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      1 #include <_mingw_unicode.h>
      2 #undef INTERFACE
      3 /*
      4  * Copyright (C) 2007, 2008 Tony Wasserka
      5  *
      6  * This library is free software; you can redistribute it and/or
      7  * modify it under the terms of the GNU Lesser General Public
      8  * License as published by the Free Software Foundation; either
      9  * version 2.1 of the License, or (at your option) any later version.
     10  *
     11  * This library is distributed in the hope that it will be useful,
     12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     14  * Lesser General Public License for more details.
     15  *
     16  * You should have received a copy of the GNU Lesser General Public
     17  * License along with this library; if not, write to the Free Software
     18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
     19  */
     20 
     21 #include <d3dx9.h>
     22 
     23 #ifndef __WINE_D3DX9CORE_H
     24 #define __WINE_D3DX9CORE_H
     25 
     26 /**********************************************
     27  ***************** Definitions ****************
     28  **********************************************/
     29 /* D3DX_VERSION will be completely ignored since we are
     30     implementing all dlls from d3dx9_24 to d3dx9_36 */
     31 #define D3DX_VERSION 0x0902
     32 #define D3DX_SDK_VERSION 36
     33 #define D3DXSPRITE_DONOTSAVESTATE           1
     34 #define D3DXSPRITE_DONOTMODIFY_RENDERSTATE  2
     35 #define D3DXSPRITE_OBJECTSPACE              4
     36 #define D3DXSPRITE_BILLBOARD                8
     37 #define D3DXSPRITE_ALPHABLEND              16
     38 #define D3DXSPRITE_SORT_TEXTURE            32
     39 #define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK  64
     40 #define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT 128
     41 #define D3DXSPRITE_DO_NOT_ADDREF_TEXTURE  256
     42 
     43 /**********************************************
     44  ******************** GUIDs *******************
     45  **********************************************/
     46 DEFINE_GUID(IID_ID3DXBuffer, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
     47 DEFINE_GUID(IID_ID3DXFont, 0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc);
     48 DEFINE_GUID(IID_ID3DXLine, 0xd379ba7f, 0x9042, 0x4ac4, 0x9f, 0x5e, 0x58, 0x19, 0x2a, 0x4c, 0x6b, 0xd8);
     49 DEFINE_GUID(IID_ID3DXRenderToEnvMap, 0x313f1b4b, 0xc7b0, 0x4fa2, 0x9d, 0x9d, 0x8d, 0x38, 0xb, 0x64, 0x38, 0x5e);
     50 DEFINE_GUID(IID_ID3DXRenderToSurface, 0x6985f346, 0x2c3d, 0x43b3, 0xbe, 0x8b, 0xda, 0xae, 0x8a, 0x3, 0xd8, 0x94);
     51 DEFINE_GUID(IID_ID3DXSprite, 0xba0b762d, 0x7d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14);
     52 
     53 /**********************************************
     54  ****************** typedefs ******************
     55  **********************************************/
     56 typedef struct ID3DXBuffer *LPD3DXBUFFER;
     57 typedef struct ID3DXFont *LPD3DXFONT;
     58 typedef struct ID3DXLine *LPD3DXLINE;
     59 typedef struct ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap;
     60 typedef struct ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE;
     61 typedef struct ID3DXSprite *LPD3DXSPRITE;
     62 
     63 /**********************************************
     64  *********** interface declarations ***********
     65  **********************************************/
     66 #define INTERFACE ID3DXBuffer
     67 DECLARE_INTERFACE_(ID3DXBuffer, IUnknown)
