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  /packages/apps/TV/usbtuner/src/com/android/usbtuner/cc/
Cea708Parser.java 576 int red = (data[pos] & 0x30) >> 4; local
579 CaptionColor foregroundColor = new CaptionColor(opacity, red, green, blue);
582 red = (data[pos] & 0x30) >> 4;
585 CaptionColor backgroundColor = new CaptionColor(opacity, red, green, blue);
587 red = (data[pos] & 0x30) >> 4;
591 CaptionColor.OPACITY_SOLID, red, green, blue);
621 int red = (data[pos] & 0x30) >> 4; local
624 CaptionColor fillColor = new CaptionColor(opacity, red, green, blue);
626 red = (data[pos + 1] & 0x30) >> 4;
630 CaptionColor.OPACITY_SOLID, red, green, blue)
    [all...]
  /cts/tests/tests/animation/src/android/animation/cts/
EvaluatorTest.java 72 final int RED = 0xffFF8080;
74 int aRED = Color.alpha(RED);
75 int rRED = Color.red(RED);
76 int gRED = Color.green(RED);
77 int bRED = Color.blue(RED);
79 int rBLUE = Color.red(BLUE);
85 int result = (Integer) evaluator.evaluate(0, RED, BLUE);
87 int rResult = Color.red(result);
95 result = (Integer) evaluator.evaluate(.5f, RED, BLUE)
    [all...]
  /external/ImageMagick/coders/
map.c 186 image->colormap[i].red=ScaleCharToQuantum(*p++);
195 image->colormap[i].red=(Quantum) quantum;
327 % WriteMAPImage() writes an image to a file as red, green, and blue
408 *q++=(unsigned char) image->colormap[i].red;
415 *q++=(unsigned char) ((size_t) image->colormap[i].red >> 8);
416 *q++=(unsigned char) image->colormap[i].red;
tga.c 353 pixel.red=(MagickRealType) ScaleCharToQuantum((unsigned char)
355 pixel.green=pixel.red;
356 pixel.blue=pixel.red;
366 5 bits each of red green and blue.
371 pixel.red=(MagickRealType) ScaleAnyToQuantum(1UL*(k & 0x7c) >> 2,
381 8 bits each of blue, green and red.
387 pixel.red=(MagickRealType) ScaleCharToQuantum((unsigned char)
394 8 bits each of blue, green, red, and alpha.
400 pixel.red=(MagickRealType) ScaleCharToQuantum((unsigned char)
465 pixel.red=(MagickRealType) ScaleCharToQuantum((unsigned char
    [all...]
xwd.c 344 colors[i].red=color.red;
360 MSBOrderShort((unsigned char *) &colors[i].red,3*
361 sizeof(colors[i].red));
432 Determine shift and mask for red, green, and blue.
470 colors[(ssize_t) index].red),q);
534 image->colormap[i].red=(MagickRealType) ScaleShortToQuantum(
535 colors[i].red);
799 colors[i].red=ScaleQuantumToShort(ClampToQuantum(
800 image->colormap[i].red));
    [all...]
bmp.c 531 red;
909 image->colormap[i].red=(MagickRealType) ScaleCharToQuantum(*p++);
523 red; local
    [all...]
  /external/deqp/modules/gles2/functional/
es2fDepthTests.cpp 207 tcu::Vec4 red (1.0f, 0.0f, 0.0f, 1.0);
219 shader.setColor(context, shaderID, red);
227 shader.setColor(context, shaderID, red);
235 shader.setColor(context, shaderID, red);
243 shader.setColor(context, shaderID, red);
  /external/deqp/modules/gles3/functional/
es3fDepthTests.cpp 210 tcu::Vec4 red (1.0f, 0.0f, 0.0f, 1.0);
222 shader.setColor(context, shaderID, red);
230 shader.setColor(context, shaderID, red);
238 shader.setColor(context, shaderID, red);
246 shader.setColor(context, shaderID, red);
es3fReadPixelsTests.cpp 261 const float red = rnd.getFloat(); local
266 const GLfloat color[] = { red, green, blue, alpha };
268 GLU_CHECK_CALL(glClearColor(red, green, blue, alpha));
269 m_testCtx.getLog() << tcu::TestLog::Message << "ClearColor: (" << red << ", " << green << ", " << blue << ")" << tcu::TestLog::EndMessage;
273 tcu::clear(reference.getLevel(0), tcu::Vec4(red, green, blue, alpha));
279 const GLint red = rnd.getUint32(); local
284 const GLint color[] = { red, green, blue, alpha };
285 m_testCtx.getLog() << tcu::TestLog::Message << "ClearColor: (" << red << ", " << green << ", " << blue << ")" << tcu::TestLog::EndMessage;
289 tcu::clear(reference.getLevel(0), tcu::IVec4(red, green, blue, alpha));
293 const GLuint red = rnd.getUint32() local
    [all...]
