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    Searched refs:GL_OUT_OF_MEMORY (Results 26 - 50 of 286) sorted by null

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  /external/mesa3d/src/mesa/main/
arrayobj.c 373 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
507 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE");
nvprogram.c 634 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
653 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
666 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
queryobj.c 205 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenQueriesARB");
324 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBeginQuery{Indexed}");
428 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glQueryCounter");
transformfeedback.c 649 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTransformFeedbackVaryings()");
749 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTransformFeedbacks");
757 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTransformFeedbacks");
bufferobj.c 686 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
1089 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferDataARB()");
    [all...]
shaderapi.c 244 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
365 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
    [all...]
pack.c     [all...]
teximage.c 828 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
898 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_cb_texture.c 446 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
592 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
646 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
784 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
828 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
    [all...]
st_cb_fbo.c 281 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
412 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
st_atom_pixeltransfer.c 268 _mesa_error(ctx, GL_OUT_OF_MEMORY,
  /external/mesa3d/src/mesa/swrast/
s_clear.c 71 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear(color)");
s_texcombine.c 103 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine");
114 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine");
617 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine");
625 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_span");
s_depth.c 559 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear(depth)");
684 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glClear(depth+stencil)");
  /frameworks/native/opengl/libagl/
texture.cpp 288 return GL_OUT_OF_MEMORY;
382 return GL_OUT_OF_MEMORY;
393 return GL_OUT_OF_MEMORY;
617 ogles_error(c, GL_OUT_OF_MEMORY);
876 ogles_error(c, GL_OUT_OF_MEMORY);
    [all...]
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
GLES10Header.java-if 152 public static final int GL_OUT_OF_MEMORY = 0x0505;
GLES20Header.java-if 91 public static final int GL_OUT_OF_MEMORY = 0x0505;
  /external/mesa3d/src/gallium/state_trackers/glx/xlib/
glx_usefont.c 247 _mesa_error(NULL, GL_OUT_OF_MEMORY,
  /external/mesa3d/src/glx/
xfont.c 251 __glXSetError(CC, GL_OUT_OF_MEMORY);
  /external/mesa3d/src/mesa/drivers/x11/
xfonts.c 253 _mesa_error(NULL, GL_OUT_OF_MEMORY,
  /external/deqp/modules/gles3/stress/
es3sLongShaderTests.cpp 424 else if ((errorCode != GL_NO_ERROR) && (errorCode != GL_OUT_OF_MEMORY))
426 log << TestLog::Message << "Fail, expected GL_NO_ERROR or GL_OUT_OF_MEMORY, received " << errorCode << "." << TestLog::EndMessage;
  /external/deqp/modules/gles31/stress/
es31sTessellationGeometryInteractionTests.cpp 367 if (glerror == GL_OUT_OF_MEMORY)
368 throw AllowedRenderFailureException("got GL_OUT_OF_MEMORY while drawing");
  /external/mesa3d/src/mesa/vbo/
vbo_exec_draw.c 347 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_vtbl.c 314 _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
344 _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_fbo.c 398 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
450 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");

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12 3 4 5 6 7 8 91011>>