     68 {
     69     /*** IUnknown methods ***/
     70     STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *object) PURE;
     71     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
     72     STDMETHOD_(ULONG, Release)(THIS) PURE;
     73     /*** ID3DXBuffer methods ***/
     74     STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
     75     STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
     76 };
     77 #undef INTERFACE
     78 
     79 #if !defined(__cplusplus) || defined(CINTERFACE)
     80 /*** IUnknown methods ***/
     81 #define ID3DXBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
     82 #define ID3DXBuffer_AddRef(p)             (p)->lpVtbl->AddRef(p)
     83 #define ID3DXBuffer_Release(p)            (p)->lpVtbl->Release(p)
     84 /*** ID3DXBuffer methods ***/
     85 #define ID3DXBuffer_GetBufferPointer(p)   (p)->lpVtbl->GetBufferPointer(p)
     86 #define ID3DXBuffer_GetBufferSize(p)      (p)->lpVtbl->GetBufferSize(p)
     87 #else
     88 /*** IUnknown methods ***/
     89 #define ID3DXBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
     90 #define ID3DXBuffer_AddRef(p)             (p)->AddRef()
     91 #define ID3DXBuffer_Release(p)            (p)->Release()
     92 /*** ID3DXBuffer methods ***/
     93 #define ID3DXBuffer_GetBufferPointer(p)   (p)->GetBufferPointer()
     94 #define ID3DXBuffer_GetBufferSize(p)      (p)->GetBufferSize()
     95 #endif
     96 
     97 typedef struct _D3DXFONT_DESCA
     98 {
     99     INT Height;
    100     UINT Width;
    101     UINT Weight;
    102     UINT MipLevels;
    103     WINBOOL Italic;
    104     BYTE CharSet;
    105     BYTE OutputPrecision;
    106     BYTE Quality;
    107     BYTE PitchAndFamily;
    108     CHAR FaceName[LF_FACESIZE];
    109 } D3DXFONT_DESCA, *LPD3DXFONT_DESCA;
    110 
    111 typedef struct _D3DXFONT_DESCW
    112 {
    113     INT Height;
    114     UINT Width;
    115     UINT Weight;
    116     UINT MipLevels;
    117     WINBOOL Italic;
    118     BYTE CharSet;
    119     BYTE OutputPrecision;
    120     BYTE Quality;
    121     BYTE PitchAndFamily;
    122     WCHAR FaceName[LF_FACESIZE];
    123 } D3DXFONT_DESCW, *LPD3DXFONT_DESCW;
    124 
    125 __MINGW_TYPEDEF_AW(D3DXFONT_DESC)
    126 __MINGW_TYPEDEF_AW(LPD3DXFONT_DESC)
    127 
    128 #define INTERFACE ID3DXFont
    129 DECLARE_INTERFACE_(ID3DXFont, IUnknown)
    130 {
    131     /*** IUnknown methods ***/
    132     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
    133     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    134     STDMETHOD_(ULONG, Release)(THIS) PURE;
    135     /*** ID3DXFont methods ***/
    136     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
    137     STDMETHOD(GetDescA)(THIS_ D3DXFONT_DESCA *desc) PURE;
    138     STDMETHOD(GetDescW)(THIS_ D3DXFONT_DESCW *desc) PURE;
    139     STDMETHOD_(WINBOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *metrics) PURE;
    140     STDMETHOD_(WINBOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *metrics) PURE;
    141 
    142     STDMETHOD_(HDC, GetDC)(THIS) PURE;
    143     STDMETHOD(GetGlyphData)(THIS_ UINT glyph, struct IDirect3DTexture9 **texture,
    144             RECT *blackbox, POINT *cellinc) PURE;
    145 
    146     STDMETHOD(PreloadCharacters)(THIS_ UINT first, UINT last) PURE;
    147     STDMETHOD(PreloadGlyphs)(THIS_ UINT first, UINT last) PURE;
    148     STDMETHOD(PreloadTextA)(THIS_ LPCSTR string, INT count) PURE;
