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  /external/deqp/modules/gles2/functional/
es2fFboStateQueryTests.cpp 89 GLuint textureID = 0;
90 glGenTextures(1, &textureID);
91 glBindTexture(GL_TEXTURE_2D, textureID);
95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID);
102 glDeleteTextures(1, &textureID);
145 GLuint textureID = 0;
147 glGenTextures(1, &textureID);
148 glBindTexture(GL_TEXTURE_2D, textureID);
152 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0)
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es2fTextureStateQueryTests.cpp 212 GLuint textureId = 0;
213 glGenTextures(1, &textureId);
214 glBindTexture(m_textureTarget, textureId);
219 glDeleteTextures(1, &textureId);
  /external/deqp/modules/gles3/functional/
es3fFboStateQueryTests.cpp 237 GLuint textureID = 0;
238 glGenTextures(1, &textureID);
239 glBindTexture(GL_TEXTURE_2D, textureID);
243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID);
250 glDeleteTextures(1, &textureID);
293 GLuint textureID = 0;
294 glGenTextures(1, &textureID);
295 glBindTexture(GL_TEXTURE_2D, textureID);
299 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, mipmapLevel)
    [all...]
  /cts/tests/openglperf2/jni/graphics/
TexturedMeshNode.cpp 17 TexturedMeshNode::TexturedMeshNode(const Mesh* mesh, const GLuint textureId) :
18 MeshNode(mesh), mTextureId(textureId) {
GLUtils.cpp 61 GLuint textureId = 0;
74 textureId = sEnv->CallStaticIntMethod(activityClass, loadTexture, sAssetManager, pathStr);
76 return textureId;
213 GLuint textureId = 0;
229 glGenTextures(1, &textureId);
230 glBindTexture(GL_TEXTURE_2D, textureId);
238 return textureId;
PerspectiveMeshNode.cpp 19 PerspectiveMeshNode::PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId) :
20 TexturedMeshNode(mesh, textureId) {
PerspectiveMeshNode.h 25 PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId);
TexturedMeshNode.h 25 TexturedMeshNode(const Mesh* mesh, const GLuint textureId);
  /external/webrtc/talk/app/webrtc/java/android/org/webrtc/
GlUtil.java 66 final int textureId = textureArray[0];
67 GLES20.glBindTexture(target, textureId);
73 return textureId;
GlTextureFrameBuffer.java 40 private final int textureId;
60 textureId = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
73 GLES20.GL_TEXTURE_2D, textureId, 0);
101 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
129 return textureId;
137 GLES20.glDeleteTextures(1, new int[] {textureId}, 0);
SurfaceTextureHelper.java 189 int width, int height, int stride, int textureId, float [] transformMatrix) {
262 GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textureId);
443 int width, int height, int stride, int textureId, float [] transformMatrix) {
444 if (textureId != oesTextureId)
445 throw new IllegalStateException("textureToByteBuffer called with unexpected textureId");
447 getYuvConverter().convert(buf, width, height, stride, textureId, transformMatrix);
GlRectDrawer.java 154 public void drawRgb(int textureId, float[] texMatrix, int x, int y, int width, int height) {
157 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
TexturePropertyAccessor.java 58 Integer textureId = (Integer) targetTexture.getValue();
66 textureId,
74 textureId,
  /external/skia/src/gpu/gl/
GrGLTextureRenderTarget.cpp 36 texture_id.appendU32(this->textureID());
GrGLTexture.cpp 61 return static_cast<GrBackendObject>(this->textureID());
70 texture_id.appendU32(this->textureID());
GrGLTexture.h 53 GrGLuint textureID() const { return fInfo.fID; }
  /frameworks/rs/driver/
rsdFrameBufferObj.cpp 77 if (mDepthTarget->textureID) {
79 GL_TEXTURE_2D, mDepthTarget->textureID, 0);
95 if (mColorTargets[i]->textureID) {
97 GL_TEXTURE_2D, mColorTargets[i]->textureID, 0);
rsdAllocation.cpp 109 rsAssert(drv->textureID);
110 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
125 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
169 if (!drv->textureID) {
170 RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
185 if (!drv->textureID) {
186 RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
553 if (drv->textureID) {
554 RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID);
555 drv->textureID = 0
    [all...]
  /external/webrtc/talk/app/webrtc/java/src/org/webrtc/
VideoRenderer.java 54 public int textureId;
91 I420Frame(int width, int height, int rotationDegree, int textureId, float[] samplingMatrix,
98 this.textureId = textureId;
140 frame.textureId = 0;
  /cts/tests/openglperf2/src/android/opengl2/cts/reference/
GLGameActivity.java 156 // generate textureID
159 int textureID = textures[0];
162 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureID);
179 return textureID;
  /cts/tests/tests/media/src/android/media/cts/
VideoSurfaceView.java 112 * Create the SurfaceTexture that will feed this textureID,
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
PlanetsRenderer.java 348 int[] textureId = new int[1];
356 GLES20.glGenTextures(1, textureId, 0);
359 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId[0]);
379 return textureId[0];
  /packages/apps/LegacyCamera/src/com/android/camera/panorama/
MosaicRenderer.java 35 * @return textureID the texture ID of the newly generated texture to
  /external/skia/src/gpu/gl/debug/
GrGLCreateDebugInterface.cpp 61 GrGLuint textureID) {
67 // a textureID of 0 is acceptable - it binds to the default texture target
68 GrTextureObj *texture = GR_FIND(textureID, GrTextureObj,
422 GrGLuint textureID,
435 // A textureID of 0 is allowed - it unbinds the currently bound texture
436 GrTextureObj *texture = GR_FIND(textureID, GrTextureObj,
    [all...]
  /external/deqp/modules/glshared/
glsTextureStateQueryTests.cpp 790 glw::GLuint textureId = 0;
794 gl.glGenTextures(1, &textureId);
795 gl.glBindTexture(m_target, textureId);
798 verifyStateObjectBoolean(result, gl, textureId, true, QUERY_ISTEXTURE);
800 gl.glDeleteTextures(1, &textureId);
803 verifyStateObjectBoolean(result, gl, textureId, false, QUERY_ISTEXTURE);
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