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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
DelaunayTriangulatorTest.java 42 triangulate(); method
49 triangulate();
54 triangulate();
60 void triangulate () { method in class:DelaunayTriangulatorTest
EarClippingTriangulatorTest.java 258 // triangulate();
261 // private void triangulate () {
304 // triangulate();
  /external/libgdx/gdx/test/com/badlogic/gdx/math/
IntersectorTest.java 75 // There is only one way to triangulate front
78 // There are two ways to triangulate back
95 // There is only one way to triangulate back
98 // There are two ways to triangulate front
  /external/libgdx/gdx/src/com/badlogic/gdx/math/
EarClippingTriangulator.java 23 /** A simple implementation of the ear cutting algorithm to triangulate simple polygons without holes. For more information:
92 triangulate(); method
96 private void triangulate () { method in class:EarClippingTriangulator
DelaunayTriangulator.java 24 /** Delaunay triangulation. Adapted from Paul Bourke's triangulate: http://paulbourke.net/papers/triangulate/
Intersector.java     [all...]
  /development/perftests/panorama/feature_mos/src/mosaic/
Delaunay.h 108 int triangulate(SEdgeVector **edge, int nsite, int width, int height);
Blend.cpp 252 int n = m_Triangulator.triangulate(&edge, numCenters, width, height);
841 // project point and then triangulate to neighbors
925 // project point and then triangulate to neighbors
    [all...]
Delaunay.cpp 40 int CDelaunay::triangulate(SEdgeVector **edges, int n_sites, int width, int height) function in class:CDelaunay
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
Delaunay.h 108 int triangulate(SEdgeVector **edge, int nsite, int width, int height);
Blend.cpp 265 int n = m_Triangulator.triangulate(&edge, numCenters, width, height);
839 // project point and then triangulate to neighbors
923 // project point and then triangulate to neighbors
    [all...]
Delaunay.cpp 40 int CDelaunay::triangulate(SEdgeVector **edges, int n_sites, int width, int height) function in class:CDelaunay
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
PolygonRegionLoader.java 129 // It would probably be better if PSH stored the vertices and triangles, then we don't have to triangulate here.
  /external/opencv3/doc/py_tutorials/py_calib3d/py_epipolar_geometry/
py_epipolar_geometry.markdown 32 (\f$x'\f$) in right plane. So with these two images, we can triangulate the correct 3D point. This is
  /external/skia/include/core/
SkRRect.h 32 // detect and triangulate RRectorii rather than falling back to SW in Ganesh
  /external/opencv3/modules/calib3d/test/
test_cameracalibration.cpp     [all...]
  /external/skia/src/gpu/
GrTessellator.cpp 32 * 6) Triangulate the monotone polygons directly into a vertex buffer (polys_to_triangles()).
    [all...]
  /external/opencv3/
Android.mk 153 modules/calib3d/src/triangulate.cpp \
    [all...]
  /external/deqp/framework/referencerenderer/
rrRenderer.cpp 624 //Triangulate planar convex n-gon
    [all...]

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