  /external/ImageMagick/MagickCore/
accelerate-kernels-private.h 45 red, member in struct:_FloatPixelPacket
397 const ChannelType channel, float *red, float *green, float *blue, float *alpha)
400 *red=getPixelRed(p);
441 float red = 0.0f;
446 ReadChannels(p, number_channels, channel, &red, &green, &blue, &alpha);
447 return (float4)(red, green, blue, alpha);
451 const ChannelType channel, float red, float green, float blue, float alpha)
454 setPixelRed(p,ClampToQuantum(red));
496 const unsigned int method,float red,float green,float blue)
501 return red;
    [all...]
color.c 91 red,
111 { "red", 255, 0, 0, 1, SVGCompliance | X11Compliance | XPMCompliance },
88 red, member in struct:_ColorMapInfo
2476 red; local
2496 360.0)\/360.0,geometry_info.sigma,geometry_info.xi,&red, local
2501 360.0)\/360.0,geometry_info.sigma,geometry_info.xi,&red, local
2506 360.0)\/360.0,geometry_info.sigma,geometry_info.xi,&red, local
2510 360.0)\/360.0,geometry_info.sigma,geometry_info.xi,&red, local
    [all...]
  /device/linaro/hikey/gralloc/
framebuffer_device.cpp 242 info.red.offset = 11;
243 info.red.length = 5;
255 info.red.offset = 0;
256 info.red.length = 8;
342 info.red.offset, info.red.length,
  /external/mesa3d/src/mesa/main/
es1_conversion.h 5 _es_ClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
17 _es_Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
20 _es_Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
  /external/opencv3/modules/imgcodecs/src/
rgbe.cpp 55 // By default there are three floats per pixel in the order red, green, blue.
71 /* offsets to red, green, and blue components in a data (float) pixel */
110 float2rgbe(unsigned char rgbe[4], float red, float green, float blue)
115 v = red;
123 rgbe[0] = (unsigned char) (red * v);
134 rgbe2float(float *red, float *green, float *blue, unsigned char rgbe[4])
140 *red = rgbe[0] * f;
145 *red = *green = *blue = 0.0;
352 /* first red, then green, then blue, then exponent */
  /hardware/qcom/display/msm8084/libgralloc/
framebuffer.cpp 170 info.red.offset = 24;
171 info.red.length = 8;
195 info.red.offset = 11;
196 info.red.length = 5;
288 info.red.offset, info.red.length,
  /hardware/qcom/display/msm8226/libgralloc/
framebuffer.cpp 171 info.red.offset = 24;
172 info.red.length = 8;
196 info.red.offset = 11;
197 info.red.length = 5;
289 info.red.offset, info.red.length,
  /hardware/qcom/display/msm8909/libgralloc/
framebuffer.cpp 166 info.red.offset = 24;
167 info.red.length = 8;
191 info.red.offset = 11;
192 info.red.length = 5;
284 info.red.offset, info.red.length,
  /hardware/qcom/display/msm8960/libgralloc/
framebuffer.cpp 163 info.red.offset = 24;
164 info.red.length = 8;
188 info.red.offset = 11;
189 info.red.length = 5;
277 info.red.offset, info.red.length,
  /hardware/qcom/display/msm8994/libgralloc/
framebuffer.cpp 174 info.red.offset = 24;
175 info.red.length = 8;
199 info.red.offset = 11;
200 info.red.length = 5;
292 info.red.offset, info.red.length,
  /hardware/qcom/display/msm8996/libgralloc/
framebuffer.cpp 166 info.red.offset = 24;
167 info.red.length = 8;
191 info.red.offset = 11;
192 info.red.length = 5;
284 info.red.offset, info.red.length,
  /hardware/qcom/display/msmcobalt/libgralloc/
framebuffer.cpp 170 info.red.offset = 24;
171 info.red.length = 8;
195 info.red.offset = 11;
196 info.red.length = 5;
288 info.red.offset, info.red.length,
  /bootable/recovery/minui/
graphics_fbdev.cpp 115 " vi.red.offset = %3d .length = %3d\n"
119 vi.red.offset, vi.red.length,
  /cts/tests/tests/graphics/src/android/graphics/cts/
ColorMatrixColorFilterTest.java 54 paint.setColor(Color.RED);
56 assertColor(Color.RED, bitmap.getPixel(0, 0));
70 paint.setColor(Color.RED);
99 assertEquals(Color.red(expected), Color.red(actual), tolerance);
ColorTest.java 24 assertEquals(0xff, Color.alpha(Color.RED));
30 assertEquals(Color.RED, Color.argb(0xff, 0xff, 0x00, 0x00));
35 assertEquals(0x00, Color.blue(Color.RED));
40 assertEquals(0x00, Color.green(Color.RED));
55 Color.colorToHSV(Color.RED, hsv);
56 assertEquals(Color.RED, Color.HSVToColor(hsv));
70 Color.colorToHSV(Color.RED, hsv);
71 assertEquals(Color.RED, Color.HSVToColor(0xff, hsv));
83 assertEquals(Color.RED, Color.parseColor("#ff0000"));
84 assertEquals(Color.RED, Color.parseColor("#ffff0000"))
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CompressedTextureActivity.java 141 byte red = (byte)(255-2*t);
147 image.put(red);

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