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  /external/skia/src/gpu/gl/
GrGLIndexBuffer.h 22 GrGLIndexBuffer(GrGLGpu* gpu, const Desc& desc);
GrGLTransferBuffer.h 22 GrGLTransferBuffer(GrGLGpu* gpu, const Desc& desc, GrGLenum type);
GrGLVertexBuffer.h 22 GrGLVertexBuffer(GrGLGpu* gpu, const Desc& desc);
GrGLGpu.h 262 ProgramCache(GrGLGpu* gpu);
354 // the texture is already in GPU memory and that it's going to be updated
447 void setVertexArrayID(GrGLGpu* gpu, GrGLuint arrayID) {
448 if (!gpu->glCaps().vertexArrayObjectSupport()) {
453 GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID));
479 void setVertexBufferID(GrGLGpu* gpu, GrGLuint id) {
481 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ARRAY_BUFFER, id));
491 void setIndexBufferIDOnDefaultVertexArray(GrGLGpu* gpu, GrGLuint id) {
492 this->setVertexArrayID(gpu, 0);
495 GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, id))
    [all...]
GrGLVaryingHandler.cpp 21 SkASSERT(glPB->gpu()->glCaps().shaderCaps()->pathRenderingSupport() &&
GrGLPathRendering.h 32 GrGLPathRendering(GrGLGpu* gpu);
44 * Called when the GPU resources have been lost and need to be abandoned
112 GrGLGpu* gpu();
GrGLProgram.cpp 28 GrGLProgram::GrGLProgram(GrGLGpu* gpu,
44 , fGpu(gpu)
45 , fProgramDataManager(gpu, programID, uniforms, pathProcVaryings) {
  /external/skia/src/gpu/vk/
GrVkResourceProvider.h 28 GrVkResourceProvider(GrVkGpu* gpu);
GrVkRenderPass.h 23 void initSimple(const GrVkGpu* gpu, const GrVkRenderTarget& target);
79 void freeGPUData(const GrVkGpu* gpu) const override;
GrVkProgramBuilder.cpp 14 GrVkProgram* GrVkProgramBuilder::CreateProgram(GrVkGpu* gpu,
20 GrVkProgramBuilder builder(gpu, args);
27 gpu->vkCaps().maxSampledTextures())) {
35 GrVkProgramBuilder::GrVkProgramBuilder(GrVkGpu* gpu, const DrawArgs& args)
37 , fGpu(gpu)
91 bool GrVkProgramBuilder::CreateVkShaderModule(const GrVkGpu* gpu,
104 shaderc_compiler_t compiler = gpu->shadercCompiler();
134 VkResult err = GR_VK_CALL(gpu->vkInterface(), CreateShaderModule(gpu->device(),
GrVkPipeline.cpp 150 void setup_depth_stencil_state(const GrVkGpu* gpu,
188 void setup_viewport_scissor_state(const GrVkGpu* gpu,
346 void setup_color_blend_state(const GrVkGpu* gpu,
399 void setup_raster_state(const GrVkGpu* gpu,
418 void setup_dynamic_state(const GrVkGpu* gpu,
427 GrVkPipeline* GrVkPipeline::Create(GrVkGpu* gpu, const GrPipeline& pipeline,
446 setup_depth_stencil_state(gpu, pipeline.getStencil(), &depthStencilInfo);
453 setup_viewport_scissor_state(gpu, pipeline, vkRT, &viewportInfo, &viewport, &scissor);
461 setup_color_blend_state(gpu, pipeline, &colorBlendInfo, attachmentStates);
464 setup_raster_state(gpu, pipeline, &rasterInfo)
    [all...]
