/external/skia/src/gpu/gl/ |
GrGLIndexBuffer.h | 22 GrGLIndexBuffer(GrGLGpu* gpu, const Desc& desc);
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GrGLTransferBuffer.h | 22 GrGLTransferBuffer(GrGLGpu* gpu, const Desc& desc, GrGLenum type);
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GrGLVertexBuffer.h | 22 GrGLVertexBuffer(GrGLGpu* gpu, const Desc& desc);
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GrGLGpu.h | 262 ProgramCache(GrGLGpu* gpu); 354 // the texture is already in GPU memory and that it's going to be updated 447 void setVertexArrayID(GrGLGpu* gpu, GrGLuint arrayID) { 448 if (!gpu->glCaps().vertexArrayObjectSupport()) { 453 GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID)); 479 void setVertexBufferID(GrGLGpu* gpu, GrGLuint id) { 481 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ARRAY_BUFFER, id)); 491 void setIndexBufferIDOnDefaultVertexArray(GrGLGpu* gpu, GrGLuint id) { 492 this->setVertexArrayID(gpu, 0); 495 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, id)) [all...] |
GrGLVaryingHandler.cpp | 21 SkASSERT(glPB->gpu()->glCaps().shaderCaps()->pathRenderingSupport() &&
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GrGLPathRendering.h | 32 GrGLPathRendering(GrGLGpu* gpu); 44 * Called when the GPU resources have been lost and need to be abandoned 112 GrGLGpu* gpu();
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GrGLProgram.cpp | 28 GrGLProgram::GrGLProgram(GrGLGpu* gpu, 44 , fGpu(gpu) 45 , fProgramDataManager(gpu, programID, uniforms, pathProcVaryings) {
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/external/skia/src/gpu/vk/ |
GrVkResourceProvider.h | 28 GrVkResourceProvider(GrVkGpu* gpu);
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GrVkRenderPass.h | 23 void initSimple(const GrVkGpu* gpu, const GrVkRenderTarget& target); 79 void freeGPUData(const GrVkGpu* gpu) const override;
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GrVkProgramBuilder.cpp | 14 GrVkProgram* GrVkProgramBuilder::CreateProgram(GrVkGpu* gpu, 20 GrVkProgramBuilder builder(gpu, args); 27 gpu->vkCaps().maxSampledTextures())) { 35 GrVkProgramBuilder::GrVkProgramBuilder(GrVkGpu* gpu, const DrawArgs& args) 37 , fGpu(gpu) 91 bool GrVkProgramBuilder::CreateVkShaderModule(const GrVkGpu* gpu, 104 shaderc_compiler_t compiler = gpu->shadercCompiler(); 134 VkResult err = GR_VK_CALL(gpu->vkInterface(), CreateShaderModule(gpu->device(),
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GrVkPipeline.cpp | 150 void setup_depth_stencil_state(const GrVkGpu* gpu, 188 void setup_viewport_scissor_state(const GrVkGpu* gpu, 346 void setup_color_blend_state(const GrVkGpu* gpu, 399 void setup_raster_state(const GrVkGpu* gpu, 418 void setup_dynamic_state(const GrVkGpu* gpu, 427 GrVkPipeline* GrVkPipeline::Create(GrVkGpu* gpu, const GrPipeline& pipeline, 446 setup_depth_stencil_state(gpu, pipeline.getStencil(), &depthStencilInfo); 453 setup_viewport_scissor_state(gpu, pipeline, vkRT, &viewportInfo, &viewport, &scissor); 461 setup_color_blend_state(gpu, pipeline, &colorBlendInfo, attachmentStates); 464 setup_raster_state(gpu, pipeline, &rasterInfo) [all...] |
GrVkRenderPass.cpp | 30 void GrVkRenderPass::initSimple(const GrVkGpu* gpu, const GrVkRenderTarget& target) { 123 GR_VK_CALL_ERRCHECK(gpu->vkInterface(), CreateRenderPass(gpu->device(), 129 void GrVkRenderPass::freeGPUData(const GrVkGpu* gpu) const { 130 GR_VK_CALL(gpu->vkInterface(), DestroyRenderPass(gpu->device(), fRenderPass, nullptr));
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/external/skia/include/gpu/ |
GrRenderTarget.h | 159 GrRenderTarget(GrGpu* gpu, LifeCycle lifeCycle, const GrSurfaceDesc& desc, 161 : INHERITED(gpu, lifeCycle, desc)
