/external/deqp/modules/gles2/functional/ |
es2fFboStateQueryTests.cpp | 89 GLuint textureID = 0; 90 glGenTextures(1, &textureID); 91 glBindTexture(GL_TEXTURE_2D, textureID); 95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); 102 glDeleteTextures(1, &textureID); 145 GLuint textureID = 0; 147 glGenTextures(1, &textureID); 148 glBindTexture(GL_TEXTURE_2D, textureID); 152 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0) [all...] |
es2fTextureStateQueryTests.cpp | 212 GLuint textureId = 0; 213 glGenTextures(1, &textureId); 214 glBindTexture(m_textureTarget, textureId); 219 glDeleteTextures(1, &textureId);
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/external/deqp/modules/gles3/functional/ |
es3fFboStateQueryTests.cpp | 237 GLuint textureID = 0; 238 glGenTextures(1, &textureID); 239 glBindTexture(GL_TEXTURE_2D, textureID); 243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); 250 glDeleteTextures(1, &textureID); 293 GLuint textureID = 0; 294 glGenTextures(1, &textureID); 295 glBindTexture(GL_TEXTURE_2D, textureID); 299 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel) [all...] |
/cts/tests/openglperf2/jni/graphics/ |
TexturedMeshNode.cpp | 17 TexturedMeshNode::TexturedMeshNode(const Mesh* mesh, const GLuint textureId) : 18 MeshNode(mesh), mTextureId(textureId) {
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GLUtils.cpp | 61 GLuint textureId = 0; 74 textureId = sEnv->CallStaticIntMethod(activityClass, loadTexture, sAssetManager, pathStr); 76 return textureId; 213 GLuint textureId = 0; 229 glGenTextures(1, &textureId); 230 glBindTexture(GL_TEXTURE_2D, textureId); 238 return textureId;
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PerspectiveMeshNode.cpp | 19 PerspectiveMeshNode::PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId) : 20 TexturedMeshNode(mesh, textureId) {
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PerspectiveMeshNode.h | 25 PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId);
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TexturedMeshNode.h | 25 TexturedMeshNode(const Mesh* mesh, const GLuint textureId);
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
GlUtil.java | 66 final int textureId = textureArray[0]; 67 GLES20.glBindTexture(target, textureId); 73 return textureId;
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GlTextureFrameBuffer.java | 40 private final int textureId; 60 textureId = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); 73 GLES20.GL_TEXTURE_2D, textureId, 0); 101 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId); 129 return textureId; 137 GLES20.glDeleteTextures(1, new int[] {textureId}, 0);
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SurfaceTextureHelper.java | 189 int width, int height, int stride, int textureId, float [] transformMatrix) { 262 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textureId); 443 int width, int height, int stride, int textureId, float [] transformMatrix) { 444 if (textureId != oesTextureId) 445 throw new IllegalStateException("textureToByteBuffer called with unexpected textureId"); 447 getYuvConverter().convert(buf, width, height, stride, textureId, transformMatrix);
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GlRectDrawer.java | 154 public void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height) { 157 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/ |
TexturePropertyAccessor.java | 58 Integer textureId = (Integer) targetTexture.getValue(); 66 textureId, 74 textureId,
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/external/skia/src/gpu/gl/ |
GrGLTextureRenderTarget.cpp | 36 texture_id.appendU32(this->textureID());
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GrGLTexture.cpp | 61 return static_cast<GrBackendObject>(this->textureID()); 70 texture_id.appendU32(this->textureID());
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GrGLTexture.h | 53 GrGLuint textureID() const { return fInfo.fID; }
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/frameworks/rs/driver/ |
rsdFrameBufferObj.cpp | 77 if (mDepthTarget->textureID) { 79 GL_TEXTURE_2D, mDepthTarget->textureID, 0); 95 if (mColorTargets[i]->textureID) { 97 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
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rsdAllocation.cpp | 109 rsAssert(drv->textureID); 110 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 125 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 169 if (!drv->textureID) { 170 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); 185 if (!drv->textureID) { 186 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); 553 if (drv->textureID) { 554 RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID); 555 drv->textureID = 0 [all...] |
/external/webrtc/talk/app/webrtc/java/src/org/webrtc/ |
VideoRenderer.java | 54 public int textureId; 91 I420Frame(int width, int height, int rotationDegree, int textureId, float[] samplingMatrix, 98 this.textureId = textureId; 140 frame.textureId = 0;
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/cts/tests/openglperf2/src/android/opengl2/cts/reference/ |
GLGameActivity.java | 156 // generate textureID 159 int textureID = textures[0]; 162 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID); 179 return textureID;
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/cts/tests/tests/media/src/android/media/cts/ |
VideoSurfaceView.java | 112 * Create the SurfaceTexture that will feed this textureID,
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 348 int[] textureId = new int[1]; 356 GLES20.glGenTextures(1, textureId, 0); 359 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId[0]); 379 return textureId[0];
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/packages/apps/LegacyCamera/src/com/android/camera/panorama/ |
MosaicRenderer.java | 35 * @return textureID the texture ID of the newly generated texture to
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/external/skia/src/gpu/gl/debug/ |
GrGLCreateDebugInterface.cpp | 61 GrGLuint textureID) { 67 // a textureID of 0 is acceptable - it binds to the default texture target 68 GrTextureObj *texture = GR_FIND(textureID, GrTextureObj, 422 GrGLuint textureID, 435 // A textureID of 0 is allowed - it unbinds the currently bound texture 436 GrTextureObj *texture = GR_FIND(textureID, GrTextureObj, [all...] |
/external/deqp/modules/glshared/ |
glsTextureStateQueryTests.cpp | 790 glw::GLuint textureId = 0; 794 gl.glGenTextures(1, &textureId); 795 gl.glBindTexture(m_target, textureId); 798 verifyStateObjectBoolean(result, gl, textureId, true, QUERY_ISTEXTURE); 800 gl.glDeleteTextures(1, &textureId); 803 verifyStateObjectBoolean(result, gl, textureId, false, QUERY_ISTEXTURE); [all...] |