GrVkRenderPass.cpp 30 void GrVkRenderPass::initSimple(const GrVkGpu* gpu, const GrVkRenderTarget& target) {
123 GR_VK_CALL_ERRCHECK(gpu->vkInterface(), CreateRenderPass(gpu->device(),
129 void GrVkRenderPass::freeGPUData(const GrVkGpu* gpu) const {
130 GR_VK_CALL(gpu->vkInterface(), DestroyRenderPass(gpu->device(), fRenderPass, nullptr));
  /external/skia/include/gpu/
GrRenderTarget.h 159 GrRenderTarget(GrGpu* gpu, LifeCycle lifeCycle, const GrSurfaceDesc& desc,
161 : INHERITED(gpu, lifeCycle, desc)
GrSurface.h 149 GrSurface(GrGpu* gpu, LifeCycle lifeCycle, const GrSurfaceDesc& desc)
150 : INHERITED(gpu, lifeCycle)
  /external/skia/src/gpu/
GrStencilAttachment.h 56 GrStencilAttachment(GrGpu* gpu, LifeCycle lifeCycle, int width, int height, int bits,
58 : GrGpuResource(gpu, lifeCycle)
GrBatchFlushState.h 19 TextureUploader(GrGpu* gpu) : fGpu(gpu) { SkASSERT(gpu); }
100 GrGpu* gpu() { return fGpu; } function in class:GrBatchFlushState
GrResourceProvider.h 39 GrResourceProvider(GrGpu* gpu, GrResourceCache* cache, GrSingleOwner* owner);
148 const GrCaps* caps() { return this->gpu()->caps(); }
GrBufferAllocPool.cpp 35 TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), \
43 GrBufferAllocPool::GrBufferAllocPool(GrGpu* gpu,
48 fGpu = SkRef(gpu);
56 fGeometryBufferMapThreshold = gpu->caps()->geometryBufferMapThreshold();
335 GrVertexBufferAllocPool::GrVertexBufferAllocPool(GrGpu* gpu)
336 : GrBufferAllocPool(gpu, kVertex_BufferType, MIN_VERTEX_BUFFER_SIZE) {
363 GrIndexBufferAllocPool::GrIndexBufferAllocPool(GrGpu* gpu)
364 : GrBufferAllocPool(gpu, kIndex_BufferType, MIN_INDEX_BUFFER_SIZE) {
  /device/huawei/angler/
thermal-engine-angler.conf 23 actions gpu gpu gpu gpu gpu
65 [SS-GPU]
68 sensor gpu
69 device gpu
  /external/skia/src/gpu/batches/
GrDiscardBatch.h 45 state->gpu()->discard(fRenderTarget.get());
GrDrawPathBatch.cpp 26 state->gpu()->buildProgramDesc(&desc, *pathProc, *this->pipeline());
29 state->gpu()->pathRendering()->drawPath(args, fPath.get());
127 state->gpu()->buildProgramDesc(&desc, *pathProc, *this->pipeline());
133 state->gpu()->pathRendering()->drawPaths(args, fPathRange.get(), instances.indices(),
158 state->gpu()->pathRendering()->drawPaths(args, fPathRange.get(), indexStorage,
  /external/skia/gm/
imagefromyuvtextures.cpp 9 // This test only works with the GPU backend.
97 GrGpu* gpu = context->getGpu(); local
98 if (!gpu) {
104 yuvHandles[i] = gpu->createTestingOnlyBackendTexture(fYUVBmps[i].getPixels(),
114 GrGpu* gpu = context->getGpu(); local
115 if (!gpu) {
120 gpu->deleteTestingOnlyBackendTexture(yuvHandles[i]);
  /external/opencv3/modules/cudalegacy/test/
test_labeling.cpp 133 void checkCorrectness(cv::Mat gpu)
135 cv::Mat diff = gpu - _labels;
141 if ( (_labels.at<int>(j,i) == gpu.at<int>(j,i + 1)) && (diff.at<int>(j, i) != diff.at<int>(j,i + 1)))
146 ASSERT_TRUE(outliers < gpu.cols + gpu.rows);
  /external/skia/bench/
GLBench.cpp 20 GrGpu* gpu = context->getGpu(); local
21 if (!gpu) {
22 SkDebugf("Couldn't get Gr gpu.");
26 const GrGLContext* ctx = gpu->glContextForTesting();
  /external/chromium-trace/catapult/telemetry/telemetry/internal/browser/
browser.py 118 if system_info.gpu:
119 for i, device in enumerate(system_info.gpu.devices):
120 logging.info('GPU device %d: %s', i, device)
121 if system_info.gpu.aux_attributes:
122 logging.info('GPU Attributes:')
123 for k, v in sorted(system_info.gpu.aux_attributes.iteritems()):
125 if system_info.gpu.feature_status:
127 for k, v in sorted(system_info.gpu.feature_status.iteritems()):
129 if system_info.gpu.driver_bug_workarounds:
131 for workaround in system_info.gpu.driver_bug_workarounds
    [all...]

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