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  /external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/
TextureAtlasLoader.java 24 import com.badlogic.gdx.graphics.Texture;
44 Texture texture = assetManager.get(page.textureFile.path().replaceAll("\\\\", "/"), Texture.class); local
45 page.texture = texture;
68 dependencies.add(new AssetDescriptor(page.textureFile, Texture.class, params));
74 /** whether to flip the texture atlas vertically **/
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
ActionSequenceTest.java 25 import com.badlogic.gdx.graphics.Texture;
26 import com.badlogic.gdx.graphics.Texture.TextureFilter;
39 Texture texture; field in class:ActionSequenceTest
44 texture = new Texture(Gdx.files.internal("data/badlogic.jpg"), false);
45 texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
46 img = new Image(new TextureRegion(texture));
51 img2 = new Image(new TextureRegion(texture));
56 img3 = new Image(new TextureRegion(texture));
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AssetManagerTest.java 33 import com.badlogic.gdx.graphics.Texture;
57 manager.setLoader(Texture.class, new TextureLoader(resolver));
60 Texture.setAssetManager(manager);
70 // private Texture tex3;
74 private Texture tex1;
79 tex1 = new Texture("data/animation.png");
82 // tex3 = new Texture("data/test.etc1");
89 manager.load("data/animation.png", Texture.class);
90 // manager.load("data/pack1.png", Texture.class);
92 // manager.load("data/verdana39.png", Texture.class)
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ComplexActionTest.java 28 import com.badlogic.gdx.graphics.Texture;
29 import com.badlogic.gdx.graphics.Texture.TextureFilter;
39 Texture texture; field in class:ComplexActionTest
48 texture = new Texture(Gdx.files.internal("data/badlogic.jpg"), false);
49 texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
51 final Image img1 = new Image(new TextureRegion(texture));
56 final Image img2 = new Image(new TextureRegion(texture));
78 texture.dispose();
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SpriteBatchOriginScaleTest.java 21 import com.badlogic.gdx.graphics.Texture;
37 region = new TextureRegion(new Texture("data/badlogicsmall.jpg"));
SpriteBatchShaderTest.java 25 import com.badlogic.gdx.graphics.Texture;
36 Texture texture; field in class:SpriteBatchShaderTest
37 Texture texture2;
67 spriteBatch.draw(texture, coords[i], coords[i + 1], 0, 0, 32, 32);
98 texture = new Texture(Gdx.files.internal("data/badlogicsmall.jpg"));
103 texture2 = new Texture(pixmap);
117 texture.dispose();
MipMapTest.java 25 import com.badlogic.gdx.graphics.Texture;
26 import com.badlogic.gdx.graphics.Texture.TextureFilter;
46 Texture textureHW;
47 Texture textureSW;
48 Texture currTexture;
74 textureHW = new Texture(Gdx.files.internal("data/badlogic.jpg"), Format.RGB565, true);
76 textureSW = new Texture(Gdx.files.internal("data/badlogic.jpg"), Format.RGB565, true);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gles2/
MipMap2D.java 24 import com.badlogic.gdx.graphics.Texture;
25 import com.badlogic.gdx.graphics.Texture.TextureFilter;
33 Texture texture; field in class:MipMap2D
75 texture = new Texture(pixmap, true);
76 texture.setFilter(TextureFilter.MipMapLinearLinear, TextureFilter.Linear);
88 texture.bind();
  /external/replicaisland/src/com/replica/replicaisland/
ScrollableBitmap.java 27 public ScrollableBitmap(Texture texture, int width, int height) {
28 super(texture, width, height);
DrawableBitmap.java 27 private Texture mTexture;
35 DrawableBitmap(Texture texture, int width, int height) {
37 mTexture = texture;
102 final Texture texture = mTexture; local
104 if (gl != null && texture != null) {
105 assert texture.loaded;
123 || !texture.loaded) {
128 OpenGLSystem.bindTexture(GL10.GL_TEXTURE_2D, texture.name)
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  /frameworks/base/libs/hwui/tests/unit/
GradientCacheTests.cpp 33 Texture* texture = cache.get(colors, positions, 3); local
34 ASSERT_TRUE(texture);
35 ASSERT_FALSE(texture->cleanup);
36 ASSERT_EQ((uint32_t) texture->objectSize(), cache.getSize());
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
FadeInTexture.java 20 // FadeInTexture is a texture which begins with a color, then gradually animates
21 // into a given texture.
22 public class FadeInTexture extends FadeTexture implements Texture {
29 public FadeInTexture(int color, TiledTexture texture) {
30 super(texture.getWidth(), texture.getHeight(), texture.isOpaque());
32 mTexture = texture;
  /external/deqp/external/vulkancts/modules/vulkan/image/
vktImageSizeTests.cpp 53 //! Get a texture based on image type and suggested size.
