/external/ceres-solver/internal/ceres/ |
incomplete_lq_factorization.h | 47 // An incomplete LQ factorization of a matrix A is a decomposition 51 // Where L is a lower triangular matrix, and Q is a near orthonormal 52 // matrix. The extent of orthonormality depends on E. E is the "drop" 53 // matrix. Each row of L has a maximum of l_level_of_fill entries, and 62 // there one only needs the L matrix, therefore this function just 67 const CompressedRowSparseMatrix& matrix, 76 // vector to matrix. 79 // assumed that scratch is of size matrix->num_cols(). 85 CompressedRowSparseMatrix* matrix);
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/external/skia/gm/ |
fadefilter.cpp | 14 SkScalar matrix[20] = { 1, 0, 0, 0, 128.0f, local 19 SkColorMatrixFilter::Create(matrix));
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matriximagefilter.cpp | 13 const SkMatrix& matrix, SkFilterQuality filter) { 15 SkImageFilter::CreateMatrixFilter(matrix, filter)); 44 SkMatrix matrix; local 46 matrix.setSkew(SkDoubleToScalar(0.5), SkDoubleToScalar(0.2)); 53 draw(canvas, srcRect, checkerboard, matrix, kNone_SkFilterQuality); 56 draw(canvas, srcRect, checkerboard, matrix, kLow_SkFilterQuality); 61 draw(canvas, srcRect, checkerboard, matrix, kMedium_SkFilterQuality); 64 draw(canvas, srcRect, checkerboard, matrix, kHigh_SkFilterQuality);
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/external/skia/src/gpu/ |
GrPaint.cpp | 24 void GrPaint::addColorTextureProcessor(GrTexture* texture, const SkMatrix& matrix) { 25 this->addColorFragmentProcessor(GrSimpleTextureEffect::Create(texture, matrix))->unref(); 28 void GrPaint::addCoverageTextureProcessor(GrTexture* texture, const SkMatrix& matrix) { 29 this->addCoverageFragmentProcessor(GrSimpleTextureEffect::Create(texture, matrix))->unref(); 33 const SkMatrix& matrix, 36 matrix, params))->unref(); 40 const SkMatrix& matrix, 43 matrix, params))->unref();
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GrPathRenderer.cpp | 16 const SkMatrix& matrix, 23 matrix.mapRect(bounds);
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GrQuad.h | 33 void map(const SkMatrix& matrix) { 34 matrix.mapPoints(fPoints, kNumPoints); 37 void setFromMappedRect(const SkRect& rect, const SkMatrix& matrix) { 39 matrix.mapPoints(fPoints, kNumPoints);
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/external/pdfium/xfa/src/fxbarcode/qrcode/ |
BC_QRCoderMatrixUtil.h | 27 static void ClearMatrix(CBC_CommonByteMatrix* matrix, int32_t& e);
32 CBC_CommonByteMatrix* matrix,
35 CBC_CommonByteMatrix* matrix,
39 CBC_CommonByteMatrix* matrix,
43 CBC_CommonByteMatrix* matrix,
46 CBC_CommonByteMatrix* matrix,
59 static void EmbedTimingPatterns(CBC_CommonByteMatrix* matrix, int32_t& e);
60 static void EmbedDarkDotAtLeftBottomCorner(CBC_CommonByteMatrix* matrix,
64 CBC_CommonByteMatrix* matrix,
68 CBC_CommonByteMatrix* matrix,
[all...] |
/external/eigen/test/ |
corners.cpp | 13 VERIFY_IS_EQUAL(matrix.A, matrix.B); \ 25 MatrixType matrix = MatrixType::Random(rows,cols); local 48 MatrixType matrix = MatrixType::Random(); local 60 VERIFY_IS_EQUAL((matrix.template topLeftCorner<r,c>()), (matrix.template block<r,c>(0,0))); 61 VERIFY_IS_EQUAL((matrix.template topRightCorner<r,c>()), (matrix.template block<r,c>(0,cols-c))); 62 VERIFY_IS_EQUAL((matrix.template bottomLeftCorner<r,c>()), (matrix.template block<r,c>(rows-r,0))) [all...] |
geo_transformations.cpp | 20 typedef Matrix<Scalar,3,1> Vector3; 39 VERIFY_IS_APPROX(t0.matrix(), Transform3::MatrixType::Identity()); 58 VERIFY((t0 * t1).matrix().isIdentity(test_precision<Scalar>())); 61 VERIFY_IS_APPROX(t1.matrix(), t0.matrix()); 82 typedef Matrix<Scalar,3,3> Matrix3; 83 typedef Matrix<Scalar,4,4> Matrix4; 84 typedef Matrix<Scalar,2,1> Vector2; 85 typedef Matrix<Scalar,3,1> Vector3; 86 typedef Matrix<Scalar,4,1> Vector4 [all...] |