    149     STDMETHOD(PreloadTextW)(THIS_ LPCWSTR string, INT count) PURE;
    150 
    151     STDMETHOD_(INT, DrawTextA)(THIS_ struct ID3DXSprite *sprite, const char *string,
    152             INT count, RECT *rect, DWORD format, D3DCOLOR color) PURE;
    153     STDMETHOD_(INT, DrawTextW)(THIS_ struct ID3DXSprite *sprite, const WCHAR *string,
    154             INT count, RECT *rect, DWORD format, D3DCOLOR color) PURE;
    155 
    156     STDMETHOD(OnLostDevice)(THIS) PURE;
    157     STDMETHOD(OnResetDevice)(THIS) PURE;
    158 };
    159 #undef INTERFACE
    160 
    161 #if !defined(__cplusplus) || defined(CINTERFACE)
    162 
    163 /*** IUnknown methods ***/
    164 #define ID3DXFont_QueryInterface(p,a,b)    (p)->lpVtbl->QueryInterface(p,a,b)
    165 #define ID3DXFont_AddRef(p)                (p)->lpVtbl->AddRef(p)
    166 #define ID3DXFont_Release(p)               (p)->lpVtbl->Release(p)
    167 /*** ID3DXFont methods ***/
    168 #define ID3DXFont_GetDevice(p,a)           (p)->lpVtbl->GetDevice(p,a)
    169 #define ID3DXFont_GetDescA(p,a)            (p)->lpVtbl->GetDescA(p,a)
    170 #define ID3DXFont_GetDescW(p,a)            (p)->lpVtbl->GetDescW(p,a)
    171 #define ID3DXFont_GetTextMetricsA(p,a)     (p)->lpVtbl->GetTextMetricsA(p,a)
    172 #define ID3DXFont_GetTextMetricsW(p,a)     (p)->lpVtbl->GetTextMetricsW(p,a)
    173 #define ID3DXFont_GetDC(p)                 (p)->lpVtbl->GetDC(p)
    174 #define ID3DXFont_GetGlyphData(p,a,b,c,d)  (p)->lpVtbl->GetGlyphData(p,a,b,c,d)
    175 #define ID3DXFont_PreloadCharacters(p,a,b) (p)->lpVtbl->PreloadCharacters(p,a,b)
    176 #define ID3DXFont_PreloadGlyphs(p,a,b)     (p)->lpVtbl->PreloadGlyphs(p,a,b)
    177 #define ID3DXFont_PreloadTextA(p,a,b)      (p)->lpVtbl->PreloadTextA(p,a,b)
    178 #define ID3DXFont_PreloadTextW(p,a,b)      (p)->lpVtbl->PreloadTextW(p,a,b)
    179 #define ID3DXFont_DrawTextA(p,a,b,c,d,e,f) (p)->lpVtbl->DrawTextA(p,a,b,c,d,e,f)
    180 #define ID3DXFont_DrawTextW(p,a,b,c,d,e,f) (p)->lpVtbl->DrawTextW(p,a,b,c,d,e,f)
    181 #define ID3DXFont_OnLostDevice(p)          (p)->lpVtbl->OnLostDevice(p)
    182 #define ID3DXFont_OnResetDevice(p)         (p)->lpVtbl->OnResetDevice(p)
    183 #else
    184 /*** IUnknown methods ***/
    185 #define ID3DXFont_QueryInterface(p,a,b)    (p)->QueryInterface(a,b)
    186 #define ID3DXFont_AddRef(p)                (p)->AddRef()
    187 #define ID3DXFont_Release(p)               (p)->Release()
    188 /*** ID3DXFont methods ***/
    189 #define ID3DXFont_GetDevice(p,a)           (p)->GetDevice(a)
    190 #define ID3DXFont_GetDescA(p,a)            (p)->GetDescA(a)
    191 #define ID3DXFont_GetDescW(p,a)            (p)->GetDescW(a)
    192 #define ID3DXFont_GetTextMetricsA(p,a)     (p)->GetTextMetricsA(a)
    193 #define ID3DXFont_GetTextMetricsW(p,a)     (p)->GetTextMetricsW(a)
    194 #define ID3DXFont_GetDC(p)                 (p)->GetDC()
    195 #define ID3DXFont_GetGlyphData(p,a,b,c,d)  (p)->GetGlyphData(a,b,c,d)
    196 #define ID3DXFont_PreloadCharacters(p,a,b) (p)->PreloadCharacters(a,b)
    197 #define ID3DXFont_PreloadGlyphs(p,a,b)     (p)->PreloadGlyphs(a,b)
    198 #define ID3DXFont_PreloadTextA(p,a,b)      (p)->PreloadTextA(a,b)
    199 #define ID3DXFont_PreloadTextW(p,a,b)      (p)->PreloadTextW(a,b)
    200 #define ID3DXFont_DrawTextA(p,a,b,c,d,e,f) (p)->DrawTextA(a,b,c,d,e,f)
    201 #define ID3DXFont_DrawTextW(p,a,b,c,d,e,f) (p)->DrawTextW(a,b,c,d,e,f)
    202 #define ID3DXFont_OnLostDevice(p)          (p)->OnLostDevice()
    203 #define ID3DXFont_OnResetDevice(p)         (p)->OnResetDevice()