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GrSurface.h | 149 GrSurface(GrGpu* gpu, LifeCycle lifeCycle, const GrSurfaceDesc& desc) 150 : INHERITED(gpu, lifeCycle)
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/external/skia/src/gpu/ |
GrStencilAttachment.h | 56 GrStencilAttachment(GrGpu* gpu, LifeCycle lifeCycle, int width, int height, int bits, 58 : GrGpuResource(gpu, lifeCycle)
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GrBatchFlushState.h | 19 TextureUploader(GrGpu* gpu) : fGpu(gpu) { SkASSERT(gpu); } 100 GrGpu* gpu() { return fGpu; } function in class:GrBatchFlushState
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GrResourceProvider.h | 39 GrResourceProvider(GrGpu* gpu, GrResourceCache* cache, GrSingleOwner* owner); 148 const GrCaps* caps() { return this->gpu()->caps(); }
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GrBufferAllocPool.cpp | 35 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), \ 43 GrBufferAllocPool::GrBufferAllocPool(GrGpu* gpu, 48 fGpu = SkRef(gpu); 56 fGeometryBufferMapThreshold = gpu->caps()->geometryBufferMapThreshold(); 335 GrVertexBufferAllocPool::GrVertexBufferAllocPool(GrGpu* gpu) 336 : GrBufferAllocPool(gpu, kVertex_BufferType, MIN_VERTEX_BUFFER_SIZE) { 363 GrIndexBufferAllocPool::GrIndexBufferAllocPool(GrGpu* gpu) 364 : GrBufferAllocPool(gpu, kIndex_BufferType, MIN_INDEX_BUFFER_SIZE) {
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/device/huawei/angler/ |
thermal-engine-angler.conf | 23 actions gpu gpu gpu gpu gpu 65 [SS-GPU] 68 sensor gpu 69 device gpu
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/external/skia/src/gpu/batches/ |
GrDiscardBatch.h | 45 state->gpu()->discard(fRenderTarget.get());
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GrDrawPathBatch.cpp | 26 state->gpu()->buildProgramDesc(&desc, *pathProc, *this->pipeline()); 29 state->gpu()->pathRendering()->drawPath(args, fPath.get()); 127 state->gpu()->buildProgramDesc(&desc, *pathProc, *this->pipeline()); 133 state->gpu()->pathRendering()->drawPaths(args, fPathRange.get(), instances.indices(), 158 state->gpu()->pathRendering()->drawPaths(args, fPathRange.get(), indexStorage,
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/external/skia/gm/ |
imagefromyuvtextures.cpp | 9 // This test only works with the GPU backend. 97 GrGpu* gpu = context->getGpu(); local 98 if (!gpu) { 104 yuvHandles[i] = gpu->createTestingOnlyBackendTexture(fYUVBmps[i].getPixels(), 114 GrGpu* gpu = context->getGpu(); local 115 if (!gpu) { 120 gpu->deleteTestingOnlyBackendTexture(yuvHandles[i]);
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/external/opencv3/modules/cudalegacy/test/ |
test_labeling.cpp | 133 void checkCorrectness(cv::Mat gpu) 135 cv::Mat diff = gpu - _labels; 141 if ( (_labels.at<int>(j,i) == gpu.at<int>(j,i + 1)) && (diff.at<int>(j, i) != diff.at<int>(j,i + 1))) 146 ASSERT_TRUE(outliers < gpu.cols + gpu.rows);
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/external/skia/bench/ |
GLBench.cpp | 20 GrGpu* gpu = context->getGpu(); local 21 if (!gpu) { 22 SkDebugf("Couldn't get Gr gpu."); 26 const GrGLContext* ctx = gpu->glContextForTesting();
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/external/chromium-trace/catapult/telemetry/telemetry/internal/browser/ |
browser.py | 118 if system_info.gpu: 119 for i, device in enumerate(system_info.gpu.devices): 120 logging.info('GPU device %d: %s', i, device) 121 if system_info.gpu.aux_attributes: 122 logging.info('GPU Attributes:') 123 for k, v in sorted(system_info.gpu.aux_attributes.iteritems()): 125 if system_info.gpu.feature_status: 127 for k, v in sorted(system_info.gpu.feature_status.iteritems()): 129 if system_info.gpu.driver_bug_workarounds: 131 for workaround in system_info.gpu.driver_bug_workarounds [all...] |