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      1 /*******************************************************************************
      2  * Copyright 2011 See AUTHORS file.
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *   http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  ******************************************************************************/
     16 
     17 package com.badlogic.gdx.tests;
     18 
     19 import static com.badlogic.gdx.scenes.scene2d.actions.Actions.alpha;
     20 import static com.badlogic.gdx.scenes.scene2d.actions.Actions.forever;
     21 import static com.badlogic.gdx.scenes.scene2d.actions.Actions.parallel;
     22 import static com.badlogic.gdx.scenes.scene2d.actions.Actions.rotateBy;
     23 import static com.badlogic.gdx.scenes.scene2d.actions.Actions.scaleTo;
     24 import static com.badlogic.gdx.scenes.scene2d.actions.Actions.sequence;
     25 
     26 import com.badlogic.gdx.Gdx;
     27 import com.badlogic.gdx.graphics.GL20;
     28 import com.badlogic.gdx.graphics.Texture;
     29 import com.badlogic.gdx.graphics.Texture.TextureFilter;
     30 import com.badlogic.gdx.graphics.g2d.TextureRegion;
     31 import com.badlogic.gdx.scenes.scene2d.Action;
     32 import com.badlogic.gdx.scenes.scene2d.Stage;
     33 import com.badlogic.gdx.scenes.scene2d.ui.Image;
     34 import com.badlogic.gdx.tests.utils.GdxTest;
     35 
     36 public class ComplexActionTest extends GdxTest {
     37 
     38 	Stage stage;
     39 	Texture texture;
     40 
     41 	@Override
     42 	public void create () {
     43 		stage = new Stage();
     44 
     45 		Action complexAction = forever(sequence(parallel(rotateBy(180, 2), scaleTo(1.4f, 1.4f, 2), alpha(0.7f, 2)),
     46 			parallel(rotateBy(180, 2), scaleTo(1.0f, 1.0f, 2), alpha(1.0f, 2))));
     47 
     48 		texture = new Texture(Gdx.files.internal("data/badlogic.jpg"), false);
     49 		texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
     50 
     51 		final Image img1 = new Image(new TextureRegion(texture));
     52 		img1.setSize(100, 100);
     53 		img1.setOrigin(50, 50);
     54 		img1.setPosition(50, 50);
     55 
     56 		final Image img2 = new Image(new TextureRegion(texture));
     57 		img2.setSize(50, 50);
     58 		img2.setOrigin(50, 50);
     59 		img2.setPosition(150, 150);
     60 
     61 		stage.addActor(img1);
     62 		stage.addActor(img2);
     63 
     64 		img1.addAction(complexAction);
     65 		// img2.action(complexAction.copy());
     66 	}
     67 
     68 	@Override
     69 	public void render () {
     70 		Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
     71 		stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
     72 		stage.draw();
     73 	}
     74 
     75 	@Override
     76 	public void dispose () {
     77 		stage.dispose();
     78 		texture.dispose();
     79 	}
     80 }
     81