    204 #endif
    205 #define ID3DXFont_DrawText       __MINGW_NAME_AW(ID3DXFont_DrawText)
    206 #define ID3DXFont_GetDesc        __MINGW_NAME_AW(ID3DXFont_GetDesc)
    207 #define ID3DXFont_GetTextMetrics __MINGW_NAME_AW(ID3DXFont_GetTextMetrics)
    208 #define ID3DXFont_PreloadText    __MINGW_NAME_AW(ID3DXFont_PreloadText)
    209 
    210 #define INTERFACE ID3DXLine
    211 DECLARE_INTERFACE_(ID3DXLine, IUnknown)
    212 {
    213     /*** IUnknown methods ***/
    214     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
    215     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    216     STDMETHOD_(ULONG, Release)(THIS) PURE;
    217 
    218     /*** ID3DXLine methods ***/
    219     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
    220 
    221     STDMETHOD(Begin)(THIS) PURE;
    222     STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *vertexlist, DWORD vertexlistcount, D3DCOLOR color) PURE;
    223     STDMETHOD(DrawTransform)(THIS_ CONST D3DXVECTOR3 *vertexlist, DWORD vertexlistcount,
    224                              CONST D3DXMATRIX *transform, D3DCOLOR color) PURE;
    225     STDMETHOD(SetPattern)(THIS_ DWORD pattern) PURE;
    226     STDMETHOD_(DWORD, GetPattern)(THIS) PURE;
    227     STDMETHOD(SetPatternScale)(THIS_ FLOAT scale) PURE;
    228     STDMETHOD_(FLOAT, GetPatternScale)(THIS) PURE;
    229     STDMETHOD(SetWidth)(THIS_ FLOAT width) PURE;
    230     STDMETHOD_(FLOAT, GetWidth)(THIS) PURE;
    231     STDMETHOD(SetAntialias)(THIS_ WINBOOL antialias) PURE;
    232     STDMETHOD_(WINBOOL, GetAntialias)(THIS) PURE;
    233     STDMETHOD(SetGLLines)(THIS_ WINBOOL gl_lines) PURE;
    234     STDMETHOD_(WINBOOL, GetGLLines)(THIS) PURE;
    235     STDMETHOD(End)(THIS) PURE;
    236 
    237     STDMETHOD(OnLostDevice)(THIS) PURE;
    238     STDMETHOD(OnResetDevice)(THIS) PURE;
    239 };
    240 #undef INTERFACE
    241 
    242 #if !defined(__cplusplus) || defined(CINTERFACE)
    243 /*** IUnknown methods ***/
    244 #define ID3DXLine_QueryInterface(p,a,b)    (p)->lpVtbl->QueryInterface(p,a,b)
    245 #define ID3DXLine_AddRef(p)                (p)->lpVtbl->AddRef(p)
    246 #define ID3DXLine_Release(p)               (p)->lpVtbl->Release(p)
    247 /*** ID3DXLine methods ***/
    248 #define ID3DXLine_GetDevice(p,a)           (p)->lpVtbl->GetDevice(p,a)
    249 #define ID3DXLine_Begin(p)                 (p)->lpVtbl->Begin(p)
    250 #define ID3DXLine_Draw(p,a,b,c)            (p)->lpVtbl->Draw(p,a,b,c)
    251 #define ID3DXLine_DrawTransform(p,a,b,c,d) (p)->lpVtbl->DrawTransform(p,a,b,c,d)
    252 #define ID3DXLine_SetPattern(p,a)          (p)->lpVtbl->SetPattern(p,a)
    253 #define ID3DXLine_GetPattern(p)            (p)->lpVtbl->GetPattern(p)
    254 #define ID3DXLine_SetPatternScale(p,a)     (p)->lpVtbl->SetPatternScale(p,a)
    255 #define ID3DXLine_GetPatternScale(p)       (p)->lpVtbl->GetPatternScale(p)
    256 #define ID3DXLine_SetWidth(p,a)            (p)->lpVtbl->SetWidth(p,a)
    257 #define ID3DXLine_GetWidth(p)              (p)->lpVtbl->GetWidth(p)
    258 #define ID3DXLine_SetAntialias(p,a)        (p)->lpVtbl->SetAntialias(p,a)
    259 #define ID3DXLine_GetAntialias(p)          (p)->lpVtbl->GetAntialias(p)
    260 #define ID3DXLine_SetGLLines(p,a)          (p)->lpVtbl->SetGLLines(p,a)
    261 #define ID3DXLine_GetGLLines(p)            (p)->lpVtbl->GetGLLines(p)
    262 #define ID3DXLine_End(p)                   (p)->lpVtbl->End(p)
    263 #define ID3DXLine_OnLostDevice(p)          (p)->lpVtbl->OnLostDevice(p)
