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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
ViewportTest3.java 83 Usage.Position | Usage.Normal);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
BasicShapesTest.java 43 final long attributes = Usage.Position | Usage.Normal | Usage.TextureCoordinates;
MeshShapeTest.java 44 | Usage.Normal);
BaseBulletTest.java 128 .createShininess(16f)), Usage.Position | Usage.Normal);
131 ColorAttribute.createSpecular(Color.WHITE), FloatAttribute.createShininess(64f)), Usage.Position | Usage.Normal);
BasicBulletTest.java 112 .createShininess(16f)), Usage.Position | Usage.Normal);
121 .createShininess(64f)), Usage.Position | Usage.Normal);
SoftBodyTest.java 96 new VertexAttribute(Usage.Normal, 3, ShaderProgram.NORMAL_ATTRIBUTE), new VertexAttribute(Usage.TextureCoordinates, 2,
108 final int normalOffset = mesh.getVertexAttribute(Usage.Normal).offset / 4;
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
Basic3DTest.java 62 | Usage.Normal);
FogTest.java 62 | Usage.Normal);
HeightMapTest.java 43 field = new HeightField(true, data, true, Usage.Position | Usage.Normal | Usage.ColorUnpacked | Usage.TextureCoordinates);
MaterialTest.java 67 model = builder.createBox(1, 1, 1, new Material(), Usage.Position | Usage.Normal | Usage.TextureCoordinates);
ShadowMappingTest.java 67 MeshPartBuilder mpb = modelBuilder.part("parts", GL20.GL_TRIANGLES, Usage.Position | Usage.Normal | Usage.ColorUnpacked,
MultipleRenderTargetTest.java 65 /** MRT test compliant with GLES 3.0, with per pixel lighting and normal and specular mapping.
169 MeshPartBuilder meshPartBuilder = modelBuilder.part("light", GL20.GL_TRIANGLES, VertexAttributes.Usage.Position | VertexAttributes.Usage.ColorPacked | VertexAttributes.Usage.Normal, new Material());
178 MeshPartBuilder meshPartBuilder = modelBuilder.part("floor", GL20.GL_TRIANGLES, VertexAttributes.Usage.Position | VertexAttributes.Usage.ColorPacked | VertexAttributes.Usage.Normal, new Material());
382 if (renderable.material.has(TextureAttribute.Normal)) {
404 if ((((MRTShader) other).attributes & TextureAttribute.Normal) == 1) return -1;
428 TextureAttribute normalTexture = (TextureAttribute)material.get(TextureAttribute.Normal);
535 Texture normal = createColorTexture(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest, GL30.GL_RGB8, local
543 colorTextures.add(normal);
550 normal.getTextureObjectHandle(), 0);
608 /** Unbinds the framebuffer, all drawing will be performed to the normal framebuffer from here on. *
    [all...]
Animation3DTest.java 85 MeshPartBuilder part = builder.part("floor", GL20.GL_TRIANGLES, Usage.Position | Usage.TextureCoordinates | Usage.Normal,
94 part = builder.part("tree", GL20.GL_TRIANGLES, Usage.Position | Usage.TextureCoordinates | Usage.Normal,
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gles2/
Shapes.java 25 Mesh mesh = new Mesh(true, 24, 36, new VertexAttribute(Usage.Position, 3, "a_position"), new VertexAttribute(Usage.Normal,
  /external/v8/test/mjsunit/
debug-script.js 67 } else if (scripts[i].type == Debug.ScriptType.Normal) {
79 // a normal script during startup too.
99 // Test a normal script.
102 assertEquals(Debug.ScriptType.Normal, debug_script.type);
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
ntdd8042.h 74 Normal,
  /external/valgrind/massif/
ms_main.c 196 // - Normal: these record the current time, total memory size, total heap
198 // - Detailed: these record those things in a normal snapshot, plus a very
208 // normal snapshots, a small fraction are detailed snapshots.
    [all...]
  /external/v8/test/mjsunit/es6/
arrow-rest-params-lazy-parsing.js 139 // Normal functions make their arguments object unmapped, but arrow
arrow-rest-params.js 137 // Normal functions make their arguments object unmapped, but arrow
  /external/webrtc/webrtc/modules/audio_coding/neteq/
neteq_impl.h 45 class Normal;
261 // Sub-method which calls the Normal class to perform the normal operation.
369 rtc::scoped_ptr<Normal> normal_ GUARDED_BY(crit_sect_);
  /external/pdfium/fpdfsdk/src/formfiller/
FFL_FormFiller.cpp 90 pWidget->DrawAppearance(pDevice, pUser2Device, CPDF_Annot::Normal, NULL);
100 pWidget->DrawAppearance(pDevice, pUser2Device, CPDF_Annot::Normal, NULL);
701 pWidget->DrawAppearance(pDevice, pUser2Device, CPDF_Annot::Normal, NULL);
709 pWidget->DrawAppearance(pDevice, pUser2Device, CPDF_Annot::Normal, NULL);
715 pWidget->DrawAppearance(pDevice, pUser2Device, CPDF_Annot::Normal, NULL);
717 pWidget->DrawAppearance(pDevice, pUser2Device, CPDF_Annot::Normal, NULL);
  /external/chromium-trace/catapult/tracing/third_party/mannwhitneyu/
mannwhitneyu.js 106 * Normal distribution CDF
191 // compute p-value using CDF of standard normal
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DefaultShader.java 110 public final static Uniform normalTexture = new Uniform("u_normalTexture", TextureAttribute.Normal);
111 public final static Uniform normalUVTransform = new Uniform("u_normalUVTransform", TextureAttribute.Normal);
311 .get(TextureAttribute.Normal))).textureDescription);
318 final TextureAttribute ta = (TextureAttribute)(combinedAttributes.get(TextureAttribute.Normal));
    [all...]
  /external/pdfium/core/src/fpdfdoc/
doc_annot.cpp 91 pAnnot->DrawInContext(pPage, pContext, &matrix, CPDF_Annot::Normal);
93 CPDF_Annot::Normal, pOptions)) {
  /external/clang/lib/Frontend/
TextDiagnostic.cpp 47 bool &Normal, bool Bold) {
55 if (Normal)
62 Normal = !Normal;
560 // This is a normal word. Just find the first space character.
757 bool Normal = true;
758 applyTemplateHighlighting(OS, Message, Normal, Bold);
759 assert(Normal && "Formatting should have returned to normal");
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