54 Texture getTexture (const ImageType imageType, const tcu::IVec3& size)
60 return Texture(imageType, tcu::IVec3(size.x(), 1, 1), 1);
63 return Texture(imageType, tcu::IVec3(size.x(), 1, 1), size.y());
66 return Texture(imageType, tcu::IVec3(size.x(), size.y(), 1), 1);
69 return Texture(imageType, tcu::IVec3(size.x(), size.y(), 1), size.z());
72 return Texture(imageType, tcu::IVec3(size.x(), size.x(), 1), 6);
75 return Texture(imageType, tcu::IVec3(size.x(), size.x(), 1), 2*6);
78 return Texture(imageType, size, 1);
82 return Texture(IMAGE_TYPE_LAST, tcu::IVec3(), 0)
526 const Texture texture = getTexture(s_imageTypes[imageTypeNdx], s_baseImageSizes[imageSizeNdx]); local
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
RealisticShadowSystem.java 22 import com.badlogic.gdx.graphics.Texture;
69 /** @return First pass texture containing all depth maps. */
70 public Texture getTexture () {
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_span.c 72 _swrast_map_texture(ctx, ctx->Texture.Unit[i]._Current);
74 _swrast_unmap_texture(ctx, ctx->Texture.Unit[i]._Current);
  /external/opencv3/modules/cudev/include/opencv2/cudev/expr/
unary_op.hpp 53 #include "../ptr2d/texture.hpp"
77 __host__ Expr<UnaryTransformPtrSz<typename PtrTraits<Texture<T> >::ptr_type, functor<T> > > \
78 operator op(const Texture<T>& src) \
  /frameworks/base/libs/hwui/
Glop.h 36 class Texture;
49 // Mesh has texture coordinates embedded. Note that texture can exist without this flag
86 * vertex/index/Texture/RoundRectClipState pointers prevent this from
122 Texture* texture; member in struct:android::uirenderer::Glop::Fill::TextureData
127 } texture; member in struct:android::uirenderer::Glop::Fill
Texture.cpp 18 #include "Texture.h"
31 // The wrapped-texture case, usually means a SurfaceTexture
47 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force,
63 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force,
81 void Texture::deleteTexture() {
86 bool Texture::updateSize(uint32_t width, uint32_t height, GLint format) {
97 void Texture::resetCachedParams() {
104 void Texture::upload(GLint internalformat, uint32_t width, uint32_t height,
202 void Texture::upload(const SkBitmap& bitmap) {
206 ALOGE("Cannot generate texture from bitmap")
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  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES11RenderEngine.h 35 class Texture;
65 virtual void setupLayerTexturing(const Texture& texture);
GLES20RenderEngine.h 37 class Texture;
47 GLuint texture; member in struct:android::GLES20RenderEngine::Group
80 virtual void setupLayerTexturing(const Texture& texture);
  /cts/tests/tests/graphics/src/android/opengl/cts/
CompressedTextureLoader.java 49 public static class Texture {
50 public Texture(int width, int height, int internalformat, ByteBuffer data,
60 * Get the width of the texture in pixels.
61 * @return the width of the texture in pixels.
66 * Get the height of the texture in pixels.
67 * @return the width of the texture in pixels.
72 * Get the compressed data of the texture.
73 * @return the texture data.
78 * Get the format of the texture.
84 * Get the format of the texture
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  /external/libgdx/extensions/gdx-tools/src/com/badlogic/gdx/tools/flame/
TextureLoaderPanel.java 16 import com.badlogic.gdx.graphics.Texture;
17 import com.badlogic.gdx.graphics.Texture.TextureFilter;
31 JButton textureButton = new JButton("Open Texture");
32 JButton defaultTextureButton = new JButton("Default Texture");
71 Texture texture = editor.load(file.getAbsolutePath(), Texture.class, null, params);
72 if(texture != null){
73 editor.setTexture(texture);
82 editor.setTexture(editor.assetManager.get(FlameMain.DEFAULT_BILLBOARD_PARTICLE, Texture.class))
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TexturePanel.java 9 import com.badlogic.gdx.graphics.Texture;
22 Texture texture; field in class:TexturePanel
54 public TexturePanel(Texture texture, Array<TextureRegion> regions){
56 setTexture(texture);
60 public void setTexture(Texture texture){
61 if(this.texture == texture) return
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
MultipleRenderTargetTest.java 29 import com.badlogic.gdx.graphics.Texture;
105 ShaderProgram.pedantic = false;//depth texture not currently sampled
432 shaderProgram.setUniformi("u_diffuseTexture", context.textureBinder.bind(diffuseTexture.textureDescription.texture));
435 shaderProgram.setUniformi("u_normalTexture", context.textureBinder.bind(normalTexture.textureDescription.texture));
438 shaderProgram.setUniformi("u_specularTexture", context.textureBinder.bind(specTexture.textureDescription.texture));
463 /** the color buffer texture **/
464 private Array<Texture> colorTextures;
488 private Texture createColorTexture (Texture.TextureFilter min, Texture.TextureFilter mag, int internalformat, int format
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  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
AlbumSetSlotRenderer.java 28 import com.android.gallery3d.glrenderer.Texture;
116 private static Texture checkLabelTexture(Texture texture) {
117 return ((texture instanceof UploadedTexture)
118 && ((UploadedTexture) texture).isUploading())
120 : texture;
123 private static Texture checkContentTexture(Texture texture) {
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