    264 #define ID3DXLine_OnResetDevice(p)         (p)->lpVtbl->OnResetDevice(p)
    265 #else
    266 /*** IUnknown methods ***/
    267 #define ID3DXLine_QueryInterface(p,a,b)    (p)->QueryInterface(a,b)
    268 #define ID3DXLine_AddRef(p)                (p)->AddRef()
    269 #define ID3DXLine_Release(p)               (p)->Release()
    270 /*** ID3DXLine methods ***/
    271 #define ID3DXLine_GetDevice(p,a)           (p)->GetDevice(a)
    272 #define ID3DXLine_Begin(p)                 (p)->Begin()
    273 #define ID3DXLine_Draw(p,a,b,c)            (p)->Draw(a,b,c)
    274 #define ID3DXLine_DrawTransform(p,a,b,c,d) (p)->DrawTransform(a,b,c,d)
    275 #define ID3DXLine_SetPattern(p,a)          (p)->SetPattern(a)
    276 #define ID3DXLine_GetPattern(p)            (p)->GetPattern()
    277 #define ID3DXLine_SetPatternScale(p,a)     (p)->SetPatternScale(a)
    278 #define ID3DXLine_GetPatternScale(p)       (p)->GetPatternScale()
    279 #define ID3DXLine_SetWidth(p,a)            (p)->SetWidth(a)
    280 #define ID3DXLine_GetWidth(p)              (p)->GetWidth()
    281 #define ID3DXLine_SetAntialias(p,a)        (p)->SetAntialias(a)
    282 #define ID3DXLine_GetAntialias(p)          (p)->GetAntialias()
    283 #define ID3DXLine_SetGLLines(p,a)          (p)->SetGLLines(a)
    284 #define ID3DXLine_GetGLLines(p)            (p)->GetGLLines()
    285 #define ID3DXLine_End(p)                   (p)->End()
    286 #define ID3DXLine_OnLostDevice(p)          (p)->OnLostDevice()
    287 #define ID3DXLine_OnResetDevice(p)         (p)->OnResetDevice()
    288 #endif
    289 
    290 typedef struct _D3DXRTE_DESC
    291 {
    292     UINT Size;
    293     UINT MipLevels;
    294     D3DFORMAT Format;
    295     WINBOOL DepthStencil;
    296     D3DFORMAT DepthStencilFormat;
    297 } D3DXRTE_DESC;
    298 
    299 #define INTERFACE ID3DXRenderToEnvMap
    300 DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown)
    301 {
    302     /*** IUnknown methods ***/
    303     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
    304     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    305     STDMETHOD_(ULONG, Release)(THIS) PURE;
    306 
    307     /*** ID3DXRenderToEnvMap methods ***/
    308     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
    309     STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC *desc) PURE;
    310 
    311     STDMETHOD(BeginCube)(THIS_ struct IDirect3DCubeTexture9 *cubetex) PURE;
    312     STDMETHOD(BeginSphere)(THIS_ struct IDirect3DTexture9 *tex) PURE;
    313     STDMETHOD(BeginHemisphere)(THIS_ struct IDirect3DTexture9 *texzpos, struct IDirect3DTexture9 *texzneg) PURE;
    314     STDMETHOD(BeginParabolic)(THIS_ struct IDirect3DTexture9 *texzpos, struct IDirect3DTexture9 *texzneg) PURE;
    315 
    316     STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES face, DWORD mipfilter) PURE;
    317     STDMETHOD(End)(THIS_ DWORD mipfilter) PURE;
    318 
    319     STDMETHOD(OnLostDevice)(THIS) PURE;
    320     STDMETHOD(OnResetDevice)(THIS) PURE;
    321 };
    322 #undef INTERFACE
    323 
    324 #if !defined(__cplusplus) || defined(CINTERFACE)
    325 /*** IUnknown methods ***/
    326 #define ID3DXRenderToEnvMap_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
    327 #define ID3DXRenderToEnvMap_AddRef(p)              (p)->lpVtbl->AddRef(p)
    328 #define ID3DXRenderToEnvMap_Release(p)             (p)->lpVtbl->Release(p)
    329 /*** ID3DXRenderToEnvMap methods ***/
