | Specular | Emissive | Reflection | AmbientLight | Fog;
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/external/mesa3d/src/mesa/drivers/common/ |
driverfuncs.c | 262 ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled); 266 ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled); 278 ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color); 280 GLfloat mode = (GLfloat) ctx->Fog.Mode; 283 ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density); 284 ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start); 285 ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv04_state_raster.c | 221 /* Fog. */ 222 if (ctx->Fog.Enabled) { 224 nv04->fog = pack_rgba_f(MESA_FORMAT_ARGB8888, ctx->Fog.Color);
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nv10_state_tnl.c | 106 struct gl_fog_attrib *f = &ctx->Fog; 136 struct gl_fog_attrib *f = &ctx->Fog; 209 (!ctx->Light.Enabled && ctx->Fog.ColorSumEnabled ? 446 if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled ||
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nouveau_vbo_t.c | 171 if (ctx->Fog.ColorSumEnabled && !ctx->Light.Enabled) 179 if (ctx->Fog.Enabled && ctx->Fog.FogCoordinateSource == GL_FOG_COORD)
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nv10_state_frag.c | 341 if (ctx->Fog.ColorSumEnabled || ctx->Light.Enabled) { 346 if (ctx->Fog.Enabled) { 347 INPUT_SRC(&rc, A, FOG, ALPHA); 348 INPUT_SRC(&rc, C, FOG, RGB); 349 INPUT_SRC(&rc, E, FOG, ALPHA);
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_pixel.c | 103 if (ctx->Fog.Enabled) { 104 DBG("fallback due to fog\n");
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intel_pixel_copy.c | 61 ctx->Fog.Enabled ||
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_state.c | 372 * Fog 383 c.i = rmesa->hw.fog.cmd[FOG_C]; 384 d.i = rmesa->hw.fog.cmd[FOG_D]; 388 if (!ctx->Fog.Enabled) 392 switch (ctx->Fog.Mode) { 395 if (ctx->Fog.Start == ctx->Fog.End) { 400 c.f = ctx->Fog.End/(ctx->Fog.End-ctx->Fog.Start) 453 GLuint fog = rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR]; local [all...] |
r200_tcl.c | 364 /* use hw fixed order for simplicity, pos 0, weight 1, normal 2, fog 3, 409 if ( (ctx->Fog.FogCoordinateSource == GL_FOG_COORD) && ctx->Fog.Enabled ) { 563 (ctx->Fog.FogCoordinateSource == GL_FOG_COORD )) {
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
FogTest.java | 50 environment.set(new ColorAttribute(ColorAttribute.Fog, 0.13f, 0.13f, 0.13f, 1f));
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