/external/skia/experimental/ |
SkSetPoly3To3.cpp | 11 bool SkSetPoly3To3(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]); 33 bool SkSetPoly3To3(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]) { 59 matrix->reset(); 60 matrix->setScaleX(dot(srcOP0, srcOP1, dstOP[0], dstOP[2])); 61 matrix->setSkewX( dot(srcOP2, srcOP3, dstOP[0], dstOP[2])); 62 matrix->setSkewY (dot(srcOP0, srcOP1, dstOP[1], dstOP[3])); 63 matrix->setScaleY(dot(srcOP2, srcOP3, dstOP[1], dstOP[3])); 64 matrix->setTranslateX(dstAve.fX - dot(srcAve.fX, srcAve.fY, 65 matrix->getScaleX(), matrix->getSkewX())) [all...] |
/frameworks/base/core/java/android/gesture/ |
OrientedBoundingBox.java | 19 import android.graphics.Matrix; 60 Matrix matrix = new Matrix(); local 61 matrix.setRotate(orientation); 62 matrix.postTranslate(centerX, centerY); 63 matrix.mapPoints(point); 68 matrix.mapPoints(point); 73 matrix.mapPoints(point); 78 matrix.mapPoints(point) [all...] |
/external/apache-commons-math/src/main/java/org/apache/commons/math/stat/correlation/ |
Covariance.java | 27 * Computes covariances for pairs of arrays or columns of a matrix. 48 /** covariance matrix */ 52 * Create an empty covariance matrix. 67 * Create a Covariance matrix from a rectangular array 86 * Create a Covariance matrix from a rectangular array 101 * Create a covariance matrix from a matrix whose columns 107 * <p>The matrix must have at least two columns and two rows</p> 109 * @param matrix matrix with columns representing covariate [all...] |
SpearmansCorrelation.java | 52 * Create a SpearmansCorrelation with the given input data matrix 55 * @param dataMatrix matrix of data with columns representing 67 * Create a SpearmansCorrelation from the given data matrix. 69 * @param dataMatrix matrix of data with columns representing 86 * Calculate the Spearman Rank Correlation Matrix. 88 * @return Spearman Rank Correlation Matrix 97 * <code>new SpearmansCorrelation(matrix).getRankCorrelation()</code> 99 * <code>new PearsonsCorrelation(rankTransform(matrix))</code> where 100 * <code>rankTransform(matrix)</code> is the result of applying the 102 * <code>matrix.</code [all...] |
/external/skia/src/animator/ |
SkDrawShader.cpp | 18 SK_MEMBER(matrix, Matrix), 26 SkDrawShader::SkDrawShader() : matrix(nullptr), 39 return matrix ? &matrix->getMatrix() : nullptr;
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/external/skia/src/core/ |
SkMatrixUtils.h | 17 * Given a matrix, size and paint, return true if the computed dst-rect would 26 /** Decomposes the upper-left 2x2 of the matrix into a rotation (represented by 30 Returns true if successful. Returns false if the matrix is degenerate. 32 bool SkDecomposeUpper2x2(const SkMatrix& matrix,
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SkRecords.cpp | 29 TypedMatrix::TypedMatrix(const SkMatrix& matrix) : SkMatrix(matrix) {
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SkMatrixImageFilter.cpp | 34 SkMatrix matrix; local 35 buffer.readMatrix(&matrix); 37 return Create(matrix, quality, common.getInput(0)); 65 SkMatrix matrix; local 66 if (!ctx.ctm().invert(&matrix)) { 69 matrix.postConcat(fTransform); 70 matrix.postConcat(ctx.ctm()); 71 matrix.mapRect(&dstRect, srcRect); 81 canvas.concat(matrix); 104 SkMatrix matrix; local [all...] |
/cts/tests/openglperf2/jni/graphics/ |
TransformationNode.cpp | 16 TransformationNode::TransformationNode(Matrix* matrix) : 17 mMatrix(matrix) { 24 void TransformationNode::before(Program& program, Matrix& model, Matrix& view, 25 Matrix& projection) { 26 // Save the current Matrix. 32 void TransformationNode::after(Program& program, Matrix& model, Matrix& view, 33 Matrix& projection) [all...] |
