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    Searched refs:GL_TEXTURE_2D (Results 76 - 100 of 524) sorted by null

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  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
RawTexture.java 71 return GL11.GL_TEXTURE_2D;
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
RawTexture.java 71 return GL11.GL_TEXTURE_2D;
  /cts/tests/tests/graphics/src/android/opengl/cts/
CompressedTextureSurfaceView.java 173 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID);
271 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
273 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
275 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
277 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
286 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mColorTargetID);
289 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA,
299 GLES20.GL_TEXTURE_2D, mColorTargetID, 0);
343 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
348 GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, mBaseTexture, 0)
    [all...]
  /external/deqp/modules/gles3/performance/
es3pStateChangeTests.cpp 164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
484 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
526 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
572 gl.bindTexture(GL_TEXTURE_2D, m_textures[0])
    [all...]
es3pRedundantStateChangeTests.cpp 155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
440 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
477 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
518 gl.bindTexture(GL_TEXTURE_2D, m_textures[0])
    [all...]
es3pTextureCases.cpp 245 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());
246 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
247 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter);
248 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS);
249 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT);
  /cts/tests/openglperf2/jni/reference/scene/flocking/
WaterMeshNode.cpp 33 glBindTexture(GL_TEXTURE_2D, mTextureId1);
37 glBindTexture(GL_TEXTURE_2D, mTextureId2);
  /frameworks/base/libs/hwui/renderstate/
TextureState.cpp 103 glBindTexture(GL_TEXTURE_2D, texture);
109 if (target == GL_TEXTURE_2D) {
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
TextureSource.java 37 return new TextureSource(texId, GLES20.GL_TEXTURE_2D, false);
41 return new TextureSource(GLToolbox.generateTexture(), GLES20.GL_TEXTURE_2D, true);
  /cts/tests/openglperf2/jni/graphics/
GLUtils.cpp 230 glBindTexture(GL_TEXTURE_2D, textureId);
231 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
232 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
233 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
234 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
235 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
MatrixPaletteRenderer.java 252 gl.glEnable(GL10.GL_TEXTURE_2D);
263 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
265 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
267 gl.glTexParameterf(GL10.GL_TEXTURE_2D,
271 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,
273 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T,
292 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
334 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
335 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S,
337 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T
    [all...]
CompressedTextureActivity.java 94 ETC1Util.loadTexture(GLES10.GL_TEXTURE_2D, 0, 0,
123 ETC1Util.loadTexture(GLES10.GL_TEXTURE_2D, 0, 0,
129 ETC1Util.loadTexture(GLES10.GL_TEXTURE_2D, 0, 0,
  /external/deqp/modules/gles2/functional/
es2fFboApiTest.cpp 159 context.bindTexture(GL_TEXTURE_2D, tex);
160 context.texImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256);
161 context.texImage2D(GL_TEXTURE_2D, 1, GL_RGB, 128, 128);
169 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]);
179 context.bindTexture(GL_TEXTURE_2D, tex);
180 context.texImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256);
181 context.texImage2D(GL_TEXTURE_2D, 1, GL_RGB, 128, 128);
189 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]);
206 context.bindTexture(GL_TEXTURE_2D, tex2D);
209 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0)
    [all...]
  /external/deqp/modules/gles3/functional/
es3fSamplerObjectTests.cpp 63 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_2D,
67 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_2D,
71 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_2D,
75 { "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_2D,
79 { "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_2D,
83 { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_2D,
87 { "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_2D,
101 { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_2D,
106 { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_2D,
111 { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_2D,
    [all...]
es3fTextureSwizzleTests.cpp 171 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
174 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
175 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
176 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
177 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
180 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, m_swizzleR);
181 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, m_swizzleG);
182 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, m_swizzleB);
183 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, m_swizzleA);
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLDepthTestActivity.java 150 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
228 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureID);
230 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,
232 GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
236 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S,
238 GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,
254 GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
  /prebuilts/misc/windows/sdl2/test/
testshader.c 323 glBindTexture(GL_TEXTURE_2D, texture);
324 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
325 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
326 glTexImage2D(GL_TEXTURE_2D,
389 glEnable(GL_TEXTURE_2D);
390 glBindTexture(GL_TEXTURE_2D, texture);
410 glDisable(GL_TEXTURE_2D);
  /external/deqp/modules/gles2/performance/
es2pStateChangeTests.cpp 164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
488 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
536 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
578 gl.bindTexture(GL_TEXTURE_2D, m_textures[0])
    [all...]
es2pTextureCases.cpp 218 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());
219 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter);
220 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter);
221 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS);
222 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT);
es2pRedundantStateChangeTests.cpp 155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
444 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
487 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
524 gl.bindTexture(GL_TEXTURE_2D, m_textures[0])
    [all...]
  /external/webrtc/talk/app/webrtc/objc/
RTCOpenGLVideoRenderer.mm 319 glBindTexture(GL_TEXTURE_2D, _textures[i]);
320 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
321 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
322 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
323 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
341 glTexImage2D(GL_TEXTURE_2D,
351 glTexImage2D(GL_TEXTURE_2D,
361 glTexImage2D(GL_TEXTURE_2D,
400 glTexImage2D(GL_TEXTURE_2D,
421 glTexImage2D(GL_TEXTURE_2D,
    [all...]
  /external/webrtc/webrtc/api/objc/
RTCOpenGLVideoRenderer.mm 300 glBindTexture(GL_TEXTURE_2D, _textures[i]);
301 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
302 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
303 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
304 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
322 glTexImage2D(GL_TEXTURE_2D,
332 glTexImage2D(GL_TEXTURE_2D,
342 glTexImage2D(GL_TEXTURE_2D,
382 glTexImage2D(GL_TEXTURE_2D,
403 glTexImage2D(GL_TEXTURE_2D,
    [all...]
  /frameworks/native/opengl/tests/gl_jni/jni/
gl_code.cpp 108 glEnable(GL_TEXTURE_2D);
130 glBindTexture(GL_TEXTURE_2D, texture);
131 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
132 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
133 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  /frameworks/native/opengl/tests/tritex/
tritex.cpp 201 glEnable(GL_TEXTURE_2D);
222 glBindTexture(GL_TEXTURE_2D, texture);
223 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
224 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
225 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
  /frameworks/base/services/core/jni/
com_android_server_AssetAtlasService.cpp 153 glBindTexture(GL_TEXTURE_2D, texture);
154 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
162 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(),

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