/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
Lwjgl3Graphics.java | 106 bufferFormat = new BufferFormat(config.r, config.g, config.b, config.a, config.depth, config.stencil,
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Lwjgl3GL30.java | 454 public void glClearBufferfi (int buffer, int drawbuffer, float depth, int stencil) { 455 GL30.glClearBufferfi(buffer, drawbuffer, depth, stencil);
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Lwjgl3Application.java | 348 GLFW.glfwWindowHint(GLFW.GLFW_STENCIL_BITS, config.stencil);
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/external/mesa3d/src/mesa/state_tracker/ |
st_cb_drawpixels.c | 191 * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL. 252 /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */ 710 /* Stencil writing bypasses the normal fragment pipeline to 711 * disable color writing and set stencil test to always pass. 716 /* depth/stencil */ 718 dsa.stencil[0].enabled = 1; 719 dsa.stencil[0].func = PIPE_FUNC_ALWAYS; 720 dsa.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff; 721 dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE [all...] |
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
LwjglGL30.java | 452 public void glClearBufferfi (int buffer, int drawbuffer, float depth, int stencil) { 453 GL30.glClearBufferfi(buffer, drawbuffer, depth, stencil);
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/external/skia/src/gpu/vk/ |
GrVkGpu.cpp | 702 GrVkStencilAttachment* stencil(GrVkStencilAttachment::Create(this, 709 return stencil; [all...] |
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
GLES30.spec | 66 void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil )
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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dx9core.h | 496 D3DFORMAT format, WINBOOL stencil, D3DFORMAT stencil_format, struct ID3DXRenderToEnvMap **rtem); 498 D3DFORMAT format, WINBOOL stencil, D3DFORMAT stencil_format, struct ID3DXRenderToSurface **rts);
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/external/deqp/modules/gles3/functional/ |
es3fFramebufferBlitTests.cpp | 531 // Clear depth to 1 and stencil to 0. 535 // Fill source with gradient, depth = [-1..1], stencil = 7 545 // Fill destination with grid pattern, depth = 0 and stencil = 1 586 // Render green color where stencil == 6. [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
GL30.java | [all...] |
/external/mesa3d/src/gallium/drivers/svga/include/ |
svga3d_reg.h | 1226 uint32 stencil; member in struct:__anon19248 [all...] |
/external/mesa3d/src/mesa/ |
sources.mak | 83 $(SRCDIR)main/stencil.c \
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/external/skia/src/gpu/batches/ |
GrDefaultPathRenderer.cpp | 34 // Stencil rules for paths 46 // ok not to check clip b/c stencil pass only wrote inside clip 66 // when we have separate stencil we increment front faces / decrement back faces 67 // when we don't have wrap incr and decr we use the stencil test to simulate 80 // we can't avoid touching the stencil on both passing and 91 // stencil. First we draw the front faces and inc, then we draw the back faces 126 // Color passes are the same whether we use the two-sided stencil or two passes 144 ////// Normal render to stencil 146 // Sometimes the default path renderer can draw a path directly to the stencil 159 #define STENCIL_OFF 0 // Always disable stencil (even when needed [all...] |
/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | [all...] |
sglrReferenceContext.hpp | 138 tcu::ConstPixelBufferAccess m_effectiveAccess[MAX_TEXTURE_SIZE_LOG2]; //!< the currently effective sampling mode. For Depth-stencil texture always either Depth or stencil. 664 virtual void clearStencil (int stencil); 670 virtual void clearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil); [all...] |
sglrContextWrapper.hpp | 253 void glClearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil);
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/external/libgdx/gdx/jni/iosgl/ |
iosgl30.cpp | 694 (JNIEnv *env, jobject, jint buffer, jint drawbuffer, jfloat depth, jint stencil) { 695 glClearBufferfi(buffer, drawbuffer, depth, stencil); [all...] |
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
GL30Profiler.java | [all...] |
/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gl3stub.c | 299 GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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gl3stub.h | 444 extern GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); [all...] |
/development/ndk/sources/android/ndk_helper/ |
gl3stub.c | 386 GLint stencil );
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gl3stub.h | 454 extern GL_APICALL void (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); [all...] |
/external/deqp/modules/glshared/ |
glsFragOpInteractionCase.cpp | 242 const StencilState& sParams = state.stencil[face];
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/external/mesa3d/src/gallium/drivers/nvc0/ |
nvc0_state_validate.c | 438 !nvc0->zsa->pipe.depth.enabled && !nvc0->zsa->pipe.stencil[0].enabled;
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/external/skia/src/gpu/text/ |
GrStencilAndCoverTextContext.cpp | 591 *pipelineBuilder->stencil() = kStencilPass;
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