    330 #define ID3DXRenderToEnvMap_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
    331 #define ID3DXRenderToEnvMap_GetDesc(p,a)           (p)->lpVtbl->GetDesc(p,a)
    332 #define ID3DXRenderToEnvMap_BeginCube(p,a)         (p)->lpVtbl->BeginCube(p,a)
    333 #define ID3DXRenderToEnvMap_BeginSphere(p,a)       (p)->lpVtbl->BeginSphere(p,a)
    334 #define ID3DXRenderToEnvMap_BeginHemisphere(p,a,b) (p)->lpVtbl->BeginHemisphere(p,a,b)
    335 #define ID3DXRenderToEnvMap_BeginParabolic(p,a,b)  (p)->lpVtbl->BeginParabolic(p,a,b)
    336 #define ID3DXRenderToEnvMap_Face(p,a,b)            (p)->lpVtbl->Face(p,a,b)
    337 #define ID3DXRenderToEnvMap_End(p,a)               (p)->lpVtbl->End(p,a)
    338 #define ID3DXRenderToEnvMap_OnLostDevice(p)        (p)->lpVtbl->OnLostDevice(p)
    339 #define ID3DXRenderToEnvMap_OnLostDevice(p)        (p)->lpVtbl->OnLostDevice(p)
    340 #else
    341 /*** IUnknown methods ***/
    342 #define ID3DXRenderToEnvMap_QueryInterface(p,a,b)  (p)->QueryInterface(a,b)
    343 #define ID3DXRenderToEnvMap_AddRef(p)              (p)->AddRef()
    344 #define ID3DXRenderToEnvMap_Release(p)             (p)->Release()
    345 /*** ID3DXRenderToEnvMap methods ***/
    346 #define ID3DXRenderToEnvMap_GetDevice(p,a)         (p)->GetDevice(a)
    347 #define ID3DXRenderToEnvMap_GetDesc(p,a)           (p)->GetDesc(a)
    348 #define ID3DXRenderToEnvMap_BeginCube(p,a)         (p)->BeginCube(a)
    349 #define ID3DXRenderToEnvMap_BeginSphere(p,a)       (p)->BeginSphere(a)
    350 #define ID3DXRenderToEnvMap_BeginHemisphere(p,a,b) (p)->BeginHemisphere(a,b)
    351 #define ID3DXRenderToEnvMap_BeginParabolic(p,a,b)  (p)->BeginParabolic(a,b)
    352 #define ID3DXRenderToEnvMap_Face(p,a,b)            (p)->Face(a,b)
    353 #define ID3DXRenderToEnvMap_End(p,a)               (p)->End(a)
    354 #define ID3DXRenderToEnvMap_OnLostDevice(p)        (p)->OnLostDevice()
    355 #define ID3DXRenderToEnvMap_OnLostDevice(p)        (p)->OnLostDevice()
    356 #endif
    357 
    358 typedef struct _D3DXRTS_DESC
    359 {
    360     UINT Width;
    361     UINT Height;
    362     D3DFORMAT Format;
    363     WINBOOL DepthStencil;
    364     D3DFORMAT DepthStencilFormat;
    365 } D3DXRTS_DESC;
    366 
    367 #define INTERFACE ID3DXRenderToSurface
    368 DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown)
    369 {
    370     /*** IUnknown methods ***/
    371     STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID *object) PURE;
    372     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    373     STDMETHOD_(ULONG, Release)(THIS) PURE;
    374     /*** ID3DXRenderToSurface methods ***/
    375     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
    376     STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC *desc) PURE;
    377 
    378     STDMETHOD(BeginScene)(THIS_ struct IDirect3DSurface9 *surface, const D3DVIEWPORT9 *viewport) PURE;
    379     STDMETHOD(EndScene)(THIS_ DWORD mipfilter) PURE;
    380 
    381     STDMETHOD(OnLostDevice)(THIS) PURE;
    382     STDMETHOD(OnResetDevice)(THIS) PURE;
    383 };
    384 #undef INTERFACE
    385 
    386 #if !defined(__cplusplus) || defined(CINTERFACE)
    387 /*** IUnknown methods ***/
    388 #define ID3DXRenderToSurface_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
    389 #define ID3DXRenderToSurface_AddRef(p)             (p)->lpVtbl->AddRef(p)
    390 #define ID3DXRenderToSurface_Release(p)            (p)->lpVtbl->Release(p)
    391 /*** ID3DXRenderToSurface methods ***/
    392 #define ID3DXRenderToSurface_GetDevice(p,a)        (p)->lpVtbl->GetDevice(p,a)
