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    Searched full:recede (Results 1 - 11 of 11) sorted by null

  /external/llvm/include/llvm/CodeGen/
ScoreboardHazardRecognizer.h 78 void recede() { function in class:llvm::ScoreboardHazardRecognizer::Scoreboard
RegisterPressure.h 319 /// tracker before the first call to advance/recede.
331 /// Recede across the previous instruction.
332 void recede(SmallVectorImpl<unsigned> *LiveUses = nullptr,
  /frameworks/base/docs/html/training/system-ui/
dim.jd 49 visually recede. As soon as the user touches either the status bar or the navigation bar area of
  /external/llvm/lib/CodeGen/
ScoreboardHazardRecognizer.cpp 246 ReservedScoreboard.recede();
248 RequiredScoreboard.recede();
RegisterPressure.cpp 513 /// Recede across the previous instruction. If LiveUses is provided, record any
518 void RegPressureTracker::recede(SmallVectorImpl<unsigned> *LiveUses, function in class:RegPressureTracker
729 /// pressure. Unlike the advance/recede pressure tracking interface, this does
737 // Account for register pressure similar to RegPressureTracker::recede().
909 /// pressure. Unlike the advance/recede pressure tracking interface, this does
917 // Account for register pressure similar to RegPressureTracker::recede().
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MachineScheduler.cpp 645 // Recede RegionBegin if an instruction moves above the first.
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ScheduleDAGInstrs.cpp     [all...]
  /packages/apps/Launcher3/src/com/android/launcher3/util/
LauncherEdgeEffect.java 33 // Time it will take the effect to fully recede in ms
  /frameworks/base/core/java/android/widget/
EdgeEffect.java 54 // Time it will take the effect to fully recede in ms
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
EdgeEffect.java 59 // Time it will take the effect to fully recede in ms
  /system/update_engine/payload_consumer/
delta_performer.cc 237 // Progress ratio cannot recede, unless our assumptions about the total
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