/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
RawTexture.java | 71 return GL11.GL_TEXTURE_2D;
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
RawTexture.java | 71 return GL11.GL_TEXTURE_2D;
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/cts/tests/tests/graphics/src/android/opengl/cts/ |
CompressedTextureSurfaceView.java | 173 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID); 271 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, 273 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, 275 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, 277 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, 286 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mColorTargetID); 289 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, 299 GLES20.GL_TEXTURE_2D, mColorTargetID, 0); 343 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); 348 GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, mBaseTexture, 0) [all...] |
/external/deqp/modules/gles3/performance/ |
es3pStateChangeTests.cpp | 164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 484 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 526 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 572 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]) [all...] |
es3pRedundantStateChangeTests.cpp | 155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 440 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 477 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 518 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]) [all...] |
es3pTextureCases.cpp | 245 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture()); 246 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); 247 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); 248 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); 249 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT);
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
WaterMeshNode.cpp | 33 glBindTexture(GL_TEXTURE_2D, mTextureId1); 37 glBindTexture(GL_TEXTURE_2D, mTextureId2);
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/frameworks/base/libs/hwui/renderstate/ |
TextureState.cpp | 103 glBindTexture(GL_TEXTURE_2D, texture); 109 if (target == GL_TEXTURE_2D) {
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
TextureSource.java | 37 return new TextureSource(texId, GLES20.GL_TEXTURE_2D, false); 41 return new TextureSource(GLToolbox.generateTexture(), GLES20.GL_TEXTURE_2D, true);
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/cts/tests/openglperf2/jni/graphics/ |
GLUtils.cpp | 230 glBindTexture(GL_TEXTURE_2D, textureId); 231 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, m); 232 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 233 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 234 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 235 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
MatrixPaletteRenderer.java | 252 gl.glEnable(GL10.GL_TEXTURE_2D); 263 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 265 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, 267 gl.glTexParameterf(GL10.GL_TEXTURE_2D, 271 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, 273 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, 292 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); 334 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); 335 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, 337 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T [all...] |
CompressedTextureActivity.java | 94 ETC1Util.loadTexture(GLES10.GL_TEXTURE_2D, 0, 0, 123 ETC1Util.loadTexture(GLES10.GL_TEXTURE_2D, 0, 0, 129 ETC1Util.loadTexture(GLES10.GL_TEXTURE_2D, 0, 0,
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/external/deqp/modules/gles2/functional/ |
es2fFboApiTest.cpp | 159 context.bindTexture(GL_TEXTURE_2D, tex); 160 context.texImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256); 161 context.texImage2D(GL_TEXTURE_2D, 1, GL_RGB, 128, 128); 169 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); 179 context.bindTexture(GL_TEXTURE_2D, tex); 180 context.texImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256); 181 context.texImage2D(GL_TEXTURE_2D, 1, GL_RGB, 128, 128); 189 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); 206 context.bindTexture(GL_TEXTURE_2D, tex2D); 209 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fSamplerObjectTests.cpp | 63 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_2D, 67 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_2D, 71 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_2D, 75 { "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_2D, 79 { "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_2D, 83 { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_2D, 87 { "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_2D, 101 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_2D, 106 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_2D, 111 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_2D, [all...] |
es3fTextureSwizzleTests.cpp | 171 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 174 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 175 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 176 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 177 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 180 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, m_swizzleR); 181 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, m_swizzleG); 182 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, m_swizzleB); 183 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, m_swizzleA);
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLDepthTestActivity.java | 150 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); 228 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID); 230 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, 232 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, 236 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, 238 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, 254 GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
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/prebuilts/misc/windows/sdl2/test/ |
testshader.c | 323 glBindTexture(GL_TEXTURE_2D, texture); 324 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 325 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 326 glTexImage2D(GL_TEXTURE_2D, 389 glEnable(GL_TEXTURE_2D); 390 glBindTexture(GL_TEXTURE_2D, texture); 410 glDisable(GL_TEXTURE_2D);
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/external/deqp/modules/gles2/performance/ |
es2pStateChangeTests.cpp | 164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 488 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 536 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 578 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]) [all...] |
es2pTextureCases.cpp | 218 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture()); 219 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); 220 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); 221 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); 222 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT);
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es2pRedundantStateChangeTests.cpp | 155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 444 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 487 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 524 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]) [all...] |
/external/webrtc/talk/app/webrtc/objc/ |
RTCOpenGLVideoRenderer.mm | 319 glBindTexture(GL_TEXTURE_2D, _textures[i]); 320 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 321 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 322 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 323 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 341 glTexImage2D(GL_TEXTURE_2D, 351 glTexImage2D(GL_TEXTURE_2D, 361 glTexImage2D(GL_TEXTURE_2D, 400 glTexImage2D(GL_TEXTURE_2D, 421 glTexImage2D(GL_TEXTURE_2D, [all...] |
/external/webrtc/webrtc/api/objc/ |
RTCOpenGLVideoRenderer.mm | 300 glBindTexture(GL_TEXTURE_2D, _textures[i]); 301 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 302 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 303 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 304 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 322 glTexImage2D(GL_TEXTURE_2D, 332 glTexImage2D(GL_TEXTURE_2D, 342 glTexImage2D(GL_TEXTURE_2D, 382 glTexImage2D(GL_TEXTURE_2D, 403 glTexImage2D(GL_TEXTURE_2D, [all...] |
/frameworks/native/opengl/tests/gl_jni/jni/ |
gl_code.cpp | 108 glEnable(GL_TEXTURE_2D); 130 glBindTexture(GL_TEXTURE_2D, texture); 131 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); 132 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 133 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/frameworks/native/opengl/tests/tritex/ |
tritex.cpp | 201 glEnable(GL_TEXTURE_2D);
222 glBindTexture(GL_TEXTURE_2D, texture);
223 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
224 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
225 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/frameworks/base/services/core/jni/ |
com_android_server_AssetAtlasService.cpp | 153 glBindTexture(GL_TEXTURE_2D, texture); 154 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image); 162 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(),
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