    393 #define ID3DXRenderToSurface_GetDesc(p,a)          (p)->lpVtbl->GetDesc(p,a)
    394 #define ID3DXRenderToSurface_BeginScene(p,a,b)     (p)->lpVtbl->BeginScene(p,a,b)
    395 #define ID3DXRenderToSurface_EndScene(p,a)         (p)->lpVtbl->EndScene(p,a)
    396 #define ID3DXRenderToSurface_OnLostDevice(p)       (p)->lpVtbl->OnLostDevice(p)
    397 #define ID3DXRenderToSurface_OnResetDevice(p)      (p)->lpVtbl->OnResetDevice(p)
    398 #else
    399 /*** IUnknown methods ***/
    400 #define ID3DXRenderToSurface_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
    401 #define ID3DXRenderToSurface_AddRef(p)             (p)->AddRef()
    402 #define ID3DXRenderToSurface_Release(p)            (p)->Release()
    403 /*** ID3DXRenderToSurface methods ***/
    404 #define ID3DXRenderToSurface_GetDevice(p,a)        (p)->GetDevice(a)
    405 #define ID3DXRenderToSurface_GetDesc(p,a)          (p)->GetDesc(a)
    406 #define ID3DXRenderToSurface_BeginScene(p,a,b)     (p)->BeginScene(a,b)
    407 #define ID3DXRenderToSurface_EndScene(p,a)         (p)->EndScene(a)
    408 #define ID3DXRenderToSurface_OnLostDevice(p)       (p)->OnLostDevice()
    409 #define ID3DXRenderToSurface_OnResetDevice(p)      (p)->OnResetDevice()
    410 #endif
    411 
    412 #define INTERFACE ID3DXSprite
    413 DECLARE_INTERFACE_(ID3DXSprite, IUnknown)
    414 {
    415     /*** IUnknown methods ***/
    416     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
    417     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    418     STDMETHOD_(ULONG, Release)(THIS) PURE;
    419     /*** ID3DXSprite methods ***/
    420     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
    421 
    422     STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *transform) PURE;
    423     STDMETHOD(SetTransform)(THIS_ CONST D3DXMATRIX *transform) PURE;
    424     STDMETHOD(SetWorldViewRH)(THIS_ CONST D3DXMATRIX *world, CONST D3DXMATRIX *view) PURE;
    425     STDMETHOD(SetWorldViewLH)(THIS_ CONST D3DXMATRIX *world, CONST D3DXMATRIX *view) PURE;
    426 
    427     STDMETHOD(Begin)(THIS_ DWORD flags) PURE;
    428     STDMETHOD(Draw)(THIS_ struct IDirect3DTexture9 *texture, const RECT *rect,
    429             const D3DXVECTOR3 *center, const D3DXVECTOR3 *position, D3DCOLOR color) PURE;
    430     STDMETHOD(Flush)(THIS) PURE;
    431     STDMETHOD(End)(THIS) PURE;
    432 
    433     STDMETHOD(OnLostDevice)(THIS) PURE;
    434     STDMETHOD(OnResetDevice)(THIS) PURE;
    435 };
    436 #undef INTERFACE
    437 
    438 #if !defined(__cplusplus) || defined(CINTERFACE)
    439 /*** IUnknown methods ***/
    440 #define ID3DXSprite_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
    441 #define ID3DXSprite_AddRef(p)             (p)->lpVtbl->AddRef(p)
    442 #define ID3DXSprite_Release(p)            (p)->lpVtbl->Release(p)
    443 /*** ID3DXSprite methods ***/
    444 #define ID3DXSprite_GetDevice(p,a)        (p)->lpVtbl->GetDevice(p,a)
    445 #define ID3DXSprite_GetTransform(p,a)     (p)->lpVtbl->GetTransform(p,a)
    446 #define ID3DXSprite_SetTransform(p,a)     (p)->lpVtbl->SetTransform(p,a)
    447 #define ID3DXSprite_SetWorldViewRH(p,a,b) (p)->lpVtbl->SetWorldViewRH(p,a,b)
    448 #define ID3DXSprite_SetWorldViewLH(p,a,b) (p)->lpVtbl->SetWorldViewLH(p,a,b)
    449 #define ID3DXSprite_Begin(p,a)            (p)->lpVtbl->Begin(p,a)
    450 #define ID3DXSprite_Draw(p,a,b,c,d,e)     (p)->lpVtbl->Draw(p,a,b,c,d,e)
    451 #define ID3DXSprite_Flush(p)              (p)->lpVtbl->Flush(p)