/external/eigen/Eigen/src/Eigenvalues/ |
ComplexSchur_MKL.h | 44 ComplexSchur<Matrix<EIGTYPE, Dynamic, Dynamic, EIGCOLROW> >& \ 45 ComplexSchur<Matrix<EIGTYPE, Dynamic, Dynamic, EIGCOLROW> >::compute(const Matrix<EIGTYPE, Dynamic, Dynamic, EIGCOLROW>& matrix, bool computeU) \ 47 typedef Matrix<EIGTYPE, Dynamic, Dynamic, EIGCOLROW> MatrixType; \ 52 eigen_assert(matrix.cols() == matrix.rows()); \ 55 if(matrix.cols() == 1) \ 57 m_matT = matrix.cast<ComplexScalar>(); \ 64 lapack_int n = matrix.cols(), sdim, info; [all...] |
/external/eigen/doc/examples/ |
Tutorial_ArrayClass_interop.cpp | 18 result = (m.array() + 4).matrix() * m; 20 result = (m.array() * n.array()).matrix() * m;
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/external/skia/include/core/ |
SkRasterizer.h | 23 /** Turn the path into a mask, respecting the specified local->device matrix. 25 bool rasterize(const SkPath& path, const SkMatrix& matrix, 33 virtual bool onRasterize(const SkPath& path, const SkMatrix& matrix,
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/external/skia/src/gpu/effects/ |
GrBicubicEffect.h | 49 * Create a Mitchell filter effect with specified texture matrix and x/y tile modes. 51 static const GrFragmentProcessor* Create(GrTexture* tex, const SkMatrix& matrix, 53 return Create(tex, gMitchellCoefficients, matrix, tileModes); 57 * Create a filter effect with custom bicubic coefficients, the texture matrix, and the x/y 61 const SkMatrix& matrix, 63 return new GrBicubicEffect(tex, coefficients, matrix, tileModes); 67 * Create a Mitchell filter effect with a texture matrix and a domain. 69 static const GrFragmentProcessor* Create(GrTexture* tex, const SkMatrix& matrix, 71 return new GrBicubicEffect(tex, gMitchellCoefficients, matrix, domain); 85 GrBicubicEffect(GrTexture*, const SkScalar coefficients[16], const SkMatrix &matrix, [all...] |
/external/mesa3d/src/gallium/state_trackers/vega/ |
vg_state.h | 33 #include "matrix.h" 96 struct matrix path_user_to_surface_matrix; 97 struct matrix image_user_to_surface_matrix; 98 struct matrix fill_paint_to_user_matrix; 99 struct matrix stroke_paint_to_user_matrix; 100 struct matrix glyph_user_to_surface_matrix; 107 struct matrix * vg_state_matrix(struct vg_state *state);
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/external/mesa3d/src/gallium/auxiliary/vl/ |
vl_csc.c | 41 * To calculate the color space conversion matrix csc with ProcAmp adjustments, 45 * Where cstd is a matrix corresponding to one of the color standards (BT.601, BT.709, etc) 47 * bias is a matrix corresponding to the kind of YCbCr -> RGB mapping wanted (1:1, full) 177 vl_csc_matrix *matrix) 191 assert(matrix); 206 memcpy(matrix, identity, sizeof(vl_csc_matrix)); 210 (*matrix)[0][0] = c * (*cstd)[0][0]; 211 (*matrix)[0][1] = c * (*cstd)[0][1] * s * cosf(h) - c * (*cstd)[0][2] * s * sinf(h); 212 (*matrix)[0][2] = c * (*cstd)[0][2] * s * cosf(h) + c * (*cstd)[0][1] * s * sinf(h); 213 (*matrix)[0][3] = (*cstd)[0][3] + (*cstd)[0][0] * (b + c * ybias) [all...] |
/frameworks/opt/photoviewer/sample/src/com/example/photoviewersample/ |
SampleProvider.java | 63 MatrixCursor matrix = new MatrixCursor(projection); local 72 addRow(matrix, PHOTO_INDIVIDUAL_1); 73 addRow(matrix, PHOTO_INDIVIDUAL_2); 74 addRow(matrix, PHOTO_INDIVIDUAL_3); 75 addRow(matrix, PHOTO_INDIVIDUAL_4); 80 addRow(matrix, PHOTO_INDIVIDUAL_1); 83 addRow(matrix, PHOTO_INDIVIDUAL_2); 86 addRow(matrix, PHOTO_INDIVIDUAL_3); 89 addRow(matrix, PHOTO_INDIVIDUAL_4); 97 return matrix; [all...] |