    452 #define ID3DXSprite_End(p)                (p)->lpVtbl->End(p)
    453 #define ID3DXSprite_OnLostDevice(p)       (p)->lpVtbl->OnLostDevice(p)
    454 #define ID3DXSprite_OnResetDevice(p)      (p)->lpVtbl->OnResetDevice(p)
    455 #else
    456 /*** IUnknown methods ***/
    457 #define ID3DXSprite_QueryInterface(p,a,b)    (p)->QueryInterface(a,b)
    458 #define ID3DXSprite_AddRef(p)                (p)->AddRef()
    459 #define ID3DXSprite_Release(p)               (p)->Release()
    460 /*** ID3DXSprite methods ***/
    461 #define ID3DXSprite_GetDevice(p,a)        (p)->GetDevice(a)
    462 #define ID3DXSprite_GetTransform(p,a)     (p)->GetTransform(a)
    463 #define ID3DXSprite_SetTransform(p,a)     (p)->SetTransform(a)
    464 #define ID3DXSprite_SetWorldViewRH(p,a,b) (p)->SetWorldViewRH(a,b)
    465 #define ID3DXSprite_SetWorldViewLH(p,a,b) (p)->SetWorldViewLH(a,b)
    466 #define ID3DXSprite_Begin(p,a)            (p)->Begin(a)
    467 #define ID3DXSprite_Draw(p,a,b,c,d,e)     (p)->Draw(a,b,c,d,e)
    468 #define ID3DXSprite_Flush(p)              (p)->Flush()
    469 #define ID3DXSprite_End(p)                (p)->End()
    470 #define ID3DXSprite_OnLostDevice(p)       (p)->OnLostDevice()
    471 #define ID3DXSprite_OnResetDevice(p)      (p)->OnResetDevice()
    472 #endif
    473 
    474 /**********************************************
    475  ****************** functions *****************
    476  **********************************************/
    477 #ifdef __cplusplus
    478 extern "C" {
    479 #endif
    480 
    481 WINBOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers);
    482 HRESULT WINAPI D3DXCreateFontA(struct IDirect3DDevice9 *device, INT height, UINT width, UINT weight,
    483         UINT miplevels, WINBOOL italic, DWORD charset, DWORD precision, DWORD quality, DWORD pitchandfamily,
    484         const char *facename, struct ID3DXFont **font);
    485 HRESULT WINAPI D3DXCreateFontW(struct IDirect3DDevice9 *device, INT height, UINT width, UINT weight,
    486         UINT miplevels, WINBOOL italic, DWORD charset, DWORD precision, DWORD quality, DWORD pitchandfamily,
    487         const WCHAR *facename, struct ID3DXFont **font);
    488 #define D3DXCreateFont __MINGW_NAME_AW(D3DXCreateFont)
    489 HRESULT WINAPI D3DXCreateFontIndirectA(struct IDirect3DDevice9 *device,
    490         const D3DXFONT_DESCA *desc, struct ID3DXFont **font);
    491 HRESULT WINAPI D3DXCreateFontIndirectW(struct IDirect3DDevice9 *device,
    492         const D3DXFONT_DESCW *desc, struct ID3DXFont **font);
    493 #define D3DXCreateFontIndirect __MINGW_NAME_AW(D3DXCreateFontIndirect)
    494 HRESULT WINAPI D3DXCreateLine(struct IDirect3DDevice9 *device, struct ID3DXLine **line);
    495 HRESULT WINAPI D3DXCreateRenderToEnvMap(struct IDirect3DDevice9 *device, UINT size, UINT miplevels,
    496         D3DFORMAT format, WINBOOL stencil, D3DFORMAT stencil_format, struct ID3DXRenderToEnvMap **rtem);
    497 HRESULT WINAPI D3DXCreateRenderToSurface(struct IDirect3DDevice9 *device, UINT width, UINT height,
    498         D3DFORMAT format, WINBOOL stencil, D3DFORMAT stencil_format, struct ID3DXRenderToSurface **rts);
    499 HRESULT WINAPI D3DXCreateSprite(struct IDirect3DDevice9 *device, struct ID3DXSprite **sprite);
    500 WINBOOL WINAPI D3DXDebugMute(WINBOOL mute);
    501 UINT WINAPI D3DXGetDriverLevel(struct IDirect3DDevice9 *device);
    502 
    503 #ifdef __cplusplus
    504 }
    505 #endif
    506 
    507 #endif /* __WINE_D3DX9CORE_H */
    508